X360
Too Human Too Human
Microsoft Game Studios / Silicon Knights
Type: Action-RPG
Release date: Fourth quarter 2008

2008-08-28 16:38:27 by Manager
Microsoft's and Silicon Knights' Too Human will be released in Europe tomorrow, and here's an insanely long interview from the XCN with the lead designer of the game. The interview consists of questions submitted from several sites, and it covers nordic mythology, co-op and much much more.
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| The First 10 Minutes |
> 3 Months |
640x360 |
210 MB |
| The First 10 Minutes |
> 3 Months |
1280x720 |
628 MB |
| The First 10 Minutes |
> 3 Months |
1280x720 |
633 MB |
| World Serpent |
> 3 Months |
640x360 |
38 MB |
| World Serpent |
> 3 Months |
1280x720 |
86 MB |
| World Serpent |
> 3 Months |
1280x720 |
218 MB |
| Ice Forest |
> 3 Months |
640x360 |
38 MB |
| Ice Forest |
> 3 Months |
1280x720 |
85 MB |
| Ice Forest |
> 3 Months |
1280x720 |
221 MB |
| Demo gameplay |
> 3 Months |
640x360 |
87 MB |
| Demo gameplay |
> 3 Months |
852x480 |
112 MB |
| Demo gameplay |
> 3 Months |
852x480 |
112 MB |
| E3: Too Human gameplay |
> 3 Months |
640x360 |
13 MB |
| E3: Too Human gameplay |
> 3 Months |
1280x720 |
35 MB |
| E3: Too Human gameplay |
> 3 Months |
1280x720 |
27 MB |
| Trailer |
> 3 Months |
640x360 |
14 MB |
| Trailer |
> 3 Months |
1280x720 |
33 MB |
| Trailer |
> 3 Months |
1280x720 |
32 MB |
| Aesir |
> 3 Months |
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40 MB |
| Aesir |
> 3 Months |
1280x720 |
89 MB |
| Aesir |
> 3 Months |
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259 MB |
| COOP Serving |
> 3 Months |
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14 MB |
| COOP Serving |
> 3 Months |
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36 MB |
| COOP Serving |
> 3 Months |
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59 MB |
| SkillTree Commando |
> 3 Months |
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39 MB |
| SkillTree Commando |
> 3 Months |
1280x720 |
107 MB |
| SkillTree Commando |
> 3 Months |
1280x720 |
223 MB |
| Hel |
> 3 Months |
640x360 |
2 MB |
| Hel |
> 3 Months |
1280x720 |
5 MB |
| Hel |
> 3 Months |
1280x720 |
21 MB |
| Battlecries trailer |
> 3 Months |
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18 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
48 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
48 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
55 MB |
| Bio-Engineer |
> 3 Months |
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17 MB |
| Bio-Engineer |
> 3 Months |
1280x720 |
40 MB |
| Bio-Engineer |
> 3 Months |
1280x720 |
196 MB |
| Berserker Skill Tree |
> 3 Months |
640x360 |
42 MB |
| Berserker Skill Tree |
> 3 Months |
1280x720 |
114 MB |
| Berserker Skill Tree |
> 3 Months |
1280x720 |
323 MB |
| Video Diary #4 |
> 3 Months |
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167 MB |
| Video Diary #4 |
> 3 Months |
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392 MB |
| Video Diary #4 |
> 3 Months |
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347 MB |
| B-roll gameplay |
> 3 Months |
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19 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
51 MB |
| Skill Tree video |
> 3 Months |
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25 MB |
| Skill Tree video |
> 3 Months |
1280x720 |
69 MB |
| Villain presentation - Loki |
> 3 Months |
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3 MB |
| Villain presentation - Loki |
> 3 Months |
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7 MB |
| Villain presentation - Loki |
> 3 Months |
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27 MB |
| Skill Tree video |
> 3 Months |
1280x720 |
264 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
36 MB |
| Coop trailer |
> 3 Months |
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25 MB |
| Coop trailer |
> 3 Months |
1280x720 |
64 MB |
| Coop trailer |
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68 MB |
| Dev Diary #3 |
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132 MB |
| Dev Diary #3 |
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348 MB |
| Dev Diary #3 |
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560 MB |
| GDC: Second video |
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39 MB |
| GDC: Second video |
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125 MB |
| GDC: Second video |
> 3 Months |
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108 MB |
| GDC Trailer |
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47 MB |
| GDC Trailer |
> 3 Months |
1280x720 |
152 MB |
| GDC Trailer |
> 3 Months |
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107 MB |
| Berserker |
> 3 Months |
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16 MB |
| Berserker |
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53 MB |
| Berserker |
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40 MB |
| Dev diary #2 |
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79 MB |
| Dev diary #2 |
> 3 Months |
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219 MB |
| Dev diary #2 |
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395 MB |
| E3: Video |
> 3 Months |
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228 MB |
| E3: Video |
> 3 Months |
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228 MB |
| E3: Gameplay camera 2 |
> 3 Months |
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85 MB |
| E3: Camcorder gameplay |
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104 MB |
| E3: XBLM trailer |
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10 MB |
| E3: XBLM trailer |
> 3 Months |
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29 MB |
| X05: Too Human trailer LQ |
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9 MB |
| X05: Trailer mix |
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38 MB |
| 12 images |
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12 |
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| World Serpent |
> 3 Months |
10 |
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| Aesir |
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14 |
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| Skill Tree Commando |
> 3 Months |
3 |
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| Hel images and artworks |
> 3 Months |
9 |
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| 6 Freya Images |
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6 |
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| Bio Engineer |
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3 |
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| Berserker |
> 3 Months |
3 |
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| 65 images |
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65 |
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| 70 images |
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70 |
