PS3
Killzone 2 Killzone 2
Sony Computer Entertainment / Guerilla
Type: FPS
Release date: 2009

2008-07-24 21:20:45 by BlimBlim
The fans of Killzone 2, and there are many of them, will certainly be delighted to get a new version (all in one) of our E3 videos of the game, reencoded in 720p resolution and properly deghosted. Others are advised to just ignore this news and not troll in the comments. You know who you are.
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| GC08 trailer |
6 Days |
640x360 |
35 MB |
| GC08 trailer |
6 Days |
1280x720 |
94 MB |
| GC08 trailer |
6 Days |
1280x720 |
107 MB |
| GC08:Gameplay |
1 Week |
640x360 |
21 MB |
| GC08:Gameplay |
1 Week |
960x540 |
38 MB |
| GC08:Gameplay |
1 Week |
960x540 |
36 MB |
| HQ complete demo |
4 Weeks |
640x360 |
208 MB |
| HQ complete demo |
4 Weeks |
1280x720 |
563 MB |
| HQ complete demo |
4 Weeks |
1280x720 |
508 MB |
| E3: Camcorder gameplay #2 |
5 Weeks |
640x360 |
163 MB |
| E3: Camcorder gameplay #2 |
5 Weeks |
960x540 |
278 MB |
| E3: Camcorder gameplay #2 |
5 Weeks |
960x540 |
231 MB |
| E3: Off-screen gameplay |
6 Weeks |
640x360 |
42 MB |
| E3: Off-screen gameplay |
6 Weeks |
960x540 |
76 MB |
| E3: Off-screen gameplay |
6 Weeks |
960x540 |
60 MB |
| E3: Trailer |
6 Weeks |
640x360 |
9 MB |
| E3: Trailer |
6 Weeks |
1280x720 |
21 MB |
| E3: Trailer |
6 Weeks |
1280x720 |
24 MB |
| Gamer's Day trailer |
> 3 Months |
640x360 |
11 MB |
| Gamer's Day trailer |
> 3 Months |
1280x720 |
24 MB |
| Gamer's Day trailer |
> 3 Months |
1280x720 |
27 MB |
| GD08: Reencoded gameplay |
> 3 Months |
640x360 |
150 MB |
| GD08: Reencoded gameplay |
> 3 Months |
1280x720 |
407 MB |
| GD08: Reencoded gameplay |
> 3 Months |
1280x720 |
367 MB |
| GD08: Trailer (off-screen) |
> 3 Months |
640x360 |
10 MB |
| GD08: Trailer (off-screen) |
> 3 Months |
960x540 |
16 MB |
| GD08: Trailer (off-screen) |
> 3 Months |
960x540 |
15 MB |
| GD08: Gameplay part 2 (no sound) |
> 3 Months |
640x360 |
77 MB |
| GD08: Gameplay part 2 (no sound) |
> 3 Months |
960x540 |
139 MB |
| GD08: Gameplay part 2 (no sound) |
> 3 Months |
960x540 |
115 MB |
| GD08: Gameplay part 1 (no sound) |
> 3 Months |
640x360 |
69 MB |
| GD08: Gameplay part 1 (no sound) |
> 3 Months |
960x540 |
122 MB |
| GD08: Gameplay part 1 (no sound) |
> 3 Months |
960x540 |
100 MB |
| GD08: Attract Mode |
> 3 Months |
640x360 |
13 MB |
| GD08: Attract Mode |
> 3 Months |
960x540 |
22 MB |
| GD08: Attract Mode |
> 3 Months |
960x540 |
18 MB |
| E3: Trailer |
> 3 Months |
1280x720 |
286 MB |
| E3: Trailer |
> 3 Months |
1280x720 |
286 MB |
| GC08 images |
6 Days |
10 |
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| E3: Images |
6 Weeks |
12 |
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| 1 image |
8 Weeks |
1 |
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| 3 more images |
> 3 Months |
3 |
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| One image |
> 3 Months |
1 |
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| 7 Artworks |
> 3 Months |
7 |
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| 14 images |
> 3 Months |
14 |
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| 3 images |
> 3 Months |
3 |
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| 3 images |
> 3 Months |
3 |
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| 1 image |
> 3 Months |
1 |
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| GC08: Images & trailer of Killzone 2 |
6 Days |
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| GC08: Killzone 2 gameplay |
1 Week |
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| E3: Full HQ Killzone 2 video |
4 Weeks |
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| E3: More Killzone 2 gameplay |
5 Weeks |
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| E3: Killzone 2 gameplay |
6 Weeks |
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| E3: Killzone 2 trailer |
6 Weeks |
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| Image of Killzone 2 |
8 Weeks |
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| GD08: Killzone 2 direct feed trailer |
> 3 Months |
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| GD08: 720p Killzone 2 gameplay |
> 3 Months |
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| GD08: Trailer of Killzone 2 |
> 3 Months |
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| Killzone 2: Images |
> 3 Months |
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| GD08: Killzone 2 videos |
> 3 Months |
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| Killzone 2 and its artworks |
> 3 Months |
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| Killzone 2 images |
> 3 Months |
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| 3 Killzone 2 images |
> 3 Months |
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| E3: Killzone 2 trailer |
> 3 Months |
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| First Killzone 2 image |
> 3 Months |
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Since 1105 Days
2007-07-10 15:10:10
Well, whichever game you show, this is a terribly posed screenshot to do so with. It's an absolute bore-fest of a background for starters.
