X360

Too Human Too Human

Microsoft Game Studios / Silicon Knights

Type: Action-RPG

Release date: Fourth quarter 2008

 
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Too Human interview

Too Human interview

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2008-08-28 16:38:27 by Manager

Microsoft's and Silicon Knights' Too Human will be released in Europe tomorrow, and here's an insanely long interview from the XCN with the lead designer of the game. The interview consists of questions submitted from several sites, and it covers nordic mythology, co-op and much much more.

 
Vidéos
Since Format Size
The First 10 Minutes
5 Weeks 640x360 210 MB
The First 10 Minutes
5 Weeks 1280x720 628 MB
The First 10 Minutes
5 Weeks 1280x720 633 MB
World Serpent
9 Weeks 640x360 38 MB
World Serpent
9 Weeks 1280x720 86 MB
World Serpent
9 Weeks 1280x720 218 MB
Ice Forest
9 Weeks 640x360 38 MB
Ice Forest
9 Weeks 1280x720 85 MB
Ice Forest
9 Weeks 1280x720 221 MB
Demo gameplay
> 3 Months 640x360 87 MB
Demo gameplay
> 3 Months 852x480 112 MB
Demo gameplay
> 3 Months 852x480 112 MB
E3: Too Human gameplay
> 3 Months 640x360 13 MB
E3: Too Human gameplay
> 3 Months 1280x720 35 MB
E3: Too Human gameplay
> 3 Months 1280x720 27 MB
Trailer
> 3 Months 640x360 14 MB
Trailer
> 3 Months 1280x720 33 MB
Trailer
> 3 Months 1280x720 32 MB
Aesir
> 3 Months 640x360 40 MB
Aesir
> 3 Months 1280x720 89 MB
Aesir
> 3 Months 1280x720 259 MB
COOP Serving
> 3 Months 640x360 14 MB
COOP Serving
> 3 Months 1280x720 36 MB
COOP Serving
> 3 Months 1280x720 59 MB
SkillTree Commando
> 3 Months 640x360 39 MB
SkillTree Commando
> 3 Months 1280x720 107 MB
SkillTree Commando
> 3 Months 1280x720 223 MB
Hel
> 3 Months 640x360 2 MB
Hel
> 3 Months 1280x720 5 MB
Hel
> 3 Months 1280x720 21 MB
Battlecries trailer
> 3 Months 640x360 18 MB
Battlecries trailer
> 3 Months 1280x720 48 MB
Battlecries trailer
> 3 Months 1280x720 48 MB
Battlecries trailer
> 3 Months 1280x720 55 MB
Bio-Engineer
> 3 Months 640x360 17 MB
Bio-Engineer
> 3 Months 1280x720 40 MB
Bio-Engineer
> 3 Months 1280x720 196 MB
Berserker Skill Tree
> 3 Months 640x360 42 MB
Berserker Skill Tree
> 3 Months 1280x720 114 MB
Berserker Skill Tree
> 3 Months 1280x720 323 MB
Video Diary #4
> 3 Months 640x360 167 MB
Video Diary #4
> 3 Months 1280x720 392 MB
Video Diary #4
> 3 Months 1280x720 347 MB
B-roll gameplay
> 3 Months 640x360 19 MB
B-roll gameplay
> 3 Months 1280x720 51 MB
Skill Tree video
> 3 Months 640x360 25 MB
Skill Tree video
> 3 Months 1280x720 69 MB
Villain presentation - Loki
> 3 Months 640x360 3 MB
Villain presentation - Loki
> 3 Months 1280x720 7 MB
Villain presentation - Loki
> 3 Months 1280x720 27 MB
Skill Tree video
> 3 Months 1280x720 264 MB
B-roll gameplay
> 3 Months 1280x720 36 MB
Coop trailer
> 3 Months 640x360 25 MB
Coop trailer
> 3 Months 1280x720 64 MB
Coop trailer
> 3 Months 1280x720 68 MB
Dev Diary #3
> 3 Months 640x360 132 MB
Dev Diary #3
> 3 Months 1280x720 348 MB
Dev Diary #3
> 3 Months 1280x720 560 MB
GDC: Second video
> 3 Months 640x360 39 MB
GDC: Second video
> 3 Months 1280x720 125 MB
GDC: Second video
> 3 Months 1280x720 108 MB
GDC Trailer
> 3 Months 640x360 47 MB
GDC Trailer
> 3 Months 1280x720 152 MB
GDC Trailer
> 3 Months 1280x720 107 MB
Berserker
> 3 Months 640x360 16 MB
Berserker
> 3 Months 1280x720 53 MB
Berserker
> 3 Months 1280x720 40 MB
Dev diary #2
> 3 Months 640x360 79 MB
Dev diary #2
> 3 Months 1280x720 219 MB
Dev diary #2
> 3 Months 1280x720 395 MB
E3: Video
> 3 Months 1280x720 228 MB
E3: Video
> 3 Months 1280x720 228 MB
E3: Gameplay camera 2
> 3 Months 960x540 85 MB
E3: Camcorder gameplay
> 3 Months 960x540 104 MB
E3: XBLM trailer
> 3 Months 640x360 10 MB
E3: XBLM trailer
> 3 Months 1280x720 29 MB
X05: Too Human trailer LQ
> 3 Months 320x240 9 MB
X05: Trailer mix
> 3 Months 640x360 38 MB
 
