PS3

Gran Turismo 5: Prologue Gran Turismo 5: Prologue

Sony Computer Entertainment / Polyphony Digital

Type: Racing

Release date: Available

 
Latest news
GT5 Prologue: 3 videos

GT5 Prologue: 3 videos

More details...

No comment yet

2008-03-26 08:34:09 by BlimBlim

Sony released these three new videos of Gran Turismo 5: Prologue. Two of them are the usual but as always very well done trailers with great music, and the last one is a bit more unusual since it's a teaser for the Making-Of blu-ray disc.

 
Vidéos
Since Format Size
Videostore
9 Weeks 640x360 21 MB
Videostore
9 Weeks 1280x720 49 MB
Videostore
9 Weeks 1280x720 68 MB
The Mars Volta trailer
> 3 Months 640x360 16 MB
The Mars Volta trailer
> 3 Months 1280x720 38 MB
Weezer trailer
> 3 Months 640x360 12 MB
Weezer trailer
> 3 Months 1280x720 30 MB
Making-Of Teaser
> 3 Months 640x360 14 MB
Making-Of Teaser
> 3 Months 1280x720 33 MB
The Mars Volta trailer
> 3 Months 1280x720 43 MB
Weezer trailer
> 3 Months 1280x720 33 MB
Making-Of Teaser
> 3 Months 1280x720 36 MB
Christmas video
> 3 Months 640x360 31 MB
Christmas video
> 3 Months 1280x720 47 MB
Christmas video
> 3 Months 1280x720 65 MB
Promotional video
> 3 Months 640x360 16 MB
Promotional video
> 3 Months 1280x720 36 MB
Promotional video
> 3 Months 1280x720 45 MB
Eiger gameplay 60 gps
> 3 Months 640x360 162 MB
Eiger gameplay 60 gps
> 3 Months 1280x720 469 MB
Eiger gameplay 60 gps
> 3 Months 1280x720 466 MB
Eiger Replay
> 3 Months 640x360 63 MB
Eiger Replay
> 3 Months 1280x720 155 MB
Eiger Replay
> 3 Months 1280x720 164 MB
Interface
> 3 Months 640x360 18 MB
Interface
> 3 Months 1280x720 36 MB
Interface
> 3 Months 1280x720 47 MB
Fuji Speedway
> 3 Months 640x360 155 MB
Fuji Speedway
> 3 Months 1280x720 466 MB
Fuji Speedway
> 3 Months 1280x720 582 MB
60 fps London
> 3 Months 640x360 36 MB
60 fps London
> 3 Months 960x540 56 MB
60 fps London
> 3 Months 960x540 60 MB
Intro
> 3 Months 640x360 32 MB
Intro
> 3 Months 1280x720 76 MB
Intro
> 3 Months 1280x720 86 MB
London
> 3 Months 640x360 113 MB
London
> 3 Months 1280x720 322 MB
London
> 3 Months 1280x720 363 MB
TV Ad
> 3 Months 640x360 11 MB
TV Ad
> 3 Months 1280x720 31 MB
TV Ad
> 3 Months 1280x720 29 MB
GT5 TV
> 3 Months 640x360 104 MB
GT5 TV
> 3 Months 1280x720 230 MB
GT5 TV
> 3 Months 1280x720 307 MB
Demo: GT-R Unveiling
> 3 Months 640x360 144 MB
Demo: GT-R Unveiling
> 3 Months 1280x720 441 MB
Demo: GT-R Unveiling
> 3 Months 1280x720 502 MB
Demo: No traction control and assists
