PC
X360
PS3
Turok Turok
Disney Interactive Studios / Propaganda Games
Type: FPS
Release date: Available

2008-02-07 11:00:00 by Manager
Propaganda Games and Disney Interactive Studios are tomorrow launching Turok for Playstation 3 and Xbox 360 in Europe. Some of you might still remember the glory days of the Nintendo 64-era and the classic Turok, running around blasting a gigantic T-Rex with bow and fire - and the next generation game is not so different afterall. I have been playing the game and inside you will find my impressions and a big bunch of gameplay videos from the it.
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| T-Rex meeting |
> 3 Months |
640x360 |
28 MB |
| T-Rex meeting |
> 3 Months |
640x360 |
25 MB |
| Multiplayer maps |
> 3 Months |
640x360 |
23 MB |
| Multiplayer maps |
> 3 Months |
640x360 |
21 MB |
| Story introduction |
> 3 Months |
640x360 |
97 MB |
| Story introduction |
> 3 Months |
640x360 |
82 MB |
| Using the bow |
> 3 Months |
640x360 |
34 MB |
| Using the bow |
> 3 Months |
640x360 |
29 MB |
| T-Rex meeting |
> 3 Months |
640x360 |
22 MB |
| Multiplayer maps |
> 3 Months |
640x360 |
19 MB |
| Using the bow |
> 3 Months |
640x360 |
26 MB |
| Story introduction |
> 3 Months |
640x360 |
77 MB |
| Making of #4 |
> 3 Months |
640x360 |
56 MB |
| Making of #4 |
> 3 Months |
1280x720 |
117 MB |
| Making of #4 |
> 3 Months |
1280x720 |
134 MB |
| Making of #3 |
> 3 Months |
640x360 |
59 MB |
| Making of #3 |
> 3 Months |
1280x720 |
131 MB |
| Making of #3 |
> 3 Months |
1280x720 |
146 MB |
| Making of #2 |
> 3 Months |
640x360 |
91 MB |
| Making of #2 |
> 3 Months |
1280x720 |
178 MB |
| Making of #2 |
> 3 Months |
1280x720 |
204 MB |
| Making of #1 |
> 3 Months |
640x360 |
57 MB |
| Making of #1 |
> 3 Months |
1280x720 |
118 MB |
| Making of #1 |
> 3 Months |
1280x720 |
132 MB |
| Gameplay |
> 3 Months |
640x360 |
29 MB |
| Gameplay |
> 3 Months |
640x360 |
25 MB |
| Gameplay |
> 3 Months |
640x360 |
26 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
960x540 |
857 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
960x540 |
562 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
640x360 |
571 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
1280x720 |
1661 MB |
| Gamersyde Diaries: Turok |
> 3 Months |
1280x720 |
1123 MB |
| Trailer / Interview |
> 3 Months |
640x360 |
27 MB |
| Trailer / Interview |
> 3 Months |
1280x720 |
71 MB |
| Trailer / Interview |
> 3 Months |
1280x720 |
81 MB |
| Dinosaur trailer |
> 3 Months |
640x360 |
13 MB |
| Dinosaur trailer |
> 3 Months |
640x360 |
11 MB |
| Dinosaur trailer |
> 3 Months |
640x360 |
10 MB |
| Quiet kills |
> 3 Months |
640x360 |
14 MB |
| Quiet kills |
> 3 Months |
1280x720 |
43 MB |
| Quiet kills |
> 3 Months |
1280x720 |
53 MB |
| GC07: Gameplay |
> 3 Months |
960x540 |
116 MB |
| GC07: Gameplay |
> 3 Months |
960x540 |
109 MB |
| E3: Gameplay 1 |
> 3 Months |
720x486 |
111 MB |
| E3: Gameplay 2 |
> 3 Months |
720x486 |
50 MB |
| E3: Gameplay 2 |
> 3 Months |
720x486 |
44 MB |
| E3: Gameplay 1 |
> 3 Months |
720x486 |
96 MB |
| Images |
> 3 Months |
12 |
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| Images |
> 3 Months |
12 |
|
| 8 PC Images |
> 3 Months |
8 |
|
| E3: 11 images |
> 3 Months |
11 |
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| 5 images |
> 3 Months |
5 |
|
| 9 images |
> 3 Months |
9 |
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| 2 images |
> 3 Months |
2 |
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| 2 images |
> 3 Months |
2 |
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| 2 images |
> 3 Months |
2 |
|
| PS3 images |
> 3 Months |
5 |
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| X360 images |
> 3 Months |
5 |
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| Turok nextgen Pics |
> 3 Months |
6 |
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| Turok enters the new generation |
> 3 Months |
|
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| Turok: Fourth Making Of |
> 3 Months |
|
