• Drawn to Death

  • Playstation 4
  • Published by Sony Computer Entertainment
  • Developed by The Bartlet Jones Supernatural Detective Agency
  • French release: Unknown
  • US release: Unknown
VIDEO | PS4 Sunday, April 9, 2017 | 10:02 PM
Our videos of Drawn To Death

Free to play available for a few days on PS4, we can say that Drawn to Death has a very particular graphic style that will not please everyone. You can watch two videos to check the result.

VIDEO | PS4 Wednesday, June 17, 2015 | 4:03 PM
E3: Drawn to Death gameplay video

When Drawn to Death was first announced back in December 15, it didn't only draw positive attention, but for those willing to try it out themselves, David Jaffe's game can be played at E3. Check out the video we filmed at Sony's booth and let us know what you think.


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  • KORNdog
    KORNdog for me the more important games in VR are the ones from indie studio's who are conceptually not playing it safe, they're experimental and unique and are offering experiences we wouldn't get otherwise (27 minutes ago)
  • KORNdog
    KORNdog but for consumers it's one of the most "standard" experiences in VR in the sense its a normal game we're accustomed to. (29 minutes ago)
  • KORNdog
    KORNdog @MrWhite: i'd actually consider RE7 to be one of the safer experiences in VR becasue it is a mainstream title. i mean, it's added work from capcoms point of view (30 minutes ago)
  • Melmoth
    Melmoth @GriftGFX: looks a bit like Audioshield, which is good fun. [url] (1 Hour ago)
  • Melmoth
    Melmoth engines to get good results. graphics hardware would also need more than a few changes. I think this will the biggest hurdle to get devs to support VR (1 Hour ago)
  • Melmoth
    Melmoth and some of them not that far away. problem is more on the software side. eye-tracking with foveated rendering doesn't work well with traditional rasterization, and would require fully rewritten (1 Hour ago)
  • Melmoth
    Melmoth @MrWhite: wireless HMD, inside-out tracking. great for convenience. Eye tracking+4K'ish displays, improved clarity without (potentially) killing performance. important for the VR onwards. (1 Hour ago)
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