X360

Too Human Too Human

Microsoft Game Studios / Silicon Knights

Type: Action-RPG

Release date: Fourth quarter 2008

 
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Too Human interview

Too Human interview

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2008-08-28 16:38:27 by Manager

Microsoft's and Silicon Knights' Too Human will be released in Europe tomorrow, and here's an insanely long interview from the XCN with the lead designer of the game. The interview consists of questions submitted from several sites, and it covers nordic mythology, co-op and much much more.

 
Vidéos
Since Format Size
The First 10 Minutes
5 Weeks 640x360 210 MB
The First 10 Minutes
5 Weeks 1280x720 628 MB
The First 10 Minutes
5 Weeks 1280x720 633 MB
World Serpent
9 Weeks 640x360 38 MB
World Serpent
9 Weeks 1280x720 86 MB
World Serpent
9 Weeks 1280x720 218 MB
Ice Forest
9 Weeks 640x360 38 MB
Ice Forest
9 Weeks 1280x720 85 MB
Ice Forest
9 Weeks 1280x720 221 MB
Demo gameplay
> 3 Months 640x360 87 MB
Demo gameplay
> 3 Months 852x480 112 MB
Demo gameplay
> 3 Months 852x480 112 MB
E3: Too Human gameplay
> 3 Months 640x360 13 MB
E3: Too Human gameplay
> 3 Months 1280x720 35 MB
E3: Too Human gameplay
> 3 Months 1280x720 27 MB
Trailer
> 3 Months 640x360 14 MB
Trailer
> 3 Months 1280x720 33 MB
Trailer
> 3 Months 1280x720 32 MB
Aesir
> 3 Months 640x360 40 MB
Aesir
> 3 Months 1280x720 89 MB
Aesir
> 3 Months 1280x720 259 MB
COOP Serving
> 3 Months 640x360 14 MB
COOP Serving
> 3 Months 1280x720 36 MB
COOP Serving
> 3 Months 1280x720 59 MB
SkillTree Commando
> 3 Months 640x360 39 MB
SkillTree Commando
> 3 Months 1280x720 107 MB
SkillTree Commando
> 3 Months 1280x720 223 MB
Hel
> 3 Months 640x360 2 MB
Hel
> 3 Months 1280x720 5 MB
Hel
> 3 Months 1280x720 21 MB
Battlecries trailer
> 3 Months 640x360 18 MB
Battlecries trailer
> 3 Months 1280x720 48 MB
Battlecries trailer
> 3 Months 1280x720 48 MB
Battlecries trailer
> 3 Months 1280x720 55 MB
Bio-Engineer
> 3 Months 640x360 17 MB
Bio-Engineer
> 3 Months 1280x720 40 MB
Bio-Engineer
> 3 Months 1280x720 196 MB
Berserker Skill Tree
> 3 Months 640x360 42 MB
Berserker Skill Tree
> 3 Months 1280x720 114 MB
Berserker Skill Tree
> 3 Months 1280x720 323 MB
Video Diary #4
> 3 Months 640x360 167 MB
Video Diary #4
> 3 Months 1280x720 392 MB
Video Diary #4
> 3 Months 1280x720 347 MB
B-roll gameplay
> 3 Months 640x360 19 MB
B-roll gameplay
> 3 Months 1280x720 51 MB
Skill Tree video
> 3 Months 640x360 25 MB
Skill Tree video
> 3 Months 1280x720 69 MB
Villain presentation - Loki
> 3 Months 640x360 3 MB
Villain presentation - Loki
> 3 Months 1280x720 7 MB
Villain presentation - Loki
> 3 Months 1280x720 27 MB
Skill Tree video
> 3 Months 1280x720 264 MB
B-roll gameplay
> 3 Months 1280x720 36 MB
Coop trailer
> 3 Months 640x360 25 MB
Coop trailer
> 3 Months 1280x720 64 MB
Coop trailer
> 3 Months 1280x720 68 MB
Dev Diary #3
> 3 Months 640x360 132 MB
Dev Diary #3
> 3 Months 1280x720 348 MB
Dev Diary #3
> 3 Months 1280x720 560 MB
GDC: Second video
> 3 Months 640x360 39 MB
GDC: Second video
> 3 Months 1280x720 125 MB
GDC: Second video
> 3 Months 1280x720 108 MB
GDC Trailer
> 3 Months 640x360 47 MB
GDC Trailer
> 3 Months 1280x720 152 MB
GDC Trailer
> 3 Months 1280x720 107 MB
Berserker
> 3 Months 640x360 16 MB
Berserker
> 3 Months 1280x720 53 MB
Berserker
> 3 Months 1280x720 40 MB
Dev diary #2
> 3 Months 640x360 79 MB
Dev diary #2
> 3 Months 1280x720 219 MB
Dev diary #2
> 3 Months 1280x720 395 MB
E3: Video
> 3 Months 1280x720 228 MB
E3: Video
> 3 Months 1280x720 228 MB
E3: Gameplay camera 2
> 3 Months 960x540 85 MB
E3: Camcorder gameplay
> 3 Months 960x540 104 MB
E3: XBLM trailer
> 3 Months 640x360 10 MB
E3: XBLM trailer
> 3 Months 1280x720 29 MB
X05: Too Human trailer LQ
> 3 Months 320x240 9 MB
X05: Trailer mix
> 3 Months 640x360 38 MB
 
