X360
Too Human Too Human
Microsoft Game Studios / Silicon Knights
Type: Action-RPG
Release date: Fourth quarter 2008

2008-08-08 16:03:46 by BlimBlim
Silicon Knights keeps hyping Too Human with new videos, this one presenting the Ice Forest level of the game.
Update: Added images of a video of the World Serpent.
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| World Serpent |
1 Week |
640x360 |
38 MB |
| World Serpent |
1 Week |
1280x720 |
86 MB |
| World Serpent |
1 Week |
1280x720 |
218 MB |
| Ice Forest |
1 Week |
640x360 |
38 MB |
| Ice Forest |
1 Week |
1280x720 |
85 MB |
| Ice Forest |
1 Week |
1280x720 |
221 MB |
| Demo gameplay |
4 Weeks |
640x360 |
87 MB |
| Demo gameplay |
4 Weeks |
852x480 |
112 MB |
| Demo gameplay |
4 Weeks |
852x480 |
112 MB |
| E3: Too Human gameplay |
4 Weeks |
640x360 |
13 MB |
| E3: Too Human gameplay |
4 Weeks |
1280x720 |
35 MB |
| E3: Too Human gameplay |
4 Weeks |
1280x720 |
27 MB |
| Trailer |
5 Weeks |
640x360 |
14 MB |
| Trailer |
5 Weeks |
1280x720 |
33 MB |
| Trailer |
5 Weeks |
1280x720 |
32 MB |
| Aesir |
5 Weeks |
640x360 |
40 MB |
| Aesir |
5 Weeks |
1280x720 |
89 MB |
| Aesir |
5 Weeks |
1280x720 |
259 MB |
| COOP Serving |
6 Weeks |
640x360 |
14 MB |
| COOP Serving |
6 Weeks |
1280x720 |
36 MB |
| COOP Serving |
6 Weeks |
1280x720 |
59 MB |
| SkillTree Commando |
8 Weeks |
640x360 |
39 MB |
| SkillTree Commando |
8 Weeks |
1280x720 |
107 MB |
| SkillTree Commando |
8 Weeks |
1280x720 |
223 MB |
| Hel |
9 Weeks |
640x360 |
2 MB |
| Hel |
9 Weeks |
1280x720 |
5 MB |
| Hel |
9 Weeks |
1280x720 |
21 MB |
| Battlecries trailer |
9 Weeks |
640x360 |
18 MB |
| Battlecries trailer |
9 Weeks |
1280x720 |
48 MB |
| Battlecries trailer |
9 Weeks |
1280x720 |
48 MB |
| Battlecries trailer |
9 Weeks |
1280x720 |
55 MB |
| Bio-Engineer |
10 Weeks |
640x360 |
17 MB |
| Bio-Engineer |
10 Weeks |
1280x720 |
40 MB |
| Bio-Engineer |
10 Weeks |
1280x720 |
196 MB |
| Berserker Skill Tree |
11 Weeks |
640x360 |
42 MB |
| Berserker Skill Tree |
11 Weeks |
1280x720 |
114 MB |
| Berserker Skill Tree |
11 Weeks |
1280x720 |
323 MB |
| Video Diary #4 |
11 Weeks |
640x360 |
167 MB |
| Video Diary #4 |
11 Weeks |
1280x720 |
392 MB |
| Video Diary #4 |
11 Weeks |
1280x720 |
347 MB |
| B-roll gameplay |
> 3 Months |
640x360 |
19 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
51 MB |
| Skill Tree video |
> 3 Months |
640x360 |
25 MB |
| Skill Tree video |
> 3 Months |
1280x720 |
69 MB |
| Villain presentation - Loki |
> 3 Months |
640x360 |
3 MB |
| Villain presentation - Loki |
> 3 Months |
1280x720 |
7 MB |
| Villain presentation - Loki |
> 3 Months |
1280x720 |
27 MB |
| Skill Tree video |
> 3 Months |
1280x720 |
264 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
36 MB |
| Coop trailer |
> 3 Months |
640x360 |
25 MB |
| Coop trailer |
> 3 Months |
1280x720 |
64 MB |
| Coop trailer |
> 3 Months |
1280x720 |
68 MB |
| Dev Diary #3 |
> 3 Months |
640x360 |
132 MB |
| Dev Diary #3 |
> 3 Months |
1280x720 |
348 MB |
| Dev Diary #3 |
> 3 Months |
1280x720 |
560 MB |
| GDC: Second video |
> 3 Months |
640x360 |
39 MB |
| GDC: Second video |
> 3 Months |
1280x720 |
125 MB |
| GDC: Second video |
> 3 Months |
1280x720 |
108 MB |
| GDC Trailer |
> 3 Months |
640x360 |
47 MB |
| GDC Trailer |
> 3 Months |
1280x720 |
152 MB |
| GDC Trailer |
> 3 Months |
1280x720 |
107 MB |
| Berserker |
> 3 Months |
640x360 |
16 MB |
| Berserker |
> 3 Months |
1280x720 |
53 MB |
| Berserker |
> 3 Months |
1280x720 |
40 MB |
| Dev diary #2 |
> 3 Months |
640x360 |
79 MB |
| Dev diary #2 |
> 3 Months |
1280x720 |
219 MB |
| Dev diary #2 |
> 3 Months |
1280x720 |
395 MB |
| E3: Video |
> 3 Months |
1280x720 |
228 MB |
| E3: Video |
> 3 Months |
1280x720 |
228 MB |
| E3: Gameplay camera 2 |
> 3 Months |
960x540 |
85 MB |
| E3: Camcorder gameplay |
> 3 Months |
960x540 |
104 MB |
| E3: XBLM trailer |
> 3 Months |
640x360 |
10 MB |
| E3: XBLM trailer |
> 3 Months |
1280x720 |
29 MB |
| X05: Too Human trailer LQ |
> 3 Months |
320x240 |
9 MB |
| X05: Trailer mix |
> 3 Months |
640x360 |
38 MB |
| World Serpent |
1 Week |
10 |
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| Aesir |
5 Weeks |
14 |
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| Skill Tree Commando |
8 Weeks |
3 |
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| Hel images and artworks |
9 Weeks |
9 |
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| 6 Freya Images |
10 Weeks |
6 |
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| Bio Engineer |
10 Weeks |
3 |
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| Berserker |
11 Weeks |
