X360

Project Gotham Racing 4 Project Gotham Racing 4

Microsoft Game Studios / Bizarre Creations

Type: Racing

Release date: Available

 
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Bizarre Creations interview

Bizarre Creations interview

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2007-10-06 12:09:47 by Manager

The great Ben Ward, Community & Web Lead over at Bizarre Creations, has taken time to answer a big bunch of questions about Project Gotham Racing 4. Thanks to the XCN, we can find out more about their thoughts about PGR3, team online racing, DLC and much much more.

 
Vidéos
Since Format Size
DLC Tourist gameplay
> 3 Months 640x360 37 MB
DLC Tourist gameplay
> 3 Months 640x360 35 MB
DLC Faux gameplay
> 3 Months 640x360 44 MB
DLC Faux gameplay
> 3 Months 640x360 41 MB
DLC Tourist gameplay
> 3 Months 640x360 29 MB
DLC Faux gameplay
> 3 Months 640x360 35 MB
Geometry Wars Waves
> 3 Months 640x360 80 MB
Geometry Wars Waves
> 3 Months 1280x720 260 MB
Superstar Challenge London
> 3 Months 640x360 85 MB
Superstar Challenge London
> 3 Months 1280x720 283 MB
Speed Challenge Las Vegas
> 3 Months 640x360 24 MB
Speed Challenge Las Vegas
> 3 Months 1280x720 74 MB
Electric Car
> 3 Months 640x360 69 MB
Electric Car
> 3 Months 1280x720 219 MB
Cone Gate London
> 3 Months 640x360 117 MB
Cone Gate London
> 3 Months 1280x720 371 MB
Time Vs Kudos St Petersburg
> 3 Months 640x360 81 MB
Time Vs Kudos St Petersburg
> 3 Months 1280x720 256 MB
Time Vs Kudos Quebec
> 3 Months 640x360 142 MB
Time Vs Kudos Quebec
> 3 Months 1280x720 488 MB
The first 10 minutes: PGR4
> 3 Months 640x360 251 MB
The first 10 minutes: PGR4
> 3 Months 1280x720 759 MB
Geometry Wars Waves
> 3 Months 1280x720 201 MB
Cone Gate London
> 3 Months 1280x720 343 MB
Electric Car
> 3 Months 1280x720 205 MB
The first 10 minutes: PGR4
> 3 Months 1280x720 721 MB
Speed Challenge Las Vegas
> 3 Months 1280x720 69 MB
Superstar Challenge London
> 3 Months 1280x720 269 MB
Time Vs Kudos Quebec
> 3 Months 1280x720 466 MB
Time Vs Kudos St Petersburg
> 3 Months 1280x720 241 MB
Live Action vs Game
> 3 Months 640x360 6 MB
Live Action vs Game
> 3 Months 1280x720 15 MB
Live Action vs Game
> 3 Months 1280x720 13 MB
Presentation: End of championship
> 3 Months 640x360 85 MB
Presentation: End of championship
> 3 Months 960x540 154 MB
Presentation: End of championship
> 3 Months 960x540 191 MB
Snowy Quebec presentation
> 3 Months 640x360 94 MB
Snowy Quebec presentation
> 3 Months 640x360 94 MB
Snowy Quebec presentation
> 3 Months 960x540 174 MB
Snowy Quebec presentation
> 3 Months 960x540 174 MB
Snowy Quebec presentation
> 3 Months 960x540 204 MB
Snowy Quebec presentation
> 3 Months 960x540 204 MB
Gamersyde No Comment: Audio Design
> 3 Months 640x360 120 MB
Gamersyde No Comment: Audio Design
> 3 Months 640x360 120 MB
Gamersyde No Comment: Audio Design
> 3 Months 640x360 120 MB
Nürburgring under the snow, off screen
> 3 Months 640x360 36 MB
Nürburgring under the snow, off screen
