X360
Too Human Too Human
Microsoft Game Studios / Silicon Knights
Type: Action-RPG
Release date: Fourth quarter 2008

2008-08-28 16:38:27 by Manager
Microsoft's and Silicon Knights' Too Human will be released in Europe tomorrow, and here's an insanely long interview from the XCN with the lead designer of the game. The interview consists of questions submitted from several sites, and it covers nordic mythology, co-op and much much more.
|
| The First 10 Minutes |
5 Weeks |
640x360 |
210 MB |
| The First 10 Minutes |
5 Weeks |
1280x720 |
628 MB |
| The First 10 Minutes |
5 Weeks |
1280x720 |
633 MB |
| World Serpent |
9 Weeks |
640x360 |
38 MB |
| World Serpent |
9 Weeks |
1280x720 |
86 MB |
| World Serpent |
9 Weeks |
1280x720 |
218 MB |
| Ice Forest |
9 Weeks |
640x360 |
38 MB |
| Ice Forest |
9 Weeks |
1280x720 |
85 MB |
| Ice Forest |
9 Weeks |
1280x720 |
221 MB |
| Demo gameplay |
> 3 Months |
640x360 |
87 MB |
| Demo gameplay |
> 3 Months |
852x480 |
112 MB |
| Demo gameplay |
> 3 Months |
852x480 |
112 MB |
| E3: Too Human gameplay |
> 3 Months |
640x360 |
13 MB |
| E3: Too Human gameplay |
> 3 Months |
1280x720 |
35 MB |
| E3: Too Human gameplay |
> 3 Months |
1280x720 |
27 MB |
| Trailer |
> 3 Months |
640x360 |
14 MB |
| Trailer |
> 3 Months |
1280x720 |
33 MB |
| Trailer |
> 3 Months |
1280x720 |
32 MB |
| Aesir |
> 3 Months |
640x360 |
40 MB |
| Aesir |
> 3 Months |
1280x720 |
89 MB |
| Aesir |
> 3 Months |
1280x720 |
259 MB |
| COOP Serving |
> 3 Months |
640x360 |
14 MB |
| COOP Serving |
> 3 Months |
1280x720 |
36 MB |
| COOP Serving |
> 3 Months |
1280x720 |
59 MB |
| SkillTree Commando |
> 3 Months |
640x360 |
39 MB |
| SkillTree Commando |
> 3 Months |
1280x720 |
107 MB |
| SkillTree Commando |
> 3 Months |
1280x720 |
223 MB |
| Hel |
> 3 Months |
640x360 |
2 MB |
| Hel |
> 3 Months |
1280x720 |
5 MB |
| Hel |
> 3 Months |
1280x720 |
21 MB |
| Battlecries trailer |
> 3 Months |
640x360 |
18 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
48 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
48 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
55 MB |
| Bio-Engineer |
> 3 Months |
640x360 |
17 MB |
| Bio-Engineer |
> 3 Months |
1280x720 |
40 MB |
| Bio-Engineer |
> 3 Months |
1280x720 |
196 MB |
| Berserker Skill Tree |
> 3 Months |
640x360 |
42 MB |
| Berserker Skill Tree |
> 3 Months |
1280x720 |
114 MB |
| Berserker Skill Tree |
> 3 Months |
1280x720 |
323 MB |
| Video Diary #4 |
> 3 Months |
640x360 |
167 MB |
| Video Diary #4 |
> 3 Months |
1280x720 |
392 MB |
| Video Diary #4 |
> 3 Months |
1280x720 |
347 MB |
| B-roll gameplay |
> 3 Months |
640x360 |
19 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
51 MB |
| Skill Tree video |
> 3 Months |
640x360 |
25 MB |
| Skill Tree video |
> 3 Months |
1280x720 |
69 MB |
| Villain presentation - Loki |
> 3 Months |
640x360 |
3 MB |
| Villain presentation - Loki |
> 3 Months |
1280x720 |
7 MB |
| Villain presentation - Loki |
> 3 Months |
1280x720 |
27 MB |
| Skill Tree video |
> 3 Months |
1280x720 |
264 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
36 MB |
| Coop trailer |
> 3 Months |
640x360 |
25 MB |
| Coop trailer |
> 3 Months |
1280x720 |
64 MB |
| Coop trailer |
> 3 Months |
1280x720 |
68 MB |
| Dev Diary #3 |
> 3 Months |
640x360 |
132 MB |
| Dev Diary #3 |
> 3 Months |
1280x720 |
348 MB |
| Dev Diary #3 |
> 3 Months |
1280x720 |
560 MB |
| GDC: Second video |
> 3 Months |
640x360 |
39 MB |
| GDC: Second video |
> 3 Months |
1280x720 |
125 MB |
| GDC: Second video |
> 3 Months |
1280x720 |
108 MB |
| GDC Trailer |
> 3 Months |
640x360 |
47 MB |
| GDC Trailer |
> 3 Months |
1280x720 |
152 MB |
| GDC Trailer |
> 3 Months |
1280x720 |
107 MB |
| Berserker |
> 3 Months |
640x360 |
16 MB |
| Berserker |
> 3 Months |
1280x720 |
53 MB |
| Berserker |
> 3 Months |
1280x720 |
40 MB |
| Dev diary #2 |
> 3 Months |
640x360 |
79 MB |
| Dev diary #2 |
> 3 Months |
1280x720 |
219 MB |
| Dev diary #2 |
> 3 Months |
1280x720 |
395 MB |
| E3: Video |
> 3 Months |
1280x720 |
228 MB |
| E3: Video |
> 3 Months |
1280x720 |
228 MB |
| E3: Gameplay camera 2 |
> 3 Months |
960x540 |
85 MB |
| E3: Camcorder gameplay |
> 3 Months |
960x540 |
104 MB |
| E3: XBLM trailer |
> 3 Months |
640x360 |
10 MB |
| E3: XBLM trailer |
> 3 Months |
1280x720 |
29 MB |
| X05: Too Human trailer LQ |
> 3 Months |
320x240 |
9 MB |
| X05: Trailer mix |
