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Since 1071 Days
2007-07-17 00:15:15
I think its absolutely vital the first public showing of uninterrupted Halo 3 gameplay be when the music is in place. It really does add a lot to the experience so it needs to be there. ESPECIALLY after hearing how Marty has it setup.
There will be music set music in some areas, but the music system is very dynamic and will adjust to the type of action taking place on screen and regardless of what type of song is playing when the action gets more intense the additional sounds adding in are good enough to fool people that its actually apart of the original music track. I think if the music setup is as good as talked about in the weekly updates then it needs to be whatever video we see.
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Since 1203 Days
2007-07-17 00:32:01
Well, I'm starting to appreciate the fact that I might actually PLAY this before I SEE it. I know that's not true for everyone and I know I also could just try to avoid seeing it in action even if they did let loose videos, but I most likely would've snuck in a peek at it if they had.
Against all odds, when I played Halo 2 I didn't know about the Arbiter. That part just blew me away, and I don't even remember HOW I managed to start playing it before that cat was let out of the bag on the net. With media updates this insanely controlled, Halo 3 has all the more chance to blow me away again.
But I digress, there's a hype game on. Not everyone who has a 360 had an Xbox. Not everyone who's a potential Halo fan even has a 360 yet, and Killzone inarguably had a much more eye-catching showing at E3.
For me, purchasing Halo 3 is absolutely natural, but marketing is for winning people over.
Mr. Bad Cop Since 1150 Days
2007-07-17 01:19:33 In reply to szaromir (2007-07-16 18:39:45)
And yes, it is hard to judge a game that no one has really seen... so we judge what we have: Very little SP -- and the stuff we have heard about DOES sound very much like a sequal to Halo in terms of gameplay with no significant alterations, upgrades, or changes outside of fidelity -- and the MP is essentially Halo 2 MP with some modifications and tweaks.
Personally I expect more after 3 years from a flagship 1st party title.
Considering the Fall 2007 lineup, which has a lot of high quality games trying new concepts, design implimentations, technologies and gameplay ideas I am personally not satisfied with any "flagship" title relying on a 6 year old game design concept. Switching to a 3rd person camera for big weapons and some new vehicles and weapon balance changes -- this could have all been done on the Xbox.
First, kind of sneaky slipping in Bioshock to defend Halo 3! I am getting a real life laugh right now, so excuse me for a moment. Ok, let me get this right: Since Halo 3 hasn't shown any innovation (it may or may not have it, but Bungie has shown zero, zilch, nadda) your defence for this that any game that is innovating more than Halo 3 is that Bioshock innovates more?
That isn't a defense for Halo 3! That is just another reason why we should expect Bungie to innovate!
On CoD4, lets just look at MP. Some facts: CoD multiplayer is very popular. I checked Xfire right now and CoD2 it is the #2 game played on Xfire today. CoD1 is #10. Call of Duty 2 was the best selling launch title on the 360 and praised for its MP and had a very strong following, even with a rushed MP system. CoD3 by Treyarch, for all its shortcomings, was also praised for quality MP. The game has MP legs and a legacy and a faithful following.
Did IW sit on their hands and offer a couple new weapons, new maps, some gameplay balance and tweaks and mods and call it a day with CoD4?
Nope. Ignoring that shift in concept -- WWII to Modern Combat -- IW has not just modded a very successful MP design. They have done this a couple ways:
• Realism mode. An alternate mode where getting hit in the head or chest is an immediate death; a shot to the leg can cause the player to fall to the ground. (As noted in the documentary on "Last Standing", when you go down in this specific class you can fire from the ground until you bleed out). Oh, and this mode has a minimal HUD with a focus on ironsights and the realism of the battlefield.
• Class Combat. Lacking from the IW games, CoD4 has classes like Assault, Heavy Gunner, Demo, Spec Op and a user defined class creator. After unlocking the unique class (and more become available over time) you have slots to create your own traits (a little extra health, a little faster, etc) and weapon loadout. Want a silencer, longer barrel, larger clip, or alter the color? You can do it.
• Perks. You also can select perks for your player. One is "Last Stand" where, after taking too much damage, you fall down and draw your pistol. You can either die OR keep shooting until you are killed or bleed out. Another perk is "Deep Impact" where projectiles penetrate 2x deeper with this perk. Seeing as walls can be penetrated based on ballistics, density, and distance the projectile has traveled, this perk opens up gameplay oppurtunities to use the world cover differently. The last revealed perk -- and there are more -- is double tap which increases your ROF. The Juggernaut perk increases your health. The anti-teabag perk allows you to automatically drop a grenade at death, so any would be teabaggers get a sweet little surprise up the wazoo!
