reneyvane @TheDud: ..tout est pensé pour les console (QTE/Niveau en couloir/Impossible de revenir dans des lieux...). Même au clavier/souris, tu multiplies les roulades car la caméra coller au dos héros = pad. (il y a 1 Jour)
reneyvane @TheDud: Oui, TW2 est sorti d'abord sur pc et était évidemment techniquement > xbox360 mais alors que le 1ier jeu exclusif au pc était pensé clavier/souris, TW2 à été développé avant tout pour le pad. (il y a 1 Jour)
TheDud @reneyvane: Non TW2 etait lead PC et sorti bien avant la version console. C'est d'ailleurs l'un des jeux (avec BF3) à m'avoir fait monter un PC gamer à l'époque (il y a 2 Jours)
TheDud est même supérieur en tout point (et pourtant j'aime profondément TW3° (il y a 2 Jours)
TheDud @Blackninja: non TW3 ne lui est pas superieur. Je pensais comme toi avant la maj avec ce DLC (qu'il faut faire absolument DANS l'histoire et avant la fin et l'addition du path tracing. En fait il lui (il y a 2 Jours)
Soda Cyberpunk 2077 jouable gratuitement ce weekend ! (re)Donnez lui une chance, grand jeu ! (il y a 3 Jours)
face2papalocust @Driftwood: Je viens de regarder le bonhomme a eu une sacré vie c'était pas juste Shwarzy Morricone,Mac Cartney ont écrit une chanson carrément pour lui.Oo (il y a 4 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
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on the side, SE said the game is expected to make further graphical changes. i hope they fix Cloud's arms and his hair, it looks a little to hard around the edges and it shimmers a lot in motion.
basically this crap is the same thing they are doing with hitman, i figure they think by doing that they can make so much more extra cash... doing it for the fans... yeah right
https://www.unrealengine.com/blog/final-fantasy-vi...
"In an interview with Japanese game publication Famitsu that Square Enix translated, the publisher revealed that the remake of the 1997 role-playing game will include areas and content not in the original.
“For instance, players will be able to explore many different areas of Midgar in this game that they couldn’t access in the original — if we’re remaking this world, we want to add in areas like this and depict them with real detail,” the translated interview from Square Enix attributed to Final Fantasy VII Remake’s director Tetsuya Nomura.
“Of course, there may be parts that are cut from the original for various reasons, but with all the new depiction that we’re adding to the game and the level of detail we’re incorporating, the overall amount of content is only going to increase.”
http://venturebeat.com/2015/12/07/square-confirms-...
so the game is both going to be "large" and in some other places "cut".........not sure what to make of that really. i hate to see anything cut from the original.
As long as there's a world map then i'm cool with it. What worries me next over is if it feels like a 3rd person narrative of the original FFVII. I would like it to focus on much of the original characters.
Original
https://www.scmp.com/sites/default/files/2014/02/2...
Original FMV
http://www.mobygames.com/images/covers/l/111355-fi...
Both Original art had pretty thin arms, cloud's legs were also longer too with baggy pants.
Advent Children. (noticeably more human, thicker arms too.)
https://s-media-cache-ak0.pinimg.com/736x/02/5a/51...
http://thelifestream.net/wp-content/uploads/2009/0...
Dissidia 1 Art (anorexic cloud)
http://vignette4.wikia.nocookie.net/dissidia/image...
Dissidia 2 CGI (more muscle)
http://www.renders-graphics.com/image/upload/norma...
Dissidia Newest (happy Cloud, a pinch more muscle too)
http://vignette1.wikia.nocookie.net/finalfantasy/i...
Remake Cloud (life sucked)
http://i.picpar.com/WbCb.png
http://i.picpar.com/VbCb.png
http://i.picpar.com/XbCb.png
.....I think i might like the life sucked Cloud, none of what he ever goes through in the game was good. FFVII was a very depressing game to begin with. ---My two cents.
"According to a statement received by Kotaku, each installment will have the material of a full title and will tell a complete story. Because "full-sized" games can vary in length between 10 hours and 200 hours (or more), this doesn't necessarily help us pin down exactly what the publisher is going for with this new approach."
http://www.gameinformer.com/b/news/archive/2015/12...
so the parts are going to be long. as long as a whole game i'm guessing.
I much prefer the Advent Children's Cloud - and Barret - design, they looked way more human and with the power of Unreal Engine 4 and PlayStation 4, Square Enix could make the Remake's character design and graphics very similar to Advent Children, which is a movie from 2005.
Also, to the people that keep saying that Cloud was sickly in the Original, try to remember that most of the time you played with Cloud's SD character design, which was basically the same as the other characters' SD designs.
While the story described Cloud like that, the majority of time you spent with the game was with Cloud looking like everyone else.
It's one of those things that the more realistic you go in the Remake compared with the more comical nature of the Original, the more different and far apart they look. Hence why at first glance, it "feels" different than the original.
Anyway, I will still support the Final Fantasy 7 Remake as much as I can, and I'm sure no matter what character and art direction they take the game, even if weird/odd at first, after some hours everyone will get used to it. It's just that right now it's hard to so at first impression from a short trailer and some images.
PS. Thanks for the images and all the info!
That said, in any style that's even remotely realistic, the Buster Sword is going to look patently absurd. I don't really care if it's realistic or not, but both being a sickly twig of a man and also the strongest elite soldier in the world kinda doesn't mesh well with me in the context of the game. Sure the mako infusion may make Soldier members by far stronger than usual people, but Twiggy McSpaghettiarms over here is hard for me to suspend my disbelief on when it's not animoo anymore. That's really the only beef i have. Other than that it looks great.
Cake or death!?
Oooh, Profound, isn't it?
"According to a statement received by Kotaku, each installment will have the material of a full title and will tell a complete story. Because "full-sized" games can vary in length between 10 hours and 200 hours (or more), this doesn't necessarily help us pin down exactly what the publisher is going for with this new approach."
http://www.gameinformer.com/b/news/archive/2015/12...
so the parts are going to be long. as long as a whole game i'm guessing.
Also, to the people that keep saying that Cloud was sickly in the Original, try to remember that most of the time you played with Cloud's SD character design, which was basically the same as the other characters' SD designs.
While the story described Cloud like that, the majority of time you spent with the game was with Cloud looking like everyone else.
http://i.picpar.com/9dCb.png
And everyone was use to that. not many liked it but that was FFVII. Maybe the artists are striking a balance between designs. Here's another quote on the FFVII Remake -
"We learn that the team is aiming to balance realism and stylized look. If the characters were to appear too realistic, they wouldn’t be recognizable, so they’re looking to settle one step shorter of realism in order to preserve the characters personalities.
The models from Final Fantasy VII: Advent Children are too outdated to be used, as they’re ten years old. Elements like eyes, nose, hair and more have to be redesigned to achieve the right visual balance. Cloud looks suitably pale (even if the lighting influenced that in the trailer), and all party members will get a renewed appearance."
http://www.dualshockers.com/2015/12/07/final-fanta...
That might sum things up about the art design choices.
Winning an argument over the internet is like winning at the special Olympics. At the end of the day, you are still retarded.
Winning an argument over the internet is like winning at the special Olympics. At the end of the day, you are still retarded.
Geography Exam - explain migration? Migration is a bad headache.