While it's impossible to attain exact CGI quality, Motorstorm showed that you can totally capture the feel and atmosphere and intensity of the target footage. If this animates really well, I mean Condemned well, texture quality won't really be a problem because it'll still give a staggering overall impression.
And even if it doesn't, this could just be an unfortunate pic to show, much like the first Halo 3 campaign shot with its Quake 2 like environment.
Since 839 Days
2007-07-10 15:16:05 In reply to SimonM7 (2007-07-10 15:10:10)
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 965 Days
2007-07-10 15:18:27
Looks fine to me, i duno why so many people are bitching over One Picture.
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Marumaro for the WIN !!
Since 1112 Days
2007-07-10 15:23:36 In reply to Jollipop (2007-07-10 15:18:27)
Since 1105 Days
2007-07-10 15:23:45 In reply to szaromir (2007-07-10 15:16:05)
Think about it for a bit. You've got two Halo 3 campaign pics... and I'm refering to one of them.. with the quake 2 like background.
EDIT: Jesus people, this one
"Oh no! All of Halo 3 will be rusty and orange and quake 2-y!"
Since 1112 Days
2007-07-10 15:32:51
But that background is high-resolution and has some lovely subtle shader work on it. Nothing like Quake (or Killzone) 2.
Since 965 Days
2007-07-10 15:33:20
It's funny.. you have a good point bring Halo 3 up.
The first screens of Halo 3 were hugely underwhelming and it still is in my opinion, graphically speaking of course.
It isn't any different, Sony pulled a CGI trailer out of their ass, just like MS did with the Halo 3 SP trailer last year.
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Marumaro for the WIN !!
Since 688 Days
2007-07-10 15:35:30
Personally I think that Halo 3 picture looks much better than the killzone one. It just blows my mind that people actually think the picture matches the CGI trailer.
Since 839 Days
2007-07-10 15:35:47 In reply to Jollipop (2007-07-10 15:33:20)
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1112 Days
2007-07-10 15:36:09 In reply to Jollipop (2007-07-10 15:33:20)
Since 952 Days
2007-07-10 15:37:52 In reply to Slabs (2007-07-10 15:36:09)
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Playstation ID: Martijn_
Since 1112 Days
2007-07-10 15:40:19 In reply to Martijn_ (2007-07-10 15:37:52)
Whatever way you want to spin it, Microsoft produced a trailer running on an XBox 360. Sony produced a trailer that took hours to render on a series of workstations.
Since 839 Days
2007-07-10 15:42:18 In reply to Martijn_ (2007-07-10 15:37:52)
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1105 Days
2007-07-10 15:46:24
I'm not talking about texture quality, I couldn't care less about texture quality once you start waving the perspective around, because you can't even appreciate it then. What matters to me is the overall impression I get from the game when it moves.
I'm just saying maybe we should wait for screens that show something worthy of noting. The Halo 3 screenshot was okay because we knew the rest of the game would look way different, and honestly, we know the rest of Killzone will too.
Since 952 Days
2007-07-10 15:53:03 In reply to SimonM7 (2007-07-10 15:46:24)
I'm just saying maybe we should wait for screens that show something worthy of noting. The Halo 3 screenshot was okay because we knew the rest of the game would look way different, and honestly, we know the rest of Killzone will too.
