Kingdoms of Amalur: Reckoning Thread.

IRAIPT0IR
IRAIPT0IR
Since 5481 Days
So I wanted to make this thread because it seems that there is not a lot of hype for this game, even though is for next year it already looks awesome.

http://live-event.ea.com/e3/chat/reckoning

Check it out that vid in where you can se character creation, also there is some city exploration and interaction with NPCs.

Also the great highlight is the combat, combat in here will put to shame combat in other "openworld" RPGs out there, Im not pointing fingers here though.
In reply to

Real Madrid C.F. fan.

sanex
Since 4961 Days
looks interesting.
In reply to
Sath - Missed the<br>hay
Sath
Since 6640 Days
Finally Raptor lol

Game looks absolutely amazing!
Combat is key and they have definitely the best combat system in any action RPG I have seen so far.

Character customization are nice, good to see realistic beards and not Gandalf-only (Dragon Age).

Game is gonna be awesome, too bad its 2012, such a long wait.
In reply to
dcdelgado
dcdelgado
Since 6633 Days
More RPG's = Grrrreeeaaatttt :) 2012 will be full of them also.
In reply to

** Yes We CAN!! **

IRAIPT0IR
IRAIPT0IR
Since 5481 Days
Looking great indeed.

I will post some more stuff if is available.

2012: Dragon's Dogma, Amalur, and maybe some other RPGs that we are nto aware of.

nice.
In reply to

Real Madrid C.F. fan.

BLackHawkodst
BLackHawkodst
Since 5660 Days
MASS EFFECT 33333333333333333333333333333333333333333333333333333333333!!!
In reply to

Prepare To Drop!!

IRAIPT0IR
IRAIPT0IR
Since 5481 Days
:P

I was waiting for that lol.

Rock on!!
In reply to

Real Madrid C.F. fan.

fabreezwait
Since 4953 Days
Dont like the art style, but everything else is looking very good.
In reply to
BLackHawkodst
BLackHawkodst
Since 5660 Days
This demo has sold me, great stuff...

http://www.youtube.com/watch?v=AK3Mfn2smqo&feature...
In reply to

Prepare To Drop!!

Sath - Missed the<br>hay
Sath
Since 6640 Days
Posted by BLackHawkodst
This demo has sold me, great stuff...

http://www.youtube.com/watch?v=AK3Mfn2smqo&feature...
Awesome.
In reply to
Slabs
Slabs
Since 6804 Days
High on my want list!
In reply to
dcdelgado
dcdelgado
Since 6633 Days
Looking forward to this game now, the latest vids have gotten me excited.
In reply to

** Yes We CAN!! **

BLackHawkodst
BLackHawkodst
Since 5660 Days
New IGN hands-on, now even more hyped! - http://xbox360.ign.com/articles/119/1197862p1.html...
In reply to

Prepare To Drop!!

Sath - Missed the<br>hay
Sath
Since 6640 Days
The only RPG title I am waiting for, well, fantasy RPG.
I love that these guys take the combat in RPGs serious considering combat in general fantasy RPGs sucks ass when it comes to real time combat.
In reply to
BLackHawkodst
BLackHawkodst
Since 5660 Days
As DC said there is a whole bunch of AAA RPG's from November onwards that will ruin my life until around May (with SKYRIM\WITCHER2\KOAR\ME3 top of my list!) next year, good times!! :)
In reply to

Prepare To Drop!!

BLackHawkodst
BLackHawkodst
Since 5660 Days
In reply to

Prepare To Drop!!

IRAIPT0IR
IRAIPT0IR
Since 5481 Days
In reply to

Real Madrid C.F. fan.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6773 Days
I'm getting a little sick of these games that all put you in these samey little (little) cages for areas. Mass Effect is a bit of a bummer in that regard for me too. It makes it feel like I'm playing on a movie set or something and not exploring a real world. It works better in games with some amount of focus, but it sorta kills exploration for me.
In reply to
IRAIPT0IR
IRAIPT0IR
Since 5481 Days
I know what you mean by that and I sorta agree, I do prefer a full open world where you can practically go everywhere with no restrictions whatsoever.

They say though that this is open too for exploring, maybe they are showing a more focused areas in order to show the combat and stuff.

I hope is not that linear like ME games though, while I don't mind that I do prefer a more open enviroment.
In reply to

Real Madrid C.F. fan.

