PC
X360
PS3
Brothers in Arms: Hell's Highway Brothers in Arms: Hell's Highway
Ubisoft / Gearbox Software
Type: Tactical FPS
Release date: Available

2008-09-30 12:54:57 by Manager
Ubisoft's and Gearbox's Brothers in Arms: Hell's Highway was released last week in both Europe and the US, and here's a new Q&A provided by XCN. As before, the interview consists of questions submitted by different sites and members, so it's a big mix of different stuff. I remember some of these from our forums, and this one covers everything from delays, multiplayer, physics to demos and much more. With some luck we'll have a copy of the game this week and the First 10 Minutes online.
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| The First 10 Minutes: Part 2 |
3 Days |
640x360 |
259 MB |
| The First 10 Minutes: Part 2 |
3 Days |
1280x720 |
926 MB |
| The First 10 Minutes: Intro |
3 Days |
640x360 |
80 MB |
| The First 10 Minutes: Intro |
3 Days |
1280x720 |
254 MB |
| The First 10 Minutes: Part 2 |
3 Days |
1280x720 |
935 MB |
| The First 10 Minutes: Intro |
3 Days |
1280x720 |
262 MB |
| Making Of #3 |
5 Weeks |
640x360 |
73 MB |
| Making Of #3 |
5 Weeks |
1280x720 |
235 MB |
| Making Of #3 |
5 Weeks |
1280x720 |
329 MB |
| GC08: Gameplay |
6 Weeks |
640x360 |
143 MB |
| GC08: Gameplay |
6 Weeks |
960x540 |
241 MB |
| GC08: Gameplay |
6 Weeks |
960x540 |
232 MB |
| Teamwork trailer |
7 Weeks |
640x360 |
30 MB |
| Teamwork trailer |
7 Weeks |
640x360 |
26 MB |
| Teamwork trailer |
7 Weeks |
640x360 |
29 MB |
| Making of #2 |
8 Weeks |
640x360 |
52 MB |
| Making of #2 |
8 Weeks |
1280x720 |
163 MB |
| Making of #2 |
8 Weeks |
1280x720 |
345 MB |
| E3: Walkthrough |
11 Weeks |
640x360 |
105 MB |
| E3: Walkthrough |
11 Weeks |
1280x720 |
378 MB |
| E3: Behind the scenes |
11 Weeks |
640x360 |
46 MB |
| E3: Behind the scenes |
11 Weeks |
1280x720 |
114 MB |
| E3: Destructible cover |
11 Weeks |
640x360 |
15 MB |
| E3: Destructible cover |
11 Weeks |
1280x720 |
43 MB |
| E3: Tanks |
11 Weeks |
640x360 |
12 MB |
| E3: Tanks |
11 Weeks |
1280x720 |
36 MB |
| E3: Behind the scenes |
11 Weeks |
1280x720 |
137 MB |
| E3: Destructible cover |
11 Weeks |
1280x720 |
48 MB |
| E3: Tanks |
11 Weeks |
1280x720 |
41 MB |
| E3: Walkthrough |
11 Weeks |
1280x720 |
458 MB |
| Developer diary |
> 3 Months |
640x360 |
71 MB |
| Developer diary |
> 3 Months |
960x540 |
129 MB |
| Developer diary |
> 3 Months |
960x540 |
164 MB |
| Destructible cover |
> 3 Months |
640x360 |
16 MB |
| Destructible cover |
> 3 Months |
1280x720 |
43 MB |
| Destructible cover |
> 3 Months |
1280x720 |
48 MB |
| Ubidays: Trailer |
> 3 Months |
640x360 |
15 MB |
| Ubidays: Trailer |
> 3 Months |
1280x720 |
41 MB |
| Ubidays: Trailer |
> 3 Months |
1280x720 |
112 MB |
| April 2008 trailer |
> 3 Months |
640x360 |
25 MB |
| April 2008 trailer |
> 3 Months |
1280x720 |
73 MB |
| April 2008 trailer |
> 3 Months |
1280x720 |
97 MB |
| Ubidays: BiA3 press presentation (HD) |
> 3 Months |
1280x720 |
217 MB |
| Ubidays: BiA3 press presentation |
> 3 Months |
640x360 |
241 MB |
| Ubi Days: Direct feed trailer (MP4) |
> 3 Months |
1280x720 |
55 MB |
| Ubi Days: Direct feed trailer |
> 3 Months |
1280x720 |
73 MB |
| Ubi days: Trailer |
> 3 Months |
960x540 |
22 MB |
| BIA - Very short Teaser |
> 3 Months |
1280x720 |
13 MB |
| E3 demo |
> 3 Months |
640x360 |
28 MB |
| E3: Comparison |
> 3 Months |
640x360 |
9 MB |
| E3: Comparison 720p |
> 3 Months |
1280x720 |
26 MB |
| First trailer extended |
> 3 Months |
640x360 |
20 MB |
| First trailer ext. 720p |
> 3 Months |
1280x720 |
58 MB |
| First trailer |
> 3 Months |
640x360 |
9 MB |
| First trailer 720p |
> 3 Months |
1280x720 |
25 MB |
| 4 images |
7 Weeks |
4 |
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| 4 images |
7 Weeks |
4 |
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| E3: Images |
11 Weeks |
4 |
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| 2 images |
> 3 Months |
2 |
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| Ubidays: Images |
> 3 Months |
17 |
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| 5 images |
> 3 Months |
5 |
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| Images and characters |
> 3 Months |
7 |
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| 3 images |
> 3 Months |
3 |
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| 5 images |
> 3 Months |
5 |
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| 4 images |
> 3 Months |
4 |
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| 5 images |
> 3 Months |
5 |
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| 5 Images PC PS3 X360 |
