kinghonk @Soda: je l’attends celui là. (il y a 11 Heures)
Driftwood @Soda: nope (il y a 19 Heures)
Soda @GSY : vous avez pu tester le dernier jeu de Moon Studios ? Il est dispo sur Steam en Early acces (il y a 20 Heures)
reneyvane La seconde extension de FF16 est disponible sur le PSN de la PS5, elle fait -3go de + que la précédent qui était + linéaire et nécessité d'avoir atteint tel chapitre pour y accéder. (il y a 1 Jour)
reneyvane @MadDemon: Rockstar fait sans doute le minimum pour RDR2 PS5/XSX pour se laisser sous le coude de sortir une version à peine remanier. (il y a 1 Jour)
MadDemon @reneyvane: red dead 2 j'y crois plus pour ma part 😕 (il y a 1 Jour)
reneyvane @MadDemon: C'était aussi un patch promis depuis si longtemps que ça redonne un très maigre espoir pour "Red Dead Redemption 2". (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
http://marketplace.xbox.com/en-GB/games/media/66ac...
Hopefully the above link will lead you to it
It may be simplified, but it is actually pretty nice.
One of the first things that impressed me, that also happened to clearly set this apart from LittleBigPlanet, was the inclusion of programmable, AI routines and sub-routines. LittleBigPlanet has no NPC AI. You can trick it and make stuff that looks like AI, and I know at least one person who created a calculator in LittleBigPlanet, and then beefed that up so that it would calculate some rudimentary AI that worked pretty good in his project, but comparing his work to create his own AI for LBP vs. Kodu's built-in AI toolset, would be like comparing programming a game for PS3 vs. programming a game for Xbox 360; there is a huge world of difference, it is a lot harder in LBP, with so much more effort and time needed to get the similar results, than in Kodu. I think it took the guy are week or two worth of work to get those AI calculators running in LBP, where it is quite evident, even from my short play-thru this morning, that even a novice can do the same things within hours in Kodu. That is a huge difference in the workload, just to get similar results.
I suspect that if the rest of Kodu is designed in a similar manner (like it is good 'middleware' for beginners), not only are we likely to see some pretty interesting things show up in the Kodu community, but
From my preliminary hour play test, I am thinking already that programming LBP vs programing Kodu, may turn out to be more of a microcosmic version of programming PS3 vs programming Xbox 360, than anyone could have imagined initially - the fact that is completely unintentional, is kinda ironic. I know a lot of pro developers like Valve catch a lot of flak for not porting their games over to PS3, but as a gamer, it's easy to give developers hell, when you are not the one who has to do the work yourself. If Kodu works the way that I think it does, it may be possible to get a better idea of what programmers have to go through for a simple port, by owning both Kodu and LBP. Spend a month mucking about with both programs, so that you are intimately familiar with both, and then create a type of game in Kodu, using some pretty intricate AI, and then try replicating that type of game in LBP, complete with the same AI (without faking it). I think potentially gamers will have a much better understanding of all the shit a developer has to go through when a 1st party company decides arbitrarily and unilaterally, to make their console difficult to program for. And more importantly, why some developers simply chose not to bother. After spending a few hours programming in several complicated sets of AI of their game in Kodu, I suspect that not many gamers are going to want to spend the next week or two, programming AI calculators from the ground up, to run the same AI routines in LBP.
Don't get me wrong, I love what Media Molecule has done with LittleBigPlanet. I've been saying for almost a decade now, that someone needed to do something similar for consoles, and it is finally done and done well, as anyone who has played LBP can tell you. However, just messing about with the AI routines in Kodu, it is quite obvious that this $5 program, is much better suited for game development than LBP. It's single, biggest limitation being the lack of usable objects, tiles, music/sounds and bots, at the disposal for aspiring programmer types . . . however, according to numerous interviews with the development team that created Kodu, those, along with more AI choices, actions, etc., are updatable as Kodu will see future DLC that will continue to augment and enhance the package. Even so, if you have never programmed a thing in your life, I think they have given you enough to get a good start, without being overwhelmed by too much thrown at you all at once.
Anyway, I cannot wait until I get out of work so that I can spend the rest of the night getting a little more acquainted with Kodu's programming environment.
"Blogging is like masturbating into a mirror while you videotape yourself, so you can watch it later, while you masturbate " - LEWIS BLACK (2008)
I can definately see some nice mini-RTS in this engine!
Pwn'd by Phaethon360.
Mods, stop changing my SIG! I'm going to end up banning you!
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
I actually see myself spending quite a bit of time with it.
Seems the budget in what they give you is too small to make anything decent.
Maybe the next version will be a bit more robust. (maybe one for the adults)
Marumaro for the WIN !!
Seems the budget in what they give you is too small to make anything decent.
Maybe the next version will be a bit more robust. (maybe one for the adults)
*has not played LBP, could be missing something.
The budget thing is always going to restrict how big the levels are though so I think 3D enviroments will be a no go anyway.
Marumaro for the WIN !!
This is more of a straight up game maker akin to something like Adventure Game Studio, so comparing the two is therefore pretty hard and ultimately a bit unfair to them both.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
This is something entirely different. It's sort of apples and oranges and I don't think this is reactionary at all. This product has a completely different set of goals (and features) than Little Big Planet.
I've tried making something big and significant in LBP but it seems everytime I get somewhere I just pop online and see all these ABSOLUTELY AWESOME things that people have made and I lose confidence in my own simple ideas. :)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
LBP is a game with a full game editor for the the game. The editor is robust in terms of modifying the core game mechanics and concepts. But in essense every LBP game is a 2.5D sidescroller with sockboys. You can do some nifty stuff, but it is always LBP.
Kudo is first and foremost a programming model, a simple GUI one at that. It isn't a fulfledged game and doesn't make any pretentions of such. Instead it gives you all sorts of things to play with. You can make 3D or 2D games, fix, rotating, or FPS camera views and so you. You can program friendly and enemy NPCs, create custom health and weapon bars, create all sorts of winning condition, etc.
Pwn'd by Phaethon360.
Entirely complementary products though.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Marumaro for the WIN !!