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| Turok captured in images |
> 3 Months |
|
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| Turok: Making-of #3 |
> 3 Months |
|
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| Turok: Second making of |
> 3 Months |
|
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| Turok Gameplay and Making-Of videos |
> 3 Months |
|
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| Turok unleashes its fury in images |
> 3 Months |
|
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| Gamersyde Diaries: Turok |
> 3 Months |
|
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| Turok Trailer/Interview |
> 3 Months |
|
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| Turok video |
> 3 Months |
|
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| Turok the silent killer |
> 3 Months |
|
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| GC07: Turok gameplay |
> 3 Months |
|
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| E3: Turok images |
> 3 Months |
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| Turok images |
> 3 Months |
|
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| Images of Turok |
> 3 Months |
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| Images of Turok: Heart of Darkness |
> 3 Months |
|
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| GC06: Images of Turok |
> 3 Months |
|
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| Turok is back with some pics |
> 3 Months |
|
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Since 1108 Days
2007-01-22 19:08:13 New Turok Screens.
http://www.jeux-france.com/news18901_turok-en-plei...

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[b]Blue Dragon FTW!!![/b]
Since 1875 Days
2007-01-22 19:25:50
Thanks for the link... Very on par with Crysis. Very impressive.
He can also
ban your ass!
Since 1178 Days
2007-01-22 19:37:30
I'll wait until I see some actual gameplay..so far so good though. Not bad for a dead franchise.
Since 1108 Days
2007-01-22 19:42:27 In reply to GriftGFX (2007-01-22 19:37:30)
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[b]Blue Dragon FTW!!![/b]
Mr Pant
siesSince 1024 Days
2007-01-22 19:46:25 In reply to alimokrane (2007-01-22 19:42:27)
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Da Afro Samurai
Since 784 Days
2007-01-22 19:50:09 In reply to Phaethon360 (2007-01-22 19:46:25)
He can also
ban your ass!
Since 1178 Days
2007-01-22 19:52:37 In reply to alimokrane (2007-01-22 19:42:27)
Since 1151 Days
2007-01-22 20:07:55
i dont believe its ingame, i thought this was unreal engine 3 but there is anti aliasing in those screens. ill believe it when i see gameplay...
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Funk Master 0onar Fresh
Since 922 Days
2007-01-22 20:10:27
Wow, it does look on par with Crysis, it does look too good to be true though
Since 1201 Days
2007-01-22 20:11:19
Turok 3 and onward are basically irrelevant though.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
He can also
ban your ass!
Since 1178 Days
2007-01-22 20:14:27 In reply to SimonM7 (2007-01-22 20:11:19)
Turok 3 and onward are basically irrelevant though.
In my admitably PC centric point of view, Halo was the first console FPS really worth playing. That includes Goldeneye, Perfect Dark, Turok, Time Splitters, etc.
Since 1201 Days
2007-01-22 20:24:12
I see what you mean, though I didn't really have a problem with controls and stuff. Since N64 was all 3D accelerated (before PC games were) it was also a stunner from that perspective. Especially the water was just gob smackingly beautiful.
If I'm not wildly mistaken, it was a launch window title for europe.
I remember the blood looked fantastic too, really *pouring* out of the wounds you caused with the crossbow. Snazzy Acclaim-like stuff. :)
Anyway, I think critically Turok 2 was considered the dog's bollocks while people were less enthusiastic about 1.
Gamespot calls Turok 2 a "landmark shooter and a mustbuy" and scores it 9.0, while 1 snuck around the jungle with an 8.1.
