| DLC Tourist gameplay |
> 3 Months |
640x360 |
37 MB |
| DLC Tourist gameplay |
> 3 Months |
640x360 |
35 MB |
| DLC Faux gameplay |
> 3 Months |
640x360 |
44 MB |
| DLC Faux gameplay |
> 3 Months |
640x360 |
41 MB |
| DLC Tourist gameplay |
> 3 Months |
640x360 |
29 MB |
| DLC Faux gameplay |
> 3 Months |
640x360 |
35 MB |
| Geometry Wars Waves |
> 3 Months |
640x360 |
80 MB |
| Geometry Wars Waves |
> 3 Months |
1280x720 |
260 MB |
| Superstar Challenge London |
> 3 Months |
640x360 |
85 MB |
| Superstar Challenge London |
> 3 Months |
1280x720 |
283 MB |
| Speed Challenge Las Vegas |
> 3 Months |
640x360 |
24 MB |
| Speed Challenge Las Vegas |
> 3 Months |
1280x720 |
74 MB |
| Electric Car |
> 3 Months |
640x360 |
69 MB |
| Electric Car |
> 3 Months |
1280x720 |
219 MB |
| Cone Gate London |
> 3 Months |
640x360 |
117 MB |
| Cone Gate London |
> 3 Months |
1280x720 |
371 MB |
| Time Vs Kudos St Petersburg |
> 3 Months |
640x360 |
81 MB |
| Time Vs Kudos St Petersburg |
> 3 Months |
1280x720 |
256 MB |
| Time Vs Kudos Quebec |
> 3 Months |
640x360 |
142 MB |
| Time Vs Kudos Quebec |
> 3 Months |
1280x720 |
488 MB |
| The first 10 minutes: PGR4 |
> 3 Months |
640x360 |
251 MB |
| The first 10 minutes: PGR4 |
> 3 Months |
1280x720 |
759 MB |
| Geometry Wars Waves |
> 3 Months |
1280x720 |
201 MB |
| Cone Gate London |
> 3 Months |
1280x720 |
343 MB |
| Electric Car |
> 3 Months |
1280x720 |
205 MB |
| The first 10 minutes: PGR4 |
> 3 Months |
1280x720 |
721 MB |
| Speed Challenge Las Vegas |
> 3 Months |
1280x720 |
69 MB |
| Superstar Challenge London |
> 3 Months |
1280x720 |
269 MB |
| Time Vs Kudos Quebec |
> 3 Months |
1280x720 |
466 MB |
| Time Vs Kudos St Petersburg |
> 3 Months |
1280x720 |
241 MB |
| Live Action vs Game |
> 3 Months |
640x360 |
6 MB |
| Live Action vs Game |
> 3 Months |
1280x720 |
15 MB |
| Live Action vs Game |
> 3 Months |
1280x720 |
13 MB |
| Presentation: End of championship |
> 3 Months |
640x360 |
85 MB |
| Presentation: End of championship |
> 3 Months |
960x540 |
154 MB |
| Presentation: End of championship |
> 3 Months |
960x540 |
191 MB |
| Snowy Quebec presentation |
> 3 Months |
640x360 |
94 MB |
| Snowy Quebec presentation |
> 3 Months |
640x360 |
94 MB |
| Snowy Quebec presentation |
> 3 Months |
960x540 |
174 MB |
| Snowy Quebec presentation |
> 3 Months |
960x540 |
174 MB |
| Snowy Quebec presentation |
> 3 Months |
960x540 |
204 MB |
| Snowy Quebec presentation |
> 3 Months |
960x540 |
204 MB |
| Gamersyde No Comment: Audio Design |
> 3 Months |
640x360 |
120 MB |
| Gamersyde No Comment: Audio Design |
> 3 Months |
640x360 |
120 MB |
| Gamersyde No Comment: Audio Design |
> 3 Months |
640x360 |
120 MB |
| Nürburgring under the snow, off screen |
> 3 Months |
640x360 |
36 MB |
| Nürburgring under the snow, off screen |
> 3 Months |
640x360 |
36 MB |
| Nürburgring under the snow, off screen |
> 3 Months |
960x540 |
69 MB |
| Nürburgring under the snow, off screen |
> 3 Months |
960x540 |
69 MB |
| Nürburgring under the snow, off screen |
> 3 Months |
960x540 |
84 MB |
| Nürburgring under the snow, off screen |
> 3 Months |
960x540 |
84 MB |
| Gamersyde No Comment: Cities |
> 3 Months |
640x360 |
275 MB |
| Gamersyde No Comment: Cities |
> 3 Months |
640x360 |
275 MB |
| Gamersyde No Comment: Cities |
> 3 Months |
1280x720 |
630 MB |
| Gamersyde No Comment: Cities |
> 3 Months |
1280x720 |
630 MB |
| Gamersyde No Comment: Cities |
> 3 Months |
1280x720 |
770 MB |
| Gamersyde No Comment: Cities |
> 3 Months |
1280x720 |
770 MB |
| Gamersyde No Comment: Audio Design |