> 3 Months 640x360 36 MB
Nürburgring under the snow, off screen
> 3 Months 960x540 69 MB
Nürburgring under the snow, off screen
> 3 Months 960x540 69 MB
Nürburgring under the snow, off screen
> 3 Months 960x540 84 MB
Nürburgring under the snow, off screen
> 3 Months 960x540 84 MB
Gamersyde No Comment: Cities
> 3 Months 640x360 275 MB
Gamersyde No Comment: Cities
> 3 Months 640x360 275 MB
Gamersyde No Comment: Cities
> 3 Months 1280x720 630 MB
Gamersyde No Comment: Cities
> 3 Months 1280x720 630 MB
Gamersyde No Comment: Cities
> 3 Months 1280x720 770 MB
Gamersyde No Comment: Cities
> 3 Months 1280x720 770 MB
Gamersyde No Comment: Audio Design
> 3 Months 640x360 106 MB
Gamersyde No Comment: Audio Design
> 3 Months 640x360 106 MB
Gamersyde No Comment: Audio Design
> 3 Months 640x360 158 MB
Gamersyde No Comment: Audio Design
> 3 Months 640x360 158 MB
Cone Attack, Las Vegas
> 3 Months 640x360 35 MB
Cone Attack, Las Vegas
> 3 Months 640x360 35 MB
Cone Attack, Las Vegas
> 3 Months 1280x720 117 MB
Cone Attack, Las Vegas
> 3 Months 1280x720 117 MB
Cone Attack, Las Vegas
> 3 Months 1280x720 132 MB
Cone Attack, Las Vegas
> 3 Months 1280x720 132 MB
Shangai by night, motorbike
> 3 Months 640x360 77 MB
Shangai by night, motorbike
> 3 Months 640x360 77 MB
Shangai by night, motorbike
> 3 Months 1280x720 237 MB
Shangai by night, motorbike
> 3 Months 1280x720 237 MB
Shangai by night, motorbike
> 3 Months 1280x720 296 MB
Shangai by night, motorbike
> 3 Months 1280x720 296 MB
Saint Petersburg in the fog on a bike
> 3 Months 640x360 49 MB
Saint Petersburg in the fog on a bike
> 3 Months 640x360 49 MB
Saint Petersburg in the fog on a bike
> 3 Months 1280x720 154 MB
Saint Petersburg in the fog on a bike
> 3 Months 1280x720 154 MB
Saint Petersburg in the fog on a bike
> 3 Months 1280x720 230 MB
Saint Petersburg in the fog on a bike
> 3 Months 1280x720 230 MB
Direct feed intro
> 3 Months 640x360 52 MB
Direct feed intro
> 3 Months 640x360 52 MB
Direct feed intro
> 3 Months 1280x720 130 MB
Direct feed intro
> 3 Months 1280x720 130 MB
Direct feed intro
> 3 Months 1280x720 145 MB
Direct feed intro
> 3 Months 1280x720 145 MB
Snowy Quebec
> 3 Months 640x360 33 MB
Snowy Quebec
> 3 Months 640x360 33 MB
Snowy Quebec
> 3 Months 640x360 33 MB
Snowy Quebec
> 3 Months 1280x720 110 MB
Snowy Quebec
> 3 Months 1280x720 110 MB
Snowy Quebec
> 3 Months 1280x720 110 MB
Snowy Quebec
> 3 Months 1280x720 87 MB
Snowy Quebec
> 3 Months 1280x720 87 MB
Snowy Quebec
> 3 Months 1280x720 87 MB
GC07: Intro
> 3 Months 640x360 56 MB
GC07: Intro
> 3 Months 960x540 104 MB
GC07: Intro
> 3 Months 960x540 119 MB
E3: Offscreen gameplay
> 3 Months 960x540 69 MB
E3: MSFT PGR4 gameplay
> 3 Months 960x540 74 MB
E3: MSFT PGR4 gameplay
> 3 Months 960x540 74 MB
E3: Marketplace trailer
> 3 Months 1280x720 85 MB
E3: Marketplace trailer
> 3 Months 1280x720 85 MB
E3: Games montage
> 3 Months 320x240 19 MB
St Peters Rain
> 3 Months 1280x720 46 MB
X06: Teaser
> 3 Months 640x360 8 MB
 
