PS3

Killzone 2 Killzone 2

Sony Computer Entertainment / Guerilla

Type: FPS

Release date: 2009

 
Latest news
E3: Full HQ Killzone 2 video

E3: Full HQ Killzone 2 video

More details...

No comment yet

2008-07-24 21:20:45 by BlimBlim

The fans of Killzone 2, and there are many of them, will certainly be delighted to get a new version (all in one) of our E3 videos of the game, reencoded in 720p resolution and properly deghosted. Others are advised to just ignore this news and not troll in the comments. You know who you are.

 
Vidéos
Since Format Size
GC08 trailer
6 Weeks 640x360 35 MB
GC08 trailer
6 Weeks 1280x720 94 MB
GC08 trailer
6 Weeks 1280x720 107 MB
GC08:Gameplay
6 Weeks 640x360 21 MB
GC08:Gameplay
6 Weeks 960x540 38 MB
GC08:Gameplay
6 Weeks 960x540 36 MB
HQ complete demo
10 Weeks 640x360 208 MB
HQ complete demo
10 Weeks 1280x720 563 MB
HQ complete demo
10 Weeks 1280x720 508 MB
E3: Camcorder gameplay #2
11 Weeks 640x360 163 MB
E3: Camcorder gameplay #2
11 Weeks 960x540 278 MB
E3: Camcorder gameplay #2
11 Weeks 960x540 231 MB
E3: Off-screen gameplay
11 Weeks 640x360 42 MB
E3: Off-screen gameplay
11 Weeks 960x540 76 MB
E3: Off-screen gameplay
11 Weeks 960x540 60 MB
E3: Trailer
11 Weeks 640x360 9 MB
E3: Trailer
11 Weeks 1280x720 21 MB
E3: Trailer
11 Weeks 1280x720 24 MB
Gamer's Day trailer
> 3 Months 640x360 11 MB
Gamer's Day trailer
> 3 Months 1280x720 24 MB
Gamer's Day trailer
> 3 Months 1280x720 27 MB
GD08: Reencoded gameplay
> 3 Months 640x360 150 MB
GD08: Reencoded gameplay
> 3 Months 1280x720 407 MB
GD08: Reencoded gameplay
> 3 Months 1280x720 367 MB
GD08: Trailer (off-screen)
> 3 Months 640x360 10 MB
GD08: Trailer (off-screen)
> 3 Months 960x540 16 MB
GD08: Trailer (off-screen)
> 3 Months 960x540 15 MB
GD08: Gameplay part 2 (no sound)
> 3 Months 640x360 77 MB
GD08: Gameplay part 2 (no sound)
> 3 Months 960x540 139 MB
GD08: Gameplay part 2 (no sound)
> 3 Months 960x540 115 MB
GD08: Gameplay part 1 (no sound)
> 3 Months 640x360 69 MB
GD08: Gameplay part 1 (no sound)
> 3 Months 960x540 122 MB
GD08: Gameplay part 1 (no sound)
> 3 Months 960x540 100 MB
GD08: Attract Mode
> 3 Months 640x360 13 MB
GD08: Attract Mode
> 3 Months 960x540 22 MB
GD08: Attract Mode
> 3 Months 960x540 18 MB
E3: Trailer
> 3 Months 1280x720 286 MB
E3: Trailer
> 3 Months 1280x720 286 MB
 
Gallery
Since Number of images
GC08 images
6 Weeks 10
E3: Images
11 Weeks 12
1 image
> 3 Months 1
3 more images
> 3 Months 3
One image
> 3 Months 1
7 Artworks
> 3 Months 7
14 images
> 3 Months 14
3 images
> 3 Months 3
3 images
> 3 Months 3
1 image
> 3 Months 1
 
News
Since
GC08: Images & trailer of Killzone 2
6 Weeks
GC08: Killzone 2 gameplay
6 Weeks
E3: Full HQ Killzone 2 video
10 Weeks
E3: More Killzone 2 gameplay
11 Weeks
E3: Killzone 2 gameplay
11 Weeks
E3: Killzone 2 trailer
11 Weeks
Image of Killzone 2
> 3 Months
GD08: Killzone 2 direct feed trailer
> 3 Months
GD08: 720p Killzone 2 gameplay
> 3 Months
GD08: Trailer of Killzone 2
> 3 Months
Killzone 2: Images
> 3 Months
GD08: Killzone 2 videos
> 3 Months
Killzone 2 and its artworks
> 3 Months
Killzone 2 images
> 3 Months
3 Killzone 2 images
> 3 Months
E3: Killzone 2 trailer
> 3 Months
First Killzone 2 image
> 3 Months
<< 1 2
Author Message
SimonM7

SimonM7
Since 1145 Days

2007-08-11 12:19:19 In reply to wuca (2007-08-11 12:06:17)

It certainly seems that way. I sort of liked Templar personally. I mean yeah he was low key, but he was sort of a good, sober main character to have the others orbit around.