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Playstation ID: Martijn_
Since 965 Days
2007-07-10 15:53:23 In reply to Slabs (2007-07-10 15:40:19)
Whatever way you want to spin it, Microsoft produced a trailer running on an XBox 360. Sony produced a trailer that took hours to render on a series of workstations.
Personally i think the MP looks like crap from what i have seen to date, so unless the SP looks 3-4 times better it's still not living upto the target.
Whether you do a target render on a 360 or in CGI makes no difference, unless you can hit that target.
The reason Sony used CGI was mainly due to the PS3 not even being finished and obviously the dev's didn't have enough time to make a target on a PS3 dev unit.
Maybe (obviously) Sony over estimated their target render, but i think MS did in regards to the Halo 3 trailer.
Whether it was running off a 360 unit has little significance there was no gaming code underlying that trailer, at the end of the day it was nothing more than a tech demo.
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Marumaro for the WIN !!
Hot stuff!
Since 950 Days
2007-07-10 15:55:27
Oh god, this is going to kick off tonight isn't it. What a day to launch Gamersyde!
The Halo 3 trailer definitely isn't CGI. That was verified at the time. If it's been downgraded in the meantime, that's different (I'm not of that my opinion myself) but lets bin the CGI talk now or this thread won't end well.
The Killzone 2 trailer was definitely CGI and judging whatever we see this week under that benchmark is silly. We all know it's not going to happen so lets get over it.
I'm not seeing anything stellar in the KZ pic but we'll be seeing lots more of it this week so I'm not jumping to any conclusions quite yet.
Since 839 Days
2007-07-10 15:57:31
Simon - while I agree you can look past bad textures if the game animates well and has some nifty effects, but I don't know how bad textures can give hope that there indeed will be great animations and pretty effects. The build is apparently very early, but still there's no reason to a) tell people they have no right to discuss that screenshot b) bringing up Halo 3 in this thread.
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 965 Days
2007-07-10 16:01:58
Mainly because if you are putting less effort into textures, that effort goes elsewhere (at least in theory) such as animation and effects.
It's not like we don't know that the PS3 has less direct texture memory than the 360, so i think its fairly obvious that most 360 games will beat it in that respect.
Generally speaking i found that last gen, even though the PS2 had less graphical flare than the Xbox the animation was usually better.
No matter how you look at it, a few blurry textures isn't guna change the way a game plays, and surely that is the most important thing.
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Marumaro for the WIN !!
Since 1105 Days
2007-07-10 16:05:30
@szaromir
Well, they're obviously pretty confident about the game, and I suspect there has to be more to it than rubbish textures, that's all. I guess you could call it faith.. or hope.
Oh and I'm not saying you don't have the right to discuss this pic, I'm just suggesting that reading too much into it is perhaps a bit premature based on the dullness of the surroundings. But by all means knock yourself out.
Since 839 Days
2007-07-10 16:06:23 In reply to Jollipop (2007-07-10 16:01:58)
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 965 Days
2007-07-10 16:08:22
It has something to do with my point, when you put less time into art and texture, those efforts go elsewhere, the Xbox had the ability for higher texture and art assets, so devs spent more time on those than animation.
Whether you agree is besides the point, I only care what i think :P
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Marumaro for the WIN !!
Since 688 Days
2007-07-10 16:08:35
Its been confirmed that this picture is from the latest build so I think its fair to tear into it if need be. I dont think it looks bad by any stretch but people saying it matches the CGI just pisses me off.
Since 839 Days
2007-07-10 16:17:47 In reply to SimonM7 (2007-07-10 16:05:30)
Well, they're obviously pretty confident about the game
I have nothing against people hoping that what is not shown is better, though (that's what I exactly do in Halo threads :P, although stuff from Bungie Day was very cool and I hope the game will be like that!).
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 942 Days
2007-07-10 16:18:42 In reply to deftangel (2007-07-10 15:55:27)
The Halo 3 trailer definitely isn't CGI. That was verified at the time. If it's been downgraded in the meantime, that's different (I'm not of that my opinion myself) but lets bin the CGI talk now or this thread won't end well.
The Killzone 2 trailer was definitely CGI and judging whatever we see this week under that benchmark is silly. We all know it's not going to happen so lets get over it.
I'm not seeing anything stellar in the KZ pic but we'll be seeing lots more of it this week so I'm not jumping to any conclusions quite yet.
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Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door