> 3 Months |
640x360 |
38 MB |
| 12 images |
5 Weeks |
12 |
|
| World Serpent |
9 Weeks |
10 |
|
| Aesir |
> 3 Months |
14 |
|
| Skill Tree Commando |
> 3 Months |
3 |
|
| Hel images and artworks |
> 3 Months |
9 |
|
| 6 Freya Images |
> 3 Months |
6 |
|
| Bio Engineer |
> 3 Months |
3 |
|
| Berserker |
> 3 Months |
3 |
|
| 65 images |
> 3 Months |
65 |
|
| 70 images |
> 3 Months |
70 |
|
| 118 artworks and images (2007) |
> 3 Months |
118 |
|
| Villain - Loki images |
> 3 Months |
5 |
|
| Artworks |
> 3 Months |
16 |
|
| Skill Tree images |
> 3 Months |
3 |
|
| Building up Baldur images |
> 3 Months |
7 |
|
| 39 images (mixed 2007-2008) |
> 3 Months |
39 |
|
| 23 images (2007) |
> 3 Months |
23 |
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| 29 images |
> 3 Months |
29 |
|
| Coop |
> 3 Months |
9 |
|
| 16 Images |
> 3 Months |
16 |
|
| Concept arts |
> 3 Months |
13 |
|
| Character images |
> 3 Months |
17 |
|
| 7 images |
> 3 Months |
7 |
|
| E3 images |
> 3 Months |
5 |
|
| One image |
> 3 Months |
1 |
|
| 1 image |
> 3 Months |
1 |
|
| E3: 17 images |
> 3 Months |
17 |
|
| 19 images |
> 3 Months |
19 |
|
| Famitsu Weekly scans |
> 3 Months |
2 |
|
| 5 images |
> 3 Months |
5 |
|
| 7 artworks |
> 3 Months |
7 |
|
| The First 10 Minutes: Too Human |
5 Weeks |
|
|
| Too Human interview |
6 Weeks |
|
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| Too Human: Ice Forest and more |
9 Weeks |
|
|
| E3: Too Human demo and the MP |
> 3 Months |
|
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| E3: Gameplay of all MS titles |
> 3 Months |
|
|
| Too Human trailer |
> 3 Months |
|
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| Too Human: Aesir |
> 3 Months |
|
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| Too Human: Coop serving |
> 3 Months |
|
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| Too Human: Commando |
> 3 Months |
|
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| Too Human: Hel |
> 3 Months |
|
|
| Trailer for Too Human |
> 3 Months |
|
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| Too Human adds Freya |
> 3 Months |
|
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| Too Human: Bio-Engineer |
> 3 Months |
|
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| Too Human: Berserker |
> 3 Months |
|
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| Too Human video diary |
> 3 Months |
|
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| The new images of Too Human |
> 3 Months |
|
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| Images & videos of Too Human |
> 3 Months |
|
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| Gameplay of Too Human |
> 3 Months |
|
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| Too Human: Coop images and video |
> 3 Months |
|
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| Too Human: Dev Diary #3 |
> 3 Months |
|
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| Images of Too Human |
> 3 Months |
|
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| Too Human: Berserker video |
> 3 Months |
|
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| Too Human Dev Diary #2 |
> 3 Months |
|
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| Images of Too Human |
> 3 Months |
|
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| E3: Too Human video |
> 3 Months |
|
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| E3: Images of Too Human |
> 3 Months |
|
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| One new Too Human image |
> 3 Months |
|
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| E3: Too Human video |
> 3 Months |
|
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| E3: Too Human images |
> 3 Months |
|
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| E3: Xbox 360 games montage |
> 3 Months |
|
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| E3: Too Human trailer |
> 3 Months |
|
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| One image of Too Human |
> 3 Months |
|
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| Too Human scans |
> 3 Months |
|
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| X05: Trailer low-res of Too Human |
> 3 Months |
|
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| X05: Trailer mix |
> 3 Months |
|
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| X05: 5 images of Too Human |
