| Teaser trailer |
9 Weeks |
640x360 |
9 MB |
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32 MB |
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48 MB |
| Cold Storage video |
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26 MB |
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25 MB |
| Legendary Pack gameplay |
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98 MB |
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122 MB |
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113 MB |
| Vidoc Legendary Map Pack |
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160 MB |
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347 MB |
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575 MB |
| Legendary Map Pack DLC |
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17 MB |
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35 MB |
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62 MB |
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| Heroic Map Pack |
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| the first 10 minutes: Halo 3 |
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205 MB |
| the first 10 minutes: Halo 3 |
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596 MB |
| the first 10 minutes: Halo 3 |
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701 MB |
| Vidoc: Cinema Paradiso |
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116 MB |
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297 MB |
| Vidoc: Cinema Paradiso |
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338 MB |
| Believe |
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14 MB |
| Believe |
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| Believe |
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81 MB |
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| GC07: Multiplayer gameplay |
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| Neil Blomkamp short movie |
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44 MB |
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1159 MB |
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385 MB |
| GC07: Full presentation |
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997 MB |
| GC07: Replay feature part 3 |
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278 MB |
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131 MB |
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86 MB |
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146 MB |
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90 MB |
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97 MB |
| Short Movie #2 |
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43 MB |
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| GC07: Gameplay, maybe |
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20 MB |
| GC07: Gameplay, maybe |
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21 MB |
| No Comment: Halo 3 at Amsterdam |
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112 MB |
| E3: Sound-only demonstration |
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107 MB |
| E3: Trailer |
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99 MB |
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8 MB |
| Beta Custom game, low gravity, overshields, pistol, wraith tank |
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121 MB |
| Gameplay by MrStabby6 |
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223 MB |
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295 MB |
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318 MB |
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104 MB |
| Eric WK goes on a Rampage |
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244 MB |
| Red vs Blue: Halo 3 Beta |
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40 MB |
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257 MB |
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314 MB |
| Gameplay by Tanuki Kitsune |
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225 MB |
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183 MB |
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298 MB |
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106 MB |
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101 MB |
| Video 1 (720p, short) |
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232 MB |
| Beta trailer |
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78 MB |
| Vidoc #2: Multiplayer HD |
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220 MB |
| Vidoc #2: Multiplayer |
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107 MB |
| ViDoc #1: Brutes |
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176 MB |
| ViDoc #1: Brutes |
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53 MB |
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45 MB |
| Halo 3 TV Ad HQ |
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14 MB |
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| Trailer documentary |
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38 MB |
| Trailer documentary |
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107 MB |
| E3: XBLM Teaser |
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| Bungie teaser trailer |
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| Halo 3: Legendary Map Pack ViDoc |
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| Halo 3 DLC for free |
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| Halo 3: The beta keeps going in video |
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| Red vs Blue: Halo 3 Beta special |
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| Halo 3: The beta, now in motion! |
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| Halo 3: Official images |
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| Images of Halo 3's beta |
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| Halo 3 beta trailer |
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| 16 multiplayer images of Halo 3 |
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| Halo 3: Vidoc #2 captures |
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| Halo 3 Beta on May 16! |
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| Halo 3 still on track |
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| Interview with Bungie |
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| Halo 3: Video documentary #1 |
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| Want to join the Halo 3 beta? |
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| Halo is five years old! |
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| X05: Peter Jackson to be executive producer on Halo The Movie |
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Since 1195 Days
2006-05-10 02:09:59
Those HD images... OMG.
That looks fucking unbelievable. I can see why Acert has his doubts.
Since 1114 Days
2006-05-10 02:21:15
If you still doubt this is real, gamespot's impressions:
We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry, which means that all of it is actually in the game. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer is pretty much what the game will look like. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments.
Since 1063 Days
2006-05-10 02:29:30
A totally different type of graphics but just as impressive are these.
http://www.xboxyde.com/news_2932_11340_1_220821_en...
I can't get over how nice these captures look ..
Mr. Bad Cop Since 1150 Days
2006-05-10 03:02:36 In reply to Jasper (2006-05-10 02:21:15)
Bravo Bungie.
---
WoW! E3 is gonna rock! Edit: Had to fix my sig!
Since 1052 Days
2006-05-10 03:21:17
I know it's just a cutscene, but Halo 3 with a 3 mile+ draw distance is the howtness
Did I see volumetric cloudage as well?
Since 954 Days
2006-05-10 03:43:33
I can't wait for 2007!
---
"Use Humlilty to make them Haughty"-Sun Tzu
Mr. Bad Cop Since 1150 Days
2006-05-10 03:53:32
My guess is Halo 3 will slip to Summer 2007 in lock step with the movie, and GTA4 I guess is coming October 2007, giving them some sales space.
---
WoW! E3 is gonna rock! Edit: Had to fix my sig!
