| Forums-> Main forum-> Halo 3: Fastest-Selling Pre-Ordered Video Game in History: 1 2 >> |
| Author | Message |
| dcdelgado Since 1380 Days |
2007-08-04 12:12:01 Halo 3: Fastest-Selling Pre-Ordered Video Game in History Hay guys wut’s goin on? --- |
| RC_Master Since 1423 Days |
2007-08-04 17:54:17 Petar, one of our engineers, found a saved film from one of our testers playing on Sandtrap. He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated --- |
| GriftGFX He can also ban your ass! Since 1520 Days |
2007-08-04 18:32:00 He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated. |
| dcdelgado Since 1380 Days |
2007-08-04 18:56:23 EGM SCAN REMOVED --- |
| Acert93 Mr. Bad Cop Since 1491 Days |
2007-08-04 19:32:08 Forge sounds pretty lame tbh and I think people modding levels could lead to more imbalanced play than anything else. That was until I read > Finally Bungie talked about how you can kind of make it into a real-time strategy game (RTS) where you set up "teams" where each team has a monitor creating items for his team to use. I can see a mode like territories (Conquest) where once you have captured an area your RTS Commander can then place content in your territory. This would make them valuable, and also making defending such very interesting. Being able to control where, how often, and what your RTS-Commander could drop would be important. While being able to drop stuff anywhere anytime would be cool at first, from a tactical-team combat scenario, not so much IMO. Maybe a balance of a timer for "any place drops" and unlimited base / territory controlled drops (totally customizable) would be just right. Heck, put an option to place a "cost" value on items and tie territory control time to points, and you have a true RTS-FPS synthesis going and something that, in terms of teamplay, is boarding on the team-oriented focus of games like BF (yes, CTF and TDM are team games, but game styles like conquest involve more than just killing but a lot of defense, tactics, teamwork, patrolling, repairing, etc and allow more people to contribute other than the "I am a killing machine" types). In general I think Forge sounds pretty weak -- MS, what ever happened to us making our own content on the PC as you said in 2005? -- but it does sound that with some Bungie assistance Forge could essentially turn Halo 3 MP into the game I have been dreaming of since BZ2 was released. --- |
| ItsOK_ImaNinja Since 834 Days |
2007-08-04 19:36:52 Jesus this is going to be the game to end all games. |
| GriftGFX He can also ban your ass! Since 1520 Days |
2007-08-04 19:52:28 In reply to Acert93 (2007-08-04 19:32:08) Posted by Acert93 In general I think Forge sounds pretty weak -- MS, what ever happened to us making our own content on the PC as you said in 2005? -- but it does sound that with some Bungie assistance Forge could essentially turn Halo 3 MP into the game I have been dreaming of since BZ2 was released. No if it were more than a level editor, it would allow you to edit from existing tile sets, deform terrain--AND DO EVERYTHING ELSE. It's just.. not a level editor at all. Screw making content on the PC, you're not getting that on Xbox (XNA, yada yada).. I would settle for the ability to create compelling content at all. Being able to control where, how often, and what your RTS-Commander could drop would be important. While being able to drop stuff anywhere anytime would be cool at first, from a tactical-team combat scenario, not so much IMO. Maybe a balance of a timer for "any place drops" and unlimited base / territory controlled drops (totally customizable) would be just right. Heck, put an option to place a "cost" value on items and tie territory control time to points, and you have a true RTS-FPS synthesis going and something that, in terms of teamplay, is boarding on the team-oriented focus of games like BF (yes, CTF and TDM are team games, but game styles like conquest involve more than just killing but a lot of defense, tactics, teamwork, patrolling, repairing, etc and allow more people to contribute other than the "I am a killing machine" types). Just to counter Forge, Valve should ship orange box w/ Garry's mod. |
