PC
X360
PS3
Turok Turok
Disney Interactive Studios / Propaganda Games
Type: FPS
Release date: Available

2008-02-07 11:00:00 by Manager
Propaganda Games and Disney Interactive Studios are tomorrow launching Turok for Playstation 3 and Xbox 360 in Europe. Some of you might still remember the glory days of the Nintendo 64-era and the classic Turok, running around blasting a gigantic T-Rex with bow and fire - and the next generation game is not so different afterall. I have been playing the game and inside you will find my impressions and a big bunch of gameplay videos from the it.
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| T-Rex meeting |
> 3 Months |
640x360 |
28 MB |
| T-Rex meeting |
> 3 Months |
640x360 |
25 MB |
| Multiplayer maps |
> 3 Months |
640x360 |
23 MB |
| Multiplayer maps |
> 3 Months |
640x360 |
21 MB |
| Story introduction |
> 3 Months |
640x360 |
97 MB |
| Story introduction |
> 3 Months |
640x360 |
82 MB |
| Using the bow |
> 3 Months |
640x360 |
34 MB |
| Using the bow |
> 3 Months |
640x360 |
29 MB |
| T-Rex meeting |
> 3 Months |
640x360 |
22 MB |
| Multiplayer maps |
> 3 Months |
640x360 |
19 MB |
| Using the bow |
> 3 Months |
640x360 |
26 MB |
| Story introduction |
> 3 Months |
640x360 |
77 MB |
| Making of #4 |
> 3 Months |
640x360 |
56 MB |
| Making of #4 |
> 3 Months |
1280x720 |
117 MB |
| Making of #4 |
> 3 Months |
1280x720 |
134 MB |
| Making of #3 |
> 3 Months |
640x360 |
59 MB |
| Making of #3 |
> 3 Months |
1280x720 |
131 MB |
| Making of #3 |
> 3 Months |
1280x720 |
146 MB |
| Making of #2 |
> 3 Months |
640x360 |
91 MB |
| Making of #2 |
> 3 Months |
1280x720 |
178 MB |
| Making of #2 |
> 3 Months |
1280x720 |
204 MB |
| Making of #1 |
> 3 Months |
640x360 |
57 MB |
| Making of #1 |
> 3 Months |
1280x720 |
118 MB |
| Making of #1 |
> 3 Months |
1280x720 |
132 MB |
| Gameplay |
> 3 Months |
640x360 |
29 MB |
| Gameplay |
> 3 Months |
640x360 |
25 MB |
| Gameplay |
> 3 Months |
640x360 |
26 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
960x540 |
857 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
960x540 |
562 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
640x360 |
571 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
1280x720 |
1661 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
1280x720 |
1123 MB |
| Trailer / Interview |
> 3 Months |
640x360 |
27 MB |
| Trailer / Interview |
> 3 Months |
1280x720 |
71 MB |
| Trailer / Interview |
> 3 Months |
1280x720 |
81 MB |
| Dinosaur trailer |
> 3 Months |
640x360 |
13 MB |
| Dinosaur trailer |
> 3 Months |
640x360 |
11 MB |
| Dinosaur trailer |
> 3 Months |
640x360 |
10 MB |
| Quiet kills |
> 3 Months |
640x360 |
14 MB |
| Quiet kills |
> 3 Months |
1280x720 |
43 MB |
| Quiet kills |
> 3 Months |
1280x720 |
53 MB |
| GC07: Gameplay |
> 3 Months |
960x540 |
116 MB |
| GC07: Gameplay |
> 3 Months |
960x540 |
109 MB |
| E3: Gameplay 1 |
> 3 Months |
720x486 |
111 MB |
| E3: Gameplay 2 |
> 3 Months |
720x486 |
50 MB |
| E3: Gameplay 2 |
> 3 Months |
720x486 |
44 MB |
| E3: Gameplay 1 |
> 3 Months |
720x486 |
96 MB |
| Images |
> 3 Months |
12 |
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| Images |
> 3 Months |
12 |
|
| 8 PC Images |
> 3 Months |
8 |
|
| E3: 11 images |
> 3 Months |
11 |
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| 5 images |
> 3 Months |
5 |
|
| 9 images |
> 3 Months |
9 |
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| 2 images |
> 3 Months |
2 |
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| 2 images |
> 3 Months |
2 |
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| 2 images |
> 3 Months |
2 |
|
| PS3 images |
> 3 Months |
5 |
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| X360 images |
> 3 Months |
5 |
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| Turok nextgen Pics |
> 3 Months |
6 |
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| Turok enters the new generation |
> 3 Months |
|
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| Turok: Fourth Making Of |
> 3 Months |
|
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| Turok captured in images |
> 3 Months |
|
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| Turok: Making-of #3 |
> 3 Months |
|
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| Turok: Second making of |
> 3 Months |
|
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| Turok Gameplay and Making-Of videos |
> 3 Months |
|
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| Turok unleashes its fury in images |
> 3 Months |
|
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| Gamersyde Diaries: Turok |
> 3 Months |
|
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| Turok Trailer/Interview |
> 3 Months |
|
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| Turok video |
> 3 Months |
|
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| Turok the silent killer |
> 3 Months |
|
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| GC07: Turok gameplay |
> 3 Months |
|
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| E3: Turok images |
> 3 Months |
|
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| Turok images |
> 3 Months |
|
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| Images of Turok |
> 3 Months |
|
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| Images of Turok: Heart of Darkness |
> 3 Months |
|
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| GC06: Images of Turok |
> 3 Months |
|
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| Turok is back with some pics |
> 3 Months |
|
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Since 1194 Days
2006-05-04 05:58:56 Turok Next Gen (Xbox 360/PS3) Screenshots
Using Unreal Engine 3
http://ps3media.ign.com/ps3/image/article/704/7045...
http://ps3media.ign.com/ps3/image/article/704/7045...
http://ps3media.ign.com/ps3/image/article/704/7045...