Gallery
Since Number of images
DLC images
> 3 Months 8
DLC images
> 3 Months 11
4 DLC images
> 3 Months 4
16 images
> 3 Months 16
16 images
> 3 Months 16
1 image
> 3 Months 1
2 photo mode images
> 3 Months 2
11 photo mode images
> 3 Months 11
Arcade mode + 2 photo mode images
> 3 Months 4
Un image
> 3 Months 1
Interface + Photo mode image
> 3 Months 4
Images
> 3 Months 9
Game Convention images
> 3 Months 6
All environments
> 3 Months 1
E3 images
> 3 Months 13
Bike (video?) captures
> 3 Months 5
Bike images
> 3 Months 12
The weather system
> 3 Months 30
A mysterious city
> 3 Months 1
Quebec City
> 3 Months 10
4 images
> 3 Months 4
3 images
> 3 Months 3
First 12 official screenshots
> 3 Months 12
 
News
Since
PGR4 content pack released
> 3 Months
PGR4 DLC Pack announced
> 3 Months
Bizarre Creations interview
> 3 Months
The first 10 minutes: PGR4
> 3 Months
PGR4: Live Action vs Game
> 3 Months
PGR4: Even more video
> 3 Months
PGR4: Snowy gameplay
> 3 Months
No Comment: PGR4 cities
> 3 Months
Gamersyde No Comment: PGR4 audio design
> 3 Months
More PGR4 gameplay
> 3 Months
Direct Feed PGR4 intro video
> 3 Months
Direct feed PGR4 gameplay
> 3 Months
PGR 4 goes Gold !
> 3 Months
One PGR4 image
> 3 Months
2 PGR4 images
> 3 Months
PGR4, back already
> 3 Months
One PGR4 image
> 3 Months
PGR4's interface detailed
> 3 Months
PGR4 images
> 3 Months
GC07: PGR4 Intro video
> 3 Months
PGR4: Gameplay and features
> 3 Months
GC07: PGR4 images
> 3 Months
PGR4 screenshots montage
> 3 Months
E3: PGR4 gameplay video
> 3 Months
E3: Xbox 360 games montage
> 3 Months
E3: Demo and trailer of PGR4
> 3 Months
The bikes in Project Gotham Racing 4
> 3 Months
One PGR4 screen, and a lot more!
> 3 Months
Quebec City in PGR4?
> 3 Months
4 Project Gotham Racing 4 images
> 3 Months
Project Gotham Racing 4 images
> 3 Months
Images and video of PGR4
> 3 Months
X06: PGR4 teaser
> 3 Months
1 2 ... 5 6 >>
Author Message
LEBATO

IS WRONG LEBATO - IS WRONG
Since 1288 Days

2007-07-28 06:40:33 DVD9 limits PGR4 (HUGE DISAPPOINTMENT)

(I Believe this warrants its own thread as people will discuss more than just PGR4)

Well, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you.

While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :(

After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB

When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way.

Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember.

Posted by Ben
You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy. :D

Ben
http://www.bizarrecreations.com/forum/viewtopic.ph...

That sucks really bad.

EDIT: Anyways, here's a nice video which seems to be gameplay.
http://gametrailers.com/player/22649.html

Kind of helps after bad news.

Eddy186

Eddy186
Since 1112 Days

2007-07-28 07:02:23

I really dont care much about racing games but this is bad news. Not as bad as the headline makes it sound.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1166 Days

2007-07-28 07:03:51

Whaaat? So there won't be night/day settings for the same cities, AS IN PGR3? That's fucking horrible :(

I'm sure the game will be terrific, but that's pretty disappointing.

