• BlackLight: Retribution

  • PC, Playstation 4
  • Developed by Zombie Studios
GAMERSYDE | X360, PS3, PC, Wii U, PS4, Xbox One Monday, July 1, 2013 | 9:00 AM
June on Gamersyde

June is now behind us and we can say it was a pretty busy month and we mostly have to thanks Ghost_Deus and Miguel for their awesome work at E3. Not only did you get to see some direct feed footage of almost all June releases, but you also were given the best off-screen videos live from Los Angeles and it wouldn't have been possible of it weren't for them and their team. The next big event will take place in Germany at the end of August and Gamersyde will also be there to make sure you can have proper footage of all the games showcased there. Until then, enjoy your holidays if you're lucky enough to have some.

VIDEO | PC, PS4 Thursday, June 13, 2013 | 5:55 PM
E3: Blacklight gameplay video

BlackLight: Retribution is already available on Steam. However, the F2P game from Zombie Studios will also happen on PS4 and here is a video filmed on the showfloor.


What's up?
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    KORNdog for me the more important games in VR are the ones from indie studio's who are conceptually not playing it safe, they're experimental and unique and are offering experiences we wouldn't get otherwise (27 minutes ago)
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    KORNdog but for consumers it's one of the most "standard" experiences in VR in the sense its a normal game we're accustomed to. (29 minutes ago)
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    KORNdog @MrWhite: i'd actually consider RE7 to be one of the safer experiences in VR becasue it is a mainstream title. i mean, it's added work from capcoms point of view (30 minutes ago)
  • Melmoth
    Melmoth @GriftGFX: looks a bit like Audioshield, which is good fun. [url] (1 Hour ago)
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    Melmoth engines to get good results. graphics hardware would also need more than a few changes. I think this will the biggest hurdle to get devs to support VR (1 Hour ago)
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    Melmoth and some of them not that far away. problem is more on the software side. eye-tracking with foveated rendering doesn't work well with traditional rasterization, and would require fully rewritten (1 Hour ago)
  • Melmoth
    Melmoth @MrWhite: wireless HMD, inside-out tracking. great for convenience. Eye tracking+4K'ish displays, improved clarity without (potentially) killing performance. important for the VR onwards. (1 Hour ago)
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