> 3 Months |
5 |
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| Game Convention images |
> 3 Months |
3 |
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| Game Convention images |
> 3 Months |
3 |
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| E3: Images |
> 3 Months |
11 |
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| Ubi Days: Images |
> 3 Months |
3 |
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| E3: 4 images |
> 3 Months |
4 |
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| One image |
> 3 Months |
1 |
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| 4 images |
> 3 Months |
4 |
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| 2 images |
> 3 Months |
2 |
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| 1 image |
> 3 Months |
1 |
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| Two images |
> 3 Months |
2 |
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| 1 image |
> 3 Months |
1 |
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| 1 image |
> 3 Months |
1 |
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| First image |
> 3 Months |
1 |
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| The First 10 Minutes: BiA: HH |
3 Days |
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| Brothers in Arms: HH Q&A |
1 Week |
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| Third Making Of of BiA: HH |
5 Weeks |
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| GC08: BIA:HH gameplay |
6 Weeks |
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| GC08: Ubisoft's game medley |
6 Weeks |
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| Images of BIA: Hell's Highway |
7 Weeks |
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| Second BIA:HH Making Of |
8 Weeks |
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| E3: BIA:HH images and videos |
11 Weeks |
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| Brothers in Arms: HH trailer |
> 3 Months |
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| BiA HH: Destructible cover |
> 3 Months |
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| Ubidays: BiA 3: Images & trailer |
> 3 Months |
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| Images of BiA: Hell's Highway |
> 3 Months |
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| Brothers in Arms HH: It's back! |
> 3 Months |
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| Images of BiA: Hell's Highway |
> 3 Months |
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| Images of Brothers in Arms 3 |
> 3 Months |
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| More images of Brothers in Arms 3 |
> 3 Months |
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| Images of Brothers in Arms 3 |
> 3 Months |
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| Images of Brothers in Arms: HH |
> 3 Months |
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| GC07: Brothers in Arms images |
> 3 Months |
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| Ubidays: BiA3 presentation |
> 3 Months |
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| Ubidays: Brothers In Arms: Hell's Highway images |
> 3 Months |
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| Ubi Days: Brother in Arms trailer |
> 3 Months |
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| A teaser for Brother In Arms 3 |
> 3 Months |
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| Brothers in Arms HH trailer demo |
> 3 Months |
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| E3: Brothers in Arms 3 images |
> 3 Months |
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| E3: Brothers in Arms comparison trailer |
> 3 Months |
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| Brothers in Arms HH extended trailer |
> 3 Months |
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| Another two BiA3 images |
> 3 Months |
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| Brothers in Arms 3 images |
> 3 Months |
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| Brothers in Arms 3 images & trailer |
> 3 Months |
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| BiA3: One more image |
> 3 Months |
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| One Brothers in Arms 3 image |
> 3 Months |
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| First image of Brothers in Arms 3 |
> 3 Months |
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Since 1053 Days
2007-11-22 13:11:24 Brothers In Arms 3 is still Alive & kicking - New Preview
http://www.eurogamer.net/article.php?article_id=88...