> 3 Months |
640x360 |
106 MB |
| Gamersyde No Comment: Audio Design |
> 3 Months |
640x360 |
106 MB |
| Gamersyde No Comment: Audio Design |
> 3 Months |
640x360 |
158 MB |
| Gamersyde No Comment: Audio Design |
> 3 Months |
640x360 |
158 MB |
| Cone Attack, Las Vegas |
> 3 Months |
640x360 |
35 MB |
| Cone Attack, Las Vegas |
> 3 Months |
640x360 |
35 MB |
| Cone Attack, Las Vegas |
> 3 Months |
1280x720 |
117 MB |
| Cone Attack, Las Vegas |
> 3 Months |
1280x720 |
117 MB |
| Cone Attack, Las Vegas |
> 3 Months |
1280x720 |
132 MB |
| Cone Attack, Las Vegas |
> 3 Months |
1280x720 |
132 MB |
| Shangai by night, motorbike |
> 3 Months |
640x360 |
77 MB |
| Shangai by night, motorbike |
> 3 Months |
640x360 |
77 MB |
| Shangai by night, motorbike |
> 3 Months |
1280x720 |
237 MB |
| Shangai by night, motorbike |
> 3 Months |
1280x720 |
237 MB |
| Shangai by night, motorbike |
> 3 Months |
1280x720 |
296 MB |
| Shangai by night, motorbike |
> 3 Months |
1280x720 |
296 MB |
| Saint Petersburg in the fog on a bike |
> 3 Months |
640x360 |
49 MB |
| Saint Petersburg in the fog on a bike |
> 3 Months |
640x360 |
49 MB |
| Saint Petersburg in the fog on a bike |
> 3 Months |
1280x720 |
154 MB |
| Saint Petersburg in the fog on a bike |
> 3 Months |
1280x720 |
154 MB |
| Saint Petersburg in the fog on a bike |
> 3 Months |
1280x720 |
230 MB |
| Saint Petersburg in the fog on a bike |
> 3 Months |
1280x720 |
230 MB |
| Direct feed intro |
> 3 Months |
640x360 |
52 MB |
| Direct feed intro |
> 3 Months |
640x360 |
52 MB |
| Direct feed intro |
> 3 Months |
1280x720 |
130 MB |
| Direct feed intro |
> 3 Months |
1280x720 |
130 MB |
| Direct feed intro |
> 3 Months |
1280x720 |
145 MB |
| Direct feed intro |
> 3 Months |
1280x720 |
145 MB |
| Snowy Quebec |
> 3 Months |
640x360 |
33 MB |
| Snowy Quebec |
> 3 Months |
640x360 |
33 MB |
| Snowy Quebec |
> 3 Months |
640x360 |
33 MB |
| Snowy Quebec |
> 3 Months |
1280x720 |
110 MB |
| Snowy Quebec |
> 3 Months |
1280x720 |
110 MB |
| Snowy Quebec |
> 3 Months |
1280x720 |
110 MB |
| Snowy Quebec |
> 3 Months |
1280x720 |
87 MB |
| Snowy Quebec |
> 3 Months |
1280x720 |
87 MB |
| Snowy Quebec |
> 3 Months |
1280x720 |
87 MB |
| GC07: Intro |
> 3 Months |
640x360 |
56 MB |
| GC07: Intro |
> 3 Months |
960x540 |
104 MB |
| GC07: Intro |
> 3 Months |
960x540 |
119 MB |
| E3: Offscreen gameplay |
> 3 Months |
960x540 |
69 MB |
| E3: MSFT PGR4 gameplay |
> 3 Months |
960x540 |
74 MB |
| E3: MSFT PGR4 gameplay |
> 3 Months |
960x540 |
74 MB |
| E3: Marketplace trailer |
> 3 Months |
1280x720 |
85 MB |
| E3: Marketplace trailer |
> 3 Months |
1280x720 |
85 MB |
| E3: Games montage |
> 3 Months |
320x240 |
19 MB |
| St Peters Rain |
> 3 Months |
1280x720 |
46 MB |
| X06: Teaser |
> 3 Months |
640x360 |
8 MB |
| PGR4 content pack released |
> 3 Months |
|
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| PGR4 DLC Pack announced |
> 3 Months |
|
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| Bizarre Creations interview |
> 3 Months |
|
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| The first 10 minutes: PGR4 |
> 3 Months |
|
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| PGR4: Live Action vs Game |
> 3 Months |
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| PGR4: Even more video |
> 3 Months |
|
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| PGR4: Snowy gameplay |
> 3 Months |
|
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| No Comment: PGR4 cities |
> 3 Months |
|
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| Gamersyde No Comment: PGR4 audio design |