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1288 Days

2007-07-28 07:09:57 In reply to Eddy186 (2007-07-28 07:02:23)

Posted by Eddy186
I really dont care much about racing games but this is bad news. Not as bad as the headline makes it sound.
Hey dude, it's called advertising! Although to me it really is a huge disappointment.....and to Grift too and all of us who do care!

Eddy186

Eddy186
Since 1112 Days

2007-07-28 07:11:17 In reply to GriftGFX (2007-07-28 07:03:51)

Posted by GriftGFX
Whaaat? So there won't be night/day settings for the same cities, AS IN PGR3? That's fucking horrible :(

I'm sure the game will be terrific, but that's pretty disappointing.
If you read the quote block it says that we wont see different times of the day but then it says they have worked around the problem by providing different lighting models per city.

So, do they mean there will be different daytimes for a city?
Posted by LEBATO
Hey dude, it's called advertising! Although to me it really is a huge disappointment.....and to Grift too and all of us who do care!
Damn that mad dog fits you perfectly or whatever it is.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1166 Days

2007-07-28 07:12:46

Yeah I think that qualifies as being a pretty big deal. On one hand, it will be great to have a greatly increased number of environments.. but on the other, I loved being able to hop into an event in NYC or Vegas for a night race. I sort of hope NYC and Vegas take place at night, but I doubt they both do :/

So, do they mean there will be different daytimes for a city?
Just sounds like the light model for the different weather conditions effects the overall look / feel of the environment. Nice, but it would be even nicer if we could have it rain at night too.

GrimThorne

GrimThorne
Since 1038 Days

2007-07-28 07:17:42 In reply to LEBATO (2007-07-28 06:40:33)

Posted by LEBATO
(I Believe this warrants its own thread as people will discuss more than just PGR4)

Well, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you.

While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :(

After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB

When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way.

Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember.



http://www.bizarrecreations.com/forum/viewtopic.ph...

That sucks really bad.

EDIT: Anyways, here's a nice video which seems to be gameplay.
http://gametrailers.com/player/22649.html

Kind of helps after bad news.
Hey Lebato.............ever hear about Procedural Textures? Developers will begin to catch on eventually but it's still early in the new generation.


Read this-

http://www.bit-tech.net/gaming/2006/11/09/Procedur...


The tools ALREADY EXIST. Bizarre could be doing this RIGHT NOW if they wanted. They could replace up to 480MBs of textures with just 3MBs of procedural data. Not to mention that the data on the disc would acess even faster with so little data to read. The 360's Xenos API supports this 100%.

And ProFX is not even the only tool set provider doing procedural textures. There are several companies creating tool sets now. This article was written back in November, the tools are even better now.

And anyone thinking that procedural textures will produce downgraded graphics, think again-

http://www.bit-tech.net/content_images/2006/11/Pro...

Give developers time to catch up with the 360's API. We haven't seen what the console is capable of yet. Developers are still using conventional means, that will change in the future.

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1288 Days

2007-07-28 08:15:35

Yeah, I've heard of it. Actually, I played that FPS in the KB range with pretty damn good graphics. But really, that doesn't change the fact about PGR4 and well......who knows when developers will really start to use that technology, I wouldn't know. One thing though, I highly doubt it's just as easy "wanting" to do it. Bizarre is not doing it for a good reason, not simply because they don't want to.

krash101

Since 894 Days

2007-07-28 08:34:49

Time to incorperate the tessellation unit.

GrimThorne

GrimThorne
Since 1038 Days

2007-07-28 08:57:05 In reply to LEBATO (2007-07-28 08:15:35)

Posted by LEBATO
Bizarre is not doing it for a good reason, not simply because they don't want to.
True, they most definitely have their own reasons. But what's going to be the alternative for gaming, to continue mega-texturing? Large scale texturing isn't a solution for the future either because resolution rates are always rising.

And the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either.

