| Forums-> Main forum-> Uncharted: Drake's Fortune interview - only uses 30% of the cell capacities and will get a sequel !: 1 2 >> |
| Auteur | Message |
| Martijn_ Depuis 1409 Jours |
03/07/2007 Ã 22:43:14 Uncharted: Drake's Fortune interview - only uses 30% of the cell capacities and will get a sequel ! http://gamers-creed.com/?p=239 --- |
| dcdelgado Depuis 1399 Jours |
03/07/2007 Ã 23:02:35 hmmm sounds like typical talk from a developer to a certain platform, heard it all before from both camps :( --- |
| newbielives Depuis 1477 Jours |
04/07/2007 Ã 02:16:14 I guess most developers are not using 100% of Cell or Xenon, but Cell might have an advantage as Developers have an early start at digging deeper into the PS3 to compensate for the weakass RSX. This might give them the advantage in inventing new techniques to truly take full advantage of the PS3 hardware where as 360 development sticks to traditional PC regime where once the Vid Card is maxed out, developers say thats that limit and give up. |
| kenshin2418 Junior Detective Depuis 1514 Jours |
08/07/2007 à 20:17:06 En réponse à Martijn_ (03/07/2007 à 22:43:14) Posté par Martijn_ http://gamers-creed.com/?p=239 Sounds good, can't wait. ND you never cease to amaze me :P --- |
| joe_h Depuis 1171 Jours |
10/07/2007 à 02:05:39 En réponse à kenshin2418 (08/07/2007 à 20:17:06) "only uses 30% of the cell capacities" |
| kenshin2418 Junior Detective Depuis 1514 Jours |
10/07/2007 à 02:11:29 En réponse à joe_h (10/07/2007 à 02:05:39) Posté par joe_h "only uses 30% of the cell capacities" Complete and utter BS! Nothing more than developer hyperbole. --- |
| JediMasterMalik Depuis 1274 Jours |
10/07/2007 à 02:11:45 En réponse à joe_h (10/07/2007 à 02:05:39) Posté par joe_h "only uses 30% of the cell capacities" Complete and utter BS! Nothing more than developer hyperbole. |
| GangstaNip Depuis 1415 Jours |
10/07/2007 Ã 02:18:22 oh my this is genius, where have i heard this before...hmmmmm. Come on now, they need to stop with the "i think the consumer is dumb" role playing games. |
| Inflatable Depuis 2176 Jours |
10/07/2007 à 02:20:02 En réponse à joe_h (10/07/2007 à 02:05:39) Posté par joe_h "only uses 30% of the cell capacities" Complete and utter BS! Nothing more than developer hyperbole. Imagine PC game developers say, our game only uses 30% of your Core2 Duo E6600 and 8800GTS.. LOL!!! Whatever.. --- |
| LEBATO IS WRONG Depuis 1661 Jours |
10/07/2007 Ã 03:02:24 Well I kinda believe it, the game looks freaking average. Was I the only one to watch the gameplay at gametrailers? |
| GriftGFX He can also ban your ass! Depuis 1539 Jours |
10/07/2007 Ã 03:03:36 I think it looks pretty cool personally. One of the two PS3 games I'm looking forward to playing this year so far. |
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| mkk316 Depuis 1352 Jours |
10/07/2007 à 03:13:58 En réponse à LEBATO (10/07/2007 à 03:02:24) Posté par LEBATO Well I kinda believe it, the game looks freaking average. Was I the only one to watch the gameplay at gametrailers? Anyways, I think the game looks really nice, i dont really care how much of the ps3 its using, just as long as it all adds up to a quality game. --- |
| Jin187 Depuis 1283 Jours |
10/07/2007 à 03:31:09 En réponse à LEBATO (10/07/2007 à 03:02:24) Posté par LEBATO Well I kinda believe it, the game looks freaking average. Was I the only one to watch the gameplay at gametrailers? |
| gmulis blames poor marketing Depuis 1327 Jours |
10/07/2007 Ã 04:01:07 the graphics are good, they don't have that wow factor though. but i expect this game to excel(i hope) in the physics, gameplay, interaction and story telling --- |
| Heretic Depuis 1512 Jours |
10/07/2007 Ã 08:46:31 just like Gears was on 1 core --- |
| szaromir Depuis 1295 Jours |