> 3 Months |
|
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| New images from Too Human |
> 3 Months |
|
|
Since 988 Days
2007-06-21 21:33:09 Too Human - The Slide - Blog #36 / New Screens IGN
http://xbox360media.ign.com/xbox360/image/article/798/798146/too-human-20070620043224591.jpg
http://xbox360media.ign.com/xbox360/image/article/798/798146/too-human-20070620043226029.jpg
Video Games: The Eighth Art - Blog #34
Barry Keith Grant,
Professor of Film Studies
In the previous blog, John Mitterer cognitive psychologist at Brock University, discussed the recent conference at Brock University – Interacting with Immersive Worlds. He used the metaphor of alchemy to describe the way academics and designers banded together at the conference to discuss video games. Perhaps the most daring of the alchemists to speak was Denis Dyack, president of Silicon Knights, who delivered the fourth and final keynote. Denis’ presentation was titled “Video Games: The Eighth Art.” Denis’ presentation, in essence, outlined why video games should be viewed as art and have the potential to transmute mere entertainment into an actual art form.
As Denis explained, Italian writer Ricciotto Canudo (1879-1923), who is considered the first theorist of film, considered cinema to be the "the Seventh Art." As Canudo argued in his manifesto “The Birth of the Sixth Art” (1911), cinema was "plastic art in motion." He understood that film incorporated the distinctive elements of both the spatial arts (architecture, sculpture, and painting) with the temporal arts (music and dance).He later added poetry to the list in his 1923 better-known manifesto “Reflections on The Seventh Art”.
In the 1920s and for some time thereafter, it was common to hear movies referred to as "the seventh art." Today, almost 100 years after Canudo wrote his manifesto, video games have now become part of the “new art” discussion, i.e. the eighth art, and employ the elements of film, but add another new and crucial aspect – interactivity. Canudo understood early on how cinema, the medium of the 20th century, was a site of artistic convergence in its synthesis of the other arts. For Denis, video games mark a new site of convergence, one comparable to cinema. Video games are truly characteristic of our new century, in that they involve the audience through interactivity.
Keeping with this theme, Denis’ talk was an example of convergence in practice, as it was a collaborative presentation between Denis, John Mitterer and myself. We demonstrated during our presentation what disciplines, such as psychology and film studies, can bring to game design.
For my part, being a professor of Film Studies, I discussed some similarities and correspondences between film and video games. Yes, video games, like cinema before them, synthesize elements from the other arts, but there are other analogies between the two media. For example, apart from avant-gardes like Canudo, movies in their infancy (like photography before it) were not considered art. Like video games, cinema began as a popular entertainment, and the form was tainted by its very popularity, or low-brow cultural status. "Serious" actors (actors trained for the stage) disdained working in movies, because it wasn’t considered "real" acting, i.e. their performances could be built in bits, through editing. In film, “serious” actors were under the impression that they did not have to "act," but merely be in front of the camera. Although this attitude no longer holds, it is still the common view about synthespian performance in film now, like that of Andy Serkis in Peter Jackson’s King Kong (2005).
Early cinema was content to show movement, no matter what it was. Around the turn of the century, early films by the Lumiere brothers had titles like Train Entering a Station, Boat Leaving the Dock, and Feeding the Baby. Movies were at first motivated by spectacle alone. For this reason, historian Tom Gunning calls early film a "cinema of attractions." But as audiences became familiar with moving pictures, more than movement was needed, and so movies began to concentrate more on content, on story and character. Similarly, video games now are seeking to move beyond just good graphics and the mere capability of interactivity, to content-driven games, where story is important and integral to gameplay.
