X360
PS3

Assassin's Creed Assassin's Creed

Ubisoft / Ubisoft Montreal

Type: Stealth

Release date: Available

 
Latest news
Snake goes Assassin's

Snake goes Assassin's

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2008-04-01 19:11:40 by Snoopers

Here at Gamersyde, saying we don't like April fool's jokes would be a dramatic understatement. Nevertheless, it would be even more foolish to skip this very nice (and weird) video of an imaginary cross-over between Metal Gear Solid 4 and Assassin's Creed, produced by Ubisoft and Konami themselves - especially knowing that besides the Altaïr joke, the video features real never seen before gameplay from Hideo Kojima's next game.

 
Vidéos
Since Format Size
360/PS3 comparison, retail version
> 3 Months 640x360 5 MB
360/PS3 comparison, retail version
> 3 Months 1280x720 15 MB
360/PS3 comparison, retail version
> 3 Months 1280x720 28 MB
The first 10 minutes (PS3) part 2
> 3 Months 640x360 118 MB
The first 10 minutes (PS3) part 2
> 3 Months 1280x720 287 MB
The first 10 minutes (PS3) part 2
> 3 Months 1280x720 285 MB
The first 10 minutes (PS3) (fixed)
> 3 Months 640x360 136 MB
The first 10 minutes (PS3) (fixed)
> 3 Months 1280x720 311 MB
The first 10 minutes (PS3) (fixed)
> 3 Months 1280x720 313 MB
Les 10 Premières minutes: Partie 4
> 3 Months 640x360 255 MB
Les 10 Premières minutes: Partie 4
> 3 Months 1280x720 718 MB
Les 10 Premières minutes: Partie 4
> 3 Months 1280x720 689 MB
PS3/360 comparison
> 3 Months 640x360 7 MB
PS3/360 comparison
> 3 Months 1280x720 22 MB
PS3/360 comparison
> 3 Months 1280x720 42 MB
The first 10 minutes (360) part 3
> 3 Months 640x360 142 MB
The first 10 minutes (360) part 3
> 3 Months 1280x720 405 MB
The first 10 minutes (360) part 3
> 3 Months 1280x720 385 MB
The first 10 Minutes (360) Part 1.5
> 3 Months 640x360 142 MB
The first 10 Minutes (360) Part 1.5
> 3 Months 1280x720 392 MB
The first 10 Minutes (360) Part 2
> 3 Months 640x360 220 MB
The first 10 Minutes (360) Part 2
> 3 Months 1280x720 609 MB
The first 10 Minutes (360) Part 2
> 3 Months 1280x720 585 MB
The first 10 Minutes (360) Part 1.5
> 3 Months 1280x720 381 MB
Launch trailer
> 3 Months 640x360 26 MB
Launch trailer
> 3 Months 640x360 27 MB
Launch trailer
> 3 Months 640x360 18 MB
Cello trailer
> 3 Months 640x360 34 MB
Cello trailer
> 3 Months 640x360 33 MB
Cello trailer
> 3 Months 640x360 21 MB
Developer's Diary : Fight system
> 3 Months 640x360 43 MB
Developer's Diary : Fight system
> 3 Months 640x360 41 MB
Developer's Diary : Fight system
> 3 Months 640x360 32 MB
Gameplay commented
> 3 Months 320x180 20 MB
Sample track
> 3 Months 0x0 4 MB
Acre
> 3 Months 640x360 151 MB
Acre
> 3 Months 1280x720 377 MB
Acre
> 3 Months 1280x720 336 MB
Gameplay: Kingdom
> 3 Months 640x360 19 MB
Gameplay: Kingdom
> 3 Months 1280x720 47 MB
Gameplay: Kingdom
> 3 Months 1280x720 44 MB
Dev Diary: Freedom
> 3 Months 640x360 40 MB
Dev Diary: Freedom
> 3 Months 640x360 35 MB
Dev Diary: Freedom
> 3 Months 640x360 29 MB
Interview: Jade Raymond (TGS 07)
> 3 Months 640x360 127 MB
Interview: Jade Raymond (TGS 07)
> 3 Months 1280x720 395 MB
Interview: Jade Raymond (TGS 07)
> 3 Months 1280x720 370 MB
Altair was here
> 3 Months 628x360 15 MB
Altair was here
> 3 Months 640x368 13 MB
Altair was here
> 3 Months 640x368 14 MB
E3: Interview (english subs)
> 3 Months 640x360 64 MB
E3: Interview
> 3 Months 640x360 73 MB
E3: MSFT Assassin's Creed gameplay
> 3 Months 960x540 306 MB
Dev diary #2 (mp4)
> 3 Months 720x480 67 MB
Dev diary #2
> 3 Months 720x480 46 MB
Gamersyde Diaries: Jade Raymond interview (MP4)
> 3 Months 640x360 206 MB
Gamersyde Diaries: Jade Raymond Interview (720p)
> 3 Months 1280x720 617 MB
Gamersyde Diaries: Jade Raymond interview
> 3 Months 640x360 157 MB
Ubi Days: Direct feed trailer (MP4)
> 3 Months 1280x720 77 MB
Ubi Days: Direct feed trailer
> 3 Months 1280x720 116 MB
Ubi Days: Teaser (MP4)
> 3 Months 960x540 25 MB
Ubi Days: Teaser
> 3 Months 960x540 20 MB
X06: Press conference presentation
> 3 Months 1280x720 331 MB
X06: XBLM Trailer
> 3 Months 1280x720 57 MB
X06: Demo (streamrip)
> 3 Months 368x208 25 MB
X06: Trailer
> 3 Months 720x404 32 MB
Weblog 1
> 3 Months 640x368 57 MB
First trailer
> 3 Months 640x360 11 MB
 
