| Forums-> Main forum-> First Halo Reach screens/details (leak/rumor/unverified): << 1 2 3 ... 5 6 >> |
| Author | Message |
| Acert93 Mr. Bad Cop Since 1509 Days |
2009-11-06 05:47:10 Btw, the "confirmed" prospect of an action class/squad shooter in the Haloverse with sprint makes me :D --- |
| Ronsauce Since 1523 Days |
2009-11-06 05:53:33 Yes, animations need to be fixed. Texture fidelity really needs to be addressed. Aliasing stinks. etc. But which of these would you swap for worse AI? --- |
| Nietzsche Since 891 Days |
2009-11-06 06:26:19 I don't want to sound like a graphics whore, but I agree that due to it's flagship status Halo Reach really ought to be an impressive looking game. It doesn't need to better Killzone 2 but I think that with all the money MS could give this title, there is no reason Bungie shouldn't have this game looking ace. |
| BLackHawkodst Since 425 Days |
2009-11-06 10:46:29 WOW amazing stuff man i hope there real, even for crappy early shots it looks awesome, Bungie are banning members left right and center on there forums!! :} --- |
| ManThatYouFear Since 1481 Days |
2009-11-06 11:32:37 Looks like halo 3, so whats the big diffrence with this game ? if its based on the book then that would be cool, but IF its keeping true to that book, then it will need some BIG ass battles, and as someone else stated, not many things to kill in those shots. --- |
| BLackHawkodst Since 425 Days |
2009-11-06 11:38:46 No it looks like Halo! --- |
| ManThatYouFear Since 1481 Days |
2009-11-06 12:47:54 In reply to BLackHawkodst (2009-11-06 11:38:46) Posted by BLackHawkodst No it looks like Halo! --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2009-11-06 12:50:57 In reply to Acert93 (2009-11-06 05:29:25) Posted by Acert93 While it would be nice for Halo Reach to have "best of class" graphics, cleaning up their problem areas first and keeping the strong points (gunplay, AI, coop, online options, strong balance between foot soilders and vehicles, etc) even better would make a great game greater. Sacrificing anything for sheer graphics would be a mistake. Yes, animations need to be fixed. Texture fidelity really needs to be addressed. Aliasing stinks. etc. But which of these would you swap for worse AI? Btw, I was expecting hoaxes, but those look real. But I wouldn't call them earlier either--don't set yourselves up! I would actually prefer they kept the same level of fidelity and greatly improved on performance.. but I realize that shiny graphics have mass appeal. Posted by Acert93 Btw, the "confirmed" prospect of an action class/squad shooter in the Haloverse with sprint makes me :D If Bungie gives us custom lobbies and more online variables I will be extremely hyped. |
| BLackHawkodst Since 425 Days |
2009-11-06 13:18:04 In reply to ManThatYouFear (2009-11-06 12:47:54) Posted by ManThatYouFear Yes i expect it to look like halo.. what i mean is considering the big hoopla surrounding this (well it is halo) i thought it might be diffrent, as in, i was expecting to see mass cannon fodder ( been as though its based on Reach, the battles in that was not exactly small scale. --- |
| Tomarru Since 610 Days |
2009-11-06 13:25:55 I expect it to look like Halo, thats pretty much defined by the art, but the lighting model used, the quality of textures, the quality of models, the quality of animations should all be much higher than what they were in 3. I've said it all along, 3 got a pass purely on it's HDR, everything else fell a bit short, shadowing was odd, models varied hugely, the detail in the landscapes was very odd (sand textures etc looked similar to those in HL1) and the animation was very clunky not to mention the sub HD resolution at 30fps. |
| KORNdog Since 942 Days |
2009-11-06 13:53:24 In reply to GriftGFX (2009-11-06 04:39:30) Posted by GriftGFX And yet, Halo 2 wasn't even close to the pinnacle of technology in its own generation. There are plenty of Xbox games that surpass it by leaps and bounds. Bungie has never pushed the envelope. Marginal improvements over Halo 3's visuals are completely acceptable if they deliver on the kind of experience that is expected of them. Several of the best shooters this generation are Source games, and they all look and play amazingly well. If you're so hung up on graphics that you can't enjoy some of the best games out there.. than kudos to you! Halo 3 is still the best console shooter this generation. |
| icemanufc Since 204 Days |
2009-11-06 14:07:19 lol well thats no surprise coming from you, yet millions upon millions would disagree. |
