PS3
Killzone 2 Killzone 2
Sony Computer Entertainment / Guerilla
Type: FPS
Release date: 2009

2008-07-24 21:20:45 by BlimBlim
The fans of Killzone 2, and there are many of them, will certainly be delighted to get a new version (all in one) of our E3 videos of the game, reencoded in 720p resolution and properly deghosted. Others are advised to just ignore this news and not troll in the comments. You know who you are.
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| GC08 trailer |
6 Weeks |
640x360 |
35 MB |
| GC08 trailer |
6 Weeks |
1280x720 |
94 MB |
| GC08 trailer |
6 Weeks |
1280x720 |
107 MB |
| GC08:Gameplay |
6 Weeks |
640x360 |
21 MB |
| GC08:Gameplay |
6 Weeks |
960x540 |
38 MB |
| GC08:Gameplay |
6 Weeks |
960x540 |
36 MB |
| HQ complete demo |
10 Weeks |
640x360 |
208 MB |
| HQ complete demo |
10 Weeks |
1280x720 |
563 MB |
| HQ complete demo |
10 Weeks |
1280x720 |
508 MB |
| E3: Camcorder gameplay #2 |
11 Weeks |
640x360 |
163 MB |
| E3: Camcorder gameplay #2 |
11 Weeks |
960x540 |
278 MB |
| E3: Camcorder gameplay #2 |
11 Weeks |
960x540 |
231 MB |
| E3: Off-screen gameplay |
11 Weeks |
640x360 |
42 MB |
| E3: Off-screen gameplay |
11 Weeks |
960x540 |
76 MB |
| E3: Off-screen gameplay |
11 Weeks |
960x540 |
60 MB |
| E3: Trailer |
11 Weeks |
640x360 |
9 MB |
| E3: Trailer |
11 Weeks |
1280x720 |
21 MB |
| E3: Trailer |
11 Weeks |
1280x720 |
24 MB |
| Gamer's Day trailer |
> 3 Months |
640x360 |
11 MB |
| Gamer's Day trailer |
> 3 Months |
1280x720 |
24 MB |
| Gamer's Day trailer |
> 3 Months |
1280x720 |
27 MB |
| GD08: Reencoded gameplay |
> 3 Months |
640x360 |
150 MB |
| GD08: Reencoded gameplay |
> 3 Months |
1280x720 |
407 MB |
| GD08: Reencoded gameplay |
> 3 Months |
1280x720 |
367 MB |
| GD08: Trailer (off-screen) |
> 3 Months |
640x360 |
10 MB |
| GD08: Trailer (off-screen) |
> 3 Months |
960x540 |
16 MB |
| GD08: Trailer (off-screen) |
> 3 Months |
960x540 |
15 MB |
| GD08: Gameplay part 2 (no sound) |
> 3 Months |
640x360 |
77 MB |
| GD08: Gameplay part 2 (no sound) |
> 3 Months |
960x540 |
139 MB |
| GD08: Gameplay part 2 (no sound) |
> 3 Months |
960x540 |
115 MB |
| GD08: Gameplay part 1 (no sound) |
> 3 Months |
640x360 |
69 MB |
| GD08: Gameplay part 1 (no sound) |
> 3 Months |
960x540 |
122 MB |
| GD08: Gameplay part 1 (no sound) |
> 3 Months |
960x540 |
100 MB |
| GD08: Attract Mode |
> 3 Months |
640x360 |
13 MB |
| GD08: Attract Mode |
> 3 Months |
960x540 |
22 MB |
| GD08: Attract Mode |
> 3 Months |
960x540 |
18 MB |
| E3: Trailer |
> 3 Months |
1280x720 |
286 MB |
| E3: Trailer |
> 3 Months |
1280x720 |
286 MB |
| GC08 images |
6 Weeks |
10 |
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| E3: Images |
11 Weeks |
12 |
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| 1 image |
> 3 Months |
1 |
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| 3 more images |
> 3 Months |
3 |
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| One image |
> 3 Months |
1 |
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| 7 Artworks |
> 3 Months |
7 |
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| 14 images |
> 3 Months |
14 |
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| 3 images |
> 3 Months |
3 |
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| 3 images |
> 3 Months |
3 |
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| 1 image |
> 3 Months |
1 |
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| GC08: Images & trailer of Killzone 2 |
6 Weeks |
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| GC08: Killzone 2 gameplay |
6 Weeks |
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| E3: Full HQ Killzone 2 video |
10 Weeks |
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| E3: More Killzone 2 gameplay |
11 Weeks |
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| E3: Killzone 2 gameplay |
11 Weeks |
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| E3: Killzone 2 trailer |
11 Weeks |
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| Image of Killzone 2 |
> 3 Months |
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| GD08: Killzone 2 direct feed trailer |