Perks with Customizable Classes/Loadouts/Player Mods allows you to play the game to your own taste. And you can alter it before each round and view how other players play, picking up tips on how the best players use perks and customizations on specific maps. This is classic cat-and-mouse and should offer a very deep and rewarding experience, especially for clans and competitive gamers.
• In-Game Achievements. The game also gives rewards for hitting specific ingame marks. e.g. After a certain amount of kills without dieing you can call in an air strike to take out imbedded enemies. This rewards playing smart -- no Rambos -- and the typical, "swarm and overwhelm" tactic. You will have to use cover and strategy and pick the right times to pull back or rush.
So IW has built on the popular and success CoD1/2 MP gameplay and introduced a LOT of new elements. This isn't recycled at all. They are making a lot of progress to reward gamers and offer deeper gameplay. So while all the popular modes like TDM, CTF, Headquarters, DM, Search and Destroy, Realism Mode, etc return they have new modes like Sabotage.
Essentially IW has added a lot of customization and RPG elements to the game. Play the game how you want. Some of the above ideas are new, many are refinements of past ideas found in other games (seeing as nearly no game concept is new, but instread infused with new life, new dynamics, and new implimentations and balance). But all are new to a proven franchise to make a proven and quality experience deeper and better.
I note this because MP is a big part of gaming. To FPS gamers a "good FPS" will have 90% + of its play time in MP. And yet: Bioshock completely lacks MP. Halo 3 MP, to date is Halo 2 MP updated. Having little evolution, innovation, and development of this aspect of the game is very dissappointing.
Surely, even though CoD MP is one of the most popular online, people would have been dissappointed if it was just CoD2 MP in modern combat roles. We are not even getting MP in Bioshock -- which is crying out for a custom class MP system! -- and Halo 3 isn't even in a new setting. It is Halo 2 MP with better graphics and tweaks and weapon mods. I see no reason to downplay CoD4's innovation in MP -- on a tried and true, and very popular foundation.
So 1) I don't think CoD4 lacks innovation, or shall we say progress and growth and 2) bringing Bioshock into the discussion doesn't distract from the point the the proven and popular CoD MP has evolved passed its WWII setting and has a lot of new MP elements... and the 3 year development cycle of Halo 3 MP has shown essentially little progress in gameplay.
Do Halo gamers and Bungie fans really not want or care for improvements, progression, and evolution in gameplay? Are they happy, and willing to praise as the "best ever" a Halo 3 MP that is Halo 2 all over again??
As for SP, CoD4 has evolved. The AI is smarter and there are a lot of dynamic elements -- like your AI mates engaging in hand-to-hand combat. They know their tasks & objectives, give cover, use weapons like flashbangs accordingly and so forth. The game covers a number of locations from ocean rigs, bombed out cities, to large grass filled sprawling fields. The AI acts different in each. On the ocean rig your troops naturally fast rope down and cover their objectives; in the bombed out city they are progressing through urban combat guerilla style, in the forst you and your sniper pal take cover and infiltrate the enemies hideout.
This isn't, "Go A, to B, to C -- fire at the enemy the entire way" scripting we see in most games. It is quite contextual and very refined. This is evolutionary of course, but it has breadth and quality behind it.
While not RPG-esque like Bioshock, it is definately cranking up the quality not only see in CoD games but also FPS games in general. Most FPS tend to do one sort of combat and AI-Scripting theme. CoD4 isn't all, "Shoot at everything" in traditional style. Your AI-members are acting in context sensative situations that are realistic. Of course it is paired with outstanding contextual animation and graphics, but this is more about innovation not graphics. And CoD4 is definately a deeper, broader game than the highly rated and best selling CoD titles before it.
Some can get all excited at the prospect of better AI and larger battles in Halo 3 SP.
CoD4 already has better AI and larger, broader SP battles than its previous titles.
The most important thing in Halo 3 for me is that it should be a perfect Halo game, with excellent AI and level design. Weapons are definitely balanced, so that is not a concern anymore.
The MP totally and completely lacks innovation at this point. If SP is more Halo 1/2 SP just better balanced then call me, and many others, very dissappointed. Of course many Halo fans just want more Halo, even if it could have been done on the Xbox1.