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| 118 artworks and images (2007) |
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118 |
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| Villain - Loki images |
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5 |
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| Artworks |
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16 |
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| Skill Tree images |
> 3 Months |
3 |
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| Building up Baldur images |
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7 |
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| 39 images (mixed 2007-2008) |
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39 |
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| 23 images (2007) |
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23 |
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| 29 images |
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29 |
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| Coop |
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9 |
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| 16 Images |
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16 |
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| Concept arts |
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13 |
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| Character images |
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17 |
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| 7 images |
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7 |
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| E3 images |
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5 |
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| One image |
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1 |
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| 1 image |
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1 |
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| E3: 17 images |
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17 |
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| 19 images |
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19 |
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| Famitsu Weekly scans |
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2 |
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| 5 images |
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5 |
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| 7 artworks |
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7 |
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| The First 10 Minutes: Too Human |
> 3 Months |
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| Too Human interview |
> 3 Months |
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| Too Human: Ice Forest and more |
> 3 Months |
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| E3: Too Human demo and the MP |
> 3 Months |
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| E3: Gameplay of all MS titles |
> 3 Months |
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| Too Human trailer |
> 3 Months |
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| Too Human: Aesir |
> 3 Months |
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| Too Human: Coop serving |
> 3 Months |
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| Too Human: Commando |
> 3 Months |
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| Too Human: Hel |
> 3 Months |
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| Trailer for Too Human |
> 3 Months |
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| Too Human adds Freya |
> 3 Months |
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| Too Human: Bio-Engineer |
> 3 Months |
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| Too Human: Berserker |
> 3 Months |
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| Too Human video diary |
> 3 Months |
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| The new images of Too Human |
> 3 Months |
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| Images & videos of Too Human |
> 3 Months |
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| Gameplay of Too Human |
> 3 Months |
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| Too Human: Coop images and video |
> 3 Months |
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| Too Human: Dev Diary #3 |
> 3 Months |
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| Images of Too Human |
> 3 Months |
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| Too Human: Berserker video |
> 3 Months |
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| Too Human Dev Diary #2 |
> 3 Months |
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| Images of Too Human |
> 3 Months |
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| E3: Too Human video |
> 3 Months |
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| E3: Images of Too Human |
> 3 Months |
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| One new Too Human image |
> 3 Months |
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| E3: Too Human video |
> 3 Months |
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| E3: Too Human images |
> 3 Months |
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| E3: Xbox 360 games montage |
> 3 Months |
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| E3: Too Human trailer |
> 3 Months |
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| One image of Too Human |
> 3 Months |
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| Too Human scans |
> 3 Months |
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| X05: Trailer low-res of Too Human |
> 3 Months |
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| X05: Trailer mix |
> 3 Months |
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| X05: 5 images of Too Human |
> 3 Months |
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| New images from Too Human |
> 3 Months |
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Missed the
hay
Since 1046 Days
2008-02-22 23:40:24
Gimme gimme gimme!
---
*A New Form of Change*
Since 735 Days
2008-02-23 00:43:28
cool
they even made animated wrinkle on the skin
omg
---
Hironobu Sakaguchi is coming back to reclaim the throne (c)
Most Wanted: Lost Odyssey - Too Human - Deus EX 3 - Mass Effect 2 - Tomb Raider Underworld - Final Fantasy XIII - Final Fantasy Versus XIII
Missed the
hay
Since 1046 Days
2008-02-23 08:25:35
Too Human at Gamespot
http://www.gamespot.com/video/928546/6186635/too-h...
Dyack talks about it and some other dude playing it, kind of like On the Spot but only for Too Human.
Really want it!
One of the attacks were Baldur runs down the stairs and starts attacking in various moves on one robot and then ends with a backflip and a slash right down, that was awesome.
It depends on how upgraded your character is, and how well the player is to control the attacks with the analog.
