• Banjo-Kazooie

  • Xbox 360
  • Published by Xbox Live Arcade
  • Developed by Rare Ltd.
  • French release: Available
X360 Friday, December 19, 2008 | 4:38 PM
The First 10 Minutes: Banjo-Kazooie

Rare and Microsoft unleashed Banjo-Kazooie on Xbox Live Arcade earlier this month, and I was thrilled since it's one of my favourite games. We got the code a bit late, but here's the First 10 Minutes of it. I know that this is the same areas that are available in the trial, but I figured there are a couple of non-X360 owners out there who want to see how it performs. It's the same game and while many don't like the fact that there's no voice-overs in the game, I'm perfectly happy with they way they kept the original assets intact.


X360 Thursday, September 25, 2008 | 5:31 PM
Banjo-Kazooie images and trailer

Microsoft finally released some medias for the XBLA release of Banjo-Kazooie. And as expected, it's the good old N64 Banjo-Kazooie, rendered in 720p. Why the secret in the first place?



What's up?
  • rayy
    rayy DOA [url] (1 Hour ago)
  • toelessfoot
    toelessfoot [url] (9 Hours ago)
  • toelessfoot
    toelessfoot ...on the spot to be precise lol (9 Hours ago)
  • toelessfoot
    toelessfoot ...the experience but right out of the gate it transforms the game for me. Now just like Forest Gump, if I'm going somewhere I'm ru-nning (9 Hours ago)
  • toelessfoot
    toelessfoot He's using Natural Locomotion [url] i just set it up last night in Skyim and it works wonderfully, I still need to tweak settings a bit to hone (9 Hours ago)
  • MrWhite
    MrWhite Not sure how he has those wands tracking like that, though. (1 Day ago)
  • MrWhite
    MrWhite @toelessfoot: Looks like a smart and cheap solution that. Wouldnt mind trying it. I don't get motion sick from Skyrim now, but that would keep it to a minimum for anyone trying it. (1 Day ago)
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