Until the late 1930s, Hollywood acknowledged the art director, who was responsible for set design and perhaps set decoration, as the artist. However, with David O. Selznick , who coined the term "production designer" to describe the contributions of William Cameron Menzies on Gone with the Wind in 1939 , an additional artistry type was born into cinema. Today the production designer is the person responsible for bringing together into a unified visual all of the elements of set design and decoration, as well as costuming and even makeup. For Denis, a good game designer does essentially the same thing.
One might also point to the comparisons between the formal study of cinema and the study of video games. Thirty years ago, film studies, like gaming now, was viewed with suspicion as a viable academic discipline, much like other new disciplines in the past such as sociology, or even psychology. Film studies took textual analysis and interpretation from English – ideas about mise-en-scene and performance from the theater; the concept of iconography from art history; and theoretical paradigms borrowed from psychology, anthropology, linguistics, folklore, semiotics, and structuralism.
Interestingly, university film studies departments, which forward-thinking academics fought for in the 1970s, are today being folded into or absorbed by new academic departments with names like screen studies, moving image studies, and film and new media. Significantly, a few years ago the Society for Cinema Studies (SCS), the main North American scholarly association for the study of film, changed its name (amid considerable controversy) to the Society for Cinema and Media Studies (SCMS). As gaming grows in recognition and takes its place as a legitimate form of art, "new media" is a Borg-like concept that will engulf the preceding field of film studies, just as video games themselves supercede cinema.
In his famous book, “The Medium is the Massage” (published in 1967), Canadian media visionary Marshall McLuhan observed, "We look at the present through a rear-view mirror. We march backwards into the future." In other words, new technological forms always begin by looking to the techniques and paradigms of earlier forms. This is as true for video games as it is for other media, including cinema, which began by attempting to reproduce the perspective of a spectator at the theater during a play before discovering the possibilities of editing within a scene. Thus video games may use the language of cinema – a visual language with which everyone has become familiar. Silicon Knights’ forthcoming “Too Human” video game, for the Xbox 360 console for example, makes sophisticated use of subjective camera techniques and other aspects of film style, such as rack focus. However, as video games are viewed more and more as an art form, they will develop their own language of which cinema will be only a part. Again, “Too Human,” with its seamless flow between cinematics and gameplay points toward this new language.
Someone once asked science-fiction writer Theodore Sturgeon (who wrote several Star Trek episodes, including the famous "Amok Time" that introduced the Vulcan mating ritual) how he could defend science fiction as 90-percent of it was crap. Sturgeon responded that 90-percent of everything is crap, but that the remaining 10-percent may be great. This has since become known as "Sturgeon’s Law," and it applies to video games as well. For despite the number of inferior games out there, it is the other 10-percent of, including games like “Eternal Darkness” and “Too Human” that are attaining the stature of art
http://blogs.ign.com/silicon-knights/2007/06/21/58004/
---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Missed the
hay
Since 994 Days
2007-06-21 21:54:36
Oh man Freye is a goddess :D...hot and helpful!
PS. Awesome screens, cant wait to get my hands on the games and on Freya in my dreams:P
---
[Mass Effect] - [Too Human] - [Assassin's Creed] - [COD 4: Modern Warfare] - [Army of Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]
Since 532 Days
2007-06-21 21:58:47
omg, whats jack shephard doing in too human, he was deserted on an island last time i saw him.
Since 1158 Days
2007-06-21 22:22:45
Baldur is clearly Denis Dyack's idealistic view of himself. The facial structure is very similar and I would imagine the tech-tats are based on his the veins in his head pulsating when he reads NeoGAF! :P
Gimme the game damn it.
IS WRONG
Since 1249 Days
2007-06-22 02:52:54
So uh..........shadowing/lighting looks flat. The videos before looked better.
Since 1020 Days
2007-06-22 03:22:05 In reply to LEBATO (2007-06-22 02:52:54)
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Since 941 Days
2007-06-22 03:28:38
These look good to me.
---
COD 4's pre-alpha stage looks better than most game's gone gold stage.
IS WRONG
Since 1249 Days
2007-06-22 03:30:07 In reply to Optimusv2 (2007-06-22 03:22:05)
I don't see the point though? The problem is there no matter if it gets less noticed in motion.
He can also
ban your ass!
Since 1128 Days
2007-06-22 04:26:18 In reply to LEBATO (2007-06-22 03:30:07)
I don't see the point though? The problem is there no matter if it gets less noticed in motion.
I also don't think that Gears looks like trash in screens.. I think it looks pretty simular on my monitor, and I think that looks good.