Eddy186

Eddy186
Since 1112 Days

2007-07-28 09:04:47 In reply to GrimThorne (2007-07-28 08:57:05)

Posted by GrimThorne
True, they most definitely have their own reasons. But what's going to be the alternative for gaming, to continue mega-texturing? Large scale texturing isn't a solution for the future either because resolution rates are always rising.

And the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either.
Im sure publishers would'nt want Procedural texturing for the whole game. Maybe a chunk of a game as you mentioned would be ok but no way for the whole game.

There has to be problems with it as Lebato suggested.

GrimThorne

GrimThorne
Since 1038 Days

2007-07-28 09:35:22 In reply to Eddy186 (2007-07-28 09:04:47)

Posted by Eddy186
Im sure publishers would'nt want Procedural texturing for the whole game. Maybe a chunk of a game as you mentioned would be ok but no way for the whole game.

There has to be problems with it as Lebato suggested.
I only mentioned texturing data, not the whole game.

The only problems there would be is with the graphics pipeline and we know the 360's Xenos has 48 shader pipelines and CPU vector units that were designed specifically to run applications that can exploit data parallelism.

The 360 was designed with prodedural rendering and texturing in mind. That's the entire basis for it's unified memory and architecture.

So, what could possibly be the problem? This right up the 360's alley.

joe_h

Since 798 Days

2007-07-28 10:10:24

Actually, this is not bad news for the 360. It's only bad news for Bizarre because it shows they have no clue what they're doing. Maybe they should consult Bioware. Mass Effect will absolutely obliterate PGR4 in terms of scale and size, has enormous amounts of dialogue and music, and it fits on one DVD. So will GTA4. So will Halo 3. So did Oblivion. What do all these games have in common? They dwarf PGR4 in terms of scale, size, dialogue, score, etc. So did Forza 2. No racing game has any business whatsoever having these kinds of limitations.

Ever heard of XNA or Procedural Texturing Bizzare? Good grief.

INDIGO

INDIGO
Since 1868 Days

2007-07-28 10:49:24

Procedural textures can't really be used when you are recreating an actual place to such a degree of accuracy in which you need to use specific textures to recreate a particular building, over and over on down the block.

However if the lighting was up to snuff, I hardly see why you'd need multiple copies of the same texture for different lighting conditions. Maybe in the next next-gen it won't be such an issue.

newbielives

Since 1105 Days

2007-07-28 11:11:00 In reply to Eddy186 (2007-07-28 07:02:23)

It doesn't matter if you care about racing or PGR4, its the fact DVD9 is already limiting game content from Developers. This is a bad sign for all gamers including PS3 owners because unless the game is exclusive, game developers won't be offensive to MS and give 360 owners a inferior version meaning everyone will be stuck with a game that is limited by DVD9.

Posted by Eddy186
I really dont care much about racing games but this is bad news. Not as bad as the headline makes it sound.

newbielives

Since 1105 Days

2007-07-28 11:26:39 In reply to joe_h (2007-07-28 10:10:24)

Lol look at the reuse of textures in Oblivion, the graphics can't even compare with PGR3 on a photo realistic scale where every wall is different, every building is different.

Bizarre actually modeled the entire city so you could create your own courses and literally go anywhere like GTA.

Halo3 massive repeat of textures.

GTA4, why do you think the scale of this game won't be on the sacle of past GTA games. DVD9 limitation.

Mass Effect, can't judge yet, game is not released, and no prior prequal to based an opinion on.

Forza 2? Its a freaking track where they only have to model what is visable, each track is miniscule compared to a city in PGR3

Posted by joe_h
Actually, this is not bad news for the 360. It's only bad news for Bizarre because it shows they have no clue what they're doing. Maybe they should consult Bioware. Mass Effect will absolutely obliterate PGR4 in terms of scale and size, has enormous amounts of dialogue and music, and it fits on one DVD. So will GTA4. So will Halo 3. So did Oblivion. What do all these games have in common? They dwarf PGR4 in terms of scale, size, dialogue, score, etc. So did Forza 2. No racing game has any business whatsoever having these kinds of limitations.

