| Forums-> Main forum-> Fable 2 discussion pics: |
| Author | Message |
| INDIGO Since 2094 Days |
2006-09-29 08:21:48 Fable 2 discussion pics http://www.watch.impress.co.jp/game/docs/20060929/... |
| Optimusv2 Since 1284 Days |
2006-09-29 08:26:35 Concept art looks good! --- |
| INDIGO Since 2094 Days |
2006-09-29 08:33:44 I suppose I liked the style of the original but everything felt ...fake? |
| Sath Missed the hay Since 1259 Days |
2006-09-29 08:40:26 I love the concept art. --- |
| Optimusv2 Since 1284 Days |
2006-09-29 09:01:01 Seriously it does look awesome :) Fable 2 will take place some 500 years after the events of the first game, and among other improvements, it will boast a number of gameplay features that were originally promised for Fable. Molyneux apparently received two death threats from Fable fans when they realized that you couldn't plant an acorn and witness it growing into a mighty oak tree over time--he didn't enjoy the experience, and so we're told that this feature will definitely be in Fable 2. To further illustrate his vision of a game in which you can influence the world in dramatic ways through simple actions, we were shown a concept image of an area called Brightwood--a small campsite tucked away in the middle of a forest. The first time you encounter the camp, you might think that any decision you make on how to interact with it is insignificant, but according to Molyneux, the effects of even your seemingly trivial actions will be felt for decades. If you choose to trade with the camp, for example, you might find that it has developed into a small settlement when you're in the area again 10 years later. After another decade, that small settlement might grow into a village, and ultimately it could become a thriving town or city. If you decided to loot the camp and kill its inhabitants, on the other hand, the land it occupied would be reclaimed by nature, and 10 years later you'd never even know it was there. Molyneux calls this technology "dynamic regions," and it's one of several features in the game that he seems genuinely excited to talk about. Among the features that didn't realize their full potential in Fable were the promises that you'd be able to invest in property and have a family. These somewhat gimmicky features of the original game will not only be fleshed out in the sequel, but also have the potential to occupy huge chunks of your time--perhaps even becoming an important part of your Fable 2 storyline. Regardless of whether you choose to play as a male or a female, you'll start out as a street urchin with absolutely nothing to lose. Your physical transformation as you become an adult in the game will be determined by a number of factors in addition to the requisite good/evil mechanic, including cruel/kind deeds, and whether you become rich or poor. If you manage to accrue a significant amount of wealth in the game, you'll have the option to unlock additional game content by purchasing each and every building in the world, including castles, catacombs, and the like. If you never have more than two gold pieces to rub together, your experience, your appearance, and the ways that people in the world react to you will be very different. On the subject of family, Molyneux's goal is to introduce unconditional love to video games by giving you the ability to have children with whichever character from the world you decide to marry. After meeting the woman or man of your dreams (you can play as a woman, remember), you can marry them and then, if you're so inclined, you can opt to have protected or unprotected sex with them. If you choose the latter, we've heard nothing that leads us to believe that your hero will be at risk from infection, but there is a chance that you might become a parent nine months later. Your offspring's appearance will be determined by your spouse's characteristics and by your own at the time of conception, and regardless of what path you choose to take through the game, that child will love you unconditionally. If you've opted to play as a woman, it'll be you that gets pregnant, of course, but that's a preview topic for another day. Although many of these features were talked about as if they are confirmed for Fable 2, we should point out that Molyneux made a disclaimer of sorts at one point when he explained that many of his ideas are still being experimented with. An amusing example of a feature that won't be making the cut, for example, was the idea that you would assume the role of your offspring if you died. The reason why this won't be in the finished game? Testers at Lionhead started procreating like bunnies in the game, because every child was essentially like an extra life. --- |
| monkey1988 Since 1380 Days |
2006-09-29 10:00:48 have u guys seen that one button fighting...if that is what he is alluding to when he talks about the big feature he hasn't disclosed yet then this will be awesome! i loved the first fable even though it was pretty different to how i thought it was going to be....rather than being like an elder scrolls game it became more like zelda...but fable 2 should be awesome! |
| Optimusv2 Since 1284 Days |
2006-09-29 10:39:47 Yea I can't wait to see that damn thing in action ;) --- |
| Optimusv2 Since 1284 Days |
2006-09-29 12:21:23 Apparently the incredible things he said has nothing to do with combat :) --- |
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