> 3 Months 640x360 211 MB
Demo: No traction control and assists
> 3 Months 1280x720 717 MB
Demo: No traction control and assists
> 3 Months 1280x720 840 MB
Demo attract mode (Daytona)
> 3 Months 640x360 55 MB
Demo attract mode (Daytona)
> 3 Months 1280x720 161 MB
Demo attract mode (Suzuka)
> 3 Months 640x360 60 MB
Demo attract mode (Suzuka)
> 3 Months 1280x720 160 MB
Demo attract mode (Fuji Speedway)
> 3 Months 640x360 47 MB
Demo attract mode (Fuji Speedway)
> 3 Months 1280x720 107 MB
Demo attract mode (Daytona)
> 3 Months 1280x720 186 MB
Demo attract mode (Suzuka)
> 3 Months 1280x720 203 MB
Demo attract mode (Fuji Speedway)
> 3 Months 1280x720 117 MB
Demo: Replay (snoopers)
> 3 Months 640x360 85 MB
Demo: Replay (snoopers)
> 3 Months 1280x720 229 MB
Demo: Replay (snoopers)
> 3 Months 1280x720 175 MB
Demo: 60fps gameplay (snoopers)
> 3 Months 640x360 68 MB
Demo: 60fps gameplay (snoopers)
> 3 Months 1280x720 180 MB
Demo: 60fps gameplay (snoopers)
> 3 Months 1280x720 128 MB
Demo: Menu / Replay
> 3 Months 640x360 63 MB
Demo: Menu / Replay
> 3 Months 1280x720 155 MB
Demo: Menu / Replay
> 3 Months 1280x720 150 MB
Demo: 60 fps gameplay
> 3 Months 640x360 110 MB
Demo: 60 fps gameplay
> 3 Months 640x360 82 MB
Demo: 60 fps gameplay
> 3 Months 640x360 73 MB
MGS07: Gameplay
> 3 Months 640x360 136 MB
MGS07: Gameplay
> 3 Months 960x540 219 MB
MGS07: Gameplay
> 3 Months 960x540 200 MB
TGS07: Daytona
> 3 Months 640x360 23 MB
TGS07: Daytona
> 3 Months 640x360 20 MB
TGS07: Daytona
> 3 Months 640x360 24 MB
TGS07: Trailer
> 3 Months 640x360 20 MB
TGS07: Trailer
> 3 Months 1280x720 45 MB
TGS07: Trailer
> 3 Months 1280x720 38 MB
TGS07: Gameplay #1
> 3 Months 640x360 23 MB
TGS07: Gameplay #1
> 3 Months 960x540 37 MB
TGS07: Gameplay #1
> 3 Months 960x540 41 MB
GC07: 60 fps gameplay
> 3 Months 1280x720 272 MB
GC07: 60 fps gameplay
> 3 Months 640x360 93 MB
GC07: 60 fps gameplay
> 3 Months 1280x720 233 MB
GC07: Replay
> 3 Months 640x360 55 MB
GC07: Replay
> 3 Months 1280x720 151 MB
GC07: Replay
> 3 Months 1280x720 129 MB
PSN Trailer
> 3 Months 640x360 87 MB
PSN Trailer
> 3 Months 1280x720 620 MB
GC07: Gameplay
> 3 Months 1280x720 165 MB
GC07: Gameplay
> 3 Months 1280x720 184 MB
GC07: Trailer
> 3 Months 960x540 58 MB
GC07: Trailer
> 3 Months 960x540 54 MB
Playstation Premiere: Trailer (MP4)
> 3 Months 1280x720 87 MB
Playstation Premiere: Trailer
> 3 Months 1280x720 87 MB
E3: Trailer
> 3 Months 1920x1080 158 MB
E3: Trailer
> 3 Months 1920x1080 158 MB
 