| Schmooboo Since 1077 Days |
2007-08-04 20:17:15 Hmm, im not sure i understand your post Grift. So forge is basically a custom settings tool, cant actually make new maps and what not... whats wrong with that? Its still a nice addition... --- |
| GriftGFX He can also ban your ass! Since 1520 Days |
2007-08-04 20:20:53 In reply to Schmooboo (2007-08-04 20:17:15) Posted by Schmooboo Hmm, im not sure i understand your post Grift. So forge is basically a custom settings tool, cant actually make new maps and what not... whats wrong with that? Its still a nice addition... I don't think Forge is a bad addition to the game.. I just wish they'd allow you to actually create content when they try to pass it off as "so much more than a level editor!" Although I must say.. I don't see what's wrong with comparing games, even across genres.. let alone in the same one. But that wasn't the intention of my post anyway. The closest thing out there to Forge, is Garry's mod, which is a component of Half Life 2. That is all. |
| Jin187 Since 1264 Days |
2007-08-04 21:07:14 Its a map editor not a map creator, not the hardest thing to understand. |
| dcdelgado Since 1380 Days |
2007-08-04 21:07:15 In reply to Schmooboo (2007-08-04 20:17:15) Yep its a VERY nice addition :) --- |
| alimokrane Since 1450 Days |
2007-08-04 21:18:04 In reply to Jin187 (2007-08-04 21:07:14) Posted by Jin187 Its a map editor not a map creator, not the hardest thing to understand. Sounds pretty good btw. --- |
| JXB Since 852 Days |
2007-08-04 21:27:57 In reply to alimokrane (2007-08-04 21:18:04) Posted by alimokrane Trying to defend it on a technicality ? Oh please! The FarCry (PC) Editor is called a Level editor and in every other game, a level editor is called a LEVEL editor. It's pretty obvious that FORGE doesnt let you create maps Hence, it shouldnt even be called a level editor. FarCry Instincs (Xbox) had a better level editor than this. It's pretty obvious Microsoft doesnt want to give people the chance to create their own stuff because they want to keep making the maps and charging for them and this is what is NOT the hardest thing to understand. |
| kenshin2418 Junior Detective Since 1496 Days |
2007-08-04 21:37:55 In reply to JXB (2007-08-04 21:27:57) Posted by JXB I guess you're just another passenger on the "MS is evil" train. --- |
| alimokrane Since 1450 Days |
2007-08-04 21:45:18 In reply to JXB (2007-08-04 21:27:57) Posted by JXB Did bungie call it a level editor? No they didnt, the posters here did. Forge is a nice feature that lets you create your own gameplay, and edit maps(edit =! create). Also whats wrong with Bungie making some money off of Maps if they make them fun and balanced? I guess you're just another passenger on the "MS is evil" train. I Swear to God I HAVE ABSOLUTELY NO IDEA!! NO IDEA why when it comes to Halo, everyone should just shut up and accept everything. This is a forum and I am free to express my opinion period, I think I'm done with this thread anyway. Good Day! Posted by kenshin2418 I wouldn't blame him since his 2nd(or 3rd?) 360 died on him. But anyway, lol at you thinking alimokrane's is some kind of anti-MS fanboy just because he doesn't act like one of their many heel licker's. --- |
| Isomac Since 1288 Days |
2007-08-04 21:56:46 I think we got Halo Wars a bit earlier than what Bungie thought... but anyway kinda lame level editor. Reminds me a bit UT mutators (or whatever those where). --- |
| kenshin2418 Junior Detective Since 1496 Days |
2007-08-04 22:04:55 man lol, I hate the design of that Mjolnir Armor in that picture. --- |
| LEBATO IS WRONG Since 1642 Days |
2007-08-05 00:09:29 It's a map editor like someone else, and the description just sounds like it :| |
| GriftGFX He can also ban your ass! Since 1520 Days |
2007-08-05 00:12:01 In reply to Jin187 (2007-08-04 21:07:14) Posted by Jin187 Its a map editor not a map creator, not the hardest thing to understand. Sounds pretty good btw. Posted by JXB Did bungie call it a level editor? No they didnt, the posters here did. Posted by alimokrane and your just another passenger on the "Bungie Can Do no Wrong" train. I guess we're even. I Swear to God I HAVE ABSOLUTELY NO IDEA!! NO IDEA why when it comes to Halo, everyone should just shut up and accept everything. This is a forum and I am free to express my opinion period, I think I'm done with this thread anyway. Good Day! |
