| Forums-> Main forum-> Brothers In Arms 3 is still Alive & kicking - New Preview: |
| Author | Message |
| alimokrane Since 1468 Days |
2007-11-22 13:11:24 Brothers In Arms 3 is still Alive & kicking - New Preview http://www.eurogamer.net/article.php?article_id=88... You'll play the game from the first person point of view and you're a real character in the world, not just a camera. Whenever you're near a wall or any kind of cover, you can choose to "Dig-In". When you dig in, you're really hugging the walls and the cover. It's better than Halo 3 or Call of Duty 4 where you're just sliding back and forth from behind cover. Using dig-in is really evolved from that kind of old-school FPS strafing. It's a lot of fun and a huge improvement from where FPS games have been. --- |
| Graafke Since 1296 Days |
2007-11-22 13:25:31 I just read it, but it doesn't reveal a lot. I just hope they will show us some more screenshots or trailers soon. |
| Acert93 Mr. Bad Cop Since 1508 Days |
2007-11-22 14:14:53 This game is still high on my want list :) Cover is a great addition--hopefully it is more like RB6 or what KZ2 showed and less like GoW cover. --- |
| szaromir Since 1294 Days |
2007-11-22 17:11:53 In reply to Acert93 (2007-11-22 14:14:53) Posted by alimokrane It's got a lof of the PR bullshit you'de expect. I like this bit in particular about their cover system but him mentioning both Halo 3 and COD is just calling for trouble. let's hope they deliver Posted by Acert93 This game is still high on my want list :) Too bad he didn't want to comment on multiplayer other than "it's awesome etc.". I would like to know the new mechanics, especially if it has a chance to be more successful than precedessors in terms of popularity, which was non-existant. I think I'm going to rebuy and replay BIA Road to Hill 30 one of these days, this time the PC version for better image quality :) --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-11-22 18:05:51 In reply to szaromir (2007-11-22 17:11:53) Posted by szaromir He can call out Halo3 or COD4 as they have no cover mechanic - I think it's more of a hiding than cover. but I don't think either is better than the other - it's completely different. He would do much better if he compared it to the newest RB6 IMO. |
| TheBeagle Since 1143 Days |
2007-11-22 18:09:12 I HATE cover systems that allow you to aim from cover. Games like R6:vegas and PDZ come to mind. That just does not make sense to me. |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-11-22 18:11:48 Yup.. in Gears you can still sorta do it too, but at least you're not given a reticle. |
| szaromir Since 1294 Days |
2007-11-22 23:18:04 In reply to GriftGFX (2007-11-22 18:05:51) Posted by GriftGFX I want this game.. but I sorta hate the fact that some people think every game needs a cover system. I've been taking cover in FPS for years without some blind fire mechanic. It's called ducking, or going prone behind an object. Additionally, game like Call of Duty have a "lean and peak" mechanic which is just as valuable in most cases, without giving a line of sight or blind fire bonus to the player. Yup.. in Gears you can still sorta do it too, but at least you're not given a reticle. --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-11-23 00:26:10 I think cover is a valuable game mechanic, and it has its place in the FPS/TPS world, I just don't want it to become too overwhelming of a trend. I think the KZ2 cover system is one of the more interesting implementations of this idea that I've seen recently. |
| FreeSwag Since 762 Days |
2007-11-23 04:07:38 In reply to alimokrane (2007-11-22 13:11:24) Posted by alimokrane http://www.eurogamer.net/article.php?article_id=88088 It's got a lof of the PR bullshit you'de expect. I like this bit in particular about their cover system but him mentioning both Halo 3 and COD4 is just calling for trouble. let's hope they deliver You'll play the game from the first person point of view and you're a real character in the world, not just a camera. Whenever you're near a wall or any kind of cover, you can choose to "Dig-In". When you dig in, you're really hugging the walls and the cover. It's better than Halo 3 or Call of Duty 4 where you're just sliding back and forth from behind cover. Using dig-in is really evolved from that kind of old-school FPS strafing. It's a lot of fun and a huge improvement from where FPS games have been. Now, had he made the comparison to say Gears of War, Rainbow Six Vegas or GRAW/GRAW2, then he'd have to back up those words with more than just words. All things considered however, the first two BIA titles were top notch, AAA games, and there is little reason to believe that Gearbox cannot continue to deliver the goods. I think one of the reasons the game is continually being delayed, is an impetus by the company to not only to make it as close to perfect as possible, but to create what is quite possibly the best WWII shooter ever made; for that matter, one of the best shooters ever . . . and it shows. Everytime they show off Hell's Highway it looks light years beyond the last time you saw it - which is a very good thing, especially considering the competition. One thing is for certain, once Gearbox finally delivers this monster, be prepared to have the high water mark of what it is to be a shooter, set just that much higher than it was before. Not hyperbole, just the likely outcome of years worth of dedicated work from one of the best devs on the planet. |
| Acert93 Mr. Bad Cop Since 1508 Days |
2007-11-23 08:24:52 http://youtube.com/watch?v=aPK3CKk3QnQ --- |
| szaromir Since 1294 Days |
2007-11-23 10:37:36 In reply to GriftGFX (2007-11-23 00:26:10) Posted by Acert93 http://youtube.com/watch?v=aPK3CKk3QnQ A system like this would work well. Posted by GriftGFX I've never played a BIA game before, and I do enjoy a good squad campaign, and I actually do still enjoy the WWII setting as well. --- |
| Acert93 Mr. Bad Cop Since 1508 Days |
2007-11-23 10:52:30 Just because a game has flaws doesn't mean it doesn't have strong points or offer up quality implimentations to progress a genre. --- |
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