Ever heard of XNA or Procedural Texturing Bizzare? Good grief.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1166 Days

2007-07-28 13:18:12 In reply to GrimThorne (2007-07-28 07:17:42)

Posted by GrimThorne
Hey Lebato.............ever hear about Procedural Textures? Developers will begin to catch on eventually but it's still early in the new generation.
Procedural textures aren't the magical solution that everyone seems to think they are, and they're never going to replace hand painted textures completely.
Procedural textures can't really be used when you are recreating an actual place to such a degree of accuracy in which you need to use specific textures to recreate a particular building, over and over on down the block.
Exactly -- and there are other potential drawbacks, like having to render them into memory if there's no space for storage, which could be processor intensive. They're not magic.

alimokrane

alimokrane
Since 1096 Days

2007-07-28 13:21:42

I am not much of a racer fan but I can see this as being a huge disappointment for the fans. Ouch. I hope they can find a way to work around it cauz this really sucks.

---
Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant

Jin187

Jin187
Since 910 Days

2007-07-28 14:49:19

Well if it saves me £130 on a 360/HDDVD drive, then so be it. I'm just glad FM3 will never be affected by the DVD9.

EDIT: Infact, if they created a 'real' lighting model like the one found in oblivion (Swithes from day, to sunset to night in realtime) they wouldnt need to recreate the textures twice or does oblivion use the same trick? But that would me oblivion has 3 sets of textureson the DVD9 and its only 6.5gb

Anthony86

Since 481 Days

2007-07-28 15:41:10

Well let's be hounest, the the smaller capacity of current DVD disc's(even dual-layerd) had to become a serious limitation one day. That was already predicted even before the console was actually launched. The thing is, the 360 simply launched at a time when the next gen format drives where to expensive to integrate and the production of them was still way from perfect. But offcourse Microsoft also made the ''brilliant'' choice of not making a the inclusion of a hard drive standard for all the 360 consoles, witch as a result means that developers can't really use the hard drive for running games.

Jollipop

Jollipop
Since 1049 Days

2007-07-28 15:58:33

It was bound to happen at some point, i don't consider night and day to be such a big deal to be honest, but thats just me.

Although it might be hard to live without the sun :S

---
Marumaro for the WIN !!

SimonM7

SimonM7
Since 1189 Days

2007-07-28 15:59:20

There aren't enough O's and U's in the world for the ouch I'd like to type. This is seriously depressing. :(

RAZurrection

RAZurrection
Since 1039 Days

2007-07-28 16:16:04

No big deal, they could have phased out the PGR3 cities, but i'd rather have them TBH, this game is huge as it is.

Inflatable

Inflatable
Since 1804 Days

2007-07-28 16:29:20

What I wonder is how are they gonna solve this problem with the next-gen of consoles? Will the next Xbox have a HD-DVD or Blu-ray drive, or will they go the PC way of having a big harddrive and installing games on that? Personally I would like the PC option because it gets rid of the loadingtime problems aswell, optical drives are just to slow..

I don't think PGR4 is a worse game because of it btw.. Dont forget they are giving us all the PGR3 cities + 5 new ones, that's twice the ammount of locations as in PGR3, so no wonder it requires a lot of storingspace.. Plus added weathereffects with rain&snow, that all outweighs the lack of true day&night races on each location I guess..

---
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

n3ro

n3ro
Since 862 Days

2007-07-28 16:55:49

This is Microsofts fault. WHYYYY DON'T THEY CHANGE TO HDDVD IN THE 360 ?!?!??!??!!?!?

Instead of selling a external HDDVD they could have it intergrated and keep the price. I don't give a sh*t about pricedrops. It's the gaming that's important. That's why PS3 is going to defeat XBOX 360 next year and the year after until another next-gen consoles gets released. Then probably discs will have 300 GB space but Microsoft will stick with intergrated HDDVD. Idiots !! =/

---
Xbox 360

Halo 3 - Call of Duty 4 - Bioshock - Turok

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