| GriftGFX He can also ban your ass! Since 1538 Days |
2009-11-06 14:08:48 In reply to KORNdog (2009-11-06 13:53:24) I said console shooter. |
| SimonM7 Since 1561 Days |
2009-11-06 14:24:39 HL2, COD4 and Killzone 2 are in the other school of shooter from Halo 3 though. They rely on encapsulating the player in a quite plotted path and bombarding him with scripted, cinematic events. It's essentially what I was talking about before in regards to Uncharted 2 aswell. --- |
| ManThatYouFear Since 1481 Days |
2009-11-06 14:24:55 In reply to BLackHawkodst (2009-11-06 13:18:04) Posted by BLackHawkodst You expect to see all what Reach will offer from some unofficial leaked screens?, please! lets wait untill some real info starts to come out from Bungie. --- |
| Jin187 Since 1282 Days |
2009-11-06 14:36:58 In reply to KORNdog (2009-11-06 13:53:24) OMG, just seen those screens, the game looks stunning already, the detail is immense! Those new weapons intrigue me, especially that new BR, I wonder if the pistol will return to this game, it only makes sense as its set before Halo 1. My anticipation for Reach has gone through the roof now! Posted by KORNdog hence why i'm hoping reach is the franchises saving grace. |
| GriftGFX He can also ban your ass! Since 1538 Days |
2009-11-06 14:38:54 In reply to SimonM7 (2009-11-06 14:24:39) Posted by SimonM7 HL2, COD4 and Killzone 2 are in the other school of shooter from Halo 3 though. They rely on encapsulating the player in a quite plotted path and bombarding him with scripted, cinematic events. It's essentially what I was talking about before in regards to Uncharted 2 aswell. If that's something you prefer then obviously you will prefer the games that follow that philosophy. In Halo's case though, only Halo 2 - which is widely considered something of a misstep for the series - does the campaign semi fall into that category. Halo is about its core, cirtculating gameplay mechanics and how that still fuels entire 10 hour campaigns thanks to its original strengths, by providing open, dynamic locales for it to bloom. You can't throw that into a scripted shooter without compromising what Halo fans gravitate towards in the first place. So yeah, naturally if another STYLE of shooter captures your fancy more, then Reach has to morph into that style to be successful. I half agree that Reach has work to do in terms of animation and visuals. I'm a Halo fan (that never touches multiplayer so don't chuck me into that slot please) and will play pretty much anything Halo related - even when it's a little bit on the average side like Halo Wars - so for me it's not a HUUUUUGE deal if Reach simply looks "nice". I would be immensly proud and excited however, if it were to tickle me like Uncharted 2 does visually. And that's not to say it has to be a technical wonder, but there's a humanity and emotional gravity to Uncharted 2 (and even 1) that the strangely robotic Halo people cannot remotely match. I would very much like to go up against Elites with actual volume and weight to them, instead of having them very game-like skid around the battlefield. At the end of the day it's all about fun and gameplay (and to a lesser degree story and lore), and I think Bungie can play it safe with technology.. while still blowing away their competition. I totally agree with your observations about the campaign though. The closest cousin I've played to Halo in recent years is Crysis. |
| icemanufc Since 204 Days |
2009-11-06 14:43:15 In reply to ManThatYouFear (2009-11-06 14:24:55) Posted by ManThatYouFear Lol i know that, but lets be honest, if i was going to risk my job and leak stuff at least leak some good pictures, not pictures that make it look exactly the same. |
| SimonM7 Since 1561 Days |
2009-11-06 15:02:13 In reply to GriftGFX (2009-11-06 14:38:54) Well, I'm an all-discriminating non-mp player as you know. :) --- |
| Tomarru Since 610 Days |
