Driftwood @MadDemon: nope, je ne vois pas comment davton aurait pu faire deux reviews en même temps. :) (il y a 7 minutes)
MadDemon @Driftwood: eiyuden peut-être ? 🙏 (il y a 11 minutes)
MadDemon @Blackninja: yes en 1ere page ✌️ (il y a 12 minutes)
Blackninja @Driftwood: 👌 (il y a 28 minutes)
Driftwood @Blackninja: oui, et un autre test d'ici deux heures en bonus. (il y a 31 minutes)
Blackninja Un test de Stellar Blade est dans les tuyaux? (il y a 1 Heure)
Driftwood @Soda: mon pc ne va pas aimer alors :p (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
It's no secret that I love me some PC indie devs, and this is right up my alley.
As I said though, we fully expect this will be the case but we obviously can't guarantee it until it happens.
Does a bear shit in the woods?! We have made many improvements to our item drop and randomization system with far more custom-crafted magical, rare, and even unique bonuses. We have also made several improvements to the loot dropping system to ensure more consistent rewards and less junk cluttering up the screen / inventory. Last but certainly not least, we're introducing a new item crafting system based off collectible recipes and rare crafting components that drop in the world.
More here: http://www.grimdawn.com
The $32 pre-order version includes beta access and your name in the credits! It's also available for $20.
I want Grim Dawn right now!
TQ was greatness!
http://www.youtube.com/watch?v=KTbrSmJw_DM&feature=channel
Marumaro for the WIN !!
It also makes me wish Diablo 3 was out...
http://news.bigdownload.com/2010/07/14/interview-c...
Crate Entertainment's co-founder talks about Grim Dawn, just some quotes from the interview:
We're not really trying to stand out so much as we're trying to make an exceptional game for an existing audience that improves upon their previous experience. That said, we have added quite a few new features.
For combat we've created a new hit-effect system, added blood and dismemberment death effects for some enemies, and improved the physics. On the questing side we now have a faction system a new quest system that provides the ability for the player to make choices that could lead to different quest paths. We've also spent a lot more time developing the fictional world of Cairn, in which Grim Dawn is set; its history, conflicts, and characters.
We understand there's a crafting system in Grim Dawn. What can you tell us about it?
The crafting system is actually somewhat inspired by Defense of the Ancients or DotA, the incredibly popular Warcraft III mod that seems to have spawned an entire new sub-genre of games.
We actually created our own DotA knock-off mod at Iron Lore, which we called Pirates vs. Ninjas. The item recipe system was simple and fun. My favorite part was how there would be several different tiers of useful items that you might create in the course of building towards a final uber-item. We wanted to capture this same dynamic. Blueprints can drop in the game that require the player to collect a number of other items or components before they can be combined into a single more powerful item. Higher level blueprints may include other lesser-blueprint items in their recipes. Often the items you create will have a mix of fixed and randomly generated bonuses.
What other features do you think are important in Grim Dawn?
The big one would be randomized undergrounds. We haven't finished the tech yet, so it isn't 100% but it is looking very promising so far. Allowing for some "dungeon" areas of the game to be randomized would be a big win for replayability.
I don't know that it is an important feature but I love our new dynamic weather system. It really adds an unexpectedly huge amount of atmosphere and life to the game. The way the system works is that designers paint regions of the world with different climate types. The climates are controlled by climate files where designers can add different weather patterns and set probabilities for each to occur.
http://www.youtube.com/watch?v=KTbrSmJw_DM&feature=channel
Looking great. Really loving the looks of this, Titan quest was great. Might preorder in the end of the year to play the beta whenever it starts, and at same time support them :)
http://www.youtube.com/watch?v=KTbrSmJw_DM&feature=channel
http://www.youtube.com/watch?v=vpf0pWpW63w&feature...
It looks really nice!
http://www.youtube.com/watch?v=KTbrSmJw_DM&feature=channel
http://crookedmind.promagnum.com
And the first gameplay video:
http://www.youtube.com/watch?v=PqGP4LT_cYo
Looking great, setting looks awesome. Already got it preordered bring it on.
http://www.youtube.com/user/XXUrukHaiPT
I wish we got a 2D diablo style game with HD art, that would be my best
http://www.youtube.com/watch?v=XYI2DMPWpWg&feature...
Finally a new video... Already bought it december 2010, and theres been very few info since then. Can't complain though since it's looking great, quite fast paced even more than Titan quest.
"The hull has been breached and the SCIENCE is leaking OUT!"
Do any of these dudes realize that Diablo 3 is coming out in two months? Regardless of the quality of that game (or their own), it seems like a hopeless thing to go up against.
Plus it helps that I enjoyed Titan Quest a lot. I at least know what to expect from them. I honestly don't expect them to release this game until 2013. Anything before that would be great, but I'd be satisfied with an Alpha.
http://crookedmind.promagnum.com
http://www.grimdawn.com/forums/showpost.php?p=4985...
When I initially looked at Kickstarter, my thought was that it seemed unlikely for us to be able to generate much more than a $100k or so based on what other projects were doing. However, given the level of money Double Fine and Wasteland have generated, I think it is definitely worth trying out.
What would we need to do something useful? Well, we could do amazing things with a million or more but even $300k would be enough for us to bring on 2-3 more people full-time, which would be a HUGE help.
We're basically at this point right now where we have the technology mostly finished, the core gameplay is fully functioning and actually quite fun but it is just taking a looooonnnggg time to build out content. Just as an example, we currently have a backlog of 5 monsters that are finished but waiting on animation. Our animator is working as hard as he can but he lost a few weeks crunching on that Warhammer 40k MMO. So, really, just being able to get a few more people working full-time would speed things up tremendously.
I'll share the project link with you guys before I make it live so you can provide feedback.
"The hull has been breached and the SCIENCE is leaking OUT!"
It's hard to throw money at something when they have no idea when it will ever be finished. There's a few FPS's that have attempted the same approach. I'm still waiting for them too.
This looked pretty good from the video. I am just not sure if I want to pledge. I am definitely interested on checking the game out. It's just that Torchlight 2, PoE and Diablo 3 are coming out first... Well I am not 100% sure about PoE.
Hail to the king, baby!
Victory needs no explanation, defeat allows none.
"The hull has been breached and the SCIENCE is leaking OUT!"
ICQ: 34526580
360: Promagnum
PSN: Promagnum-
Steam: Promagnum
I'm still really into this.. but Torchlight 2 has all my attention now.