10/07/2007 Ã 11:01:12 I'm not looking forward to this game. Gamers' Day demo was so mediocre. First, level design was extremely uninspiring. Second, Platform elements look average. It feels a bit like Prince Persia but without awesome character's abilities. More importantly though, why is he slipping off the beam every time someone plays it? Things like that shouldn't be scripted (meaning character's movement shouldn't be scripted, collapsing environment etc. is ok). Then we have the aspect that character can't climb and grab all things in the environment that he should be able to (watch the jeux-france.com video, player wants to grab a liana but he can't). I think Naughty Dog missed last years Assassin's Creed presentation where character could grab everything that sticks out 2 inches. And the last thing I couldn't comprehend. The game is placed in the forest right? And it is on a next gen console? So why trees make for walls that you can't overcome? Seriously, they should place the game in caves if they wanted linear levels. That's just so unimmersive. Boundaries of Jak&Daxter 1 world seemed way more natural to me. --- |
| dcdelgado Depuis 1399 Jours |
10/07/2007 à 11:05:40 En réponse à szaromir (10/07/2007 à 11:01:12) Yeah this game just dose not excite me in anyway, but i guess each to there own, it could end up being good who knows? --- |
| KORNdog Depuis 943 Jours |
10/07/2007 à 19:48:11 En réponse à szaromir (10/07/2007 à 11:01:12) Posté par szaromir I'm not looking forward to this game. Gamers' Day demo was so mediocre. First, level design was extremely uninspiring. Second, Platform elements look average. It feels a bit like Prince Persia but without awesome character's abilities. More importantly though, why is he slipping off the beam every time someone plays it? Things like that shouldn't be scripted (meaning character's movement shouldn't be scripted, collapsing environment etc. is ok). Then we have the aspect that character can't climb and grab all things in the environment that he should be able to (watch the jeux-france.com video, player wants to grab a liana but he can't). I think Naughty Dog missed last years Assassin's Creed presentation where character could grab everything that sticks out 2 inches. And the last thing I couldn't comprehend. The game is placed in the forest right? And it is on a next gen console? So why trees make for walls that you can't overcome? Seriously, they should place the game in caves if they wanted linear levels. That's just so unimmersive. Boundaries of Jak&Daxter 1 world seemed way more natural to me. I expect something as mediocre as Jak 2. Good graphics don't make a good game. game looks great tho, this, assassins creed, but more importantly heavenly sword are REALLY pushing the animation side of things. theres more to games then graphics you know. |
| szaromir Depuis 1295 Jours |
10/07/2007 à 20:23:09 En réponse à KORNdog (10/07/2007 à 19:48:11) Posté par KORNdog i was with you untill you said jak 2 was mediocre....that immediately made your opinion mean precisely nothing to me. So in general I think it's quite funny that you agree with me on something yet my opinion is nothing to you because you don't agree with me on some other issue. --- |
| Ajsomfan Depuis 1352 Jours |
10/07/2007 Ã 20:29:19 Szaromir: You think the beamslipping is scripted?!? I certainly think not, I think the slip like that on purpouse to show off the awesome new animationsystem (this game has the best animation Ive ever seen imo). Been awhile since I watched the footage, but I thought the beam slipping looked slightly different each time around! |
| Jollipop Depuis 1422 Jours |
10/07/2007 Ã 21:37:49 Sighs, developers never learn... next they will be saying they've managed to fill a 50 GB blu-ray disc and it could never be done on the 360. --- |
| GriftGFX He can also ban your ass! Depuis 1539 Jours |
10/07/2007 Ã 21:43:14 I understand the harsh reaction to the stupid spin, but I also think the game looks pretty cool. It reminds me of Flashback, which is awesome.. there hasn't been a game since.. Flashback to do that :) |
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| mkk316 Depuis 1352 Jours |
10/07/2007 Ã 23:54:06 ^ ok, why. --- |
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