It's got a lof of the PR bullshit you'de expect. I like this bit in particular about their cover system but him mentioning both Halo 3 and COD4 is just calling for trouble. let's hope they deliver
---
Bring on Lost Odyssey!
Since 881 Days
2007-11-22 13:25:31
I just read it, but it doesn't reveal a lot. I just hope they will show us some more screenshots or trailers soon.
Mr. Bad Cop Since 1094 Days
2007-11-22 14:14:53
This game is still high on my want list :) Cover is a great addition--hopefully it is more like RB6 or what KZ2 showed and less like GoW cover.
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My Blog: http://www.NextGenThinkTank.com
Since 879 Days
2007-11-22 17:11:53 In reply to Acert93 (2007-11-22 14:14:53)
Too bad he didn't want to comment on multiplayer other than "it's awesome etc.". I would like to know the new mechanics, especially if it has a chance to be more successful than precedessors in terms of popularity, which was non-existant.
I think I'm going to rebuy and replay BIA Road to Hill 30 one of these days, this time the PC version for better image quality :)
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
He can also
ban your ass!
Since 1123 Days
2007-11-22 18:05:51 In reply to szaromir (2007-11-22 17:11:53)
Since 728 Days
2007-11-22 18:09:12
I HATE cover systems that allow you to aim from cover. Games like R6:vegas and PDZ come to mind. That just does not make sense to me.
He can also
ban your ass!
Since 1123 Days
2007-11-22 18:11:48
Yup.. in Gears you can still sorta do it too, but at least you're not given a reticle.
Since 879 Days
2007-11-22 23:18:04 In reply to GriftGFX (2007-11-22 18:05:51)
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
He can also
ban your ass!
Since 1123 Days
2007-11-23 00:26:10
I think cover is a valuable game mechanic, and it has its place in the FPS/TPS world, I just don't want it to become too overwhelming of a trend. I think the KZ2 cover system is one of the more interesting implementations of this idea that I've seen recently.
I'm not too worried. If you look at some other popular trends, like more advanced stance mechanics (prone), lean and peak, etc -- which have all found their place in many popular shooters -- they haven't taken the genre over completely. Hopefully cover will find its niche and stick with it.. rather than becoming the new regenerative health.
I hope regenerative health takes a back seat in some cases as well, it's a wonderful mechanic, especially for single player games, but there are viable alternatives that are just as well designed I think. It beats the hell out of hunting for health packs, but what about medics, health stations, etc. There are existing options, and a creative developer could come up with new ones as well.
I really do want to play this game. I've never played a BIA game before, and I do enjoy a good squad campaign, and I actually do still enjoy the WWII setting as well. I hope it's better than GRAW, with a more engaging story, at least.
Since 347 Days
2007-11-23 04:07:38 In reply to alimokrane (2007-11-22 13:11:24)
It's got a lof of the PR bullshit you'de expect. I like this bit in particular about their cover system but him mentioning both Halo 3 and COD4 is just calling for trouble. let's hope they deliver
Now, had he made the comparison to say Gears of War, Rainbow Six Vegas or GRAW/GRAW2, then he'd have to back up those words with more than just words.
All things considered however, the first two BIA titles were top notch, AAA games, and there is little reason to believe that Gearbox cannot continue to deliver the goods. I think one of the reasons the game is continually being delayed, is an impetus by the company to not only to make it as close to perfect as possible, but to create what is quite possibly the best WWII shooter ever made; for that matter, one of the best shooters ever . . . and it shows. Everytime they show off Hell's Highway it looks light years beyond the last time you saw it - which is a very good thing, especially considering the competition. One thing is for certain, once Gearbox finally delivers this monster, be prepared to have the high water mark of what it is to be a shooter, set just that much higher than it was before. Not hyperbole, just the likely outcome of years worth of dedicated work from one of the best devs on the planet.
Mr. Bad Cop Since 1094 Days
2007-11-23 08:24:52
http://youtube.com/watch?v=aPK3CKk3QnQ
A system like this would work well.
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My Blog: http://www.NextGenThinkTank.com
Since 879 Days
2007-11-23 10:37:36 In reply to GriftGFX (2007-11-23 00:26:10)
A system like this would work well.
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Mr. Bad Cop Since 1094 Days
2007-11-23 10:52:30
Just because a game has flaws doesn't mean it doesn't have strong points or offer up quality implimentations to progress a genre.
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My Blog: http://www.NextGenThinkTank.com