> 3 Months |
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| GD08: 720p Killzone 2 gameplay |
> 3 Months |
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| GD08: Trailer of Killzone 2 |
> 3 Months |
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| Killzone 2: Images |
> 3 Months |
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| GD08: Killzone 2 videos |
> 3 Months |
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| Killzone 2 and its artworks |
> 3 Months |
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| Killzone 2 images |
> 3 Months |
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| 3 Killzone 2 images |
> 3 Months |
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| E3: Killzone 2 trailer |
> 3 Months |
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| First Killzone 2 image |
> 3 Months |
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Since 1145 Days
2007-08-11 12:19:19 In reply to wuca (2007-08-11 12:06:17)
It certainly seems that way. I sort of liked Templar personally. I mean yeah he was low key, but he was sort of a good, sober main character to have the others orbit around.
Rico is obviously in it, and I think someone said that Luger will have a supporting role aswell. In Liberation she was just on your com radio so maybe she's communications here too.
Personally I hope Templar is given a good role in cinematics instead. I would love to have him as the commander from time to time. He's a vet after all! :)
He can also
ban your ass!
Since 1122 Days
2007-08-11 22:39:30 In reply to SimonM7 (2007-08-11 12:04:44)
:)
Since 935 Days
2007-08-11 22:42:15
Well, Guerrilla is first party, its not surprising their game would look better than those craptastic ports.
---
COD 4's pre-alpha stage looks better than most game's gone gold stage.
E3 2K7- best. e3. ever.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
He can also
ban your ass!
Since 1122 Days
2007-08-11 22:47:41 In reply to mkk316 (2007-08-11 22:42:15)
Since 955 Days
2007-08-11 23:02:11 In reply to GriftGFX (2007-08-11 22:47:41)
There is also Criterion or you talking about exclusives?
Since 1846 Days
2007-08-12 12:23:37
Game looks horrible.
Since 935 Days
2007-08-12 17:26:42 In reply to akim (2007-08-12 12:23:37)
---
COD 4's pre-alpha stage looks better than most game's gone gold stage.
E3 2K7- best. e3. ever.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
Missed the
hay
Since 988 Days
2007-08-12 17:40:56 In reply to akim (2007-08-12 12:23:37)
If it looks bad and obviously means you don't like the game, why do you click on the thread :S.
People with do stay away from games they don't like you know :)
---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5
Since 1846 Days
2007-08-12 19:32:51 In reply to Sath (2007-08-12 17:40:56)
If it looks bad and obviously means you don't like the game, why do you click on the thread :S.
People with do stay away from games they don't like you know :)
That doesn't make sense. I didn't know the game looked horrible until I clicked in the thread and checked it out.
I'm not bashing anything, just giving my opinion. I think I'm allowed to do that, no need for you to take it personal or anything.
Since 1014 Days
2007-08-12 20:05:21
The game technically and artistically isn't too bad at all, graphically I think it looks great possibly even downright amazing but so far there has been nothing to really convince me it'll be anything special.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
Missed the
hay
Since 988 Days
2007-08-12 20:05:59 In reply to akim (2007-08-12 19:32:51)
That doesn't make sense. I didn't know the game looked horrible until I clicked in the thread and checked it out.
I'm not bashing anything, just giving my opinion. I think I'm allowed to do that, no need for you to take it personal or anything.
But still, saying the game looks horrible and nothing else, I call that bashing.
When you say the game looks horrible, you pretty much always have to give reasons of WHY you don't like it in the ways you don't.
If you don't you will obviously loose in debates.