Mr Pant
siesSince 1025 Days
2006-05-10 04:33:20
I just hope its out before their regular November release. I doubt I'll be able to play it if its out that late :(. College days...I just hope that it's out in March like the rumors said. They've been pretty accurate...almost.
---
I dream in 1080p
Since 1072 Days
2006-05-10 06:54:40 In reply to Jasper (2006-05-10 02:21:15)
We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry, which means that all of it is actually in the game. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer is pretty much what the game will look like. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments.
---
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Since 1072 Days
2006-05-10 07:53:38
Also for the record the trailer looks noticeably better when you view it on the 360 as opposed to on your pc.
You really get a sense for just how beautiful this thing really is and you can also tell this is ingame stuff. Looking at the road and the rock to the right side right before they show the sign getting blown by the wind. Pretty amazing how they've made it look.... Now imagine how this baby will look in first person mode as you are in the thick of the action. Its easiest to spot as real-time through cortana.
Also noticeable is when that white steam or smoke or whatever it was rolled up the mountain right before parts of mountain started breaking off the way that looked is also a sort of give away, but its nicely done no matter how we look at it. The way the rocks fell also seemed realistic of what you could expect to see in an actual game it wasn't overly complex it was nice and controlled. In general I got my wish for some fancy vertex shader work with a dust cloud GOTTA have that dust cloud or your game isn't next gen :P
---
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
PuS3Y
Since 1128 Days
2006-05-10 08:59:40
I just can't wait to see what an Elite looks like.
---
Don't touch that Squirrels nuts!
He can also
ban your ass!
Since 1180 Days
2006-05-10 10:21:27
I can't stop watching this trailer--you know what's funny? My expectations as a FPS are actually relatively low--I don't expect this to steal away the place in my heart that BF2 holds; but if it can regain the popularity of Halo 2 on XBL--then bungie has done their job..
Personally, I can't wait for the co-op/sp campaign..it's just so freaking..epic.
This..is the way the world ends.
OMFG bungie you know how to hype a product! Haters be DAMNED, Bungie owns--the story rocks, the art rocks--yea he's just a space marine--whatever--look at Mullin's paintings of chief and tell me Bungie doesn't have one of the most talented freelancers EVER working on their side..just..so..good.
PuS3Y
Since 1128 Days
2006-05-10 10:27:47
As good as it looks, and it does look really, really good.
I'm finding great comfort in the thought that it will play even better ;)
---
Don't touch that Squirrels nuts!
He can also
ban your ass!
Since 1180 Days
2006-05-10 10:31:06 In reply to roxwell (2006-05-10 10:27:47)
I'm finding great comfort in the thought that it will play even better ;)
PuS3Y
Since 1128 Days
2006-05-10 12:03:08
Halo faqs from the Horses mouth itself
http://www.bungie.net/Games/Halo3/content.aspx?lin...
---
Don't touch that Squirrels nuts!
Hot stuff!
Since 1048 Days
2006-05-10 13:19:30 In reply to roxwell (2006-05-10 12:03:08)
http://www.bungie.net/Games/Halo3/content.aspx?lin...
Is this the last ever Halo game?
A
It is the conclusion to this story arc.
PuS3Y
Since 1128 Days
2006-05-10 13:28:02 In reply to deftangel (2006-05-10 13:19:30)
Yep... like the film. Reach, here we come :)
---
Don't touch that Squirrels nuts!
Since 1210 Days
2006-05-10 13:52:04 In reply to deftangel (2006-05-10 13:19:30)
Since 1493 Days
2006-05-10 15:11:34
First artworks:
http://xboxygen.com/index.php?file=News&op=suite&n...
---
http://www.xboxygen.com
Since 938 Days
2006-05-10 16:22:14
why does everybody seem to think that hes holding an assualt rifle, sure the body looks the same but it clearly has a battlerifle barrel at the front. Yes this trailer has to be the best video ive seen with the least amount of things being shown. Music = perfection.
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im going nucking futs!
Since 1166 Days
2006-05-10 16:51:57 In reply to finlayash (2006-05-10 16:22:14)
I loved the design of this weapon. And this upgrade in accuracy will make it the weapon of choice like the pistol used to be.
He can also
ban your ass!
Since 1180 Days
2006-05-10 17:10:37 In reply to Scarface (2006-05-10 16:51:57)
I loved the design of this weapon. And this upgrade in accuracy will make it the weapon of choice like the pistol used to be.
Mr. Bad Cop Since 1150 Days
2006-05-10 17:21:03
What does this mean?
A: The New Mombasa City Council had an incredibly efficient public works department until and even during the tragic and devastating Covenant invasion.
---
WoW! E3 is gonna rock! Edit: Had to fix my sig!
Since 1052 Days
2006-05-10 17:54:03
I think they're just poking fun
Since 1166 Days
2006-05-10 18:24:07 In reply to GriftGFX (2006-05-10 17:10:37)