Gallery
Since Number of images
12 images
5 Weeks 12
World Serpent
9 Weeks 10
Aesir
> 3 Months 14
Skill Tree Commando
> 3 Months 3
Hel images and artworks
> 3 Months 9
6 Freya Images
> 3 Months 6
Bio Engineer
> 3 Months 3
Berserker
> 3 Months 3
65 images
> 3 Months 65
70 images
> 3 Months 70
118 artworks and images (2007)
> 3 Months 118
Villain - Loki images
> 3 Months 5
Artworks
> 3 Months 16
Skill Tree images
> 3 Months 3
Building up Baldur images
> 3 Months 7
39 images (mixed 2007-2008)
> 3 Months 39
23 images (2007)
> 3 Months 23
29 images
> 3 Months 29
Coop
> 3 Months 9
16 Images
> 3 Months 16
Concept arts
> 3 Months 13
Character images
> 3 Months 17
7 images
> 3 Months 7
E3 images
> 3 Months 5
One image
> 3 Months 1
1 image
> 3 Months 1
E3: 17 images
> 3 Months 17
19 images
> 3 Months 19
Famitsu Weekly scans
> 3 Months 2
5 images
> 3 Months 5
7 artworks
> 3 Months 7
 
News
Since
The First 10 Minutes: Too Human
5 Weeks
Too Human interview
6 Weeks
Too Human: Ice Forest and more
9 Weeks
E3: Too Human demo and the MP
> 3 Months
E3: Gameplay of all MS titles
> 3 Months
Too Human trailer
> 3 Months
Too Human: Aesir
> 3 Months
Too Human: Coop serving
> 3 Months
Too Human: Commando
> 3 Months
Too Human: Hel
> 3 Months
Trailer for Too Human
> 3 Months
Too Human adds Freya
> 3 Months
Too Human: Bio-Engineer
> 3 Months
Too Human: Berserker
> 3 Months
Too Human video diary
> 3 Months
The new images of Too Human
> 3 Months
Images & videos of Too Human
> 3 Months
Gameplay of Too Human
> 3 Months
Too Human: Coop images and video
> 3 Months
Too Human: Dev Diary #3
> 3 Months
Images of Too Human
> 3 Months
Too Human: Berserker video
> 3 Months
Too Human Dev Diary #2
> 3 Months
Images of Too Human
> 3 Months
E3: Too Human video
> 3 Months
E3: Images of Too Human
> 3 Months
One new Too Human image
> 3 Months
E3: Too Human video
> 3 Months
E3: Too Human images
> 3 Months
E3: Xbox 360 games montage
> 3 Months
E3: Too Human trailer
> 3 Months
One image of Too Human
> 3 Months
Too Human scans
> 3 Months
X05: Trailer low-res of Too Human
> 3 Months
X05: Trailer mix
> 3 Months
X05: 5 images of Too Human
> 3 Months
New images from Too Human
> 3 Months
Author Message
dcdelgado

dcdelgado
Since 987 Days

2007-08-03 10:42:30 New Too Human Images! - New powers/Attacks shown

New powers/Attacks shown

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

dcdelgado

dcdelgado
Since 987 Days

2007-08-03 10:44:24





http://media.xbox360.ign.com/media/748/748783/imgs...

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

mkk316

mkk316
Since 940 Days

2007-08-03 10:46:33

Cool. I like the first one especially.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

E3 2K7- best. e3. ever.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

alimokrane

alimokrane
Since 1057 Days

2007-08-03 10:50:47

They look like a Mess to be honest and what's with the beyond ugly textures on the levels ? I'm glad that game has been delayed. it needs quite a bit of work still.

---
Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant

dcdelgado

dcdelgado
Since 987 Days

2007-08-03 10:53:55 In reply to alimokrane (2007-08-03 10:50:47)

Posted by alimokrane
They look like a Mess to be honest and what's with the beyond ugly textures on the levels ? I'm glad that game has been delayed. it needs quite a bit of work still.
I agree, but in most screens i have seen the textures look crap, but when i see the vids of it in motion the game looks very good? i wonder if the demo vids were all UE3 and these screens are from there all new modded version?

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1249 Days

2007-08-03 22:30:41

lighting and shadowing are a mess in those shots, textures are average to bad. Like Alimo said, it's good that they delayed it.

Optimusv2

Optimusv2
Since 1019 Days

2007-08-04 00:12:52

Mass Effect didn't look so hot in screenshots either according to some people here until we actually got a better look at it in vids.

So I'd hold out.