3 |
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| 65 images |
> 3 Months |
65 |
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| 70 images |
> 3 Months |
70 |
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| 118 artworks and images (2007) |
> 3 Months |
118 |
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| Villain - Loki images |
> 3 Months |
5 |
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| Artworks |
> 3 Months |
16 |
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| Skill Tree images |
> 3 Months |
3 |
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| Building up Baldur images |
> 3 Months |
7 |
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| 39 images (mixed 2007-2008) |
> 3 Months |
39 |
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| 23 images (2007) |
> 3 Months |
23 |
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| 29 images |
> 3 Months |
29 |
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| Coop |
> 3 Months |
9 |
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| 16 Images |
> 3 Months |
16 |
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| Concept arts |
> 3 Months |
13 |
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| Character images |
> 3 Months |
17 |
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| 7 images |
> 3 Months |
7 |
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| E3 images |
> 3 Months |
5 |
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| One image |
> 3 Months |
1 |
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| 1 image |
> 3 Months |
1 |
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| E3: 17 images |
> 3 Months |
17 |
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| 19 images |
> 3 Months |
19 |
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| Famitsu Weekly scans |
> 3 Months |
2 |
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| 5 images |
> 3 Months |
5 |
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| 7 artworks |
> 3 Months |
7 |
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| Too Human: Ice Forest and more |
1 Week |
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| E3: Too Human demo and the MP |
4 Weeks |
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| E3: Gameplay of all MS titles |
4 Weeks |
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| Too Human trailer |
5 Weeks |
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| Too Human: Aesir |
5 Weeks |
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| Too Human: Coop serving |
6 Weeks |
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| Too Human: Commando |
8 Weeks |
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| Too Human: Hel |
9 Weeks |
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| Trailer for Too Human |
9 Weeks |
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| Too Human adds Freya |
10 Weeks |
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| Too Human: Bio-Engineer |
10 Weeks |
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| Too Human: Berserker |
11 Weeks |
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| Too Human video diary |
11 Weeks |
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| The new images of Too Human |
> 3 Months |
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| Images & videos of Too Human |
> 3 Months |
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| Gameplay of Too Human |
> 3 Months |
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| Too Human: Coop images and video |
> 3 Months |
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| Too Human: Dev Diary #3 |
> 3 Months |
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| Images of Too Human |
> 3 Months |
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| Too Human: Berserker video |
> 3 Months |
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| Too Human Dev Diary #2 |
> 3 Months |
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| Images of Too Human |
> 3 Months |
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| E3: Too Human video |
> 3 Months |
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| E3: Images of Too Human |
> 3 Months |
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| One new Too Human image |
> 3 Months |
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| E3: Too Human video |
> 3 Months |
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| E3: Too Human images |
> 3 Months |
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| E3: Xbox 360 games montage |
