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Since 1070 Days
2007-05-12 03:10:00
Throughout that entire vid I didn't see one drop of water actually hit the cars. Looks good, but that's kinda weird to see. Like the drops of water were there on the vehicles, but none that were falling from the sky were hitting the car.
I guess there is nothing wrong with it they can just have it build up on the vehicles overtime as opposed to having to potentially calculate all that stuff. Then again it might not matter as in the in car view you have to see rain hitting the screen or else it makes no sense so I guess who cares about the outside. It would be pretty cool if depending on where your car whipped it affected the flow of the water droplets. Like a drift on a right turn should show water on the vehicle splashing off to the left. Nobody is likely to see it during gameplay, but they could show it off during a replay or something.
Bikes in the game are a pretty stupid idea... if true especially with what they intend to do with water freezing over turning to ice / rain and all that other stuff. I don't think it would be a smart thing to do.
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Mr. Bad Cop Since 1149 Days
2007-05-12 03:26:08 In reply to Optimusv2 (2007-05-12 03:10:00)
Technically this could be a difficult issue. It does appear they are demonstrating actual rain drops on the cars and drips (also seen in Toy Shop), but I wonder if they will have the resources to do further water modelling. My guess would be no: the cars are travelling at over 100MPH. The mist effect is going to overpower most of the impact of splashes on the car. And unless it is a fat rain, seeing rain drops on the tarmack at those speeds isn't really likely sans a photomode.
---
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
Since 796 Days
2007-05-12 04:02:41
I wouldnt be suprised if this game just turns out graphically the same as PGR 3 but with rain i mean i see no reason why it cant. ?
Although saying that dont know what really is going on Rain effects look good to me although agree above not really that realistic when it comes down. But on the car it looks superb especially on the front of the car. And going by that screenshots although dubious if it was in game look superb going down the windscreen also.
Since 1070 Days
2007-05-12 06:03:11
It isn't like it'll ALWAYS be raining in the game. I believe you'll be able to turn it the heck off and race in bright sun shiney days.
I'll be on the lookout for some nice grass, improved trees and of course 4XAA and hopefully some improved lighting although it already looked amazing so who knows.
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Since 732 Days
2007-05-12 11:41:32
i lke it how acert lambasts everyone for falling for turn 10's hype and early CG footage and how the game will look like it,
and then believes a few "bullshot" scans and a crappy video lol
and im no pgr3 hater, i love the series, i just happen to like forza more. as its sim based.....go figure
untill they show a real ingame race with water pooling on the car, and moving about i will reserve judgment
Mr. Bad Cop Since 1149 Days
2007-05-12 12:17:07
Typical trolling Carb, incapable of refuting points so attacking people.
For months you and a couple others have been on the defensive, "old builds" kick. The old builds = final build. FM2 -- which I have praised for its gameplay in a number of ways -- has major graphical issues, both in terms of cut features (4xMSAA, many HDR effects, 3D animated grass, on and on) as well as a laundry list of rendering artifacts.
And yet a couple of you have felt compelled to ignore these specific issues when discussed but take the Turn10 PR line: PGR3 killer. Lets just ignore the white dot artifacting all over cars, aliasing of all forms, horrible texture filtering, alpha dithering and macro blocking, total over saturation of bloom, etc. True, it runs at 60fps, but it isn't even conclusively the best looking 60fps racer on the system.
It is a great game, but the gameplay don't make the graphics great. Simple as that.
As for the bullshot comment -- give. me. a. break. You guys have been praising all the FM2 bullshots for months -- because Turn10 lied and said the photomode didn't add anything to the render engine. Then it came out, "we add Motion Blur and DOF". Opps. Oh, and then they clean up the image with higher levels of MSAA... and the list goes on.
Basically the whole photomode arguement is a joke. It was Turn10's way of bashing PGR3, which Forza fans readily gobbled up, only for it to turn out that Forza 2 does the SAME thing.
And you have the guts to criticize some PGR photomode shots? Uhm, yeah. So answer me this, why is it Forza gets a free pass?
