• Dear Esther

  • PC
  • Published by The Chinese Room
  • Developed by The Chinese Room
  • French release: Available
  • US release: Available
GAMERSYDE | X360, PS3, Vita Thursday, March 1, 2012 | 5:30 PM
January & February on Gamersyde

Two months already in 2012 and we have managed to bring you some nice content considering the size of our team. Here is your chance to catch up with everything you might have missed in the past two months. As you will see, there is quite a good amount of videos to enjoy and we did our best to cover as many games as possible.

GSY REVIEW | PC Tuesday, February 14, 2012 | 8:05 PM
Gamersyde Review: Dear Esther

You all know that sometimes we like to give more independent projects some special coverage so people become aware that Indie games can actually be worth a look. Dear Esther is clearly one of these games, though it is actually not quite clear if it is really a video game per se. Known by the Half Life² community since 2008 when it was released as a free mod, the game has just been released on Steam in a new version and will only cost you €7.99 or $9.99. To find out if you should succumb to temptation, read our review and watch our exclusive video.


What's up?
  • KORNdog
    KORNdog for me the more important games in VR are the ones from indie studio's who are conceptually not playing it safe, they're experimental and unique and are offering experiences we wouldn't get otherwise (28 minutes ago)
  • KORNdog
    KORNdog but for consumers it's one of the most "standard" experiences in VR in the sense its a normal game we're accustomed to. (30 minutes ago)
  • KORNdog
    KORNdog @MrWhite: i'd actually consider RE7 to be one of the safer experiences in VR becasue it is a mainstream title. i mean, it's added work from capcoms point of view (31 minutes ago)
  • Melmoth
    Melmoth @GriftGFX: looks a bit like Audioshield, which is good fun. [url] (1 Hour ago)
  • Melmoth
    Melmoth engines to get good results. graphics hardware would also need more than a few changes. I think this will the biggest hurdle to get devs to support VR (1 Hour ago)
  • Melmoth
    Melmoth and some of them not that far away. problem is more on the software side. eye-tracking with foveated rendering doesn't work well with traditional rasterization, and would require fully rewritten (1 Hour ago)
  • Melmoth
    Melmoth @MrWhite: wireless HMD, inside-out tracking. great for convenience. Eye tracking+4K'ish displays, improved clarity without (potentially) killing performance. important for the VR onwards. (1 Hour ago)
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  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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