PS3

Killzone 2 Killzone 2

Sony Computer Entertainment / Guerilla

Type: FPS

Release date: 2009

 
Latest news
E3: Full HQ Killzone 2 video

E3: Full HQ Killzone 2 video

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2008-07-24 21:20:45 by BlimBlim

The fans of Killzone 2, and there are many of them, will certainly be delighted to get a new version (all in one) of our E3 videos of the game, reencoded in 720p resolution and properly deghosted. Others are advised to just ignore this news and not troll in the comments. You know who you are.

 
Vidéos
Since Format Size
GC08 trailer
2 Weeks 640x360 35 MB
GC08 trailer
2 Weeks 1280x720 94 MB
GC08 trailer
2 Weeks 1280x720 107 MB
GC08:Gameplay
2 Weeks 640x360 21 MB
GC08:Gameplay
2 Weeks 960x540 38 MB
GC08:Gameplay
2 Weeks 960x540 36 MB
HQ complete demo
6 Weeks 640x360 208 MB
HQ complete demo
6 Weeks 1280x720 563 MB
HQ complete demo
6 Weeks 1280x720 508 MB
E3: Camcorder gameplay #2
7 Weeks 640x360 163 MB
E3: Camcorder gameplay #2
7 Weeks 960x540 278 MB
E3: Camcorder gameplay #2
7 Weeks 960x540 231 MB
E3: Off-screen gameplay
7 Weeks 640x360 42 MB
E3: Off-screen gameplay
7 Weeks 960x540 76 MB
E3: Off-screen gameplay
7 Weeks 960x540 60 MB
E3: Trailer
7 Weeks 640x360 9 MB
E3: Trailer
7 Weeks 1280x720 21 MB
E3: Trailer
7 Weeks 1280x720 24 MB
Gamer's Day trailer
> 3 Months 640x360 11 MB
Gamer's Day trailer
> 3 Months 1280x720 24 MB
Gamer's Day trailer
> 3 Months 1280x720 27 MB
GD08: Reencoded gameplay
> 3 Months 640x360 150 MB
GD08: Reencoded gameplay
> 3 Months 1280x720 407 MB
GD08: Reencoded gameplay
> 3 Months 1280x720 367 MB
GD08: Trailer (off-screen)
> 3 Months 640x360 10 MB
GD08: Trailer (off-screen)
> 3 Months 960x540 16 MB
GD08: Trailer (off-screen)
> 3 Months 960x540 15 MB
GD08: Gameplay part 2 (no sound)
> 3 Months 640x360 77 MB
GD08: Gameplay part 2 (no sound)
> 3 Months 960x540 139 MB
GD08: Gameplay part 2 (no sound)
> 3 Months 960x540 115 MB
GD08: Gameplay part 1 (no sound)
> 3 Months 640x360 69 MB
GD08: Gameplay part 1 (no sound)
> 3 Months 960x540 122 MB
GD08: Gameplay part 1 (no sound)
> 3 Months 960x540 100 MB
GD08: Attract Mode
> 3 Months 640x360 13 MB
GD08: Attract Mode
> 3 Months 960x540 22 MB
GD08: Attract Mode
> 3 Months 960x540 18 MB
E3: Trailer
> 3 Months 1280x720 286 MB
E3: Trailer
> 3 Months 1280x720 286 MB
 
Gallery
Since Number of images
GC08 images
2 Weeks 10
E3: Images
7 Weeks 12
1 image
10 Weeks 1
3 more images
> 3 Months 3
One image
> 3 Months 1
7 Artworks
> 3 Months 7
14 images
> 3 Months 14
3 images
> 3 Months 3
3 images
> 3 Months 3
1 image
> 3 Months 1
 
News
Since
GC08: Images & trailer of Killzone 2
2 Weeks
GC08: Killzone 2 gameplay
2 Weeks
E3: Full HQ Killzone 2 video
6 Weeks
E3: More Killzone 2 gameplay
7 Weeks
E3: Killzone 2 gameplay
7 Weeks
E3: Killzone 2 trailer
7 Weeks
Image of Killzone 2
10 Weeks
GD08: Killzone 2 direct feed trailer
> 3 Months
GD08: 720p Killzone 2 gameplay
> 3 Months
GD08: Trailer of Killzone 2
> 3 Months
Killzone 2: Images
> 3 Months
GD08: Killzone 2 videos
> 3 Months
Killzone 2 and its artworks
> 3 Months
Killzone 2 images
> 3 Months
3 Killzone 2 images
> 3 Months
E3: Killzone 2 trailer
> 3 Months
First Killzone 2 image
> 3 Months
1 2 ... 4 5 >>
Author Message
dcdelgado

dcdelgado
Since 951 Days

2007-07-11 10:37:56 Killzone 2 Impressions (IGN) All is Well :)

