Atari has unleashed Dragon Ball Z: Burst Limit in both the European and American markets on Playstation 3 and Xbox 360, and here are the First 10 Minutes from the Xbox 360 version. The first battles of the game are playable in the demo, and we put online videos of it earlier.
Dragon Ball Z Burst Limit is already released, but here is a slightly delayed interview with Yasu Nishimura, the European co-producer of Dragon Ball Z Burst Limit from the XCN. The interview is slightly drifting towards Dragon Ball Z fans, but average gamers should find interesting things in there too.
Atari today released the Dragon Ball Z Burst Limit demo on the European Marketplace, while the US and PS3 users got it yesterday. The demo has impressed me and many others, and I'm not even a fighting or Dragon Ball fan. We have some images here, while we may have a gameplay video later. Update: Gameplay video added.
Here are two newly released trailers for the fighting game Dragon Ball Z Burst Limit in preparation for the Playstation 3 and Xbox 360 platforms. Do you smell this sweet sayan perfume on the screen? Update: Added 43 images.
Here's a new trailer which is kinda short for the fighting videogame Dragon Ball Z Burst Limit, awaited somewhere in 2008 (Europe) for the Playstation 3 and Xbox 360 platforms. It has a big emphasis on cutscenes to better reflect its television counterpart. The combat looks fast and promising, let's wait and see.
@KORNdog: so nowhere near as good as let's say mgs3 (i loved that one)? i knew the open world thing would lead to what you described. ;( (9 minutes ago)
Best game ever? Not even close. (1 Hour ago)
@KORNdog: I agree. I've been playing for 6 hours. And I'm getting bored. Too little progress in items, tools and weapons. And every mission is the same. (1 Hour ago)
MGSV to me feels like just cause. You have mechanics that you are free to llay with in a world, but the objectives all feel samey and hollow because of it (4 Hours ago)
You either give the player those crafted moment at the expense of the freedom people exoect in an open world (gtaV) or you make everything samey and keep the freedom. (4 Hours ago)
I think its just because its hard to create meaningful, well designed moments in an open world. (4 Hours ago)
@KORNdog: Yeah exactly. Never once in MGS1 and 3 was there a truly dull moment. Hell, MGS2 had awesome stuff as well. Are we just spoiled, or is this open world thing not for MGS? I'll a lot more 2mor (4 Hours ago)