The IGN stuff looked really good and it was using SK's engine which is based off of UE3. Its just one of those games that looks much better in motion. I think videos we've seen proves that.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

gmulis

blames poor
marketing
gmulis - blames poor<br>marketing
Since 915 Days

2007-08-04 00:14:20

long way to go

---
mess with the best die the like rest

JediMasterMalik

Since 862 Days

2007-08-04 00:41:57

Still looks rubbish then. More of this kinda game is what I need on the 360.

/sigh

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1103 Days

2007-08-04 01:21:19

yeah, it does look kind of rubbish in those screens


Maybe they should focus more on polishing this game up, instead of having a slap fight with Epic.

---
all good things must come to an end

Optimusv2

Optimusv2
Since 1019 Days

2007-08-04 01:28:24

Slap fight? Its a wwe style bra and panties match.

The stakes are much higher.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1103 Days

2007-08-04 01:36:39 In reply to Optimusv2 (2007-08-04 01:28:24)

Posted by Optimusv2
Slap fight? Its a wwe style bra and panties match.

The stakes are much higher.
lol yeah, you're right. Hopefully it will hit PPV :p


Anyway, I've always thought most of the Too Human screens have looked kind of sub-par in screens, in motion it looks a bit more pleasing. I'm just hoping the really fix those animations, in that cutscene trailer they released few weeks ago the animations still looked wonky. Hopefully they put this extra time to good use

---
all good things must come to an end

dcdelgado

dcdelgado
Since 987 Days

2007-08-04 10:21:50

Essential Eye Candy - Blog #39

In computer gaming, eye candy has been used to describe a vfx (visual effect) as something that has a visual aesthetic quality, but is not essential to story or game play. Special effects, however, do add a layer of realism to a level to make it come alive and enlighten. By enlighten I mean that the vfx informs the player by providing feedback. For example, a vfx can tell the player how their fight is progressing in a boss fight. If your firing your weapon and the enemy starts to smoke, you know you are doing damage. A large final explosion, with all the Hollywood style pyrotechnics thrown in, provides sweet closure to a hard fought boss encounter.

Weapon vfx are also important, as they provide visual response to the type of weapons that is being fired and how it is impacting the environment. Smaller less powerful weapons should have appropriate scaled down aesthetic, while more menacing weapons vfx should look more powerful. As you level up on a weapon, a noticeable improvement in your weapons performance should be evident from the use of vfx.

Characters have subtle vfx applied to them to help them blend into the environment. Vapors from a character’s breath or dust and snow kicking up from a running character add that sense of polish to a scene. Further, once the background artist has finished modeling, texturing and lightning a level, environmental vfx are put in that are appropriate to the context of the level. These elements include steam, snow, dust and lens flares.

Vfx can be a strong visual tool, but game makers want to make sure that they don’t overpower the screen with vfx if it is not called for. The vfx need to be balanced with the levels, NPCs, and AI running in the game. In order to accomplish this balance, we start with artist design, which creates the assets according to content, design and art requirements. Just like characters or background creations, the vfx need to be scrutinized and thought through for style and consistency. It is very important to provide the artist with as much information as possible during early stages of art design.

They need to understand the concept art, key words and context information about the vfx asset so they can start designing the art assets. Since Too Human is based on Norse mythology, mythology plays a role in vfx creation, as the concepts below illustrate. Animals, such as serpents and birds, play prominently into the vfx design to give it a Norse treatment. This aspect gave art design an obvious
starting point.



Concept art for special effects staging and asset creation




Baldur initiates a special attack to finish the Troll


Also in “Too Human,” the speed at which the main character Baldur can perform his melee attacks can be quite fast and add to his quick movements through space during slides, jump attacks and aerial combat. He is so fast that one can almost miss the action on the screen. By adding a visual effect trail to the end of a staff or along the shaft of a swinging blade provides a visual account of the weapons trajectory within the last few seconds. The path of the weapon can be seen and appreciated by the player, as Baldur performs his melee attack or katas. This after image effect left by the melee weapon can be traced back to photography or to the cinema, where fast moving objects appear as streaks or blurs.

In addition, to communicate to the player that they have indeed made contact with the enemy, we needed to provide feedback with impact effects, such as flashes or sparks. For the final enemy blow, we use the vfx of hit stalls, where the camera momentarily freezes to show the moment of impact of the weapon upon the enemy before it goes into its death throws. This effect makes for a powerful feeling of contact between Baldur and the NPC, and adds visual impact for the player.

With the epic scale of “Too Human’s” story and game play, we need to present an aesthetic vision that is on the scale of Hollywood movies. With a lot of the attention being paid to characters and background, it is important not to neglect this essential eye candy we call visual effects.



A Ruiner help can help to add to your DPS
http://blogs.ign.com/silicon-knights/2007/08/02/62...

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

Isomac

Isomac
Since 894 Days

2007-08-04 11:08:34

Looks good to me. I hope it plays well too. This game could be fun in co-op.

---
Osu! Tatakae! Ouendan 2
Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!

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