X360
Fable 2 Fable 2
Microsoft Game Studios / Big Blue Box
Type: Action/Adventure
Release date: October 24 2008

2008-09-05 17:07:36 by Manager
Lionhead Studios released these images of Fable 2, to show how you can dress your characters in different variations. The game is planned to be released in the end of October.
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| E3: Fable 2 gameplay |
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Since 1795 Days
2006-09-29 08:21:48 Fable 2 discussion pics
http://www.watch.impress.co.jp/game/docs/20060929/...
No actual screenshots but some art instead. So far so good I guess.
Since 985 Days
2006-09-29 08:26:35
Concept art looks good!
Man... glad to see they are keeping the style of the original fable and expanding on it :)
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Since 1795 Days
2006-09-29 08:33:44
I suppose I liked the style of the original but everything felt ...fake?

Everything's so pristine and perfect. I know it's supposed to be like a happy little storybook setting but it was almost too much so (especially the "little" part).
So yeah, I'd have to agree with you. I already like the darker mood of those new shots quite a bit.
Missed the
hay
Since 959 Days
2006-09-29 08:40:26
I love the concept art.

I guess I am going for this clothing in this game
That looks very good!
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*A NEW FORM OF CHANGE*
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Since 985 Days
2006-09-29 09:01:01
Seriously it does look awesome :)
Peter Molyneux said he feels Fable 2 will make or break him as a developer.
http://www.gamespot.com/xbox360/rpg/fable2/news.ht...
The first time you encounter the camp, you might think that any decision you make on how to interact with it is insignificant, but according to Molyneux, the effects of even your seemingly trivial actions will be felt for decades. If you choose to trade with the camp, for example, you might find that it has developed into a small settlement when you're in the area again 10 years later. After another decade, that small settlement might grow into a village, and ultimately it could become a thriving town or city. If you decided to loot the camp and kill its inhabitants, on the other hand, the land it occupied would be reclaimed by nature, and 10 years later you'd never even know it was there. Molyneux calls this technology "dynamic regions," and it's one of several features in the game that he seems genuinely excited to talk about.
On the subject of family, Molyneux's goal is to introduce unconditional love to video games by giving you the ability to have children with whichever character from the world you decide to marry. After meeting the woman or man of your dreams (you can play as a woman, remember), you can marry them and then, if you're so inclined, you can opt to have protected or unprotected sex with them. If you choose the latter, we've heard nothing that leads us to believe that your hero will be at risk from infection, but there is a chance that you might become a parent nine months later. Your offspring's appearance will be determined by your spouse's characteristics and by your own at the time of conception, and regardless of what path you choose to take through the game, that child will love you unconditionally. If you've opted to play as a woman, it'll be you that gets pregnant, of course, but that's a preview topic for another day.
Although many of these features were talked about as if they are confirmed for Fable 2, we should point out that Molyneux made a disclaimer of sorts at one point when he explained that many of his ideas are still being experimented with. An amusing example of a feature that won't be making the cut, for example, was the idea that you would assume the role of your offspring if you died. The reason why this won't be in the finished game? Testers at Lionhead started procreating like bunnies in the game, because every child was essentially like an extra life.
---
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
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Since 1080 Days
2006-09-29 10:00:48
have u guys seen that one button fighting...if that is what he is alluding to when he talks about the big feature he hasn't disclosed yet then this will be awesome! i loved the first fable even though it was pretty different to how i thought it was going to be....rather than being like an elder scrolls game it became more like zelda...but fable 2 should be awesome!
Since 985 Days
2006-09-29 10:39:47
Yea I can't wait to see that damn thing in action ;)
I want to see some truly stylish combat animations :)
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If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
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Since 985 Days
2006-09-29 12:21:23
Apparently the incredible things he said has nothing to do with combat :)
http://uk.xbox360.ign.com/articles/736/736381p1.ht...
Molyneux held back on almost everything else. "The combat is constrained, but it's improved over Fable 1; based on buttons and rhythm. The combat will be new, different, and fresh." Then, teasing the crowd, he said, "And the most impressive feature in the game is...something I can't tell you about. I can't tell you. You can't see it until it's playable. Then, I'll just have one of you walk up and play it, and you'll feel what I'm talking about."
---
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い