Gallery
Since Number of images
Ferrari F2007
> 3 Months 10
11 images
> 3 Months 11
March images
> 3 Months 19
Pits
> 3 Months 7
8 images
> 3 Months 8
Images
> 3 Months 8
23 images
> 3 Months 23
7 images - Subaru Impreza
> 3 Months 7
53 Images
> 3 Months 53
Demo captures 2
> 3 Months 36
Demo captures
> 3 Months 23
162 Images
> 3 Months 161
24 images
> 3 Months 24
1080p images part 3
> 3 Months 32
1080p images part 2
> 3 Months 23
1080p images part 1
> 3 Months 22
Lots and lots of images
> 3 Months 77
15 1080p images
> 3 Months 15
16 small images
> 3 Months 16
E3: Images
> 3 Months 14
 
News
Since
GT5: Prologue, the videostore
9 Weeks
GT5 Prologue: 3 videos
> 3 Months
GT5 Prologue: Ferrari F2007
> 3 Months
GT5P: 11 images
> 3 Months
GT5 Prologue images
> 3 Months
GT5 Prologue images
> 3 Months
GT5P: Christmas video
> 3 Months
GT5 Prologue promo video
> 3 Months
GT5 Prologue: Day two
> 3 Months
GT5 Prologue videos
> 3 Months
Images of Gran Turismo 5 Prologue
> 3 Months
GT5 Prologue TV Ad
> 3 Months
A GT-R video on Gran Turismo TV
> 3 Months
GT5 Prologue: The Subaru Impreza
> 3 Months
Gran Turismo 5 Prologue screens
> 3 Months
GT5P demo: The GT-R unveiled
> 3 Months
GT5 Prologue demo: More videos
> 3 Months
GT5P demo: Captures
> 3 Months
MGS07: Gran Turismo 5 Gameplay
> 3 Months
Images of Gran Turismo 5: Prologue
> 3 Months
TGS07: GT5 Prologue in motion
> 3 Months
TGS07: GT5 Prologue trailer
> 3 Months
TGS07: GT5 in motion
> 3 Months
GC07: Full speed GT5 video
> 3 Months
GC07: GT5 Prologue replay
> 3 Months
GC07: Sony games montage
> 3 Months
GC07: Images of GT 5: Prologue
> 3 Months
GC07: Gran Turismo 5 gameplay
> 3 Months
GC07: Gran Turismo 5 trailer
> 3 Months
Lots of images of GT5 Prologue
> 3 Months
New Gran Turismo 5 Prologue trailer
> 3 Months
E3: GT5: Prologue images
> 3 Months
Author Message
kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1097 Days

2007-08-17 04:36:53 (IGN)GT5 Prologue Preview + New Video added

http://ps3.ign.com/articles/813/813424p1.html


That Lotus Elise 111R will be mine. All mine.

---
all about Crisis Core

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-08-17 05:13:05

Wow, that's some regurgitated information right there. That's not even a preview.

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1097 Days

2007-08-17 05:24:28 In reply to LEBATO (2007-08-17 05:13:05)

Posted by LEBATO
Wow, that's some regurgitated information right there. That's not even a preview.
well I guess the real more up to date one will come next week when Sony shows off the game at Leipzig

---
all about Crisis Core

Inflatable

Inflatable
Since 1759 Days

2007-08-17 21:30:00

The studio promises 1080p support at a full 60fps
If they pull that off with 12-16 cars on track with the quality graphics they've showed us thusfar in the video's, I'll be truely amazed..

Tbh I don't think it's possible on the PS3 (or Xbox 360).. But surprise me PD..

Also, more then 700 cars, all with fully modeled interieurs aswell.. I mean, this game will take forever to finish (at least if you believe people at BC that claimed it was to much work to get more then +/- 100 carmodels and interieurs in PGR3).. But at least storagespace won't be an issue with Blu-ray..

---
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-08-17 22:00:26

Just to clarify, car models are not what take up all the disc space, but the cities in PGR.

And who knows if PD will be able to achieve all that, but if anyone can it's them. Other guys could have been the people at DICE working on Rallisport, but they are gone.

Regardless, I think their crappy environments are something that gives them a big advantage, not that the ones in FM2 look any better though..........I think it's disgusting to see X-shaped trees just a few feet away from the track, and both, GT5 and FM2 have them.

And yes, I still can't get over the fact of how damn ugly FM2 looks. It looked average when it came out, now it just looks ugly. Replays are not only a mess in terms of camera angles, they are a mess framerate wise, it's just embarrassing a bit of dust and the framerate going to about 15fps, it's just nasty.

Honestly, as far as graphics go, Turn 10 has some of the least capable among the top racing games developers.

bloodforge

bloodforge
Since 1115 Days

2007-08-17 22:01:42

Posted by lebato
I think it's disgusting to see X-shaped trees just a few feet away from the track, and both, GT5 and FM2 have them
Forza2 doesn't have x shaped trees.

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-08-17 22:03:25 In reply to bloodforge (2007-08-17 22:01:42)

Posted by bloodforge
Forza2 doesn't have x shaped trees.
Excuse me? a lot of them are actually /-shaped, not even a freaking X.

EDIT: BTW, i'm not complaining about the fact that they use them, but where they use them. The /-shaped ones should be VERY FAR FROM THE PLAYERS' VIEW.

bloodforge

bloodforge
Since 1115 Days

2007-08-17 22:04:07 In reply to LEBATO (2007-08-17 22:03:25)

Posted by LEBATO
Excuse me? a lot of them are actually /-shaped, not even a freaking X.
No they're not. Have you even looked at the trees in Forza2?