> 3 Months |
|
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| More PGR4 gameplay |
> 3 Months |
|
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| Direct Feed PGR4 intro video |
> 3 Months |
|
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| Direct feed PGR4 gameplay |
> 3 Months |
|
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| PGR 4 goes Gold ! |
> 3 Months |
|
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| One PGR4 image |
> 3 Months |
|
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| 2 PGR4 images |
> 3 Months |
|
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| PGR4, back already |
> 3 Months |
|
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| One PGR4 image |
> 3 Months |
|
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| PGR4's interface detailed |
> 3 Months |
|
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| PGR4 images |
> 3 Months |
|
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| GC07: PGR4 Intro video |
> 3 Months |
|
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| PGR4: Gameplay and features |
> 3 Months |
|
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| GC07: PGR4 images |
> 3 Months |
|
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| PGR4 screenshots montage |
> 3 Months |
|
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| E3: PGR4 gameplay video |
> 3 Months |
|
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| E3: Xbox 360 games montage |
> 3 Months |
|
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| E3: Demo and trailer of PGR4 |
> 3 Months |
|
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| The bikes in Project Gotham Racing 4 |
> 3 Months |
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| One PGR4 screen, and a lot more! |
> 3 Months |
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| Quebec City in PGR4? |
> 3 Months |
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| 4 Project Gotham Racing 4 images |
> 3 Months |
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| Project Gotham Racing 4 images |
> 3 Months |
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| Images and video of PGR4 |
> 3 Months |
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| X06: PGR4 teaser |
> 3 Months |
|
|
IS WRONG
Since 1288 Days
2007-07-28 06:40:33 DVD9 limits PGR4 (HUGE DISAPPOINTMENT)
(I Believe this warrants its own thread as people will discuss more than just PGR4)
Well, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you.
While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :(
After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB
When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way.
Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember.
Ben
That sucks really bad.
EDIT: Anyways, here's a nice video which seems to be gameplay.
http://gametrailers.com/player/22649.html
Kind of helps after bad news.
Since 1112 Days
2007-07-28 07:02:23
I really dont care much about racing games but this is bad news. Not as bad as the headline makes it sound.
He can also
ban your ass!
Since 1166 Days
2007-07-28 07:03:51
Whaaat? So there won't be night/day settings for the same cities, AS IN PGR3? That's fucking horrible :(
I'm sure the game will be terrific, but that's pretty disappointing.
IS WRONG
Since 1288 Days
2007-07-28 07:09:57 In reply to Eddy186 (2007-07-28 07:02:23)
Since 1112 Days
2007-07-28 07:11:17 In reply to GriftGFX (2007-07-28 07:03:51)
I'm sure the game will be terrific, but that's pretty disappointing.