Gallery
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3 images - Nintendo DS
> 3 Months 3
6 images
> 3 Months 6
10 Images
> 3 Months 10
2 Artworks
> 3 Months 2
5 images - Kingdom
> 3 Months 5
6 images - Jerusalem
> 3 Months 6
10 images - Acre
> 3 Months 10
Famitsu Weekly scans
> 3 Months 2
Game Convention images
> 3 Months 7
Artworks
> 3 Months 8
E3: Images
> 3 Months 8
E3: Images
> 3 Months 6
Ubi Days: Images
> 3 Months 5
Artwork
> 3 Months 1
Images
> 3 Months 4
X06: Images
> 3 Months 2
Artworks
> 3 Months 7
3 images
> 3 Months 3
Xbox 360 images
> 3 Months 2
5 images
> 3 Months 5
E3: 3 images
> 3 Months 3
Artwork
> 3 Months 1
 
News
Since
Snake goes Assassin's
> 3 Months
Images of Assassin's Creed DS
> 3 Months
The first 10 minutes: Assassin's Creed
> 3 Months
Assassin's Creed launch trailer
> 3 Months
6 Assassin's Creed images
> 3 Months
A trailer for Assassin's Creed
> 3 Months
Assassin's Creed screens
> 3 Months
Dev. Diary for Assassin's Creed
> 3 Months
8 minutes of Assassin's Creed
> 3 Months
Assassin's Creed: Music by Jesper Kyd
> 3 Months
Assassin's Creed images and videos
> 3 Months
Assassin's Creed: Freedom
> 3 Months
Jade Raymond interview
> 3 Months
Two scans for Assassin's Creed
> 3 Months
New Assassin's Creed trailer
> 3 Months
GC07: Assassin's Creed images
> 3 Months
Assassin's Creed interview
> 3 Months
E3: Images and Artworks of Assassin's Creed
> 3 Months
E3: PS3 games montage
> 3 Months
E3 : Assassin's Creed Gameplay
> 3 Months
Second Assassin's Creed dev diary
> 3 Months
Gamersyde Diaries: Jade Raymond interview
> 3 Months
Ubidays: Images of Assassin's Creed
> 3 Months
Ubi Days: Assassin's Creed steals the show
> 3 Months
Assassin's Creed images
> 3 Months
X06: Assassin's Creed trailer
> 3 Months
X06: Assassin's Creed demo
> 3 Months
Images of Assassin's Creed
> 3 Months
First Assassin's Creed video blog
> 3 Months
Assassin's Creed: Xbox 360 images
> 3 Months
GC06: Images of Assassin's Creed
> 3 Months
E3: Images of Assassin's Creed
> 3 Months
Assassin's Creed announced
> 3 Months
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Author Message
mkk316

mkk316
Since 991 Days

2007-11-19 23:28:23

I see what your saying Simon, and i agree, they could push it further. I suppose its something they should consider for the sequels. And maybe a little more variety in the actual assassinations, it would be cool if you could slip a poison in their drink or something like that. And night time missions, imagine how gorgeous that would be, the streets of Jerusalem lit up by torches and the like, or the moon glistening against the water in Acre.