I guess that is the difference between being a fan of a franchise and being a fan of a genre or the progress in gaming. I am hoping for Halo to be both, just not the former. Some will be happy with only the former and none of the later and probably don't understand why fans of FPS in general are expecting a lot more than just "more Halo".
And as an industry, and this isn't just my opinion, the industry does look to big titles from 1st parties, the so called AAA games and Flagship games, to be industry leaders. Not EA recycled games.
Yet history tells us this: Very, very few games from one generation excell in the next to the same level. The reason being: companies care about $$$ and know with the same formula they can hit the same install base once, maybe twice, and cash in without "risking" the IP with new concepts. The brand becomes deluded and gameplay stale and people realize months, years later, "This isn't really that great or fresh or genre defining and there are a LOT of overlooked titles that are just... better".
This happens every generation unless the title innovates and recreates itself. Fans are always happy with more of the same, but the industry needs to continue to grow. So Halo can either make the industry grow or get out of the way. The few games that avoided this, like Mario and Zelda, re-invented themselves and tried new ideas and expanded their genre and scope while keeping to the core themes and elements to retain fans. But most games who were big sellers the last gen tend to recycle and reuse and bore users into complacency.
I want to see if Halo 3 is for the faithful or for the industry. So far they haven't shown anyone, but the press, what Halo 3 is and isn't. After Halo 2's abrupt story, and a lot of post-reviewer remorse as I linked earlier, I don't think Bungie is an "automatic GotY best in genre" game maker. Great game maker? Yes. Absolutely. But I don't think Halo 3 is a sure fire, "Best Game of the Year" or even "Best FPS of the Year". They weren't in 2004 by subjective count and what they have shown us -- Halo 3 MP -- isn't the best we have seen this year.
Bungie has a lot to live up to as the industry leader and standard. Show us what next gen is about Bungie.
---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Since 1071 Days
2007-07-17 03:32:33
hahah acert damn... thats a lot :)
I'll be honest I think the new weapons, new vehicles, the new deployable equipment some of which Bungie haven't revealed
Vast environments. Bungie has said many times the environments will be huge and even said if they were to combine all multiplayer maps it would probably only equal the size of one of the smaller SP maps (probably even half the size) We would believe a developer like Infinity Ward if they said this or any other well known pc developer, but why not Bungie? Why can't they be trusted?
Halo is still being true to Halo while improving on the package and this is what people like. There are people that love the Halo universe so much that the biggest draw for them coming into this game knowing they'll have the opportunity to continue the Master Chief's story and see how it all ends or see what took place immediately after the events of Halo 2. I think in any talk relating to Halo the story should factor in as one of the positives. People actually care.
Bungie strikes me as making a better Halo, but being mindful to not destroy the core of the previous games. I know it might not be something that seems innovative or forward moving, but sometimes people want their games to be bigger better more refined versions of the previous efforts and hope there aren't any drastic changes made to the formula. For example I'm one of many that really dislike a great deal of the changes made from CS 1.6 to CS Source. I think it destroyed perfectly refined gameplay although I'm getting more use to source now its still obvious which is the most superior as far as gameplay is concerned.
I saw some comparisons to other games from other forums in regards to COD4, Killzone and Halo 3 and the way I see it is good for those other games. Infinity is changing Call of Duty (I agree for the better) Guerilla is making Killzone so we gotta understand that Bungie isn't making either of those games they are making the sequel to Halo 2. Thats what people want. Halo despite the showing has been the #1 game on IGN and gamespot since the showing I think.
http://www.ign.com/index/e3/2007/games/?ordering.o...
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Since 936 Days
2007-07-17 11:38:26 In reply to Acert93 (2007-07-17 01:19:33)
If you liked Halo, I'm sure you would find improved weapon balance, equipment, bigger battles and environments (we'll see to what extent - hopefully before the game is released), tons of new non-gameplay features and other improvements (+ending of Master Chief's story) very tempting. If not, then I guess there are games you'll choose instead of this one.
I am not a fan of Half-Life 2, but I don't bitch about lack of innovation in Ep. 2. I respect that HL2 sold 8M copies and people want to enjoy the same gameplay with new chapter in the HL universe. Call of Duty with the same gameplay would be totally screwed, though.
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
He can also
ban your ass!