** Well just need to see the video now but it seems as i thought in motion it looks fantastic! read on **

Quote:

Tonight's demo opened very similarly to what we saw two years ago. Clouds canvassed the screen until a soldier's head crept into view. He and others on his "cargo" vessel converse in short and abrupt sentences about how they're on their way to certain death. The scene is extremely similar to the lead-up to the invasion on Normandy Beach - certain hell is ahead, and the soldiers can't help but hold on to their helmets and hope to make it to the war zone intact and actually have a fighting chance.

A couple more vessels come into view, engines kicking below their flat surface while soldiers can only crouch and hold on to the thin railing. There's no protection here, nor even seats. Just as the clouds begin to part, one of the vessels is hit by incoming fire and begins plummeting to the very expansive city below. After falling for what seems like an eternity, it finally lands in a ball of flame as soldiers on the other vessels talk about how they're certain to die. Their commander tells everyone to lock and load...

The opening was once again fantastic, but we couldn't help but sit there and think, "When are we finally going to see some in-game footage?" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, "Holy hell, all of that was in-game?"

Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.

While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that. Power lines, boxes, railings, window sills, trash... it's all there. While there aren't as many effects going on as we've seen in some UE3 gamers, there's unmistakably more detail to everything.

The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model. The art direction, what with its dark colors and overly-gritty feel, keep the game from looking "real", but that doesn't mean it isn't absolutely immersive. I will personally say that I can't remember seeing a more impressive lighting model than this. More realistic? Maybe. But more impressive? No.

Read rest here:

http://ps3.ign.com/articles/803/803129p1.html

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1091 Days

2007-07-11 10:40:18

Worth its own thread.

mkk316

mkk316
Since 904 Days

2007-07-11 10:40:57

Yep, read it. Cant wait for video footage. Im glad the impressions were favorable, i was worried after that first image came out. Hope they post the video soon.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

szaromir

szaromir
Since 848 Days

2007-07-11 10:43:16

The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything
What? Then I expect something like 95% of Killzone 2 has precanned lighting.

---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

mkk316

mkk316
Since 904 Days

2007-07-11 10:45:06

oh god, i hope this doesnt get ugly.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

szaromir

szaromir
Since 848 Days

2007-07-11 10:47:26 In reply to mkk316 (2007-07-11 10:45:06)

Posted by mkk316
oh god, i hope this doesnt get ugly.
Sorry, didn't mean to troll. I only think that they are just bubbling, I want to see it myself before judging.

---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Slabs

Slabs
Since 1121 Days

2007-07-11 11:03:34

IGN seem to be at odds with a few other places, will be interesting to see what the overall consensus is when all reports are in.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1091 Days

2007-07-11 11:06:42 In reply to Slabs (2007-07-11 11:03:34)

Posted by Slabs
IGN seem to be at odds with a few other places, will be interesting to see what the overall consensus is when all reports are in.
What other places? Not questioning that statement, but I haven't seen any other impressions yet.

szaromir

szaromir
Since 848 Days

2007-07-11 11:07:12

Wow, trailer (on gametrailers.com) is damn good, really captured feel of the CGI trailer.

---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1091 Days

2007-07-11 11:08:08 In reply to szaromir (2007-07-11 11:07:12)

Posted by szaromir
Wow, trailer (on gametrailers.com) is damn good, really captured feel of the CGI trailer.
Gah, must see! I need to go to bed. They need to stop keeping me up.

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 958 Days

2007-07-11 11:08:31

http://www.gametrailers.com/player/21490.html

Wow!!!!
Well expect PS3 fanboys to keep saying Killzone 2 is better than Halo 3, I can assure you this will be a LONG year, again!

Now thats how a got damn sequal trailer should look like, not like Halo 3 did. It really feels like they re-edited the entire CG feel to a in-game engine.

Looks like COD4 when they go into first person view :D

But I gotta say, do we need another shooter with blind fire?

---
*Owner of a Wii60!*
360: Mass Effect - Dark Sector - Resident Evil 5 - Assassin's Creed - DMC4 - Too Human - HL2: Episode 1&2 - Haze - Fable 2 - Ninja Gaiden 2
Wii: RE: UC - SC: Legends - Project Rygar - Metroid Prime 3

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1091 Days

2007-07-11 11:11:41

:O

That looks great. Color me surprised.

mkk316

mkk316
Since 904 Days

2007-07-11 11:13:58

Holy. Mother. of God. That looks excellent.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 958 Days

2007-07-11 11:14:56

http://ps3media.ign.com/ps3/image/article/803/8031...
http://ps3media.ign.com/ps3/image/article/803/8031...
http://ps3media.ign.com/ps3/image/article/803/8031...