---
Saying you cant find animaton in Japan is like saying you cant find food in Italy

SimonM7

SimonM7
Since 1201 Days

2007-11-20 01:09:49

Yeah, or have the assassinations in crazy places where you have to like.. climb into a castle and keep out of sight from guards, but then when you've wasted the guy the guards are somehow alerted and you need to do your crazy parkour stuff to shake them.

I think the whole.. getting found out thing is pretty essential because I view the escapes as the hands down strongest component of this game, and a strength it should play on more. The parkour stuff looks great and it's exhilarating to use it, so give us more reasons to do so and mix up the environments. Altaïr can't climb on EVERYTHING because not everything is possible to climb, and identifying that on the fly, or better yet, having scoped out a good escape route beforehand would feel really rewarding if it mattered. So make it matter! Thank you.

I think it'll sell well despite the lukewarm critical reception, and the technology is already there, so I think there'll be an AC2. Just make it count, Ubi.

mkk316

mkk316
Since 991 Days

2007-11-20 01:16:17

I agree, the core stuff they have in place now is great, now its just a matter of changing up the missions and methods of carrying them out. Im sure there's tons of stuff they left out and are planning to put in the sequels. The game is still doing quite well i think, scores of 7 - 9.5 is hardly awful. There's certainly room to expand on the ideas.

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Saying you cant find animaton in Japan is like saying you cant find food in Italy

SimonM7

SimonM7
Since 1201 Days

2007-11-20 01:21:59

Yeah, I just don't think anyone - including me for that matter - expected an ~80%ish average.

But by all means it's not disasterous, and let me reiterate that I think it's far from a bad game. I'd go so far to even recommend people play it, just not.. maybe throw themselves at it at full price. Or like I did - above that because I got the one with the Altaïr statue. :}

In fact I'd liken it a lot to Condemned in this regard. That game did a lot of stuff very right, but ultimately it was so busy doing that stuff right that it sort of forgot to do more than one thing total. That also had other objectives it seemingly had no faith in, giving you prompts every step of the way just like AC. In the end though it is worth playing for the things it did right, and it's simply an experience worth having.

Just like AC

And man it's confusing to have essentially the exact same conversation in two separate threads. :P

mkk316

mkk316
Since 991 Days

2007-11-20 01:27:30

lol, yeah. I alternate in my postings. :P

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Saying you cant find animaton in Japan is like saying you cant find food in Italy

ManThatYouFear

ManThatYouFear
Since 1122 Days

2007-11-20 08:36:37

i want to see her next interview on GT she says they took 1 biggy out of the game because if they implemented it it would of been "crazy"

what, like skill ?

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STREET FIGHTER 4, BRING IT ON!

Optimusv2

Optimusv2
Since 1070 Days

2007-11-20 09:15:33

Okay... this game just took the nosedive of all nosedives for me.

Since I started playing the game I was loving every single bit of it UNTIL some informer asks me to collect 20 flags for him in 3 minutes. I mean like in all honesty.. what the hell am I doing a flag fetch for that is so retarded. It just makes zero sense and totally brings the game down in my opinion. It was better when you weren't forced to get the damn things. I wouldn't mind something like this in the naruto game or something, but what the hell is it even doing in a game like this? I was handling all my assassinations really well being as stealthy as possible occasionally getting into fights cause it was fun and now I'm literally forced to play the game in an idiotic fashion that pretty much totally defeats the purpose of being the inconspicuous assassin that doesn't want to draw attention to himself.

This is bad enough to damage my entire opinion of the game and now despite loving everything I've seen up until now I might not want to finish the game because of this. The moment I saw that damn time limit I instantly thought to myself "please don't tell me thats what I think it is" I literally wanted to throw my controller at my hdtv. Still unable to get it done and don't think I ever will.

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Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

bloodforge

bloodforge
Since 1172 Days

2007-11-20 09:19:18

^Thats why I avoided the informant missions like the plague, I think I did all of one and that was early in the game.

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Consoles: Xbox 360, PS3, Wii, PSP, DS, PS2, XBOX
Gaming PC: Intel Core 2 Duo E6600, 2gb ddr2-800ram, Nvidia Geforce 8800GT OC 512, Windows XP sp2

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