Since 1179 Days
2007-07-17 17:50:24
Mr Pant
siesSince 1025 Days
2007-07-17 18:53:19
I would definitely say regardless of not seeing a running demo of Halo 3, the biggest difference I noticed from the montage was the fact that a lot of action is happening in the scenes. Call of Duty has always been an incredibly scripted shooter. You always have the same enemies popping out of the same places, same tank ride sequences, same jeep sequences etc. Not a lot of variety between each play through. I don't see that changing in Call of Duty 4. I've never replayed a Call of Duty game except to play it on a harder difficulty for achievement points.
With the past Halo games, you have a ton of variety. The game doesn't give you a do over if you lose your jeep, or your tank. You're going to have to walk. And if you lose your squad mates, they're gone for good. Not to mention the fights always occur differently. An enemy might get into a vehicle instead of engaging you in a straight gun fight. You can instead of blowing up an enemy vehicle hijack it instead. A ton of differences with each play through. Add in co-op and you have a longer amount of lasting appeal.
Some people like rank and progressive based multiplayer, but I enjoy a level playing ground. I don't want to be at a disadvantage or merely have a limited selection of weapons just because I bought the game a few months later or because I don't play for 20hrs a week. I'm sure a lot of MP gamers who just want to find a match and have fun and then go on their way feel the same. To me that is why Halo has always been a good online game, and why I won't be playing very much of Call of Duty 4 MP.
Given all those differences, especially the variety of the SP of Halo, I can forgive it not being the biggest and best graphically. I'll take an extra few play throughs over amazing scripted segments. In COD4, you're always going to have that same drunk guy stagger out of the ship, your team is going to shoot those same sleeping soldiers, and you're always going to be air dropped into that same location. That makes for an amazing first play through, but each time you go through a level, you're going to find it being similar. Not being able to share the experience with friends also takes away some of the fun.
Hot stuff!
Since 1047 Days
2007-07-17 19:31:10 In reply to Phaethon360 (2007-07-17 18:53:19)
I've been meaning to weigh in with my 2p on this thread but just not had the time (damn you Acert! I need bite-size chunks for my frazzled brain! j/k) but I have to say Phaethon, that's a top post.
There is certainly room for more than one approach in this genre. Some of us prefer one, some the other.
The balance is the all encompassing key facet of a game designed like Halo. Even the smallest imbalances can upset the apple cart. It won't be, and never has been perfect. Think of the pistol in Halo 1 or dual wielding in Halo 2, both features which upset the delicate sandbox in their own way. The beta confirms to be me that both of these have been addressed. No doubt in time, tiny subtleties in Halo 3 will be explored and exploited and everyone will be screaming about it needing to be fixed but there are an awful lot of games that just wouldn't bear up to that level of scrutiny.
I said when Gears came out, there is no point in innovation for innovation's sake. It would be foolish for Bungie to take Halo 3 in a completely new direction where some things work and some things need more work. That's what a new game is for. The objective of Halo 3 should be to bring a fitting end to the trilogy in terms of this particular story arc and deliver a memorable experience along the way at the same time as well as to provide the definitive *Halo* multi-player experience. I've seen enough evidence already to convince me they will deliver on the latter.
I think it was Grift who said that Gears "innovation" was to combine a lot of "un-original/old/tried & tested/potentially not innovative in themselves" mechanics into a tight, cohesive, brilliantly executed package that just works. You could say the same for Halo 3. Saved films started with Quake, probably before, but I've always considered the keystone of Halo 3 to be delivering this, combining the saved films/machinima support, live integration, and whatever else in such a way that it might as well be new, innovative etc because it's executed in such a way that is better than anything before.
An AAA title, especially a sequel has to work and be good first. If they can combine that with innovation, brilliant! But innovation should not be checkbox style "NEW" features on the back of a box, EA Sports style. Sensible evolution can be just as powerful.
Ultimately it will be gamers who decide. We are a harsh bunch and we don't play games just because we wanted them to do well. It's not the bloody Generation game. If Team Fortress 2, COD4 et al are better games than Halo 3, they will get played more. If Halo 3 MP is too close to a rehash of the same old thing, the population will dwindle rather rapidly because it will have been overtaken. But on the other hand, if this time next year Halo 3 is still the top of the LIVE most played list then you couldn't say it failed, innovative or not.
Since 1039 Days
2007-07-17 19:57:46 In reply to deftangel (2007-07-17 19:31:10)
Bravo.. :)
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Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Mr. Bad Cop Since 1150 Days
2007-07-17 21:09:13 In reply to szaromir (2007-07-17 11:38:26)
szaromir,