Gallery
Since Number of images
12 images
5 Weeks 12
World Serpent
9 Weeks 10
Aesir
> 3 Months 14
Skill Tree Commando
> 3 Months 3
Hel images and artworks
> 3 Months 9
6 Freya Images
> 3 Months 6
Bio Engineer
> 3 Months 3
Berserker
> 3 Months 3
65 images
> 3 Months 65
70 images
> 3 Months 70
118 artworks and images (2007)
> 3 Months 118
Villain - Loki images
> 3 Months 5
Artworks
> 3 Months 16
Skill Tree images
> 3 Months 3
Building up Baldur images
> 3 Months 7
39 images (mixed 2007-2008)
> 3 Months 39
23 images (2007)
> 3 Months 23
29 images
> 3 Months 29
Coop
> 3 Months 9
16 Images
> 3 Months 16
Concept arts
> 3 Months 13
Character images
> 3 Months 17
7 images
> 3 Months 7
E3 images
> 3 Months 5
One image
> 3 Months 1
1 image
> 3 Months 1
E3: 17 images
> 3 Months 17
19 images
> 3 Months 19
Famitsu Weekly scans
> 3 Months 2
5 images
> 3 Months 5
7 artworks
> 3 Months 7
 
News
Since
The First 10 Minutes: Too Human
5 Weeks
Too Human interview
6 Weeks
Too Human: Ice Forest and more
9 Weeks
E3: Too Human demo and the MP
> 3 Months
E3: Gameplay of all MS titles
> 3 Months
Too Human trailer
> 3 Months
Too Human: Aesir
> 3 Months
Too Human: Coop serving
> 3 Months
Too Human: Commando
> 3 Months
Too Human: Hel
> 3 Months
Trailer for Too Human
> 3 Months
Too Human adds Freya
> 3 Months
Too Human: Bio-Engineer
> 3 Months
Too Human: Berserker
> 3 Months
Too Human video diary
> 3 Months
The new images of Too Human
> 3 Months
Images & videos of Too Human
> 3 Months
Gameplay of Too Human
> 3 Months
Too Human: Coop images and video
> 3 Months
Too Human: Dev Diary #3
> 3 Months
Images of Too Human
> 3 Months
Too Human: Berserker video
> 3 Months
Too Human Dev Diary #2
> 3 Months
Images of Too Human
> 3 Months
E3: Too Human video
> 3 Months
E3: Images of Too Human
> 3 Months
One new Too Human image
> 3 Months
E3: Too Human video
> 3 Months
E3: Too Human images
> 3 Months
E3: Xbox 360 games montage
> 3 Months
E3: Too Human trailer
> 3 Months
One image of Too Human
> 3 Months
Too Human scans
> 3 Months
X05: Trailer low-res of Too Human
> 3 Months
X05: Trailer mix
> 3 Months
X05: 5 images of Too Human
> 3 Months
New images from Too Human
> 3 Months
1 2 3 >>
Author Message
dcdelgado

dcdelgado
Since 988 Days

2007-06-21 21:33:09 Too Human - The Slide - Blog #36 / New Screens IGN



http://xbox360media.ign.com/xbox360/image/article/798/798146/too-human-20070620043224591.jpg

http://xbox360media.ign.com/xbox360/image/article/798/798146/too-human-20070620043226029.jpg


Video Games: The Eighth Art - Blog #34
Barry Keith Grant,
Professor of Film Studies

In the previous blog, John Mitterer cognitive psychologist at Brock University, discussed the recent conference at Brock University – Interacting with Immersive Worlds. He used the metaphor of alchemy to describe the way academics and designers banded together at the conference to discuss video games. Perhaps the most daring of the alchemists to speak was Denis Dyack, president of Silicon Knights, who delivered the fourth and final keynote. Denis’ presentation was titled “Video Games: The Eighth Art.” Denis’ presentation, in essence, outlined why video games should be viewed as art and have the potential to transmute mere entertainment into an actual art form.