Because it is a great sim racing game? I get it, you like the game, so it gets a free pass. You like it more, because the gameplay appeals to your taste, so as you say, "go figure". No wonder you defend it to death -- you are a sim fan.
Of course I don't expect you to respond, after months of discussion, to any of the specific issues FM2 has demonstrated. It is far easier to attack people than to try to justify, "Wow, the white dot artifacting dents the graphics. As does all the aliasing. This isn't really what Turn10 said it would be".
Personally I am a racing fan. I don't really care for Burnout style junk and am equally at home with sims as well as the "stylized" semi-sims like PGR.
The issue isn't failed Turn10 hype. It is a number of issues, including a. bagging on the competition and under delivering, b. cutting features and using alternative, non professional outlets to leak these shortcomings, c. hyping the hell out of features and quietly not implimenting them, d. refusing to release gameplay footage outside of bullshots with the non-included features present while persisting in "these are real", e. excusing their cutback features as "this is an old build" instead of being honest about missing their target, f. calling people "haters" for calling into question their praise of their graphics which, according to them, were near-photorealistic, nearly CGI, and a PGR3 killer.
It has nothing to do with them just missing their targets--most devs do. It is live. It is the way they went about treating the community, and further using their connection with the community to foster a certain attitude.
The only time I have challenged others is when they either cannot read, or when they make blanket statements (or incorrect ones) and then refuse to actually engage the evidence.
Like all the rendering issues in FM2. I gave a couple lists, and all I get out of it is, "It looks great, best looking racer ever. You just hate it". Heh, we even have people saying I hate Turn10 and hate their games when in fact I have praised FM1 a lot since its release (!) and had FM2 as my most anticipated game of 2006.
I actually praised FM2's bullshots about a month ago when they were presented as ingame. But now we know that isn't true or what was delivered. As for the PGR4 shots, the video actually confirms the quality. The video, 720p at that, is hardly crappy. Of course you won't back up what you say. It is crappy because you <3 Forza. If you didn't notice, the video shows some scenes with an idle car -- with cars wizzing by -- and the car looks JUST as good as the shots and the frozen frames in the video.
Who knows if PGR4 will look that good. It is a work in progress. But as I noted there is no reason to believe that a 30fps replay will look superior to a 30fps gameplay. Of course you glossed over this point.
Of course I didn't hear any objection to the 30fps / beefed up FM2 replays. Of course PGR4 is all bullshots and crappy video. Gotcha.
At least the crappy video doesn't have ever form of aliasing known to man cutting our eyes out of their sockets. Of course FM2 has 4xMSAA...
The difference being, of course, that I can separate my like for a game from the visuals. Me liking a game doesn't mean I like the visuals; and disliking a game doesn't preclude myself from praising the visuals.
As for judgements, your tone and comments like "crappy video" say enough. Just like one of the first posters said in this thread, "it looks ok" but in the FM2 thread when all we were getting was bullshots, "best looking racer ever!"
Good times!
---
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
Since 1061 Days
2007-05-12 14:27:30
I wouldn't look too much into that trailer Acert, I get the feeling it has been post prosessed to hell and back in terms of AA and such.
I remember seeing some video of PGR3 which had no jaggies before launch and the game turned out to be a jagged nightmate.
You never can tell what stunts dev's pull to make you want their product.
---
Marumaro for the WIN !!
Since 1202 Days
2007-05-12 14:44:58
But the trailer does have slight jaggies, that's the point. It looks absolutely legit.
For PGR3, there was a nuttily old CG trailer at the unveiling, and lots of the shots released were from the game's photo mode, but that was never something BC lied about. In fact, they've always been very upfront with what they're aiming for and what they can realistically do.
PGR3 lacks some key features because just like PDZ it was one of the most important launch games for the console, so it absolutely had to come out on day 1. Throughout, BC made it clear that they were rendering at a lower res, even, something someone like me wouldn't even have known otherwise.
---
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Since 1061 Days
2007-05-12 15:45:06
It make look legit, thats not to say it is though.
I will believe it when i see it.
---
Marumaro for the WIN !!