2009-11-06 15:05:47 In reply to SimonM7 (2009-11-06 14:24:39) Posted by SimonM7 HL2, COD4 and Killzone 2 are in the other school of shooter from Halo 3 though. They rely on encapsulating the player in a quite plotted path and bombarding him with scripted, cinematic events. It's essentially what I was talking about before in regards to Uncharted 2 aswell. Halo 3, and halo in general falls into the exact same category, it has scripted events, a plotted path and cinematic cutscenes. It hides its linearity a little better with slightly more open areas, but in general its a linear path. To me its just another big budget FPS, it has its own gameplay quirks of course, but it aint doing anything particularly special that noone else does. Even those open locales are no excuse for dropping the visual bar, if texture quality, resolution and model detail drop because they want the ability to render some ships in the distance for one scene then they have their priorities wrong. 3 to me felt like a upscaled 2, with some extra bells and whistles added, instead of creating a new engine from scratch they had the exact same issues and limitations an xbox 1 engine would have, just with a new lighting engine dropped into it. It was still somewhat satisfying in places, but I always had niggling issues with the way it looked...somewhat stale. Thankfully none of that seems to apply to reach, they seem to be putting the effort in this time and reorganising their priorities. |
| alimokrane Since 1468 Days |
2009-11-06 15:46:45 I have obvisouly still not Played Halo 3 yet nor ODST so cant join on the discussion but I if these REACH screens are REAL, I think we're in for a treat. If the game is looking this good early on, I think we should expect something special graphically. |
| Frozpot Since 1297 Days |
2009-11-06 15:58:24 In reply to SimonM7 (2009-11-06 15:02:13) Posted by SimonM7 Well, I'm an all-discriminating non-mp player as you know. :) Perhaps one day when I dial down the wanting to experience as many games as possible angle I've got going, I will allow myself to linger on a single game for the amounts of time mp consumes without giving a sense of closure. But yeah my fascination with Halo, the start of my love story if you will, was in the second level of Halo 1. I walked towards a rock, shooting at an Elite standing beside it. The elite then ducked out of my gunfire, in behind the rock. I threw a grenade to the right of his position, to the right of the rock and started heading off to to the left of the rock. The elite DIVES out of the way of the grenade, out from the cover behind the rock, to the left. Where... I arrive to greet him with a melee attack to the face. Long range shooting, delayed long range/radius attack, close quarters. Guns, grenades and melee, In perfect harmony. That has ALWAYS been the reason I keep coming back to Halo because no other game does it even REMOTELY as well as Bungie's FPS franchise. I absolutely adore that the AI is written so that you can take advantage of it, and the levels are - ideally - made so that these situations in all sorts of combinations happen over and over. In fact, from this standpoint I think ODST is the most well structured Halo to date, simply in terms of its battlegrounds. Even the enemies were originally built to encourage flanking them (shields, insta-death melee from back) and getting up close and personal in the thick of it to almost "bullfight" the Hunters into shooting them in the sweet spot. Even the guns themselves had properties you figured out, almost like meeting legions of Megaman bosses. Plasma taking out shields, bullets gunning down hunters in a few shots, sniping Jackals through the tiny bit of the shield where their hand is. Now it's all too common to empty a bucket of the exact same enemies on top of your head for the duration of an entire campaign, only to break that up with scripted explosions and things falling down. So yeah, with Halo being virtually the only franchise that still plays like an honest to god GAME (though Gears 2 really did make real strides in that department) there's not a whole lot it *needs* to be doing to be the go-to franchise if you dig this type of thing like I do. Man I go on, don't I. --- |
| ManThatYouFear Since 1481 Days |
2009-11-06 16:16:00 In reply to icemanufc (2009-11-06 14:43:15) Posted by icemanufc even from these blurry early screens any non-blind person can see its not even close to looking like Halo 3! Oh right..yeah yeah, i can see the diffrence now, my god its like someone has replaced my eyes..... No sir, it looks the same. --- |
| nflrules74 Since 63 Days |
2009-11-06 16:23:48 In reply to icemanufc (2009-11-06 14:43:15) Posted by icemanufc even from these blurry early screens any non-blind person can see its not even close to looking like Halo 3! |
| Jin187 Since 1282 Days |
2009-11-06 16:42:02 In reply to ManThatYouFear (2009-11-06 16:16:00) Posted by ManThatYouFear No sir, it looks the same. |
| Forums-> Main forum-> First Halo Reach screens/details (leak/rumor/unverified): << 1 2 3 ... 5 6 >> |
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