If you are very very good, the animation, attack combos will look great, not like the ones in the past.
So basically you can't just keep rotating and tapping the attack analog and just do random attacks, it will look bad and clunky.
God I want a demo of this stage :D
---
*A New Form of Change*
Since 1039 Days
2008-02-23 13:44:03 In reply to Sath (2008-02-23 08:25:35)
Nice vid, the RPG upgrade screens look deep and awesome, cant wait to tweak my character into a human based killing machine, and the way the cinematics are intergrated into the action is great, i'm glad they are also concentrating on the narritive as an amazing story will top it al off.
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 735 Days
2008-02-23 13:45:07
cool
I want demo!
---
Hironobu Sakaguchi is coming back to reclaim the throne (c)
Most Wanted: Lost Odyssey - Too Human - Deus EX 3 - Mass Effect 2 - Tomb Raider Underworld - Final Fantasy XIII - Final Fantasy Versus XIII
Since 1062 Days
2008-02-23 15:53:22
Looks frikkin awesome this is what ME should have been like IMO. :P
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Marumaro for the WIN !!
Since 785 Days
2008-02-23 16:48:13 In reply to Jollipop (2008-02-23 15:53:22)
---
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
Missed the
hay
Since 1046 Days
2008-02-23 17:34:45
Haha what!?
Honestly Jolli, that one was a new one :)
---
*A New Form of Change*
Since 936 Days
2008-02-23 22:38:20
Hopefully with a couple weeks of development left, they will fix the choking framerate in some cutscenes. It'll be bad if they won't fix that, it'll take away from the game's cinematic presentation. I don't like diablo and similar games, but I'd like to play TH for (hopefully) well developed story.
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1039 Days
2008-02-23 22:48:24
Another video in which Dennis talks about the importance of the story in the game, with some cool game footage.
http://xbox360.qj.net/Video-Dennis-Dyack-talks-abo...
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Missed the
hay
Since 1046 Days
2008-02-23 23:00:01
Cool video, can't wait for the game itself :D
---
*A New Form of Change*
Since 936 Days
2008-02-23 23:10:32
That forest area is pretty :)
BTW it's funny how Denis is pushing the 720p resolution in all the interviews LOL
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1039 Days
2008-02-25 17:26:32
The New and Improved Too Human
The new Too Human camera system features multiple camera modes to choose from. This allows the player to select from a variety of different camera angles that best suits the action onscreen. For example, the Iso camera mode is catered towards players who prefer the overhead isometric view of games like Diablo and Baldur's Gate. The Close camera mode gives players a view more akin to God of War. All in all, Silicon Knights founder Dennis Dyack said Too Human has six or seven different camera modes at any given time. Thank the Nordic gods.
The combat control scheme in Too Human is unlike any other action RPG. The right-analog stick controls Baldur's primary hack-n-slash attack, which depending on your character class Baldur wields a sword and shield, dual swords, hammer, or mace. And no matter which class you choose from, Baldur always carries a pair of pistols. Pistols are fired with the right trigger and can be aimed at two separate enemies.
There are five character classes to choose from. The Champion is the standard character class well versed in combat, defense, and magics. The Berserker class leans more towards players who like to smash things, the Defender class plays like a traditional RPG tank class, so on and so forth.
So it's like Diablo, right? Pretty close. The player level caps at 50, and unfortunately Silicon Knights aren't ready to show any end game content beside epic armor sets. During the demo, Dyack loaded up a level 50 Defender class equipped with a complete armor set, which besides looking badass offer bonuses for equipping a certain number of high-end armor set pieces like Diablo and World of Warcraft.
Technically Proficient
Too Human runs at a consistent framerate in 720p with 4x anti-aliasing and up to 50 enemies onscreen. That's quite the technical feat considering all the issues developer Silicon Knights has been having with Epic and the Unreal Engine 3.0. See lawsuit.
There is only one load time in Too Human and that is at the beginning of the game. The no-loading touch should be considered standard at this point, but it's especially impressive for Too Human considering the massive amount of content and abrupt environment changes, which ties into the rich, futuristic Nordic story.
There is no need to worry about inventory micro-management in Too Human. Auto-salvage is an inventory feature catered towards console users, which intelligently salvages your low-class items when your inventory becomes overburdened. Of course this feature can be turned off or on depending on your style of play.
Baldur can enter the Matrix. Well, Cyberspace Dennis Dyack called it. Cyberspace is a simulated version of what the world would be like without any artificial intelligence or world wars. Witches who serve as oracles to the human race inhabit Cyberspace. They offer worldly knowledge and useful items that aid Baldur in his quest.
I know it's crazy to say, but Too Human is the new Diablo. Well, at least until Blizzard shows us Diablo III, which who knows when that could be. Although Too Human is set in an entirely different universe with numerous cutscenes overlapping the gameplay, the actual core fundamentals are exactly the same, and it looks beautiful. Show us more Silicon Knights! You can't keep that "Online Play" menu option secret for too long.