Rico is obviously in it, and I think someone said that Luger will have a supporting role aswell. In Liberation she was just on your com radio so maybe she's communications here too.

Personally I hope Templar is given a good role in cinematics instead. I would love to have him as the commander from time to time. He's a vet after all! :)

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-08-11 22:39:30 In reply to SimonM7 (2007-08-11 12:04:44)

Posted by SimonM7
Isn't that always the best course of action? It seems pretty dumb to work right into the system's weaknesses and avoiding its strengths to me. BUT HEY, I AM NO DEVELOPER!

:)
Well, it may seem obvious, but it seems that a very small handful of PS3 devs are taking this course of action. Port, port, port!

mkk316

mkk316
Since 935 Days

2007-08-11 22:42:15

Well, Guerrilla is first party, its not surprising their game would look better than those craptastic ports.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

E3 2K7- best. e3. ever.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-08-11 22:47:41 In reply to mkk316 (2007-08-11 22:42:15)

Posted by mkk316
Well, Guerrilla is first party, its not surprising their game would look better than those craptastic ports.
True.. but it's not just first party developers that are capable of stressing the platforms strengths.. third parties need to give Sony some love in that area as well. So far the only one who seems to be doing it, is Konami. No surprises there I guess.

wuca

Since 955 Days

2007-08-11 23:02:11 In reply to GriftGFX (2007-08-11 22:47:41)

There is also Criterion or you talking about exclusives?

akim

Since 1846 Days

2007-08-12 12:23:37

Game looks horrible.

mkk316

mkk316
Since 935 Days

2007-08-12 17:26:42 In reply to akim (2007-08-12 12:23:37)

Posted by akim
Game looks horrible.
umm, no.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

E3 2K7- best. e3. ever.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 988 Days

2007-08-12 17:40:56 In reply to akim (2007-08-12 12:23:37)

Posted by akim
Game looks horrible.
Why do I feel you are not gonna stop here with the bashing of Killzone 2 :/
If it looks bad and obviously means you don't like the game, why do you click on the thread :S.

People with do stay away from games they don't like you know :)

---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

akim

Since 1846 Days

2007-08-12 19:32:51 In reply to Sath (2007-08-12 17:40:56)

Posted by Sath
Why do I feel you are not gonna stop here with the bashing of Killzone 2 :/
If it looks bad and obviously means you don't like the game, why do you click on the thread :S.

People with do stay away from games they don't like you know :)
Huh?

That doesn't make sense. I didn't know the game looked horrible until I clicked in the thread and checked it out.

I'm not bashing anything, just giving my opinion. I think I'm allowed to do that, no need for you to take it personal or anything.

Optimusv2

Optimusv2
Since 1014 Days

2007-08-12 20:05:21

The game technically and artistically isn't too bad at all, graphically I think it looks great possibly even downright amazing but so far there has been nothing to really convince me it'll be anything special.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 988 Days

2007-08-12 20:05:59 In reply to akim (2007-08-12 19:32:51)

Posted by akim
Huh?

That doesn't make sense. I didn't know the game looked horrible until I clicked in the thread and checked it out.

I'm not bashing anything, just giving my opinion. I think I'm allowed to do that, no need for you to take it personal or anything.
Ah I think I mixed you with someone else, sorry about that.

But still, saying the game looks horrible and nothing else, I call that bashing.

When you say the game looks horrible, you pretty much always have to give reasons of WHY you don't like it in the ways you don't.
If you don't you will obviously loose in debates.

---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

akim

Since 1846 Days

2007-08-13 06:59:48 In reply to Sath (2007-08-12 20:05:59)

Posted by Sath
Ah I think I mixed you with someone else, sorry about that.

But still, saying the game looks horrible and nothing else, I call that bashing.

When you say the game looks horrible, you pretty much always have to give reasons of WHY you don't like it in the ways you don't.
If you don't you will obviously loose in debates.
I think you are assuming I was looking for a debate, I'm not.

If you want reasons just ask, no need to flame somebody.

In my opinion the textures look low resolution. And the bloom lighting looks very nice in a very dark game. It's very cinematic, very dramatic. It looks very cool like that.

However its just a cool special effect in a dull ugly looking game.

mkk316

mkk316
Since 935 Days

2007-08-13 07:32:21

I think alot of games could benefit from the gritty look that's in this game.

One man's gritty is another man's dull and ugly i guess......

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

E3 2K7- best. e3. ever.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 988 Days

2007-08-13 07:48:06 In reply to akim (2007-08-13 06:59:48)

Posted by akim
I think you are assuming I was looking for a debate, I'm not.

If you want reasons just ask, no need to flame somebody.

In my opinion the textures look low resolution. And the bloom lighting looks very nice in a very dark game. It's very cinematic, very dramatic. It looks very cool like that.

