X360
Tom Clancy's Splinter Cell: Conviction Tom Clancy's Splinter Cell: Conviction
Ubisoft / Ubisoft Montreal
Type: Stealth
Release date: Fourth quarter 2008

2008-05-28 18:47:49 by BlimBlim
Tom Clancy's Splinter Cell: Conviction
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Since 1070 Days
2007-05-04 04:27:12 In reply to KORNdog (2007-05-04 02:36:57)
The physics engine is central to gameplay this time around, you can use items as weapons, block doors with furniture etc. -- some really cool stuff there. Also, the enemy AI is dynamic, so your enemies react to what you do and act differently each time around.
What makes you assume the game wont have a good story and setting? This is a new game so sam fisher or not they can do a great job with his character in this game. Looking at what they did with Chaos Theory I think we should have some confidence in the devs. Hell with what their planning to do Sam Fisher may be much cooler than he's ever been in the splinter cell games. I say we give them a chance before we make assumptions. It isn't like Sam wont have some cool gadgets to play with.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Since 1158 Days
2007-05-04 19:23:07
just saw some scans and boy does it look good
Missed the
hay
Since 1044 Days
2007-05-04 19:37:35
Scaled up animations, AI, environment use, shadow/lighting, much more people on screne!!!
I think this is gonna be the best yet...now UbiSoft at E3 is gonna release trailers I am sure of it.
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[*Dark Sector*] - [Mass Effect] - [Too Human] - [Assassin's Creed] - [Ninja Gaiden 2] - [Alan Wake] - [Devil May Cry 4] - [Fable 2]
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*A New Form of Change*
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Since 582 Days
2007-05-04 21:15:19
where assassins creed is an original IP which is original in concept, setting, character, animation and AI, this new SC is just a copycat with hardly any of what makes assassins creed sound so interesting. its not like sam fisher can be transported to the crusades and start assassinating people with a knife that springs from his wrist.
yes i may be prematurely condeming the game but after the failure that was double agent, and the fact that was heavy on the daylight missions, i simply cant be excited for this. even if im WOW'ed by the conviction trailer doesnt mean im gonna like the game, i was wowed by the double agent trailer and that was dire.
Since 1201 Days
2007-05-04 21:23:56 In reply to KORNdog (2007-05-04 21:15:19)
Again, Double Agent didn't embrace the daylight stuff on a gameplay level. It was the exact same splinter cell but with bright open areas - of course that's not gonna work properly!
This is entirely re-worked to function in the new settings, so what you have here is a game that can feel truly different while still being based on characters we love. Double Agent's shortcomings say NOTHING about this game.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Since 907 Days
2007-05-04 21:41:49
I just saw the scans and i have to say that im realy impressed.The lighting is gorgeous and the level of detail is amazing.I just hope they improve their storytelling,because that has always been a weak spot in the series.
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Lost odyssey is going to be the best jrpg ever made
Missed the
hay
Since 1044 Days
2007-05-04 23:53:31
- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.
- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.
- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.
The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.
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[*Dark Sector*] - [Mass Effect] - [Too Human] - [Assassin's Creed] - [Ninja Gaiden 2] - [Alan Wake] - [Devil May Cry 4] - [Fable 2]
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*A New Form of Change*
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Since 1055 Days
2007-05-05 00:01:27 In reply to Sath (2007-05-04 23:53:31)
Nice, let them take full advantage of the 360. I'm hoping this is the Splinter Cell that will raise the bar of "next-gen" as SCDA failed in that aspect.
Not saying SCDA was a bad game, it was actually a very good game. But it just lacked the impact a Splinter Cell game SHOULD have.
Here's for hoping, so far it's looking promising..! :)
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http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
Since 1208 Days
2007-05-05 00:20:32
SC:DA had some great levels (Kinshasa and Shanghai) but it felt very rushed. They've already been at ConViction for two years with 110 people so I think we're gonna get something very special.
Since 1070 Days
2007-05-05 01:42:41
Yea it does look awesome.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Since 890 Days
2007-05-05 01:49:09 In reply to Sath (2007-05-04 23:53:31)
- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.
- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.
- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.
The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.
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Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
Since 1070 Days
2007-05-05 05:37:45
Could it be using global illumination or something?
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Since 1172 Days
2007-05-05 06:10:55
Wow, just saw the scans. The lighting and detail in the shots are just incredible.
Since 1070 Days
2007-05-05 06:20:48
I'm guessing disc space wont be as much of an issue for these guys as I thought.
Chaos Theory was like 5.9 gigs or something. Maybe I underestimated advanced texture compression techniques for directx and a ton of other things. Love these games pushing these impressive animations.
Even better is the fact that Fable 2 might play similarly in terms of combat and the use of the environment. The mystery is killing me in regards to this game just how cool will this game be? Will we get to see Sam dress up bond style or will he be just be bourne style throughout the game? What kinds of gadgets will he have? How cool will combat look in this damn game? Sandbox stealth type game? What will shootouts be like.