As Denis explained, Italian writer Ricciotto Canudo (1879-1923), who is considered the first theorist of film, considered cinema to be the "the Seventh Art." As Canudo argued in his manifesto “The Birth of the Sixth Art” (1911), cinema was "plastic art in motion." He understood that film incorporated the distinctive elements of both the spatial arts (architecture, sculpture, and painting) with the temporal arts (music and dance).He later added poetry to the list in his 1923 better-known manifesto “Reflections on The Seventh Art”.

In the 1920s and for some time thereafter, it was common to hear movies referred to as "the seventh art." Today, almost 100 years after Canudo wrote his manifesto, video games have now become part of the “new art” discussion, i.e. the eighth art, and employ the elements of film, but add another new and crucial aspect – interactivity. Canudo understood early on how cinema, the medium of the 20th century, was a site of artistic convergence in its synthesis of the other arts. For Denis, video games mark a new site of convergence, one comparable to cinema. Video games are truly characteristic of our new century, in that they involve the audience through interactivity.



Keeping with this theme, Denis’ talk was an example of convergence in practice, as it was a collaborative presentation between Denis, John Mitterer and myself. We demonstrated during our presentation what disciplines, such as psychology and film studies, can bring to game design.

For my part, being a professor of Film Studies, I discussed some similarities and correspondences between film and video games. Yes, video games, like cinema before them, synthesize elements from the other arts, but there are other analogies between the two media. For example, apart from avant-gardes like Canudo, movies in their infancy (like photography before it) were not considered art. Like video games, cinema began as a popular entertainment, and the form was tainted by its very popularity, or low-brow cultural status. "Serious" actors (actors trained for the stage) disdained working in movies, because it wasn’t considered "real" acting, i.e. their performances could be built in bits, through editing. In film, “serious” actors were under the impression that they did not have to "act," but merely be in front of the camera. Although this attitude no longer holds, it is still the common view about synthespian performance in film now, like that of Andy Serkis in Peter Jackson’s King Kong (2005).

Early cinema was content to show movement, no matter what it was. Around the turn of the century, early films by the Lumiere brothers had titles like Train Entering a Station, Boat Leaving the Dock, and Feeding the Baby. Movies were at first motivated by spectacle alone. For this reason, historian Tom Gunning calls early film a "cinema of attractions." But as audiences became familiar with moving pictures, more than movement was needed, and so movies began to concentrate more on content, on story and character. Similarly, video games now are seeking to move beyond just good graphics and the mere capability of interactivity, to content-driven games, where story is important and integral to gameplay.

Until the late 1930s, Hollywood acknowledged the art director, who was responsible for set design and perhaps set decoration, as the artist. However, with David O. Selznick , who coined the term "production designer" to describe the contributions of William Cameron Menzies on Gone with the Wind in 1939 , an additional artistry type was born into cinema. Today the production designer is the person responsible for bringing together into a unified visual all of the elements of set design and decoration, as well as costuming and even makeup. For Denis, a good game designer does essentially the same thing.

One might also point to the comparisons between the formal study of cinema and the study of video games. Thirty years ago, film studies, like gaming now, was viewed with suspicion as a viable academic discipline, much like other new disciplines in the past such as sociology, or even psychology. Film studies took textual analysis and interpretation from English – ideas about mise-en-scene and performance from the theater; the concept of iconography from art history; and theoretical paradigms borrowed from psychology, anthropology, linguistics, folklore, semiotics, and structuralism.



Interestingly, university film studies departments, which forward-thinking academics fought for in the 1970s, are today being folded into or absorbed by new academic departments with names like screen studies, moving image studies, and film and new media. Significantly, a few years ago the Society for Cinema Studies (SCS), the main North American scholarly association for the study of film, changed its name (amid considerable controversy) to the Society for Cinema and Media Studies (SCMS). As gaming grows in recognition and takes its place as a legitimate form of art, "new media" is a Borg-like concept that will engulf the preceding field of film studies, just as video games themselves supercede cinema.

In his famous book, “The Medium is the Massage” (published in 1967), Canadian media visionary Marshall McLuhan observed, "We look at the present through a rear-view mirror. We march backwards into the future." In other words, new technological forms always begin by looking to the techniques and paradigms of earlier forms. This is as true for video games as it is for other media, including cinema, which began by attempting to reproduce the perspective of a spectator at the theater during a play before discovering the possibilities of editing within a scene. Thus video games may use the language of cinema – a visual language with which everyone has become familiar. Silicon Knights’ forthcoming “Too Human” video game, for the Xbox 360 console for example, makes sophisticated use of subjective camera techniques and other aspects of film style, such as rack focus. However, as video games are viewed more and more as an art form, they will develop their own language of which cinema will be only a part. Again, “Too Human,” with its seamless flow between cinematics and gameplay points toward this new language.