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-08-17 22:08:06 In reply to bloodforge (2007-08-17 22:04:07)

Posted by bloodforge
Have you even looked at the trees in Forza2?
WHAT? No I haven't, I usually just close my eyes while playing.

bloodforge

bloodforge
Since 1115 Days

2007-08-17 22:16:02 In reply to LEBATO (2007-08-17 22:08:06)

Posted by LEBATO
WHAT? No I haven't, I usually just close my eyes while playing.
Thats obvious.

Jin187

Jin187
Since 866 Days

2007-08-17 23:10:42 In reply to LEBATO (2007-08-17 22:03:25)

Posted by Inflatable
The studio promises 1080p support at a full 60fps If they pull that off with 12-16 cars on track with the quality graphics they've showed us thusfar in the video's, I'll be truely amazed..

Tbh I don't think it's possible on the PS3 (or Xbox 360).. But surprise me PD...
If you take a look at the latest in-game (Non-replay) backgrounds you will realise how and why this is definately possible.

http://uk.media.ps3.ign.com/media/857/857126/img_4...
http://uk.media.ps3.ign.com/media/857/857126/img_4...
http://uk.media.ps3.ign.com/media/857/857126/img_4...
Posted by LEBATO
Excuse me? a lot of them are actually /-shaped, not even a freaking X.
Are you having a laugh? If not please tell me where, i will turn it on a have a look because i dont remember seeing any of that during my 50hrs playing the game so far.

Inflatable

Inflatable
Since 1759 Days

2007-08-18 01:59:39 In reply to LEBATO (2007-08-17 22:00:26)

Posted by LEBATO
Just to clarify, car models are not what take up all the disc space, but the cities in PGR.
I wasn't talking storagespace, but time it takes to make a carmodel.. BC said it takes them about 2 weeks to do 1 car (this was for PGR3).. So if that's true, imagine how long 700+ cars will take.. Unless offcourse PD somehow works much faster then BC..

---
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-08-18 02:24:49 In reply to Inflatable (2007-08-18 01:59:39)

Posted by Jin187
Are you having a laugh? If not please tell me where, i will turn it on a have a look because i dont remember seeing any of that during my 50hrs playing the game so far.
What's up Jin, how ya doing man?
Posted by Inflatable
I wasn't talking storagespace, but time it takes to make a carmodel.. BC said it takes them about 2 weeks to do 1 car (this was for PGR3).. So if that's true, imagine how long 700+ cars will take.. Unless offcourse PD somehow works much faster then BC..
Oh ok, I see what you are saying. Well, think about it, it is taking them forever.

PGR3 came out as a launch title, GT5 will come out in 2008........if we are lucky. By that time there will be TWO PGRs, and probably one more in development.

Car models are many times outsourced work though, they just pay some talented modeler, and it really is up to them. I'm sure they have a deadline, but how fast can you make a car without messing up?

Having said that, did they ever said the game was going to have 700+ cars?

Anyways, GT does need work on the physics, so I would hope them to focus on that rather than the amount of cars.

Jin187

Jin187
Since 866 Days

2007-08-18 03:15:28 In reply to LEBATO (2007-08-18 02:24:49)

Posted by LEBATO
What's up Jin, how ya doing man?
Not bad mate, how are you? :)

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-08-18 04:42:05 In reply to Jin187 (2007-08-18 03:15:28)

Posted by Jin187
Not bad mate, how are you? :)
Eh, I can't complain.

Acert93

Mr. Bad Cop Since 1093 Days

2007-08-18 04:57:05 In reply to Jin187 (2007-08-17 23:10:42)

Posted by Jin187
If you take a look at the latest in-game (Non-replay) backgrounds you will realise how and why this is definately possible.
True dat. I haven't been hot on their BGs, but to their credit: They mesh well. They keep the colors a "muted" realistic look and avoid vibrant, over saturated "colorful" comic looking tones.

The cars look exceptional, so taking bland (but fairly realistical looking in terms of color) backgrounds and slapping some MB and DOF on them and tada, you can get away with budgeting more for your cars (higher res, more cars, more detail). Of course it will look horrible in screenshots and doesn't really impress me personally, but hey, I am still waiting for some concrete info on AI improvements, bumper cars (get rid of it PD!), damage, online modes, etc.

Btw, technically, PD is in a class of their own. They also have killer artists and some skill in regards to gameplay. Easily one of the Top 10 developers in the world. Easily.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

Jollipop

Jollipop
Since 1005 Days

2007-08-18 12:16:43

Damn those cars look almost photorealistic.

---
Marumaro for the WIN !!

