Aragami
  • Aragami

  • PC, Playstation 4
  • Published by Lince Works
  • Developed by Lince Works
  • French release: 4th quarter 2016
  • US release: 4th quarter 2016
VIDEO | PC, PS4 Tuesday, October 4, 2016 | 10:00 AM
Our PC videos of Aragami

Aragami started as a student project in Barcelona but the game got some attention thanks to its demo and the many influences the developers had, among which Tenshu, Metal Gear Solid, Mark of the Ninja and Disohonored. The following videos were captured in co-op mode with Davton, and though we haven't been able to complete the game before the embargo lifts, we wanted to share our experience with you guys. So far, it's been really fun to shadow kill enemies with a friend, though we encoutenred a few annoying bugs (but the game has been patched twice since we played so we hope they have been fixed). WIth its nice art style, its RPG aspect allowing to upgrade the character's abilities provided you find enough scrolls, this is a game that appeals to us. We'll continue playing for sure and will let you know if our first impressions were good. Until then, enjoy the videos!

TRAILER | PC, PS4 Thursday, April 21, 2016 | 12:33 AM
Aragami launching this Fall on PC/PS4

Formerly known as Twin Souls: Path of Shadows, the stealth game from Lince Works got a new title: Aragami. The game features powers based on the shadows and lets you choose your playstyle (merciless assassin or undetectable ghost). It will release on PC and PlayStation 4 this Fall.

TRAILER | PC Monday, January 20, 2014 | 10:06 PM
Light on Path of Shadows

You've certainly already heard about it but we didn't talk about Path of Shadows here. What started as a student project could lead into a pretty good new franchise for stealth fans. The devs from Lince Works cite Tenchu, Mark of the Ninja and Dishonored as inspirations, enough to get you interested at least. In this third-person stealth title, you play a reborn warrior who has to save a mysterious deity. The Shadow Control power allows you to create your own darkness areas or teleport between shadows, therefore you can bring death at every corner or move like a ghost. If it's not done yet, download the original protoype build while the studio is porting the game engine to Unity3D and will launch a Kickstarter campaign soon.


What's up?
  • MrWhite
    MrWhite the door for devs to allow them to do what they want without worrying about that. Everything else will automatically get better, but thats the key overall. (2 minutes ago)
  • MrWhite
    MrWhite Trico is massive. I felt like he was going to knock me over the edge a few times as he walked past. Great stuff. Shame about the teleportation, but fixing the motion sickness issue should open up (4 minutes ago)
  • MrWhite
    MrWhite Imagine God of War 3 for a VR port. It'd be immense. The Last Guardian VR demo too was superb, but frustrating because it wasn't the full game, but showed it can work. (6 minutes ago)
  • MrWhite
    MrWhite if it means more full experiences of standard flat games. It's a good model to take as you get the best of both worlds there. Older games are ideal. (7 minutes ago)
  • MrWhite
    MrWhite @KORNdog: I see your point there. Yeah, its safe in terms of actual game design, but it's not safe as far as Capcom as a dev goes when they invested in it. I'll currently take that kind of port job (8 minutes ago)
  • Tinks
    Tinks ironically here's Peter Molyneux making statements about what a new Fable could offer without having any hand in making it [url] (32 minutes ago)
  • Tinks
    Tinks some of them are weak recolors, but overall they're great (33 minutes ago)
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