ANNnnNYYyyyHoooOOOo.. I'll still agree that they're not terribly important on the whole.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
He can also
ban your ass!
Since 1178 Days
2007-01-22 20:31:15
3DFx's first Voodoo graphics card hit the market in 1996, a year earlier than Goldeneye and Turok were released on the Nintendo 64..so if the N64 beat the PC to accelerated 3D graphics, it wasn't by much.
Personally, I bought my first 3D card in 1997, it was a Riva128, nvidia's first major entry into the market.
And for the record, Quake was released in 1996 as well. The year prior to both Turok and Goldeneye's release on the Nintendo 64. In 1999 both we got games like Half Life (and Counter Strike) as well as UT99. All of these factors made it especially hard to get into console FPS games.
Since 1201 Days
2007-01-22 20:51:43
Well, N64 came out in march 96, and even the games that did benefit from 3DFx at the time were no match for the graphics produced by the console. I remember seeing the PC port of G-Police running on an nvidia card and thinking that was the first game that really smashed any console counterpart.
In fact, location based damage and animation had me prefering Perfect Dark over things like Quake 2 and Half Life aswell, but by then the framerate was becoming a serious issue. :) I find it odd that Turok came out a year later, as I could've sworn I played it on a demo unit around launch here in europe. Odd.
Anyway, I make it sound like I was never into PC, which isn't accurate at all. I wasn't really into Quake 1 much, but I played Action Quake 2 religiously for almost five years. Rocket Arena was great too, but there was something about the atmosphere in AQ2 that had me paying nutty phone bills. Then there was Quake 2 in co-op, Heretic 2 in co-op, Unreal in co-op, Shogo, Forsaken.. and before that there were of course many more. Ach, can't name them all. :)
My biggest period of PC gaming was between Saturn and Dreamcast though. When the DC came out I never really itched to get back into it.
Not that this is a comparison thread or anything, but I've always felt drawn to the "organic" nature of console graphics and controls. Whether they lost definition, texture quality, effects or the split second handling of a mouse, I've always embraced the fuzzy warmness of graphics, the emphasis on animation, and the "smoothness" and flow slower controls bring.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
He can also
ban your ass!
Since 1178 Days
2007-01-22 21:22:23
You really think that Goldeneye has significantly better graphics than the OpenGL version of Quake 1? I don't, I think Goldeneye is (and was) a mess visually.
I'll give it location damage, though I see it as more of a design decision, Doom 3 and Quake 4 do without headshots, while otherwise being rather modern games. Half Life though? At the very least, such a thing is included in Counter Strike. It sorta blows my mind how one could find Perfect Dark more apealing than HL in any way. Half Life is one of the best FPS games ever made. UT99 obviously has location based damage as well.
I actually like the old build engine games (Duke3d, Blood) more than N64 shooters :P
Shogo rules btw, I hope we get another light hearted shooter from Monolith soon. No One Lives Forever 2 is one of their bestest games.
Guess I'm a bit of an FPS-snob. Atleast I'll admit it :)
You're really picked a poor time to quit PC gaming, I think. The Dreamcast came out in 1999, which was quite a year for PC gaming. I think 2007 is going to turn into one of the best in a long, long time, too.
Since 1201 Days
2007-01-22 21:28:03
Eeek, no, Bond always looked terrible to me, but that was more of a design thing really. It was like the early 3D NHL games where they wrapped a photo of the player around a squareish poly-head. What I meant by location based damage (was a bit misguiding there) was how you shoot someone in the leg and they react to that. Shoot them in the face and they go "ow, my face" and grab their noggin'.
But yeah, Shogo was brill, and indeed I think in general we could do with more shooters that don't try to be overly serious. Of course you can get a giggle out of Gears sometimes when it strikes you how silly it is when you think about it, but that's not quite the same thing I suppose. :D
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
IS WRONG
Since 1300 Days
2007-01-22 21:29:58
What's up with those two saying it's par with crysis? Not even close, get real.
And I believe these shots, I don't see anything "impossible", maybe too clean, but that's the case most of the time. I see lack of draw distance as a con though.
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Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
Since 1201 Days
2007-01-22 21:30:55 In reply to LEBATO (2007-01-22 21:29:58)
Well... it has leaves!