So, do they mean there will be different daytimes for a city?
He can also
ban your ass!
Since 1166 Days
2007-07-28 07:12:46
Yeah I think that qualifies as being a pretty big deal. On one hand, it will be great to have a greatly increased number of environments.. but on the other, I loved being able to hop into an event in NYC or Vegas for a night race. I sort of hope NYC and Vegas take place at night, but I doubt they both do :/
Since 1038 Days
2007-07-28 07:17:42 In reply to LEBATO (2007-07-28 06:40:33)
Well, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you.
While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :(
After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB
When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way.
Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember.
http://www.bizarrecreations.com/forum/viewtopic.ph...
That sucks really bad.
EDIT: Anyways, here's a nice video which seems to be gameplay.
http://gametrailers.com/player/22649.html
Kind of helps after bad news.
Read this-
http://www.bit-tech.net/gaming/2006/11/09/Procedur...
The tools ALREADY EXIST. Bizarre could be doing this RIGHT NOW if they wanted. They could replace up to 480MBs of textures with just 3MBs of procedural data. Not to mention that the data on the disc would acess even faster with so little data to read. The 360's Xenos API supports this 100%.
And ProFX is not even the only tool set provider doing procedural textures. There are several companies creating tool sets now. This article was written back in November, the tools are even better now.
And anyone thinking that procedural textures will produce downgraded graphics, think again-
http://www.bit-tech.net/content_images/2006/11/Pro...
Give developers time to catch up with the 360's API. We haven't seen what the console is capable of yet. Developers are still using conventional means, that will change in the future.
IS WRONG
Since 1288 Days
2007-07-28 08:15:35
Yeah, I've heard of it. Actually, I played that FPS in the KB range with pretty damn good graphics. But really, that doesn't change the fact about PGR4 and well......who knows when developers will really start to use that technology, I wouldn't know. One thing though, I highly doubt it's just as easy "wanting" to do it. Bizarre is not doing it for a good reason, not simply because they don't want to.
Since 894 Days
2007-07-28 08:34:49
Time to incorperate the tessellation unit.
Since 1038 Days
2007-07-28 08:57:05 In reply to LEBATO (2007-07-28 08:15:35)
And the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either.
Since 1112 Days
2007-07-28 09:04:47 In reply to GrimThorne (2007-07-28 08:57:05)
And the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either.
There has to be problems with it as Lebato suggested.
Since 1038 Days
2007-07-28 09:35:22 In reply to Eddy186 (2007-07-28 09:04:47)
There has to be problems with it as Lebato suggested.
The only problems there would be is with the graphics pipeline and we know the 360's Xenos has 48 shader pipelines and CPU vector units that were designed specifically to run applications that can exploit data parallelism.
The 360 was designed with prodedural rendering and texturing in mind. That's the entire basis for it's unified memory and architecture.
So, what could possibly be the problem? This right up the 360's alley.
Since 798 Days
2007-07-28 10:10:24
Actually, this is not bad news for the 360. It's only bad news for Bizarre because it shows they have no clue what they're doing. Maybe they should consult Bioware. Mass Effect will absolutely obliterate PGR4 in terms of scale and size, has enormous amounts of dialogue and music, and it fits on one DVD. So will GTA4. So will Halo 3. So did Oblivion. What do all these games have in common? They dwarf PGR4 in terms of scale, size, dialogue, score, etc. So did Forza 2. No racing game has any business whatsoever having these kinds of limitations.
Ever heard of XNA or Procedural Texturing Bizzare? Good grief.
Since 1868 Days
2007-07-28 10:49:24
Procedural textures can't really be used when you are recreating an actual place to such a degree of accuracy in which you need to use specific textures to recreate a particular building, over and over on down the block.
However if the lighting was up to snuff, I hardly see why you'd need multiple copies of the same texture for different lighting conditions. Maybe in the next next-gen it won't be such an issue.