| TheBeagle Since 1126 Days |
2007-08-05 01:18:53 They kinda have though. Its called Forge. The description of Forge is that it is a level editor. Its not like you will go into a menu and click map editor. You will click Forge. |
| GriftGFX He can also ban your ass! Since 1520 Days |
2007-08-05 01:42:26 In reply to TheBeagle (2007-08-05 01:18:53) Posted by TheBeagle They kinda have though. Its called Forge. The description of Forge is that it is a level editor. Its not like you will go into a menu and click map editor. You will click Forge. I just think it could have been so much more than it is. I'm not "bashing" Frankie's mod.. I just think the game would have benefited greatly from a real level editor. It could still be a lot of fun to play around with, and it ads depth to the games custom options.. and one more layer of depth, even if it is a bit more shallow than I had hoped (Forge, not Halo), is always welcome. It's just not as big as the games other features (the custom game lobby, saved films, and four player online co-op being the most important to me) and it could have been.. |
| Acert93 Mr. Bad Cop Since 1491 Days |
2007-08-05 02:02:51 In reply to Jin187 (2007-08-04 21:07:14) Posted by Jin187 Its a map editor not a map creator, not the hardest thing to understand. If you want to be technical it is a, "map content & asset placement editor". Or as Grift said, "spawn editor". In no way is it a map editor, that would entail, you know, changing the actual... map. You are only changing asset placement. It doesn't even sound like you can change the values of the weapons (ROF, penetration ability, damage, splash damage, speed, magazine size, deviation, etc) or vehicles (speed, acceleration, damage, weapon loadout, etc). So it really isn't an asset editor either. Ok, Grift is right. It is a Spawn Editor. Which, imo, after ALL the hardwork Bungie will do to balance the levels they are going to allow people to muck them up with "cool" yet balance breaking gameplay additions. I think more than anything this could be detrimental. While there have been some cool stuff like this when done in balance (OCX Servers for DC were always cool because you had like 20 jets and helos per side) the bottom line is most were unbalanced and badly designed. Not to mention... Perfect way to glitch. Think about it. Drop vehicles where they shouldn't to be able to screw up the game. I like the general idea of Forge, as in Bungie's own RTS suggestion, I really hope they have it well designed in regards to prevent cheating. Cool addition (not a map editor though) and with Bungie's help it could rebirth RTS-FPS -- which I think it a totally legitimate direction for the franchise and could be the rebirth of a genre that would absolutely rule. So there is hope. --- |
| GriftGFX He can also ban your ass! Since 1520 Days |
2007-08-05 02:08:43 I just see Forge as way to turn a H3 level into a sort of sandbox/playground.. serious gaming.. it's not. Which is also why I think the Garry's mod comparison is completely valid. Which really isn't harsh criticism, since Garry's mod f'n rules. |
| LEBATO IS WRONG Since 1642 Days |
2007-08-05 02:14:05 In reply to GriftGFX (2007-08-05 02:08:43) Posted by GriftGFX I just see Forge as way to turn a H3 level into a sort of sandbox/playground.. serious gaming.. it's not. Which is also why I think the Garry's mod comparison is completely valid. Which really isn't harsh criticism, since Garry's mod f'n rules. Still, versions before 10 are free, and you really can't beat that price. |
| Acert93 Mr. Bad Cop Since 1491 Days |
2007-08-05 03:37:39 I can see Forge being most valuable in Machinama, especially if they allow some user defined animation / interaction. With the vid editing system I can see them going this route. Halo user movies FTW? --- |
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