| Forums-> Main forum-> Update: Extended "HD" movie and Another BIA Xbox 360/PS3 gameplay screen: 1 2 >> |
| Author | Message |
| hasanahmad Since 1555 Days |
2006-04-29 00:59:41 Update: Extended "HD" movie and Another BIA Xbox 360/PS3 gameplay screen New 720p Picture |
| hasanahmad Since 1555 Days |
2006-04-29 01:02:49 this seems to be an xbox 360 screen : *notices the lack of AF* |
| dcdelgado Since 1399 Days |
2006-04-29 01:03:15 sweet.... but i think you will get told off for starting ANOTHER BIA thread, when there is already one listed... |
| mojovonious Since 1492 Days |
2006-04-29 01:18:13 when will they ever enable AF? |
| hasanahmad Since 1555 Days |
2006-04-29 01:23:02 In reply to mojovonious (2006-04-29 01:18:13) Posted by mojovonious when will they ever enable AF? |
| Acert93 Mr. Bad Cop Since 1510 Days |
2006-04-29 02:03:33 In reply to hasanahmad (2006-04-29 01:02:49) Posted by hasanahmad this seems to be an xbox 360 screen : *notices the lack of AF* HAHAHA --- |
| LEBATO IS WRONG Since 1661 Days |
2006-04-29 02:23:51 In reply to Acert93 (2006-04-29 02:03:33) Posted by Acert93 My first thought was, "That is a 360 shot... has to be because there is no AF on the left part of that wall!" HAHAHA --- |
| hasanahmad Since 1555 Days |
2006-04-29 02:25:55 i mean even the ATI 9800 at 16xAF, developers should stop being lazy and apply AF to every texture! |
| monkey1988 Since 1527 Days |
2006-04-29 03:32:23 wow i have no idea wat u guys are talking about.....i just reckon it looks great |
| Sgt1576 Since 1314 Days |
2006-04-29 03:52:06 IGN Weekly Episode 9 is up and it features BIA Footage. --- |
| Jollipop Since 1422 Days |
2006-04-29 04:01:58 In reply to hasanahmad (2006-04-29 02:25:55) Posted by hasanahmad i mean even the ATI 9800 at 16xAF, developers should stop being lazy and apply AF to every texture! But i don't think its a huge deal, the game looks great.. |
| Acert93 Mr. Bad Cop Since 1510 Days |
2006-04-29 05:05:33 In reply to Jollipop (2006-04-29 04:01:58) Posted by Jollipop It has been said that the xenos has poor texture badwidth, or that with everything else going on plus the fact the memory is shared with the CPU there is little in the way for texture look ups so dev's are prefering to leave it out. (how true this is i have no idea). Further, lets compare this to a 7600GT, which also has 22.4GB/s of bandwidth. The 7600GT doesn't have significant problems running a game like Quake 4 at 1280x1024 with 4xAA and 8xAF -- nearly 70fps. The 360 is only rendering most games at 720p @ 30fps. While the 512MB is shared with the CPU, high end PCs have ~6.4GB/s of bandwidth and most games don't push that even. Anyhow, so while the 360 takes a hit (lets say 6.4GB/s) for the CPU, leaving 16GB/s of bandwidth for texturing, the 360's memory is not impacted by color, z, alpha, etc as these are ALL done on the eDRAM. So much of the bandwidth hit taken from CPU usage is easily reclaimed through all the backbuffer, the biggest bandwidth client, all being isolated on the eDRAM. PC GPUs have been doing AF with very minor penalties for years. ATI has been doing this since the 9700 back in Fall 2002. So * AF does not require signigicant system memory bandwidth * The 7600GT has less effective bandwidth than Xenos, yet 8x AF is routinely used with marginal penalty * AF in general has been a minor penalty for years That leaves a number of other alternatives * Xenos is broken. Unlikely for a number of reasons, one primary one is AF IS used at times * XDK is not mature yet in this regards * Developers are struggling with stable framerates (see how GRAW turns off Vsync at times) and every extra frame or two is worth it; combine the rushed deadlines... * Dev time... last feature turned on, but cannot be done globally enabled since it needs to be turned on by surface * PC devs are lazy and just used to throwing the switch Who knows. It could be a number of reasons, but right now no one with inside info is talking, and a lot of the conjecture is pretty weak. What seems to be pretty well established though is games are not using it universally, but it DOES appear to be used to a degree. It is annoying (I love AF) but jumping to the conclusions some do is hasty. Of course with E3 and the PS3 around the corner expect more and more of this. --- |
| hasanahmad Since 1555 Days |
2006-04-29 06:52:57 In reply to Acert93 (2006-04-29 05:05:33) Posted by Acert93 Texture bandwidth was a theory ("championed" will you by a very strong PS fan) but Mintmaster and Dave seemed to put the kabosh on that ideas as IMO, especially in regards to AF bandwidth needs (which are nominal). Further, lets compare this to a 7600GT, which also has 22.4GB/s of bandwidth. The 7600GT doesn't have significant problems running a game like Quake 4 at 1280x1024 with 4xAA and 8xAF -- nearly 70fps. The 360 is only rendering most games at 720p @ 30fps. While the 512MB is shared with the CPU, high end PCs have ~6.4GB/s of bandwidth and most games don't push that even. Anyhow, so while the 360 takes a hit (lets say 6.4GB/s) for the CPU, leaving 16GB/s of bandwidth for texturing, the 360's memory is not impacted by color, z, alpha, etc as these are ALL done on the eDRAM. So much of the bandwidth hit taken from CPU usage is easily reclaimed through all the backbuffer, the biggest bandwidth client, all being isolated on the eDRAM. PC GPUs have been doing AF with very minor penalties for years. ATI