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
He can also
ban your ass!
Since 1178 Days
2007-01-22 21:31:16 In reply to LEBATO (2007-01-22 21:29:58)
But yeah, I think it's the foliage. It does look good, but I'll wait for some actual gameplay screenshots.
Simon: Monolith were the kings of the light hearted shooter. Blood, Shogo, and No One Lives Forever are all very fine examples of this. Bloods humor remains unmatched, a damn shame that Blood 2 sucked.
Missed the
hay
Since 1045 Days
2007-01-22 21:51:15
I hope the graphics are awesome, because they obviously are and they arent even done.
I do hope this though...you are walking in the dark right, in the jungle obviously, all of a sudden you hear strange noises of different dinos, and then you hear large footsteps and your controller and the screen starts to shake, and then a big freaking scream somewhere in the jungle.
Or you will see the moons lightning reflect the water or the leafs and the ground, but you see something running cross your ways leaf to leaf.
Now that would be so freaking spooky and scray as hell, because the dinosaurs in the screen look freaking huge, and the graphics like this and tons of different species, who knows what lurks in the dark behind the bushes. I can tell you this, it aint gonna be the boogyman.
Screens looks cool and all, but I need to see HD trailer or gameplay, anything that is real-time.
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*A Entire City Dead. It's Secret Unleashed. A Hero Evolves. The Dark Sector Sealed. Until Now. DARK SECTOR*
-----------------------------------
*A NEW FORM OF CHANGE*
-----------------------------------
Since 1070 Days
2007-01-22 21:58:11
Definitely not on par with Crysis. I think the only comparison is the artstyle, but all in all Crysis has it beat.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Since 1201 Days
2007-01-22 22:04:11 In reply to GriftGFX (2007-01-22 21:31:16)
Yeah, I wonder why it did though. I had it actually, and I'm still puzzled as to why and how it went wrong. It's almost an okay game in many ways, and the writing is still technically really funny and cool, but it's like it was a neglected brother to Shogo, tech wise. Huge shame indeed.
Now that they're on a gloomy darkness streak, I doubt they'll bring out anything like NOLF in quite a while. :/
Since I enjoyed PDZ thoroughly, I'm crossing fingers they have a much more coherent and well written story for a PD2 where her wittyness has actual wit. I'd love that.
In the meantime we've got Crysis and Gears setting bars everyone else will follow for a while, so we'll prolly need to look backwards for light hearted and clever shooters.
I've said it before and I'll say it again, if DNF came out right now it'd be the best timed game ever. The climate is like.. a.. girl... ready for... sexual intercourse. :O
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Since 1005 Days
2007-01-22 23:04:04
I loved Turok 1 and 2
Mr. Bad Cop Since 1149 Days
2007-01-23 08:03:23 In reply to SimonM7 (2007-01-22 20:11:19)
Turok 3 and onward are basically irrelevant though.
@ Grift: While 007 has some weak points, it also did a LOT very well. And the week points, at the time, were still pretty good. The depth of the modes, as well the the story driven with excellent AI scripting for the time. The variety of missions and objectives was a lot of fun, as well as the large variety in sceneries. As well as gadgets and weapons w/ secondary modes. And there is no denying the instant fun of 4 people in a room playing together--something bulky PCs have always had issues with. As for controls, 007 offered a lot of variety and options -- even dual analog sticks. It worked for its design imo.
As a big PC gamer at the time as well I would say I personally enjoyed 007 more than Q1 and Q2. They were good, but also lacking a lot of the things that made 007 geat. They had nice graphics and nice KB/MS input, but design wise I really prefer 007. HL1, on the other hand, with TFC totally killed 007 ;)
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Optimusv2 said: "Gun for the 360 has better graphics than both Halo 3 and Gears of War"
He can also
ban your ass!
Since 1178 Days
2007-01-23 16:28:35
Ack. You bring shame to PC gamers everywhere. Quake 1 DM is much more playable today than Goldeneye, that should tell you something.
And you're right, you can have MORE than four people in a room playing Quake. PC gamers weren't afraid to lug their boxes around back then. Lan party > N64 on a crappy little SDTV :P