X360
Fable 2 Fable 2
Microsoft Game Studios / Big Blue Box
Type: Action/Adventure
Release date: October 24 2008

2008-09-05 17:07:36 by Manager
Lionhead Studios released these images of Fable 2, to show how you can dress your characters in different variations. The game is planned to be released in the end of October.
|
| E3: Combat gameplay |
7 Weeks |
640x360 |
75 MB |
| E3: Combat gameplay |
7 Weeks |
960x540 |
129 MB |
| E3: Combat gameplay |
7 Weeks |
960x540 |
109 MB |
| E3: Fable 2 gameplay |
7 Weeks |
640x360 |
7 MB |
| E3: Fable 2 gameplay |
7 Weeks |
1280x720 |
20 MB |
| E3: Fable 2 gameplay |
7 Weeks |
1280x720 |
22 MB |
| E3: Gameplay #2 |
7 Weeks |
640x360 |
99 MB |
| E3: Gameplay #2 |
7 Weeks |
960x540 |
168 MB |
| E3: Gameplay #2 |
7 Weeks |
960x540 |
139 MB |
| E3: Gameplay #1 |
7 Weeks |
640x360 |
110 MB |
| E3: Gameplay #1 |
7 Weeks |
960x540 |
177 MB |
| E3: Gameplay #1 |
7 Weeks |
960x540 |
145 MB |
| E3 trailer |
7 Weeks |
640x360 |
23 MB |
| E3 trailer |
7 Weeks |
1280x720 |
61 MB |
| E3 trailer |
7 Weeks |
1280x720 |
60 MB |
| Inside Lionhead #6 |
10 Weeks |
640x360 |
37 MB |
| Inside Lionhead #6 |
10 Weeks |
1280x720 |
86 MB |
| Inside Lionhead #6 |
10 Weeks |
1280x720 |
298 MB |
| B-roll gameplay |
> 3 Months |
640x360 |
11 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
35 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
31 MB |
| Inside Lionhead #5 |
> 3 Months |
640x360 |
36 MB |
| Inside Lionhead #5 |
> 3 Months |
1280x720 |
83 MB |
| Inside Lionhead #5 |
> 3 Months |
1280x720 |
238 MB |
| GDC: Short gameplay |
> 3 Months |
640x360 |
9 MB |
| GDC: Short gameplay |
> 3 Months |
960x540 |
14 MB |
| GDC: Short gameplay |
> 3 Months |
960x540 |
14 MB |
| Developer diary #4 |
> 3 Months |
640x360 |
35 MB |
| Developer diary #4 |
> 3 Months |
1280x720 |
83 MB |
| Developer diary #4 |
> 3 Months |
1280x720 |
290 MB |
| Inside Lionhead 3 |
> 3 Months |
640x360 |
46 MB |
| Inside Lionhead 3 |
> 3 Months |
1280x720 |
107 MB |
| Inside Lionhead 3 |
> 3 Months |
1280x720 |
112 MB |
| Inside Lionhead #2 |
> 3 Months |
1280x720 |
268 MB |
| Gamersyde Diaries |
> 3 Months |
640x360 |
243 MB |
| Inside Lionhead #1 |
> 3 Months |
1280x720 |
285 MB |
| E3 trailer |
> 3 Months |
640x360 |
8 MB |
| E3 trailer 720p |
> 3 Months |
1280x720 |
21 MB |
| 6 images |
2 Days |
6 |
|
| GC08 images |
1 Week |
7 |
|
| Weapon image |
4 Weeks |
1 |
|
| 3 images |
4 Weeks |
3 |
|
| 8 images |
7 Weeks |
8 |
|
| Arcade Pub images |
8 Weeks |
3 |
|
| 8 images |
9 Weeks |
8 |
|
| 3 images |
> 3 Months |
3 |
|
| Images and artworks |
> 3 Months |
12 |
|
| 2 Images |
> 3 Months |
2 |
|
| GDC images |
> 3 Months |
6 |
|
| Hobbe renders |
> 3 Months |
2 |
|
| Three monster renders |
> 3 Months |
3 |
|
| 3 artworks |
> 3 Months |
3 |
|
| E3 images |
> 3 Months |
5 |
|
| Artworks |
> 3 Months |
6 |
|
| Gamewatch photos @GDC07 |
> 3 Months |
9 |
|
| Artworks |
> 3 Months |
6 |
|
| Artwork |
> 3 Months |
1 |
|
| Images of Fable 2 |
2 Days |
|
|
| GC08: Images of Fable 2 |
1 Week |
|
|
| Fable 2 in October |
4 Weeks |
|
|
| E3: Fable 2 combats |
7 Weeks |
|
|
| E3: Gameplay of all MS titles |
7 Weeks |
|
|
| E3: Gameplay of Fable 2 |
7 Weeks |
|
|
| E308: Fable 2 trailer |
7 Weeks |
|
|
| Fable 2 pub games details |
8 Weeks |
|
|
| Images of Fable 2 |
9 Weeks |
|
|
| Fable 2: Dev. diary #6 |
10 Weeks |
|
|
| Images of Fable 2 |
> 3 Months |