> 3 Months |
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| E3: Too Human trailer |
> 3 Months |
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| One image of Too Human |
> 3 Months |
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| Too Human scans |
> 3 Months |
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| X05: Trailer low-res of Too Human |
> 3 Months |
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| X05: Trailer mix |
> 3 Months |
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| X05: 5 images of Too Human |
> 3 Months |
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| New images from Too Human |
> 3 Months |
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Since 934 Days
2008-02-20 13:18:46
Hands On Previews:
IGN: http://uk.xbox360.ign.com/articles/853/853357p1.ht...
The hub is also where Dyack talked about the inventory system Too Human offers. Like other games where loot is important, epic sets can be found that add powerful enhancements if completed and equipped. We saw one such and it looked mighty impressive (not too surprising as the game runs in true 720p with 4x anti-aliasing and can still handle 50-70 enemies on screen at once). Collecting the set won't be as cumbersome as you might think. Too Human will automatically analyze new pickups and determine whether it is better than what you currently possess -- a handy tool when your inventory maxes out and it decides for you what to keep and what to toss or sell. Don't worry; you can set your own parameters for what should be auto-dumped.
The next new area we saw was called the Ice Forest. This frozen landscape featured a level 14 character up against some tougher enemies and variants. The game scales with you, encouraging replayability. Part of that is done through the introduction of more challenging variations of earlier enemies. We saw one that could freeze Baldur, a condition that didn't look too fun. Though it was claimed that this section of the game would be tough, the person demoing it was clearly skilled as they dispatched the enemies with ease.
The level cap for that first game is 50, though reaching it is no easy task. There's one case of a Silicon Knights employee with a character in the mid-40s. The time it took to reach there was more than 40 hours. Balancing isn't done, but 40 to 60 hours to reach that point sounded about right to Dyack. "I would say conceptually or content-wise it's bigger than most games I've seen in a very long time."
The art style in Too Human is top notch.
In our short time with the game, we noticed a substantial improvement in the polish on the game. The combat feels tighter and the framerate is a bit more stable. We still had a few instances where the camera wasn't ideal and the game is yet a work in progress, but what we played felt on track. With such an epic game, however, it's tough to get a good idea on how the final product will turn out when you only get to play for 15 minutes.
On the always hot topic of an upcoming Too Human demo, Dyack wants to assure gamers that it is still on the way. "My promise! It'll be there before the game releases on Xbox Live." We had no luck on learning when that release date might be. Perhaps we'll learn more next time the game is shown, which, according to Dyack, is when we'll finally learn about the co-op features Too Human has to offer.
"Take a good look at this loading screen," said director Denis Dyack as he started up the game from the title screen. "It's the only time you'll see it during the demo." By the time he was finished with the sentence, the near-final version of Too Human was off and running, and not once did we see a load screen for the first thirty minutes of the game.
Even as it jumped from environment to environment. Silicon Knights are master storytellers above all, and their Too Human tech is there to serve this purpose. The first half hour of the game zips back and forth between gameplay and cut-scenes and expository flashbacks, each taking place in different, wide-open, detailed environments, and not one transition brought with it a halt in the pacing.
Too Human, due out sometime later this year from Microsoft for Xbox 360, is best described a cross between God of War's cinematic, epic action sequences and loot-grinding RPGs like Diablo. On the one hand, you've got these wonderful cut scenes telling a story of Norse mythology in a cybernetic age, where robotic Valkyries take departed souls to Valhalla on golden metal wings. While Silicon Knights still doesn't want to spill many story details, what I saw thus far has me hooked.