---
*Owner of a Wii60!*
360: Mass Effect - Dark Sector - Resident Evil 5 - Assassin's Creed - DMC4 - Too Human - HL2: Episode 1&2 - Haze - Fable 2 - Ninja Gaiden 2
Wii: RE: UC - SC: Legends - Project Rygar - Metroid Prime 3

roxwell

PuS3Y roxwell - PuS3Y
Since 1040 Days

2007-07-11 11:16:29

That's a mighty fine effort.

---
I'm Spartacus!

Slabs

Slabs
Since 1121 Days

2007-07-11 11:17:41

Cutscene is amazing! :O

Actual gameplay is par for the course.

RAZurrection

RAZurrection
Since 964 Days

2007-07-11 11:25:31 In reply to Slabs (2007-07-11 11:17:41)

Posted by Slabs
Cutscene is amazing! :O

Actual gameplay is par for the course.
Yeah, that's what I thought.

Optimusv2

Optimusv2
Since 983 Days

2007-07-11 11:31:39

Incredible stuff I'm impressed its a lot better than I expected very impressed with what I saw.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

mkk316

mkk316
Since 904 Days

2007-07-11 11:41:35

Man the ps3 really needed this title to be good, Im glad they were able to deliver, at the very least visually, gameplay well see, but ive got my hopes up. :D Good job Sony.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

Optimusv2

Optimusv2
Since 983 Days

2007-07-11 11:56:55

I get the feeling the opening was actual gameplay assets, but in pre-rendered video form to make it look and run better, but who cares how they do it as long as its impressive and works.

Heh sath this is impressive, but I think Halo 3 will prove to be the more impressive title overall. But I'm giving credit where credit is due killzone looks awesome.

Depending on what I see of it leading up to release I may add it to games I need to purchase.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

dcdelgado

dcdelgado
Since 951 Days

2007-07-11 12:06:19

Yep that cut-scean was cool, and the transition to gameplay was smooth also, i see what IGN mean by lack of textures and fixed lighting, but it still looks and moves well :)

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

deftangel

Hot stuff! deftangel - Hot stuff!
Since 959 Days

2007-07-11 12:41:06 In reply to Optimusv2 (2007-07-11 11:56:55)

Posted by Optimusv2
I get the feeling the opening was actual gameplay assets, but in pre-rendered video form to make it look and run better, but who cares how they do it as long as its impressive and works.
The video was edited so we don't see the transition but that would be a clever use of Blu-ray if you think about it. Play the pre-rendered clip whilst streaming in the data in the background. With the space on the disc you can have tons of them plus mask loading times.

Really depends if you could move the camera in that scene or not which we don't know. Some might consider it jarring if you couldn't.

There is certainly no reason why it couldn't be real-time mind. Very impressive trailer. The imperfections are there if you look but the overall effect is good.

Optimusv2

Optimusv2
Since 983 Days

2007-07-11 12:49:12 In reply to deftangel (2007-07-11 12:41:06)

Posted by deftangel
The video was edited so we don't see the transition but that would be a clever use of Blu-ray if you think about it. Play the pre-rendered clip whilst streaming in the data in the background. With the space on the disc you can have tons of them plus mask loading times.

Really depends if you could move the camera in that scene or not which we don't know. Some might consider it jarring if you couldn't.

There is certainly no reason why it couldn't be real-time mind. Very impressive trailer. The imperfections are there if you look but the overall effect is good.
I believe they used a similar technique in uncharted for that plane scene and not sure they might do the same for heavenly sword at certain parts.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 958 Days

2007-07-11 13:18:04

http://www.gametrailers.com/player/21504.html HD

---
*Owner of a Wii60!*
360: Mass Effect - Dark Sector - Resident Evil 5 - Assassin's Creed - DMC4 - Too Human - HL2: Episode 1&2 - Haze - Fable 2 - Ninja Gaiden 2
Wii: RE: UC - SC: Legends - Project Rygar - Metroid Prime 3

Optimusv2

Optimusv2
Since 983 Days

2007-07-11 13:33:55

Yea I saw it. More subdued compared to E3 05 trailer, but without a doubt the opening did a great job of recreating part of what made the original trailer look so good.

Ultimately it looks pretty good and some things certainly surprised the hell out of me. Hopefully overall gameplay is there along with a nice story.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

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