Mr. Bad Cop Since 1149 Days
2007-05-12 17:57:41 In reply to SimonM7 (2007-05-12 14:44:58)
To me the shots looked like PGR3 but with more AA, a more "solid" texture feel due to the AF applied (woot) as well as quality paint shaders ala GT and a step up in the reflections department. The world assets look the same, if not cleaned up. Basically it has the hallmarks of being PGR3 but with an additional 2 years of development. So things like lighting, atmospherics, tiled rendering with MSAA, etc are all expected and present. It really isn't being abusive in the way you would expect from postprocessing.
Unless BC is doing something like rendering individual frames ala photomode and collating them for a video there really isn't much going on outside of the extraordinary or to be expected. And even if that was the case then they did a VERY poor job with the camera and it makes you wonder: why circle a car with cars racing in the background, in a very novice fashion when with such a robust and insideous method to fake the game... and then utterly not execute on presentation?
I guess we will see. The BC guys are really talented. The fact we are heading into 2 years of "next gen" and PGR3 still is argueably the best looking racer and one of the best looking games on the market says a lot. 2 years with final hardware and some experience tinkering around should merit some successes, especially when they start fiddling in the areas where there are a lot of performance to be had: eDRAM bandwidth, vertex work, branchy shaders, and so forth.
Maybe Simon should ask them on their forums if it is "ingame" rendering or is it "photomode" replay rendering?
---
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
Mr. Bad Cop Since 1149 Days
2007-05-12 18:05:19 In reply to anm8rjp (2007-05-10 21:04:10)
Those geniuses at MS PR! Whatever.
But hey, some nice shots -- and I can get both and be happy :) Especially seeing as PGR5 and FM3 are probably 3 years, if not Xbox 3 away?
---
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
Since 935 Days
2007-05-12 18:10:00 In reply to Jollipop (2007-05-12 15:45:06)
I will believe it when i see it.
IS WRONG
Since 1300 Days
2007-05-12 22:12:43
It it makes some of your happier (or madder), a BC said "You ain't seen nothing yet"
Since 1061 Days
2007-05-12 23:39:19
Now if only Ridge Racer could have graphics like those i would be a happy man.
---
Marumaro for the WIN !!
Mr. Bad Cop Since 1149 Days
2007-05-13 08:28:41 In reply to Jollipop (2007-05-12 23:39:19)
On the motorcycles... thinking about it this could be cool. Add in the BC stylized coolness with some really high poly models of fast and exotic cycles... sweet. Add in some minor bike tricks for kudos, and some non-mixed and mixed racing and this could be pretty cool.
The big problem will be accidents, etc. Bikes can be very fast and quick, so they have some advantages. But they also have the issue of crashing. Natural driving instincts will be to block out and nudge the bike riders... so that would be a gameplay dynamic that would need work. Do a Motorstorm style respawn? I dunno. I wish damage was a bigger part of PGR. Outside of that I love the simish gameplay, go out and race. More robust damage and a basic (very basic) upgrade system would make it perfect. Loved the course editor :)
---
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
Since 935 Days
2007-05-13 11:37:31 In reply to Acert93 (2007-05-13 08:28:41)
Since 732 Days
2007-05-13 13:11:03 In reply to Acert93 (2007-05-12 12:17:07)
For months you and a couple others have been on the defensive, "old builds" kick. The old builds = final build. FM2 -- which I have praised for its gameplay in a number of ways -- has major graphical issues, both in terms of cut features (4xMSAA, many HDR effects, 3D animated grass, on and on) as well as a laundry list of rendering artifacts.
And yet a couple of you have felt compelled to ignore these specific issues when discussed but take the Turn10 PR line: PGR3 killer. Lets just ignore the white dot artifacting all over cars, aliasing of all forms, horrible texture filtering, alpha dithering and macro blocking, total over saturation of bloom, etc. True, it runs at 60fps, but it isn't even conclusively the best looking 60fps racer on the system.
It is a great game, but the gameplay don't make the graphics great. Simple as that.