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1097 Days

2007-08-22 13:06:21

heres a new video
http://www.jeux-france.com/news21453_gc-video-gran...

---
all about Crisis Core

Jin187

Jin187
Since 866 Days

2007-08-22 15:38:10

Unbelievable, theres absoluteley ZERO changes to the car Physics since GT3/4 and the cars STILL take a HUGE nose dive under braking, i'm really shocked! It still has the bumper car crashing effect going on, thats really sad. Backgrounds and Mirrors look awful.

On such a small video, you can see masses aliasing all over the place, i'd hate to think what it looks like in HD.

On a brighter note, the car models and interiors look awesome and theres 16 cars (I think) on the track which is great.

Inflatable

Inflatable
Since 1759 Days

2007-08-22 15:54:37

It's got Forza2 beat in terms of graphics with more realistic lighting etc.. But I doubt though it will also beat it with AI and physics etc.. Only thing that annoys me in Forza when it comes to physics is when you hit a wall or something your car always turns into the wall, that's not realistic at all..

I hope GT5 really pulls of the 12-16 cars on track, also online, so that will be a clear message to MS and BC that are still at 8 max and claim more cannot be done because of gameplay or performance issue's..

---
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

TheBeagle

TheBeagle
Since 727 Days

2007-08-22 16:24:32

The cars in this dont portray that sense of weight like forza does. That for me is what makes forza feel so realistic. I cant wait for the day when forza has visuals like this (or better) with the crazy good physics.

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1097 Days

2007-08-25 05:51:41

new developer video walkthrough
http://www.jeux-france.com/news21522_gc-demo-de-gr...

and one of the menu screen
http://www.gametrailers.com/player/24075.html

---
all about Crisis Core

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-08-25 08:04:50

Well, I just played GTHD for the first time today (yes, that late to the party), but I'm glad to say I wasn't missing much at all. Not only does the environment look totally hideous, and the screeching tires are as annoying as ever, but the physics are a total mess.

They better have some plans to COMPLETELY OVERHAUL the physics engine for GT5 because it is a total disgrace as is in the demo. It's completely pathetic, all made harder by the fact that the PS1.....PS2 actually....oh no, the PS3 controller does not go well with racers.

The excuse for triggers is just sad, analog stick acceleration has always been rather pathetic, and using the X button to do so feels so cheap when you know they could have simply added REAL triggers as in the Xbox controller.

But that's only controls. Physics are simply bad, bad........bad. The body movement of the car during gameplay tells you absolutely nothing at all. At times, the game feels extremely arcadey, while at others, it just punishes you badly, and not in a realistic manner.

Their own game modes expose the horrible physics engine they have right now. The fact that they have to make cars automatically "drift" while playing in drifting mode speaks louder than anything else I can say. This is not about opinion, the physics system is so bad they have to change them for drift mode. It's sad actually. I can't believe no one mentioned this before in this forum, shame on you people!

And sound, well, it's just bad. Not only do cars sound generic as heck, why does crashing right into a wall make a loud tire noise? Who knows.

@kenshin

Thanks for the link. So the cars look totally crazy, GREAT! Now how about the environments?

It's crazy though, he said they are using ~200K polygons on average, that's absolutely crazy. The pit looks absolutely unbelievable too. It doesn't look like that in-game, but still, incredible. So in other words, their focus is directed at cars......which it isn't a bad thing, but environments do need a little attention. It seems to me like environments are still using PS2 polygons. Come on.

Anyways, they do talk about a rebuilt physics engine. But one thing they keep ignoring is damage, so are they going to do a real simulation or are they going to keep it the same way?

They also say hand movement and interior view mirrors will be fixed, I believe them. So no more bashing that part. Now they also have to fix the lack of inertia as Acert once said, it totally makes the in-car view unrealistic and un-immersive.

I also love how the replays starts right away, no loading at all. And well replays are amazing as always.

6 freaking months building a car! wow.

Anyways, I'm by no means writing the game off, but they need to get their physics straighten out. They HAVE to. They HAVE to add damage, or the game will simply be one level below what it could have been, it's just dumb to not have damage.

Still, 16 cars on track, amazing models and graphics (aside from environments), supposedly online modes, in-car view and more. It's looking good, but again, physics have to be good, that's the real core, not graphics. And great AI also helps. FM2 has some really good AI that actually tries to win and still play fairly clean (FM1).

You have to be logged in to post in this forum!