---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5
Since 1846 Days
2007-08-13 06:59:48 In reply to Sath (2007-08-12 20:05:59)
But still, saying the game looks horrible and nothing else, I call that bashing.
When you say the game looks horrible, you pretty much always have to give reasons of WHY you don't like it in the ways you don't.
If you don't you will obviously loose in debates.
If you want reasons just ask, no need to flame somebody.
In my opinion the textures look low resolution. And the bloom lighting looks very nice in a very dark game. It's very cinematic, very dramatic. It looks very cool like that.
However its just a cool special effect in a dull ugly looking game.
Since 935 Days
2007-08-13 07:32:21
I think alot of games could benefit from the gritty look that's in this game.
One man's gritty is another man's dull and ugly i guess......
---
COD 4's pre-alpha stage looks better than most game's gone gold stage.
E3 2K7- best. e3. ever.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
Missed the
hay
Since 988 Days
2007-08-13 07:48:06 In reply to akim (2007-08-13 06:59:48)
If you want reasons just ask, no need to flame somebody.
In my opinion the textures look low resolution. And the bloom lighting looks very nice in a very dark game. It's very cinematic, very dramatic. It looks very cool like that.
However its just a cool special effect in a dull ugly looking game.
I have seen many people just come in a thread saying its crap and then go away without any reasons, wouldn't you want to know why it was crap to that person if it was one of your favorite games :).
But you still got to remember it is in a pre-alpha state, so it won't look like this you know, no game looks good in VERY early stages.
But ah well, good to know you had reasons.
---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5
Mr. Bad Cop Since 1093 Days
2007-08-13 08:28:01
I have no idea what half of the info in that document means, but it seems incredibly impressive. I mean it comes out looking like that, so it has to be impressive!
What I like in their dev doc is they have clearly a) assimulated a lot of the successful techniques demonstrated in early next gen games and at dev expos and b) they have learned to avoid a number of mistakes from others.
What I don't like, beyond low resolution textures and shadowing issues (and other things I mentioned before) is that this document is just another example of a) not the direction development should go in the 3D world and b) misappropriation of resources. On the former it is clear their system is complex in regards to architecture (not necessarily techniques). On the later, a lot of people have been saying this a long time: RSX is going to need a lot of vertex help. skinning... triangle trimming... particles... culling... the entire list of "effects" they offload to the SPEs is exactly the stuff RSX should be doing. That is the entire benefit of unified shaders as all these techniques... just work on Xenos and G80/R600 GPUs. They are fast and easy to impliment. Devs having to jump through hoops like Guerrilla is showing to get solid vertex performance -- while we applaud their effort -- is exactly what is wrong with the industry. You cannot increase fidelity demands and then likewise significantly increase complexity of design. Keeping design overhead low is vital for software development and this approach, one Sony really wants to push in regards to a Cell world, is really the wrong direction imo. And oddly they talk about MSAA not being an issue when they are running QX MSAA which tells us MSAA may not be a technical issue of compatibility but performance (most likely bandwidth) is.
---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Since 1145 Days
2007-08-13 09:56:57 In reply to Acert93 (2007-08-13 08:28:01)
I was only refering to edge aliasing which is absolutely minimal in the shot.
Thanks for the quick rundown of the tech stuff.
Mr. Bad Cop Since 1093 Days
2007-08-13 10:19:54 In reply to SimonM7 (2007-08-13 09:56:57)
Our definitions of "minimal" and "off the charts" is probably different though. Aliasing on 480p images drives me nuts and on the PC I have been enjoying 1MP gaming with 4xMSAA for 5 years. And with the slew of no-AA games being called, "4xMSAA" I can see how actual MSAA, even if only 2X, can seem impressive at this point, especially with post processing (DOF, MB) to help further dull the edges.
For me the aliasing really stuck out (graphics hog) and off the charts is 8x or higher of bullshots.
It gives me hope that games in 2008 and 2009 may really blow away 2006 and 2007 games.
---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Since 982 Days
2007-08-13 12:16:53
I'm all for gritty looking games so i can forgive the pasty looking effect going on in this game, its much better than the yellow/green of haze.
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Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
PuS3Y
Since 1070 Days
2007-09-21 18:01:28
Preview
http://spong.com/feature/10109670
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Back, sack and crack