|
|
| Gameplay of Fable 2 |
> 3 Months |
|
|
| Images and artworks of Fable 2 |
> 3 Months |
|
|
| Images of Fable 2 |
> 3 Months |
|
|
| Inside Lionhead #5 |
> 3 Months |
|
|
| Images of Fable 2 |
> 3 Months |
|
|
| Hobbe in Fable 2 |
> 3 Months |
|
|
| Fable 2: Dev. diary #4 |
> 3 Months |
|
|
| Fable 2 has adorable monsters |
> 3 Months |
|
|
| Fable 2: Dev diary episode 3 |
> 3 Months |
|
|
| Fable 2 artworks |
> 3 Months |
|
|
| Inside Lionhead #2 |
> 3 Months |
|
|
| Gamersyde Diaries: Fable 2 |
> 3 Months |
|
|
| E3: Images of Fable 2 |
> 3 Months |
|
|
| Inside Lionhead #1 |
> 3 Months |
|
|
| Fable 2 artworks |
> 3 Months |
|
|
| Fable 2 artworks |
> 3 Months |
|
|
| Fable 2 artwork |
> 3 Months |
|
|
| E3: Fable 2 trailer |
> 3 Months |
|
|
Missed the
hay
Since 959 Days
2007-07-12 13:25:28 Fable 2 - IGN Video
Early yes, but concept is great, and how it is gonna play it is gonna be awesome.
I am glad that you have to time and combine stuff to defeat your enemy.
Depending on where in the environment you are, what is close to you like chairs, bottles, knifes...etc. and where the enemy is, you have to figure those things out to combine cool cinematic combat.
I for one can't wait, played Fable on Xbox long time ago and I loved it, and Fable 2 is gonna be great.
http://www.gamespot.com/video/927246/6174526/fable...
Edit: http://media.xbox360.ign.com/media/741/741361/vid_...
---
*Owner of a Wii60!*
360: Mass Effect - Dark Sector - Resident Evil 5 - Assassin's Creed - DMC4 - Too Human - HL2: Episode 1&2 - Haze - Fable 2 - Ninja Gaiden 2
Wii: RE: UC - SC: Legends - Project Rygar - Metroid Prime 3
Mr. Bad Cop Since 1063 Days
2007-07-12 13:50:09
http://xbox360.ign.com/articles/803/803839p1.html
IGN praises it a lot too. This was in another thread, but Fable could use a dedicated thread.
---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Missed the
hay
Since 959 Days
2007-07-12 13:56:27 In reply to Acert93 (2007-07-12 13:50:09)
IGN praises it a lot too. This was in another thread, but Fable could use a dedicated thread.
---
*Owner of a Wii60!*
360: Mass Effect - Dark Sector - Resident Evil 5 - Assassin's Creed - DMC4 - Too Human - HL2: Episode 1&2 - Haze - Fable 2 - Ninja Gaiden 2
Wii: RE: UC - SC: Legends - Project Rygar - Metroid Prime 3
Since 849 Days
2007-07-12 14:31:37
Wait, A/B/X/Y buttons are analogue? I thought they are digital in 360 controller. It wouldn't matter how hard you press the buttons if they were digital... It's good that they have world already created and now they are focusing focus mainly on balansing, tuning, improving graphics etc. Fable 1 was not polished and had cut corners.
BTW I love how Peter is talking about everything, so much passion in his voice.
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Mr. Bad Cop Since 1063 Days
2007-07-12 15:15:41
Wow. Peter, Fran & Co. actually have me interested in an RPG! An Action RPG with a deep fighting /combo system? Sweeeeeet! So we get RPG element, the ability to choose good or bad, and an action combat system to top it all off?!
The combat is single button based -- sounds lame, but IGN is praising it. The melees are rhythm bases....
X, X, (hold) X.
X, (pause) X, (hold) X
Different ages and skill levels produce different results. Long range and magic each have their own button as well. Tap the long range for quick fire arrows, or hold for more accurate, etc.
