face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 14 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 17 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 17 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 18 Heures)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 23 Heures)
face2papalocust Ca devient lourd cette histoire et alors Microsoft qui est prêt de ces tunes pour quelque chose de si important ça fout les nerfs! (il y a 1 Jour)
CraCra @Driftwood: LOL (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 8278 JoursNo actual screenshots but some art instead. So far so good I guess.
Inscrit depuis 7468 JoursMan... glad to see they are keeping the style of the original fable and expanding on it :)
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Inscrit depuis 8278 JoursEverything's so pristine and perfect. I know it's supposed to be like a happy little storybook setting but it was almost too much so (especially the "little" part).
So yeah, I'd have to agree with you. I already like the darker mood of those new shots quite a bit.
Inscrit depuis 7442 JoursI guess I am going for this clothing in this game
That looks very good!
*A NEW FORM OF CHANGE*
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Inscrit depuis 7468 JoursPeter Molyneux said he feels Fable 2 will make or break him as a developer.
http://www.gamespot.com/xbox360/rpg/fable2/news.ht...
The first time you encounter the camp, you might think that any decision you make on how to interact with it is insignificant, but according to Molyneux, the effects of even your seemingly trivial actions will be felt for decades. If you choose to trade with the camp, for example, you might find that it has developed into a small settlement when you're in the area again 10 years later. After another decade, that small settlement might grow into a village, and ultimately it could become a thriving town or city. If you decided to loot the camp and kill its inhabitants, on the other hand, the land it occupied would be reclaimed by nature, and 10 years later you'd never even know it was there. Molyneux calls this technology "dynamic regions," and it's one of several features in the game that he seems genuinely excited to talk about.
On the subject of family, Molyneux's goal is to introduce unconditional love to video games by giving you the ability to have children with whichever character from the world you decide to marry. After meeting the woman or man of your dreams (you can play as a woman, remember), you can marry them and then, if you're so inclined, you can opt to have protected or unprotected sex with them. If you choose the latter, we've heard nothing that leads us to believe that your hero will be at risk from infection, but there is a chance that you might become a parent nine months later. Your offspring's appearance will be determined by your spouse's characteristics and by your own at the time of conception, and regardless of what path you choose to take through the game, that child will love you unconditionally. If you've opted to play as a woman, it'll be you that gets pregnant, of course, but that's a preview topic for another day.
Although many of these features were talked about as if they are confirmed for Fable 2, we should point out that Molyneux made a disclaimer of sorts at one point when he explained that many of his ideas are still being experimented with. An amusing example of a feature that won't be making the cut, for example, was the idea that you would assume the role of your offspring if you died. The reason why this won't be in the finished game? Testers at Lionhead started procreating like bunnies in the game, because every child was essentially like an extra life.
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Inscrit depuis 7564 Jours
Inscrit depuis 7468 JoursI want to see some truly stylish combat animations :)
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Inscrit depuis 7468 Jourshttp://uk.xbox360.ign.com/articles/736/736381p1.ht...
Molyneux held back on almost everything else. "The combat is constrained, but it's improved over Fable 1; based on buttons and rhythm. The combat will be new, different, and fresh." Then, teasing the crowd, he said, "And the most impressive feature in the game is...something I can't tell you about. I can't tell you. You can't see it until it's playable. Then, I'll just have one of you walk up and play it, and you'll feel what I'm talking about."
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い