Since 1105 Days
2007-07-28 11:11:00 In reply to Eddy186 (2007-07-28 07:02:23)
It doesn't matter if you care about racing or PGR4, its the fact DVD9 is already limiting game content from Developers. This is a bad sign for all gamers including PS3 owners because unless the game is exclusive, game developers won't be offensive to MS and give 360 owners a inferior version meaning everyone will be stuck with a game that is limited by DVD9.
Since 1105 Days
2007-07-28 11:26:39 In reply to joe_h (2007-07-28 10:10:24)
Lol look at the reuse of textures in Oblivion, the graphics can't even compare with PGR3 on a photo realistic scale where every wall is different, every building is different.
Bizarre actually modeled the entire city so you could create your own courses and literally go anywhere like GTA.
Halo3 massive repeat of textures.
GTA4, why do you think the scale of this game won't be on the sacle of past GTA games. DVD9 limitation.
Mass Effect, can't judge yet, game is not released, and no prior prequal to based an opinion on.
Forza 2? Its a freaking track where they only have to model what is visable, each track is miniscule compared to a city in PGR3
Ever heard of XNA or Procedural Texturing Bizzare? Good grief.
He can also
ban your ass!
Since 1166 Days
2007-07-28 13:18:12 In reply to GrimThorne (2007-07-28 07:17:42)
Since 1096 Days
2007-07-28 13:21:42
I am not much of a racer fan but I can see this as being a huge disappointment for the fans. Ouch. I hope they can find a way to work around it cauz this really sucks.
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Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
Since 910 Days
2007-07-28 14:49:19
Well if it saves me £130 on a 360/HDDVD drive, then so be it. I'm just glad FM3 will never be affected by the DVD9.
EDIT: Infact, if they created a 'real' lighting model like the one found in oblivion (Swithes from day, to sunset to night in realtime) they wouldnt need to recreate the textures twice or does oblivion use the same trick? But that would me oblivion has 3 sets of textureson the DVD9 and its only 6.5gb
Since 481 Days
2007-07-28 15:41:10
Well let's be hounest, the the smaller capacity of current DVD disc's(even dual-layerd) had to become a serious limitation one day. That was already predicted even before the console was actually launched. The thing is, the 360 simply launched at a time when the next gen format drives where to expensive to integrate and the production of them was still way from perfect. But offcourse Microsoft also made the ''brilliant'' choice of not making a the inclusion of a hard drive standard for all the 360 consoles, witch as a result means that developers can't really use the hard drive for running games.
Since 1049 Days
2007-07-28 15:58:33
It was bound to happen at some point, i don't consider night and day to be such a big deal to be honest, but thats just me.
Although it might be hard to live without the sun :S
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Marumaro for the WIN !!
Since 1189 Days
2007-07-28 15:59:20
There aren't enough O's and U's in the world for the ouch I'd like to type. This is seriously depressing. :(
Since 1039 Days
2007-07-28 16:16:04
No big deal, they could have phased out the PGR3 cities, but i'd rather have them TBH, this game is huge as it is.
Since 1804 Days
2007-07-28 16:29:20
What I wonder is how are they gonna solve this problem with the next-gen of consoles? Will the next Xbox have a HD-DVD or Blu-ray drive, or will they go the PC way of having a big harddrive and installing games on that? Personally I would like the PC option because it gets rid of the loadingtime problems aswell, optical drives are just to slow..
I don't think PGR4 is a worse game because of it btw.. Dont forget they are giving us all the PGR3 cities + 5 new ones, that's twice the ammount of locations as in PGR3, so no wonder it requires a lot of storingspace.. Plus added weathereffects with rain&snow, that all outweighs the lack of true day&night races on each location I guess..
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http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
Since 862 Days
2007-07-28 16:55:49
This is Microsofts fault. WHYYYY DON'T THEY CHANGE TO HDDVD IN THE 360 ?!?!??!??!!?!?
Instead of selling a external HDDVD they could have it intergrated and keep the price. I don't give a sh*t about pricedrops. It's the gaming that's important. That's why PS3 is going to defeat XBOX 360 next year and the year after until another next-gen consoles gets released. Then probably discs will have 300 GB space but Microsoft will stick with intergrated HDDVD. Idiots !! =/
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Xbox 360
Halo 3 - Call of Duty 4 - Bioshock - Turok