And on the other, you've got the massive menu screens full of "epic loot" and skill trees. While you are constantly finding new armors, weapons, and runes to give them stat boosts, the menu system used to swap them out is pretty intuitive -- if complex. You can scroll through all your various types of stuff and compare it to what you're currently wearing, to see if you want to swap it out. Armor does degrade, so eventually you'll want to put on something new because you won't have the protection anymore.
Since all the cut scenes are in real-time, main character Baldur's gear will always reflect what you're wearing -- even if the armor is degrading and flashing red, that'll show up in the cinematics.
there are also "challenge rooms" that you can enter and try to wipe out a group of enemies in a certain time (two minutes, in the room we played). If you succeed, you get to bash open a breakable object full of loot; if you fail, you're booted out and you can never try again.
Another way you can have fun while grinding enemies is to do mini-quests that you can see in the menu screen. To get a few more runes to upgrade your weapons, for example, you can kill six trolls by mounting them. "Trolls" in Too Human are giant walking mechs, of course. To kill them you can shoot or bash out their armor, then press A when you are near them to jump on them. This initiates the "troll-surfing" portion of the game, where you will push the analog stick back and forth to balance on the troll, then slam the right stick to smash his head in.
Anyway, all this is surely only a tiny slice of Too Human. Did I have a good time? I am not exactly an RPG person. I do not grind epic mobs for loot, or mob epic loots for grind, or any of that. But Too Human was certainly fun, and the story is definitely intriguing, and if anybody can have me looting epic grinds, it's Silicon Knights.
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 934 Days
2008-02-20 14:30:11
A New GT Gameplay vid (the guy playing sucks), i need to get my hands on a demo fast :)
http://www.gametrailers.com/player/30769.html?r=1&...
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 934 Days
2008-02-20 16:46:40
3 new Vids on GT, i cant view them for some reason, bloodywork pc!!
http://www.gametrailers.com/player/30773.html
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Missed the
hay
Since 940 Days
2008-02-20 17:24:34
The 3 last ones won't work on mine either :S
I bet GT was dissapointed :P
But seriously, they might found some problems, so they are reuploading them.
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*A New Form of Change*
Missed the
hay
Since 940 Days
2008-02-20 17:59:14
GT has new views up, people seem to be able to watch them, but I can't, while I can watch other videos...strange.
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*A New Form of Change*
Since 934 Days
2008-02-20 18:29:41 In reply to Sath (2008-02-20 17:59:14)
Its still not working for me, i'll have to wait till i get home :(
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 405 Days
2008-02-20 18:31:14
New one released on gamersyde.
I dunno why some people are slating it... looks proper good to me.
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"Yipikaye mother fu...fudger!"
Since 957 Days
2008-02-20 20:24:21 In reply to Julukku (2008-02-20 12:45:43)
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Marumaro for the WIN !!
Since 832 Days
2008-02-20 20:47:09
Don't get me wrong, I love a good story, Mass Effect, Bioshock, gaming bliss *drools*. But this game doesn't even need it to be succesfull :) Who cared about Diablo 2 story after the 50th playthrough?
Since 966 Days
2008-02-20 22:47:38
Game looks awesome :D
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
Missed the
hay
Since 940 Days
2008-02-20 23:03:12
Those GT videos, I coudln't watch because of my fucking Pc was having troubles in secrets.
Anyway, restarted starting to watch them.
I did watch the opening though...one thing that I dislike is...the soldiers better be clones or else this is just lazy work of the faces.
If they are gonna have copy-n-paste soldiers faces, why not just put them in a helmet with visors so we can't see their faces.
Like I said, better be clones.
But the rest is fine by me, can't wait to get it.
I liked this gameplay, http://www.gametrailers.com/player/30782.html
Looks smooth and alot fun.