Lookin good though. I really love the character design of that chick.. Freye? Very nice. I'm a lot more interested in this game now that they've let some of the details loose. The whole, diablo comparison really grabs me.
Since 1020 Days
2007-06-22 05:19:44
Gears of War looks better in video than screens, Too Human looks better in video than screens, Mass Effect looks better in video than the later set of screens and so many other games just look better in motion. Heavenly Sword, Uncharted the list goes on and on.
Fact is lebato most games especially important ones usually look better in motion than they do in stills. Obviously people are going to find tons of flaws in a still picture that can't do the game justice unless its seen coming together in motion. I don't even know how we could get a good look at too human in stills with all the post processing going on and such. You said yourself the videos before looked better and the key word there is "VIDEOS"
There wouldn't be too many bad things to say about this scene for example if it was shown in motion I'm sure.
http://xbox360media.ign.com/xbox360/image/article/...
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
He can also
ban your ass!
Since 1128 Days
2007-06-22 05:23:50
I dunno.. I don't agree that this is some sort of rule. Too Human has often looked much better in screens than it does in motion due to crap animation. That might change, but this is a good example of something that has looked better in screenshots than it has in motion.
I don't think motion eliminates flaws either though.. it just shows you other components of the visual aspect of the game that don't translate well to still images, like dynamic lighting and good animation.. but in the absence of those things, screenshots look pretty damn good to me.
And I still think screenies of Gears are a pretty good indication of what the game actually looks like.
Since 1073 Days
2007-06-22 05:25:47 In reply to Slabs (2007-06-21 22:22:45)
Gimme the game damn it.
Since 1020 Days
2007-06-22 05:27:47 In reply to GriftGFX (2007-06-22 05:23:50)
I don't think motion eliminates flaws either though.. it just shows you other components of the visual aspect of the game that don't translate well to still images, like dynamic lighting and good animation.. but in the absence of those things, screenshots look pretty damn good to me.
And I still think screenies of Gears are a pretty good indication of what the game actually looks like.
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Since 1113 Days
2007-06-22 05:29:01
Gears in motion rapes the screens IMO. For instance screens just can capture the effect or the particles in motion.
---
"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2
Since 941 Days
2007-06-22 06:06:48
Any game in motion looks better cuz you cant analyze the shit out of them like you can in screens. Plain and simple.
---
COD 4's pre-alpha stage looks better than most game's gone gold stage.
He can also
ban your ass!
Since 1128 Days
2007-06-22 06:41:06 In reply to mkk316 (2007-06-22 06:06:48)
Junior Detective
Since 1103 Days
2007-06-22 06:56:22 In reply to mkk316 (2007-06-22 06:06:48)
---
"you should be honored by my lateness
that i would even show up to this fake sh*t"
Since 941 Days
2007-06-22 07:04:39 In reply to kenshin2418 (2007-06-22 06:56:22)
---
COD 4's pre-alpha stage looks better than most game's gone gold stage.
Still drinking
Since 1121 Days
2007-06-22 10:44:51 In reply to kenshin2418 (2007-06-22 06:56:22)
---
"As you can see, each chin is made of 10,000 triangles, and reacts to the the environment independently... Wind, gravity, inertia, all play a role in their use as a weapon against sexual attraction.
Also, to stay true to her personality, we have made sure to strip the character of all humor and professionalism.
This is truly the next generation of fat and worthless technology"
---
He can also
ban your ass!
Since 1128 Days
2007-06-22 10:48:18
Man that is truly disturbing :P
Since 1020 Days
2007-06-22 11:09:48 In reply to lumzi23 (2007-06-22 05:29:01)
It massacres the screenshots no contest.
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Since 1113 Days
2007-06-22 14:57:01 In reply to Optimusv2 (2007-06-22 11:09:48)
It massacres the screenshots no contest.
Junior Detective
Since 1103 Days
2007-06-28 17:00:28
since this is still on the first page, I didn't feel the need to make a new thread :P



http://blogs.ign.com/silicon-knights/2007/06/28/58...
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"you should be honored by my lateness
that i would even show up to this fake sh*t"
Since 1056 Days
2007-06-28 17:05:55
It needs Perfect Darks Shineyness.
He looks too dry, like he needs some cream or something.
Edit: and WTF is with the crows feet? How old is this guy?
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THIS IS SPARTA!
Since 941 Days
2007-06-28 21:00:26
crows feet is next gen buddy.
---
COD 4's pre-alpha stage looks better than most game's gone gold stage.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.