Someone once asked science-fiction writer Theodore Sturgeon (who wrote several Star Trek episodes, including the famous "Amok Time" that introduced the Vulcan mating ritual) how he could defend science fiction as 90-percent of it was crap. Sturgeon responded that 90-percent of everything is crap, but that the remaining 10-percent may be great. This has since become known as "Sturgeon’s Law," and it applies to video games as well. For despite the number of inferior games out there, it is the other 10-percent of, including games like “Eternal Darkness” and “Too Human” that are attaining the stature of art

http://blogs.ign.com/silicon-knights/2007/06/21/58004/

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 994 Days

2007-06-21 21:54:36

Oh man Freye is a goddess :D...hot and helpful!

PS. Awesome screens, cant wait to get my hands on the games and on Freya in my dreams:P

---
[Mass Effect] - [Too Human] - [Assassin's Creed] - [COD 4: Modern Warfare] - [Army of Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]

KORNdog

KORNdog
Since 532 Days

2007-06-21 21:58:47

omg, whats jack shephard doing in too human, he was deserted on an island last time i saw him.

Slabs

Slabs
Since 1158 Days

2007-06-21 22:22:45

Baldur is clearly Denis Dyack's idealistic view of himself. The facial structure is very similar and I would imagine the tech-tats are based on his the veins in his head pulsating when he reads NeoGAF! :P

Gimme the game damn it.

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1249 Days

2007-06-22 02:52:54

So uh..........shadowing/lighting looks flat. The videos before looked better.

Optimusv2

Optimusv2
Since 1020 Days

2007-06-22 03:22:05 In reply to LEBATO (2007-06-22 02:52:54)

Posted by LEBATO
So uh..........shadowing/lighting looks flat. The videos before looked better.
I wont get into detail, but has ANYONE here realized yet that all these games look better in video than they do in screenshots? Gears looks like shit in screens too.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

mkk316

mkk316
Since 941 Days

2007-06-22 03:28:38

These look good to me.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1249 Days

2007-06-22 03:30:07 In reply to Optimusv2 (2007-06-22 03:22:05)

Posted by Optimusv2
I wont get into detail, but has ANYONE here realized yet that all these games look better in video than they do in screenshots? Gears looks like shit in screens too.
Oh.....you mean like EVERY other game?

I don't see the point though? The problem is there no matter if it gets less noticed in motion.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1128 Days

2007-06-22 04:26:18 In reply to LEBATO (2007-06-22 03:30:07)

Posted by LEBATO
Oh.....you mean like EVERY other game?

I don't see the point though? The problem is there no matter if it gets less noticed in motion.
I also don't think that all games really look better in motion.. most maybe.. but there's no such rule. Many people have said that Crysis actually looks better in stills than in motion, because the animation can't match the level of detail.

I also don't think that Gears looks like trash in screens.. I think it looks pretty simular on my monitor, and I think that looks good.

Lookin good though. I really love the character design of that chick.. Freye? Very nice. I'm a lot more interested in this game now that they've let some of the details loose. The whole, diablo comparison really grabs me.

Optimusv2

Optimusv2
Since 1020 Days

2007-06-22 05:19:44

Gears of War looks better in video than screens, Too Human looks better in video than screens, Mass Effect looks better in video than the later set of screens and so many other games just look better in motion. Heavenly Sword, Uncharted the list goes on and on.

Fact is lebato most games especially important ones usually look better in motion than they do in stills. Obviously people are going to find tons of flaws in a still picture that can't do the game justice unless its seen coming together in motion. I don't even know how we could get a good look at too human in stills with all the post processing going on and such. You said yourself the videos before looked better and the key word there is "VIDEOS"

There wouldn't be too many bad things to say about this scene for example if it was shown in motion I'm sure.

http://xbox360media.ign.com/xbox360/image/article/...

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1128 Days

2007-06-22 05:23:50

I dunno.. I don't agree that this is some sort of rule. Too Human has often looked much better in screens than it does in motion due to crap animation. That might change, but this is a good example of something that has looked better in screenshots than it has in motion.

I don't think motion eliminates flaws either though.. it just shows you other components of the visual aspect of the game that don't translate well to still images, like dynamic lighting and good animation.. but in the absence of those things, screenshots look pretty damn good to me.

And I still think screenies of Gears are a pretty good indication of what the game actually looks like.