As for the bullshot comment -- give. me. a. break. You guys have been praising all the FM2 bullshots for months -- because Turn10 lied and said the photomode didn't add anything to the render engine. Then it came out, "we add Motion Blur and DOF". Opps. Oh, and then they clean up the image with higher levels of MSAA... and the list goes on.
Basically the whole photomode arguement is a joke. It was Turn10's way of bashing PGR3, which Forza fans readily gobbled up, only for it to turn out that Forza 2 does the SAME thing.
And you have the guts to criticize some PGR photomode shots? Uhm, yeah. So answer me this, why is it Forza gets a free pass?
Because it is a great sim racing game? I get it, you like the game, so it gets a free pass. You like it more, because the gameplay appeals to your taste, so as you say, "go figure". No wonder you defend it to death -- you are a sim fan.
Of course I don't expect you to respond, after months of discussion, to any of the specific issues FM2 has demonstrated. It is far easier to attack people than to try to justify, "Wow, the white dot artifacting dents the graphics. As does all the aliasing. This isn't really what Turn10 said it would be".
Personally I am a racing fan. I don't really care for Burnout style junk and am equally at home with sims as well as the "stylized" semi-sims like PGR.
And I don't like one more than the other.
The difference being, of course, that I can separate my like for a game from the visuals. Me liking a game doesn't mean I like the visuals; and disliking a game doesn't preclude myself from praising the visuals.
As for judgements, your tone and comments like "crappy video" say enough. Just like one of the first posters said in this thread, "it looks ok" but in the FM2 thread when all we were getting was bullshots, "best looking racer ever!"
Good times!
you can waffle on all you want man, your 22 page posts dont mean jack to me,
bla bla bla "turn 10 didnt deliver" whupti fucking do...i happen to think turn 10 did deliver...and in fucking bucket loads
i dont give a fuck if it has 4x AA or 2xAA. i play games for fucking gameplay , not purdy GFX if they are good its a bonus, slight jaggies dont detract from core gameplay
and you happen to think is wrong to like forza better than pgr ? why ?
and you praise turn10 bullshots that were presented as in game , lol
now your praising pgr4's bull shots presented as ingame ...and so the cycle continues.
and in all honesty..it is a crappy video, and i dont think ive ever said forza2 is best looking racer ever...
i would say best looking console sim racer ever (until a better one is created)
just because ive had a few been to hospital a few times in my life...dont make me an expert surgeon,
just like you realy. i will respect your opinion when you shell out some cash for either a 360, ps3
you just seem to talk the talk.......!
pgr series is just an arcade racer, with purdy environments, dodgy AI and weird handeling
Since 583 Days
2007-05-13 14:53:37 In reply to CARB (2007-05-13 13:11:03)
Since 583 Days
2007-05-13 15:02:34
Great video. The water looks really cool and authentic. It may look a little weird, because there is no waterdrops on the camera, but the way how the rain comes down looks really good. I want to see some cockpit footage with raindrops on the front pane. The people around the street have no umbreallas :-) But they are great animated and taking cover when they get sprinkled with water from the cars.
Since 732 Days
2007-05-13 15:13:29
GRAPHICS DO NOT = GAMEPLAY


GAMEPLAY = GAMEPLAY . forza not having cockpit view does not detract from the gameplay
as pgr having cockpit doesnt add anything to the gameplay
would having near photo realistic graphics and a superreal cockpit view make the fordracing series of games better? no, not what so ever, why ?
because the core gameplay mechanics physics and depth were fucked up from the start
and i like the pgr series. its a good fun racer, but my heart lies more with the sim style of racer.
sorry milhouse, i think turn10 did a damngood job on the graphics side consdering everything else that is going on under the hood
Since 583 Days
2007-05-13 15:19:32 In reply to CARB (2007-05-13 15:13:29)
It's just the environments and they are looking not even acceptable for a NextGen Racer. Mugello looks just bad for todays demand and that photo-texture of the mountains on the skybox can't hide that fact.
Since 583 Days
2007-05-13 15:24:34 In reply to CARB (2007-05-13 15:13:29)
GAMEPLAY = GAMEPLAY . forza not having cockpit view does not detract from the gameplay
as pgr having cockpit doesnt add anything to the gameplay