has been doing this since the 9700 back in Fall 2002. So * AF does not require signigicant system memory bandwidth * The 7600GT has less effective bandwidth than Xenos, yet 8x AF is routinely used with marginal penalty * AF in general has been a minor penalty for years That leaves a number of other alternatives * Xenos is broken. Unlikely for a number of reasons, one primary one is AF IS used at times * XDK is not mature yet in this regards * Developers are struggling with stable framerates (see how GRAW turns off Vsync at times) and every extra frame or two is worth it; combine the rushed deadlines... * Dev time... last feature turned on, but cannot be done globally enabled since it needs to be turned on by surface * PC devs are lazy and just used to throwing the switch Who knows. It could be a number of reasons, but right now no one with inside info is talking, and a lot of the conjecture is pretty weak. What seems to be pretty well established though is games are not using it universally, but it DOES appear to be used to a degree. It is annoying (I love AF) but jumping to the conclusions some do is hasty. Of course with E3 and the PS3 around the corner expect more and more of this. I dont think its a bandwidth issue. We know AF can be applied, its not as if AF is not applied. for example in oblivion the walls and trees and buildings infront have AF but the road does not. The grass has AF but the pavement does not. I think it has much to do with developers trying to get HDR and AA working properly, then getting the game optimized for 6 threads, then optimizing for the GPU. All the games except Quake IV and Ridge Racer use HDR and AA at the same time. I dont think the developers have started to use memexport function. If u notice in PC the Oblivion loads all the textures from the hard drive and memory while the 360 does it on the memory only and PC can only match 360 with a 7900 or X1900XTX, in GRAW, the PC version has much worse performance even though its being developed on a PC, which is currently more efficient in programming than 360 as no developer has optimised multithreading or multiparallelism. |
| modifiedbears Since 1374 Days |
2006-04-29 07:05:42 you guys gotta be kidding. oh no look at that grass! you know what actually bugs me? the fact that when he shoots that bazooka the window frame is gonna stay intact. |
| Acert93 Mr. Bad Cop Since 1510 Days |
2006-04-29 16:37:25 In reply to modifiedbears (2006-04-29 07:05:42) Posted by modifiedbears you guys gotta be kidding. oh no look at that grass! you know what actually bugs me? the fact that when he shoots that bazooka the window frame is gonna stay intact. * Players can destroy key NPCs, assets, etc... and block/destroy objectives, thus destroying scripting and gameplay * Accurate deformation takes a lot of horse power and geometry manipulation whereas it seems devs have gone more toward the pixel shader "fake it" route with a lot of faked geometry * Physics is still in its infancy where they are mainly "physics effects" and few "physics gameplay" * Lighting/Shadowing models need to be pretty much completely dynamic on all objects to look good and dynamically adjust to the destruction and havok the player creates... of course unexpected destruction could cause all kinds of glitches and bugs * Play / Bug testing such games would be very, very difficult with a very questionable end product in terms of gameplay * Totally free and dynamic deformity would not work for online games (too much information to pass over the internet), especially for physics-gameplay effects where objects that are destroyed remain as such. Ruble shape, position, weight, etc... x 10,000 objects would bring servers and broadband connections to their knees At least those are the arguements I have heard. Personally I hope someone like the Red Faction devs give it a go anyhow. I want completely open ended gameplay! --- |
| tomchoucrew Since 1853 Days |
2006-05-01 03:39:21 http://xboxygen.com/upload/Gallery/baker_shadows_w... --- |
| Sgt1576 Since 1314 Days |
2006-05-01 04:08:55 That pic looks good --- |
| hasanahmad Since 1555 Days |
2006-05-01 05:10:49 2 more XBox 360 screens *notice, after the explosion, the bike standing besides the wall falls on the floor |
| GriftGFX He can also ban your ass! Since 1539 Days |
2006-05-01 05:32:55 So it made the building vibrate..but did not damage it :P |
| INDIGO Since 2241 Days |
2006-05-01 07:09:55 Hmm, where have I heard that before... |
| mojovonious Since 1492 Days |
2006-05-01 07:29:13 THe game looks great in the screens, but in the one with the one soldier crouched, the shadows look blocky. I thought UE3 softshadowing eliminated the blocky looking shadows. |
| Scarface Since 1526 Days |
2006-05-01 12:16:12 It looks to me like the americans are firing at their own team... Where have I heard that before? |
| Jato Since 1416 Days |
2006-05-02 23:37:53 There is an extended version of the previous trailer of BIA3 and is nearly 2 mins long. --- |
| Scarface Since 1526 Days |
2006-05-03 00:06:01 Wow. Brilliant find jato. Still not actual gameplay, but the ingame graphics are amazing. |
| Jato Since 1416 Days |
2006-05-03 00:13:19 Well, it's not a brilliant find at all actually, it's all over the net! --- |
| Forums-> Main forum-> Update: Extended "HD" movie and Another BIA Xbox 360/PS3 gameplay screen: 1 2 >> |
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