Conarium
  • Conarium

  • PC
  • Published by Iceberg Interactive
  • Developed by Zoetrope Interactive
  • French release: Available
  • US release: Available
TRAILER | PC Tuesday, June 6, 2017 | 3:56 PM
Conarium launches today

Conarium, the lovecraftian horror game and successor to Darkness Within is launching today at 10 AM PDT with a 15% discount during the week of the launch. You can check out our videos and impressions here.

GSY REVIEW | PC, PS4, Xbox One Monday, June 5, 2017 | 2:40 PM
Our verdict on Conarium

Until today's main dish is ready for later today (WipEout Omega Collection is on its way on Gamersyde), let us introduce you to Conarium, a first person adventure games by the guys behinds the Darkness Within series. Those who are interested in Lovecraft and his Cthulhu universe are clearly the main targets here, but even those who are not could find somehting interesting here in terms of atmosphere. Don't expect an action-packed experience though, as you would definitely be disappointed.

TRAILER | PC, PS4, Xbox One Thursday, October 6, 2016 | 5:34 PM
Trailer of Lovecraftian game Conarium

Revealed back in July by Iceberg Interactive and Zoetrope Interactive, the upcoming horror adventure game Conarium gets its first trailer. Inspired by At the Mountains of Madness, players control Frank Gilman, member of the Anthropology Department in the Miskatonic University, who is part of an expedition in Antarctic in order to attempt to go beyond the limits of human consciousness. More details, screens and trailer inside. The title will release in Q1 2017 for PC and later on consoles.


What's up?
  • KORNdog
    KORNdog for me the more important games in VR are the ones from indie studio's who are conceptually not playing it safe, they're experimental and unique and are offering experiences we wouldn't get otherwise (27 minutes ago)
  • KORNdog
    KORNdog but for consumers it's one of the most "standard" experiences in VR in the sense its a normal game we're accustomed to. (29 minutes ago)
  • KORNdog
    KORNdog @MrWhite: i'd actually consider RE7 to be one of the safer experiences in VR becasue it is a mainstream title. i mean, it's added work from capcoms point of view (30 minutes ago)
  • Melmoth
    Melmoth @GriftGFX: looks a bit like Audioshield, which is good fun. [url] (1 Hour ago)
  • Melmoth
    Melmoth engines to get good results. graphics hardware would also need more than a few changes. I think this will the biggest hurdle to get devs to support VR (1 Hour ago)
  • Melmoth
    Melmoth and some of them not that far away. problem is more on the software side. eye-tracking with foveated rendering doesn't work well with traditional rasterization, and would require fully rewritten (1 Hour ago)
  • Melmoth
    Melmoth @MrWhite: wireless HMD, inside-out tracking. great for convenience. Eye tracking+4K'ish displays, improved clarity without (potentially) killing performance. important for the VR onwards. (1 Hour ago)
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