How you die sounds awesome as well! When you are "beaten" you go down. You can either give up some gold, exp, renown, etc to get back up OR stay down, get some scars (which impacts how people interact with you) and get up on your own. Ala Neo in the first Matrix, you come back for me! And when you get back up you get an extra "umpf!" to redeem yourself.
Oh, and you have a dog!
Wow, a MGS studio really innovating. Sounds awesome. I am glad Lionhead is getting major funding these days. This sounds like a killer app. Release it... when it is done MGS! Don't rush this.
---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Hot stuff!
Since 961 Days
2007-07-12 15:28:26
Should have been shown on Monday. Enough.said. Peter's a very effusive speaker.
Since 1080 Days
2007-07-12 15:38:10 In reply to deftangel (2007-07-12 15:28:26)
Since 849 Days
2007-07-12 15:39:32 In reply to deftangel (2007-07-12 15:28:26)
Acert - I thought that Molyneux suggeste in Gamespot interview that pressure on button has impact in combat, but now that I heard it again it seems he didn't say that at all.
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1123 Days
2007-07-12 16:00:39
The context sensitive stuff he showed a while ago seems to be integrated really nicely. I like the idea of moves making sense based on where you are.
Since 1023 Days
2007-07-12 16:29:19
I hate time based combos :( I hate them in DMC
---
Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
He can also
ban your ass!
Since 1093 Days
2007-07-12 19:05:39 In reply to alimokrane (2007-07-12 16:29:19)
Since 985 Days
2007-07-12 20:49:07
Peter Molyneux.. man I love this guy. Just hearing him talking about games is just as good as playing one to me.
I like that he mentioned wanting to have some depth to combat. Mentioned Ninja Gaiden, Soul Calibur and Virtua Fighter. Not saying it'll be as extensive, but the fact that he's thinking about it and thats his intention is good enough for me.
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Since 953 Days
2007-07-12 21:58:11
Now that video has peeped my interest :)
---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Since 1086 Days
2007-07-13 19:58:06
does anyone get errors when using IGN's video player? it's really pissing me off
some sort of flash 9 problem with IE
Since 1023 Days
2007-07-13 20:22:20
How the hell does he think that this combat system is actually interesting ? I am not getting where the innovation is AT ALL. sure it's a one button combat but he speaks of it in such a way it makes you think he reinvented the wheel!
---
Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
Since 1123 Days
2007-07-13 20:28:47 In reply to alimokrane (2007-07-13 20:22:20)
Watch that, the contextual stuff will be amazing if he pulls it off and this time he has another year to do it in.
Since 849 Days
2007-07-13 22:41:09 In reply to alimokrane (2007-07-13 20:22:20)
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1078 Days
2007-07-13 23:06:43 In reply to alimokrane (2007-07-13 20:22:20)
Since 1023 Days
2007-07-13 23:33:43 In reply to Ronsauce (2007-07-13 23:06:43)
---
Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
Since 849 Days
2007-07-13 23:40:57
lol what does "uninspired western RPGs" even mean?
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1023 Days
2007-07-13 23:47:03 In reply to szaromir (2007-07-13 23:40:57)
PS: my above comment doesnt refer to Fable 2. Infact, I only were complaining about tthe combat and he went ahead and brought JRPGs into the discussion :)
---
Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
Since 849 Days
2007-07-13 23:51:03 In reply to alimokrane (2007-07-13 23:47:03)
Anyway, let's move on. I just watched the combat demo and it's not quite perfect yet. And when Molyneux said the combat would be context sensitive, I also thought it would be environmental context as shown at X06.
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1078 Days
2007-07-13 23:54:23 In reply to szaromir (2007-07-13 23:40:57)
Honestly alimo, I don't see how you can rip on a game for using one button(actually 3) that can be pressed/held in varying rhythms to perform different context sensitive moves and say it's disinteresting when you obviously are all about a genre of game that features one-button, menu-based combat that has been around for decades.
You are right, I don't like jrpgs. I don't like turn-based "combat," and when it's meshed with childish writing and incoherent story-telling(although these two things may stem from issues with translation), it only becomes that much more of a chore.
Since 1078 Days
2007-07-14 00:00:57 In reply to alimokrane (2007-07-13 23:47:03)
He can also
ban your ass!
Since 1093 Days
2007-07-14 00:03:34 In reply to Ronsauce (2007-07-14 00:00:57)
I also hate the generalizations, but I'm actually in agreement for the most part. I've never been a big JRPG fan, although some of them certainly appeal to me more than others. I will play Trusty Bell, even though I was expecting quite a bit more out of it.
But yeah.. when he actually sought out the least experienced gamer to show how simple the combat system is, it speaks well of accessibility, but that's about it. It certainly doesn't seem very deep. Yet.
It is still early.