Eddy186

Eddy186
Since 1073 Days

2007-06-22 05:25:47 In reply to Slabs (2007-06-21 22:22:45)

Posted by Slabs
Baldur is clearly Denis Dyack's idealistic view of himself. The facial structure is very similar and I would imagine the tech-tats are based on his the veins in his head pulsating when he reads NeoGAF! :P

Gimme the game damn it.
That is what I hate about Denis.

Optimusv2

Optimusv2
Since 1020 Days

2007-06-22 05:27:47 In reply to GriftGFX (2007-06-22 05:23:50)

Posted by GriftGFX
I dunno.. I don't agree that this is some sort of rule. Too Human has often looked much better in screens than it does in motion due to crap animation. That might change, but this is a good example of something that has looked better in screenshots than it has in motion.

I don't think motion eliminates flaws either though.. it just shows you other components of the visual aspect of the game that don't translate well to still images, like dynamic lighting and good animation.. but in the absence of those things, screenshots look pretty damn good to me.

And I still think screenies of Gears are a pretty good indication of what the game actually looks like.
I get what your saying, but thats what I mean there are things missing that wll help the game look better that don't translate well to still images. I'm confident that Gears of War on my 40 inch HDTV blows any screenshot I've seen of it (that is legit) out of the water.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

lumzi23

lumzi23
Since 1113 Days

2007-06-22 05:29:01

Gears in motion rapes the screens IMO. For instance screens just can capture the effect or the particles in motion.

---
"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2

mkk316

mkk316
Since 941 Days

2007-06-22 06:06:48

Any game in motion looks better cuz you cant analyze the shit out of them like you can in screens. Plain and simple.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1128 Days

2007-06-22 06:41:06 In reply to mkk316 (2007-06-22 06:06:48)

Posted by mkk316
Any game in motion looks better cuz you cant analyze the shit out of them like you can in screens. Plain and simple.
..unless the animation, partial and light systems aren't that special..

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1103 Days

2007-06-22 06:56:22 In reply to mkk316 (2007-06-22 06:06:48)

Posted by mkk316
Any game in motion looks better cuz you cant analyze the shit out of them like you can in screens. Plain and simple.
a Rosie O'Donnell game sure as hell wouldn't look better in motion :P

---
"you should be honored by my lateness
that i would even show up to this fake sh*t"

mkk316

mkk316
Since 941 Days

2007-06-22 07:04:39 In reply to kenshin2418 (2007-06-22 06:56:22)

Posted by kenshin2418
a Rosie O'Donnell game sure as hell wouldn't look better in motion :P
well, there are always exceptions to the rule. Thanks for the image btw, :P

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

PlumbDrumb

Still drinking PlumbDrumb - Still drinking
Since 1121 Days

2007-06-22 10:44:51 In reply to kenshin2418 (2007-06-22 06:56:22)

Posted by kenshin2418
a Rosie O'Donnell game sure as hell wouldn't look better in motion :P
would be a great Physics demo though :)
---
"As you can see, each chin is made of 10,000 triangles, and reacts to the the environment independently... Wind, gravity, inertia, all play a role in their use as a weapon against sexual attraction.
Also, to stay true to her personality, we have made sure to strip the character of all humor and professionalism.

This is truly the next generation of fat and worthless technology"
---

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1128 Days

2007-06-22 10:48:18

Man that is truly disturbing :P

Optimusv2

Optimusv2
Since 1020 Days

2007-06-22 11:09:48 In reply to lumzi23 (2007-06-22 05:29:01)

Posted by lumzi23
Gears in motion rapes the screens IMO. For instance screens just can capture the effect or the particles in motion.
Sometimes I wonder if anyone has truly ever seen Gears on an HDTV :)

It massacres the screenshots no contest.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

Ronsauce

Ronsauce
Since 1113 Days

2007-06-22 14:57:01 In reply to Optimusv2 (2007-06-22 11:09:48)

Posted by Optimusv2
Sometimes I wonder if anyone has truly ever seen Gears on an HDTV :)

It massacres the screenshots no contest.
I second this.

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1103 Days

2007-06-28 17:00:28

since this is still on the first page, I didn't feel the need to make a new thread :P
http://blogs.ign.com/silicon-knights/2007/06/28/58...


---
"you should be honored by my lateness
that i would even show up to this fake sh*t"

Myro

Myro
Since 1056 Days

2007-06-28 17:05:55



It needs Perfect Darks Shineyness.



He looks too dry, like he needs some cream or something.

Edit: and WTF is with the crows feet? How old is this guy?

---
THIS IS SPARTA!

mkk316

mkk316
Since 941 Days

2007-06-28 21:00:26

crows feet is next gen buddy.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

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