Doube meh!
Since 1172 Days
2006-05-04 06:05:41
I have my expectations set way low for this one.
Still drinking
Since 1172 Days
2006-05-04 06:33:42
goddamit, I want UE3 games to look different!
They all look like modifications of eachother, except for BIA.
---
You say we're getting there? Oh, fine.
Any minute now...
Since 1157 Days
2006-05-04 06:57:01 In reply to PlumbDrumb (2006-05-04 06:33:42)
They all look like modifications of eachother, except for BIA.
Still drinking
Since 1172 Days
2006-05-04 07:02:59
oh.
Yeah I forgot about that one.
okay scratch my comment :D
I suppose I should note it's not only UE3 games that are looking like this.
This is like some kind of trend, the words for which I can't put my finger on.
Anyhow, this Turok game is looking good.
---
You say we're getting there? Oh, fine.
Any minute now...
Mr. Bad Cop Since 1149 Days
2006-05-04 07:24:54
The trend is outside the really nice, fancy studios, a lot of them are getting their first taste of advanced shaders and are relying pretty heavily on the "proven" shader code presenting at GDC and other gathers of developers (like ATI's shader day). As time goes on we will see devs start branching out. Further, they will start using vertex texturing and dynamic branching for effects so far not tried. A lot of virgin territory out there.
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I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Since 1172 Days
2006-05-04 07:29:05
People want games to looks photorealistic, then they throw in the shaders, which are overdone and make everything look plastic and then the games start all looking the same. I fear it will be a trend this generation, at least for western developers, and its already starting to look that way. I don't mind the use of shaders, but they need to make it so they are subtle and not so obvious, or try a new technique so they don't all look the same.
I'll be glad when we start seeing cel shaded games, cuase I'm already sick of the realistic crap.
Missed the
hay
Since 1045 Days
2006-05-04 07:56:32
Looking quite good. The characters kind of reminds me of John Grim from Doom 3 and the Gears of War units. I think this is going to be like Doom3/Quake style in the jungle. Never played Turok before so I got to check out some videos and other pictures.
Since 1013 Days
2006-05-04 08:14:44
nobody wants to dirty up their games with filters to give them a gritty realistic look. tired of the unreal engine look a likes.
Since 1061 Days
2006-05-04 16:04:43
And i even think LO borrows a lot from other UE3 games, as good as the engine is i don't think it has the ability to be diverse enough to allow dev's to make games that different looking from one another.
UE3 uses a special shader program which mixes effects to create new shader styles but i haven't seen anything from the engine which couldn't be done better on a properitry engine. (i get the feeling that the shder engine in UE3 is probably holding a lot of dev's back in regards to new effects)
I fear that next gen games are going to end up having the same look and i'm already getting very bored of it.
On a good not i think this game looks nice just very much the same as i have seen before.
Since 1160 Days
2006-05-04 16:19:45
I would not have thought this was a Turok game if you didn't mention it (ok the dino's are a give away..).
I only ever played the N64 version, for a little (so thats probably why). That was probably my first FPS on console experience, and although I was poo at it, from what I remember it was a pretty cool game.
Since 1061 Days
2006-05-04 16:22:37 In reply to Archaos (2006-05-04 16:19:45)
I only ever played the N64 version, for a little (so thats probably why). That was probably my first FPS on console experience, and although I was poo at it, from what I remember it was a pretty cool game.
PuS3Y
Since 1127 Days
2006-05-04 16:24:19
and the bow and arrow! but that fog :/
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Don't touch that Squirrels nuts!
Since 1070 Days
2006-05-04 16:33:42
I don't care too human definetly sets itself apart from other unreal 3 titles. The screens are very deceptive I have a scan of too human in a magazine that I guarantee if people saw it they would probably be shocked at how awesome it looks compared to the screens we have seen :)
The lighting everything in general is just totally different. Everything is nice and even nothing overdone just flawless.
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[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Since 1061 Days
2006-05-04 16:46:04
But you would say that Op... ;.)
PuS3Y
Since 1127 Days
2006-05-04 17:21:05
I more surprised the pages of that mag are not stuck together yet Op ;)
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Don't touch that Squirrels nuts!
Since 1070 Days
2006-05-04 17:32:31
bah the camera system, the combat, the amazing fully playable cutscenes, the story and adventure, it'll certainly be hard to compare it to other unreal 3 titles.
The video of gameplay that was shown that was the camera system as of november, along with animations and many other things. The 9th isn't too far away now so we'll soon get to see it in all its glory :)
Yea roxwell some glue accidentally fell on one of the pages :(
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[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
PuS3Y
Since 1127 Days
2006-06-28 13:08:32
preview and a pics
http://www.computerandvideogames.com/article.php?i...
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Don't touch that Squirrels nuts! Fanboy=Ban boy.
Since 1492 Days
2006-06-28 14:20:20
I think those pics are old ;)
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http://www.xboxygen.com