It seriously looks like with Ubisoft's new take on animations they can build a myriad of simulation games now. Assassin simulation game - check, Spy simulation game - check? Ninjas?? Would be sick if they were also intending to use such animations in the Naruto game, but maybe some of the animations would seem out of place in naruto unless of course they tweaked it :D
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Since 1121 Days
2007-05-05 18:00:00
http://www.mygen.com.au/article.php?page_id=96960179110181074&se_id=29&format=2
Missed the
hay
Since 1044 Days
2007-05-05 18:02:20 In reply to Freddman (2007-05-05 18:00:00)
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[Dark Sector] - [Mass Effect] - [Too Human] - [Assassin's Creed] - [Haze] - [TimeShift] - [Ninja Gaiden 2] - [Devil May Cry 4] - [Fable 2][Alan Wake] -
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*A New Form of Change*
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Since 1158 Days
2007-05-05 18:02:30 In reply to Freddman (2007-05-05 18:00:00)
mu ah ah ah ah ah ah ahhh and so on
Since 796 Days
2007-05-05 22:38:10
Seems strange why they blanked the PS3 and also gone onto say that this game would not be possible on PS3. :/
So whats that saying surely it could be made but just toned down anyone have any ideas. ?
Since 1070 Days
2007-05-06 02:19:45
The game could most likely be made on the ps3, but tuned down. They apparently think the lighting they achieved is a pretty big deal and what makes the game look as good as it does and that they don't think they'd achieve the same type of lighting on the PS3.
Who knows maybe they could mean that lighting in addition to other aspects of the game, but we don't know. Only thing we truly know is that they are more confident in the 360.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Since 796 Days
2007-05-06 02:52:28
I see cheers for clearing it up.
IS WRONG
Since 1300 Days
2007-05-06 05:15:14 In reply to SimonM7 (2007-05-04 03:16:59)
If you want old SC you've got four games on Xbox to play, I'm glad things move on - especially things as dynamic and open to re-interpretation as the Splinter Cell franchise and Sam Fisher.
The problem with DA was the lack of a good story (for the 4th time in a row....well, Chaos was the best and passable). Technical problems from start to finish, I think it is ridiculous. When framerate affects playability, you have a huge problem. Extremely bugged multiplayer mode.........my worst experience on live ever.......and I've been with those 10 year olds yes, this was worst. Getting into a game was a really special moment, because it was a pain to get there. Very very short single player campaign. The good and bad and decisions making just didn't have an impact on the game, sorry Ubi. Re-used animations from Chaos Theory. Re-used levels. Same sound effects from the first game. Whoa, lots of problems.
In short, it felt like more of the same with some twists that made no sense.
EDIT: I saw those scans, looks unbelievable. Impressive lighting indeed. Splinter Cell had incredible lighting (the best) on its day, hopefully the same can be said about what looks be a reborn Splinter Cell.
Since 1070 Days
2007-05-06 05:28:56
I agree lebato looks like the series is being reborn :D
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Since 1201 Days
2007-05-06 12:11:36 In reply to LEBATO (2007-05-06 05:15:14)
While the consensus of what you said amounted to disappointment over Double Agent, I simply don't share your main concerns. Sure, it's a Chaos Theory with a big new coat of paint (models looks largely fantastic, so I really can't fault the graphics entirely) but since I don't really care about multiplayer and my only interest lies in the execution of missions I thought the game was pretty successful overall. I mean upon realising this was Shanghai/the Pandora Tomorrow to Chaos Theory, there wasn't much surprise in regards to it playing and animating like its predecessor.
From a gameplay standpoint the weakest bits of it were the JBA missions -- which wouldn't be such a chore if the map was half decent -- and the daylight missions where you were tasked to run around in the open. I have no problem with learning maps, but the rate at which guards spot you on those reduces the game to plain trial and error. Add to that the extremely sensitive sound level of running or moving fast and it adds up to the biggest problem the series has had yet.
Like I said in my two subsequent posts, I don't fault the daylight per se. On the contrary I think it's a welcome change after three entire games bathing in increasingly rediculously dark corners of corridores I wanna go with Sam on brand new adventures, but when applied to the old mechanics of Splinter Cell I simply don't think it's terribly enjoyable.
As for framerate issues, etc, it's odd how the Clancy games all have those in different capacities. It's like the teams don't even care. I'll go on record and say I don't think it actually affects SC gameplay in any significant way though.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
IS WRONG
Since 1300 Days
2007-05-06 19:07:55 In reply to SimonM7 (2007-05-06 12:11:36)
From a gameplay standpoint the weakest bits of it were the JBA missions -- which wouldn't be such a chore if the map was half decent -- and the daylight missions where you were tasked to run around in the open. I have no problem with learning maps, but the rate at which guards spot you on those reduces the game to plain trial and error. Add to that the extremely sensitive sound level of running or moving fast and it adds up to the biggest problem the series has had yet.
Like I said in my two subsequent posts, I don't fault the daylight per se. On the contrary I think it's a welcome change after three entire games bathing in increasingly rediculously dark corners of corridores I wanna go with Sam on brand new adventures, but when applied to the old mechanics of Splinter Cell I simply don't think it's terribly enjoyable.
As for framerate issues, etc, it's odd how the Clancy games all have those in different capacities. It's like the teams don't even care. I'll go on record and say I don't think it actually affects SC gameplay in any significant way though.
blames poor
marketing
Since 966 Days
2007-05-07 20:23:16
some new SC pics
http://gameplanets.blogspot.com/2007/05/new-splint...
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mess with the best die the like rest