However its just a cool special effect in a dull ugly looking game.
Nah its cool, I just wantedto know why you didn't like it, rather just say it looks crap and thats the end of that.

I have seen many people just come in a thread saying its crap and then go away without any reasons, wouldn't you want to know why it was crap to that person if it was one of your favorite games :).

But you still got to remember it is in a pre-alpha state, so it won't look like this you know, no game looks good in VERY early stages.

But ah well, good to know you had reasons.

---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

Acert93

Mr. Bad Cop Since 1093 Days

2007-08-13 08:28:01

Posted by JediMasterMalik
Come to think of it, didn't notice much aliasing in the E3 vids either.
Posted by SimonM7
Well AA is off the charts, I would assume the stuff at the bottom suggests that they did something to it to increase image quality, but whether that's done in the game or not is sort of unclear. :O
Confused about the "AA off the charts" comments... there is a lot of aliasing in the picture. Look at the floor tiles or the back of the hat of the centered character or thr rail bar things behind and above the gun with motion blur or... it is all over the place! And this is at 1024x576. At 720p it is going to be even more pronounced.
Posted by SimonM7
Actually, the document wuca linked to..... sort of confirms that it is ingame. :O

I have no idea what half of the info in that document means, but it seems incredibly impressive. I mean it comes out looking like that, so it has to be impressive!
A lot of what they are describing is deffered rendering -- i.e. what UE3 does. Likewise shader based HDR (which a lot of games on the PC, PS3, and 360 are now using). And like Gears and almost every game before it over the last half decade they are using prebaked lighting with light maps on static geometry. On dynamic objects they are using "image based lighting" which is a way to summarize their use of SH (spherical harmonics i.e. one of the techniques, among a a handful, that MS keeps calling GI). They do a distinct weapon pass, which makes sense in that it is a large part of the screen and a good looking gun goes a long way for impressions. They also have support for Lost Planet style half/quarter rez particles.

What I like in their dev doc is they have clearly a) assimulated a lot of the successful techniques demonstrated in early next gen games and at dev expos and b) they have learned to avoid a number of mistakes from others.

What I don't like, beyond low resolution textures and shadowing issues (and other things I mentioned before) is that this document is just another example of a) not the direction development should go in the 3D world and b) misappropriation of resources. On the former it is clear their system is complex in regards to architecture (not necessarily techniques). On the later, a lot of people have been saying this a long time: RSX is going to need a lot of vertex help. skinning... triangle trimming... particles... culling... the entire list of "effects" they offload to the SPEs is exactly the stuff RSX should be doing. That is the entire benefit of unified shaders as all these techniques... just work on Xenos and G80/R600 GPUs. They are fast and easy to impliment. Devs having to jump through hoops like Guerrilla is showing to get solid vertex performance -- while we applaud their effort -- is exactly what is wrong with the industry. You cannot increase fidelity demands and then likewise significantly increase complexity of design. Keeping design overhead low is vital for software development and this approach, one Sony really wants to push in regards to a Cell world, is really the wrong direction imo. And oddly they talk about MSAA not being an issue when they are running QX MSAA which tells us MSAA may not be a technical issue of compatibility but performance (most likely bandwidth) is.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

SimonM7

SimonM7
Since 1145 Days

2007-08-13 09:56:57 In reply to Acert93 (2007-08-13 08:28:01)

I was only refering to edge aliasing which is absolutely minimal in the shot.

Thanks for the quick rundown of the tech stuff.

Acert93

Mr. Bad Cop Since 1093 Days

2007-08-13 10:19:54 In reply to SimonM7 (2007-08-13 09:56:57)

Posted by SimonM7
I was only refering to edge aliasing which is absolutely minimal in the shot.
I am talking about edge aliasing as well.

Our definitions of "minimal" and "off the charts" is probably different though. Aliasing on 480p images drives me nuts and on the PC I have been enjoying 1MP gaming with 4xMSAA for 5 years. And with the slew of no-AA games being called, "4xMSAA" I can see how actual MSAA, even if only 2X, can seem impressive at this point, especially with post processing (DOF, MB) to help further dull the edges.

For me the aliasing really stuck out (graphics hog) and off the charts is 8x or higher of bullshots.
Thanks for the quick rundown of the tech stuff.
NP, although really not a full run down... more ranting actually. I think Guerrilla has done a good job getting the most out of the PS3, but I really dislike the hoops they have to jump through. It is nice to see a developer though building on the foundation others have built.

It gives me hope that games in 2008 and 2009 may really blow away 2006 and 2007 games.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

dcdelgado

dcdelgado
Since 982 Days

2007-08-13 12:16:53

I'm all for gritty looking games so i can forgive the pasty looking effect going on in this game, its much better than the yellow/green of haze.

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

roxwell

PuS3Y roxwell - PuS3Y
Since 1070 Days

2007-09-21 18:01:28

Preview

http://spong.com/feature/10109670

---
Back, sack and crack

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