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 785 Days
2008-02-25 17:28:24 In reply to szaromir (2008-02-23 23:10:32)
BTW it's funny how Denis is pushing the 720p resolution in all the interviews LOL
---
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
Since 735 Days
2008-02-25 17:53:54
Great
cant wait
---
Hironobu Sakaguchi is coming back to reclaim the throne (c)
Most Wanted: Lost Odyssey - Too Human - Deus EX 3 - Mass Effect 2 - Tomb Raider Underworld - Final Fantasy XIII - Final Fantasy Versus XIII
He can also
ban your ass!
Since 1179 Days
2008-02-25 18:06:27
Diablo 3 will be the new Diablo--right bliz?
Since 936 Days
2008-02-25 18:39:03 In reply to TheBeagle (2008-02-25 17:28:24)
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
He can also
ban your ass!
Since 1179 Days
2008-02-25 18:44:54 In reply to szaromir (2008-02-25 18:39:03)
Mr Pant
siesSince 1025 Days
2008-02-25 19:17:42 In reply to GriftGFX (2008-02-25 18:44:54)
Both are very jaggy games too. PGR3 looked great when everything was moving fast, but enter into the garage, and you just might cut your self.
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Hey, I'm just like you. I put my pants on one leg at a - dammit, I knew I forgot something today.
Since 735 Days
2008-02-25 19:32:27 In reply to Phaethon360 (2008-02-25 19:17:42)
IMO garage was most cool loking place in the game
---
Hironobu Sakaguchi is coming back to reclaim the throne (c)
Most Wanted: Lost Odyssey - Too Human - Deus EX 3 - Mass Effect 2 - Tomb Raider Underworld - Final Fantasy XIII - Final Fantasy Versus XIII
Since 936 Days
2008-02-25 19:33:49 In reply to GriftGFX (2008-02-25 18:44:54)
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
He can also
ban your ass!
Since 1179 Days
2008-02-25 19:36:44 In reply to ACEfromRussia (2008-02-25 19:32:27)
IMO garage was most cool loking place in the game
But anyhow, I think there's a handful of games that are sub-720p on both platforms. I've also heard of devs on the PS3 "cheating" their way up to 1080p too (by claiming 1280x1080 == 1080p) by using strange resolutions. So really, there's no need to go into defense mode for the Xbox 360, no one is starting a console-wars argument here so you can chill out.
Every UE3 game is 720p on 360 so far as I know--but none of them have 4XAA--so that's one modification that will make TH stand out a little. And there may only be a dozen or so sub-720p games but many of them are high profile titles, and Dyack is attempting to include himself and his game in that company.
Since 583 Days
2008-02-26 04:04:56
this game annoys me. some times i want it. sometimes i wouldnt touch it with a 10 ft bargepole. in cutscenes and in still shots i like it, good artstyle, it should have a good story, great visuals, customisation seems top notch, but then you see the combat which will make up a pretty big chunk of the game and you die a little inside. i realise it isnt ment to be like god of war or devil may cry, but i sure wish it looked as fluid.
if the games animation doesnt vastly improve im not sure if i could enjoy the game. it almost looks like someones taken ps1 animation cycles and thrown them into a visually next gen game. very strange and very jarring. lets hope the game is even close to being worth the wait. somehow i doubt it'd going to top mass effect. but we'll see.
Since 1039 Days
2008-02-26 09:22:52 In reply to KORNdog (2008-02-26 04:04:56)
Lets clear this up, Mass Effect is a true single player RPG with Action elements, IE: Deep Character customization Branching conversation tree's that you guide, and important choices that you make which change the story ect..
Whereas Too Human has none of the above.. its rpg elements are in the form of skill tree and armor/weapon customization, Dennis describes it as a hybrid of WOW/DIABLO and GOW, the story will be deep but you are just a passenger along for the ride storywise, and the combat is more than good enough to keep anyone slightly interested in this type of enjoying it to the end, the number of different combat attacks and weapons are amazing, in fact when playing coop i Guarantee that everyone will have an attack move or weapon that others playing alongside wont.
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Missed the
hay
Since 1046 Days
2008-02-26 10:04:42
No other player will look the same, play the same.
But I wouldnt say Mass Effect has deep character customization though, it was alot, but still limited at some parts.
Too Human has tons of more customization in the weapons, armor department that its just crazy, not only that but also through DLC there will be more.
You can't compare Mass Effect to Too Human, the gameplay is way different.
Besides, I don't think Dyack want to "top" Mass Effect because its a different type game.
I would like to say Too Human is more like Hellgate: London, aside from the first person view in that game and heavy weapon customization.
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*A New Form of Change*