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*A New Form of Change*
Since 630 Days
2008-02-21 00:20:31
Awesome
http://www.gametrailers.com/player/30817.html
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Hironobu Sakaguchi is coming back to reclaim the throne (c)
Most Wanted: Lost Odyssey - Too Human - Deus EX 3 - Mass Effect 2 - Tomb Raider Underworld - Final Fantasy XIII - Final Fantasy Versus XIII
Since 934 Days
2008-02-21 00:25:35 In reply to ACEfromRussia (2008-02-21 00:20:31)
http://www.gametrailers.com/player/30817.html
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Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
He can also
ban your ass!
Since 1074 Days
2008-02-21 01:07:42
The actual videos of people playing the game look quite poor (gameplay), but I'm still pretty damn interested in how it all turns out. Release a freaking demo.
Since 966 Days
2008-02-21 01:10:29
Haha that vid is pretty cool.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
Since 957 Days
2008-02-21 01:48:21 In reply to Julukku (2008-02-20 20:47:09)
---
Marumaro for the WIN !!
He can also
ban your ass!
Since 1074 Days
2008-02-21 01:59:19 In reply to Julukku (2008-02-20 20:47:09)
Since 934 Days
2008-02-21 10:14:24
Watched all the vids on the HD TV last night, and this game for me is a must buy, the rpg and co-op elements along with its deep story was the deal sealer, oh and hrs of cinematic s :)
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Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 802 Days
2008-02-21 11:53:55
The game looks a lot better than before,but some parts are still bad...That opening cutscene in the bar,is still directed horribly....Especialy the part with baldur runing with the sword,which felt weightless,and it realy didnt feel satisfying.The cutscene from LO,where Kaim runned on that crane machine,and stuck his sword in,was one of the most impressive cutscenes ever.In too human it was quite the oposite.Its still a day one purchase for me,but i just wonder how their cutscene direction isnt anywhere that of eternal darkness...Its like they just made the game look a lot better,instead of making it feel better.
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Lost odyssey is going to be the best jrpg ever made
IS WRONG
Since 1196 Days
2008-02-22 01:29:44 In reply to sepiroth6 (2008-02-21 11:53:55)
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Mods, stop changing my SIG! I'm going to end up banning you!
IEEE 1394
Since 1074 Days
2008-02-22 04:00:02
Does anyone know if there is like high quality footage of that too human walkthrough available!?
I'm loving all the new footage I've seen so far though. All though it needs a little bit of polishing it looks pretty good so far.
Also really like the idea about the whole human vs. cybernetic alignment. Especially it seems to effect the gameplay according to the RPG round about video on IGN. Seems really interesting.....
---
"Let me explain something to you. Um, I am not "Mr. Lebowski". You're Mr. Lebowski. I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing. "
Missed the
hay
Since 940 Days
2008-02-22 08:12:52
I guess IGN and Gamespot is the best sites for HD videos.
I can't wait for Too Human, the idea that it's not like NG or DMC...etc. is good.
I sometimes just want to sit down, lean back and relax and enjoy the cutscenes, story, visuals and loot hunting for items, armor, weapons, runes...etc.
I am glad it's not all that fast paced buttons game like NG, you will get tired in a few minutes from stress and your fingers.
I just hope the analogs for combat works well for me, and if it does, I will have no problem with the game.
Dyack, a demo please!
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*A New Form of Change*
Since 934 Days
2008-02-22 09:24:04 In reply to FireWire (2008-02-22 04:00:02)
I'm loving all the new footage I've seen so far though. All though it needs a little bit of polishing it looks pretty good so far.
Also really like the idea about the whole human vs. cybernetic alignment. Especially it seems to effect the gameplay according to the RPG round about video on IGN. Seems really interesting.....
I think i will go as Human because they can use the Ruieners? special attacks, and have more slots for upgrades, the Cybernetic's can carry heavier weapons/armor but have less slots for upgrades. From the cutsceans i have seen the story looks like its going to kick ass, and coop just brings it all home, i wonder if you can coop in the challenge pits? and if so who gets the big loot drop if completed in time?
Cant wait for this game, i can see myself getting lost in it for a long while ala Mass Effect :)
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Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 934 Days
2008-02-22 23:27:08
GS GDC CONF Video: http://uk.gamespot.com/video/928546/6186603/too-hu...
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Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 786 Days
2008-02-22 23:33:16
Do want.
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Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)