IRAIPT0IR
IRAIPT0IR
Since 5481 Days
Q&A from the devs:
Are there ability driven or weapon driven ways to restore health or are health potions the only way? – By Floytesangen

A: In addition to potions, there are many ways to recover health, including abilities, weapons and armor, and resting in a bed. You can find or craft weapons that will have a buff that allows you to steal health from your enemies with each hit, or armor pieces that grant health regeneration. "Healing Surge" is an ability you can pick up in the Sorcery tree that you can use to either heal yourself just a little, or charge it up to get much more health back … but time it well, you’re vulnerable while charging. – By Andrew "Andre" Frederiksen, Producer


Concerning the two Elven races and their history, I know they are fighting together against the Tuatha but what is the state of their relationship? Will we see any signs of tension between the two about the past or has the war completely united them? – By Kurik+Lein

A: At this point in history, the nations of the Alfar are not very different from one another and while the Ljosalfar and the Dokkalfar do not always see eye to eye, there is no animosity between them. Each culture looks upon the other like one would think of a sibling, and while they do not necessarily agree or get along all the time, they do not work against each other. Although Rathir is on the front lines of the war, the Ljosalfar consider it to be their war as well, for any threat to the Dokkalfar is a threat to all the Alfar of Amalur. – By Erik "DoctorSpooky" Caponi, Principal Narrative Designer


Does using roll or teleport while stealthed cause someone to unstealth? If not, do the "added" teleport abilities (i.e. poison) cause someone to unstealth? – By Geist

A: Neither dodge nor teleport will cause you to unstealth when you're sneaking around, and the added effects to teleport won't change that. Be warned though – your enemies may hear you coming since both dodge and teleport make more noise than the usual stealthy "creep." – By Andrew "Andre" Frederiksen, Producer


Hey guys, I have a question about weapons in Reckoning. Will weapons degrade over time, and need repair? If so, how quickly do they degrade, and what system is used to repair them (Blacksmithing, perhaps)? Also, will unique items degrade? Will we lose the use of our loot if we choose not to invest in the Blacksmithing tree? Thanks! – By Baseblgabe

A: Your favorite new piece of gear won't completely break or vanish, but all weapons and armor will eventually require repairs to stay effective - including unique and player crafted ones. And while they do degrade, you'll be able to get through several quest or dungeons before your new sword needs to be sharpened. To repair them you have two options – use repair kits or speak to a NPC. Anyone can use a repair kit regardless of their skill choices, but if you choose to invest in Blacksmithing, each kit you use will restore a higher amount of the equipments max durability. The NPC blacksmiths can be found throughout the world, and will gladly fix your gear in exchange for some of your gold! – By Andrew "Andre" Frederiksen, Producer


We saw a while back some of the details that have gone into the animations regarding the red ogre (sorry can't remember its name). How much focus went into the animations of some of the other monsters in the world (specifically humans) and what kind of animation details can we expect? – By CeliriaRose

A: I'm Young Vo, Lead Animator on Reckoning. Thanks for the question! We put in as much detail as we could before they pried it from our hands. Every monster in the game is hand animated (no motion capture). What that means is if you see something moving on a monster, an animator made it move. So nothing moves without a reason.

The animation team gets together a couple of times a week to go over the animations. We do this to ensure that the animation bar is met. We try to be as critical and honest as possible. There have been situations where we did things over several times because we just didn't think it was good enough. Our goal is for every monster in the game to act, move and fight differently ... and be fun.

But you want to know specifically about the humans. The best example of the animation details for the human is the rogue. The rogue will throw feints and dodge arrows—and they dash instead of strafing sometimes. Even the stance they use is unique to them. The best way to see monster animations is to let them win sometimes.

Hope that answers your question! – By Young "Kvothe" Vo, Lead Animator
In reply to

Real Madrid C.F. fan.

Sath - Missed the<br>hay
Sath
Since 6640 Days
Screw weapon/armor degrading, I hate it!!!!
In reply to
IRAIPT0IR
IRAIPT0IR
Since 5481 Days
Yeah me too :(

First thing I don't like about this game, but I guess I will have to deal with it like a man and bring with me all teh time a repair kit or two.
In reply to

Real Madrid C.F. fan.

IRAIPT0IR
IRAIPT0IR
Since 5481 Days
http://www.gamespot.com/kingdoms-of-amalur-reckoni...

20+ Minute gameplay.

It looks very nice and that combat is sure looks lovely.
In reply to

Real Madrid C.F. fan.

Sath - Missed the<br>hay
Sath
Since 6640 Days
Great gameplay, love the designs they have done.
In reply to
BLackHawkodst
BLackHawkodst
Since 5660 Days
The menu UI looks awefull, and the npc interactions look very basic, i hope once your playing it does not look as bad.
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Prepare To Drop!!

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