PC
X360
PS3
Brothers in Arms: Hell's Highway Brothers in Arms: Hell's Highway
Ubisoft / Gearbox Software
Type: Tactical FPS
Release date: September 25 2008
| Making Of #3 |
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| Making Of #3 |
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| Making Of #3 |
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| GC08: Gameplay |
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| GC08: Gameplay |
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| GC08: Gameplay |
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| Teamwork trailer |
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| Teamwork trailer |
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| Making of #2 |
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| Making of #2 |
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| Making of #2 |
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| E3: Walkthrough |
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| E3: Behind the scenes |
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| E3: Destructible cover |
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| E3: Tanks |
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| E3: Behind the scenes |
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| E3: Destructible cover |
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| E3: Tanks |
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| E3: Walkthrough |
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| Developer diary |
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| Developer diary |
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| Destructible cover |
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| Destructible cover |
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| Destructible cover |
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| Ubidays: Trailer |
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| April 2008 trailer |
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| April 2008 trailer |
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| April 2008 trailer |
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| Ubidays: BiA3 press presentation (HD) |
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| Ubidays: BiA3 press presentation |
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| Ubi Days: Direct feed trailer (MP4) |
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| Ubi Days: Direct feed trailer |
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| Ubi days: Trailer |
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| BIA - Very short Teaser |
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| E3 demo |
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| E3: Comparison |
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| E3: Comparison 720p |
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| First trailer extended |
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| First trailer ext. 720p |
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| First trailer |
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| First trailer 720p |
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| 4 images |
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| E3: Images |
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| 2 images |
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| Ubidays: Images |
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| First image |
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| Third Making Of of BiA: HH |
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| GC08: BIA:HH gameplay |
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| GC08: Ubisoft's game medley |
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| Images of BIA: Hell's Highway |
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| Second BIA:HH Making Of |
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| E3: BIA:HH images and videos |
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| Brothers in Arms: HH trailer |
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| BiA HH: Destructible cover |
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| Ubidays: BiA 3: Images & trailer |
> 3 Months |
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| Images of BiA: Hell's Highway |
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| Brothers in Arms HH: It's back! |
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| Images of BiA: Hell's Highway |
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| Images of Brothers in Arms 3 |
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| Images of Brothers in Arms: HH |
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| A teaser for Brother In Arms 3 |
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| Brothers in Arms HH trailer demo |
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| First image of Brothers in Arms 3 |
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Mr. Bad Cop Since 1063 Days
2006-04-05 06:44:50 Killer App: More BiA 3 footage
http://www.jeux-france.com/
This has my vote for best looking next gen game so far. Definately in the same league as Gears and MGS4. Add in HL2 like lip sync, better AI, and the already strong gameplay... wow. Killer app here folks!
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I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Since 985 Days
2006-04-05 07:57:27
Wow.... so what in the world is halo 3 going to look like? Simply incredible stuff I wonder how much shader power is being put to work in such a game? Its amazing that games like this will be visually possible and playable this gen.
Xbox 3 and ps4 I get scared thinking about what those things will have inside them.
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[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Since 1108 Days
2006-04-05 08:43:22
If you want xbox 3 or PS4 you need a chip implanted inside your brain to access your brain and a lead to a disc player in your pocket, your brain will process the game
Since 985 Days
2006-04-05 08:47:33
lol imagine if sony's marketing team for the ps4 told everyone at E3 that the chip inside the ps4 is the same one used in the skynet program from terminator and its capable of taking over the world if it isn't handled properly =P
Maybe they wont use those exact words, but some claims on par with what I said in terms of madness will be said. Kutaragi is the man he always brings us the big quotes :)
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[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Mr. Bad Cop Since 1063 Days
2006-04-05 08:51:57 In reply to Optimusv2 (2006-04-05 07:57:27)
I can take a stab at the PS4. I expect the PS4 in 2012 (6 years after PS3). I expect MS to run the X360 6 years as well to 2011. Looking at a realistic timeline of process node advancement we see something like this:
90nm 2005
65nm 2007
45nm 2009
32nm 2011
22nm 2013
16nm 2015
(Yes I know Intel is already shipping 65nm parts, but most others are still squarely on 90nm & likewise most CE type stuff which applies to consoles as you must hit a proven mass production process; GPUs hit 90nm in the last 6 months and the 80nm half node at the end of 2006).
Anyhow, with a transition of fabs to 400mm wafers and gaining at least 3x the transistor density (maybe close to 4x if Sony hits a half node or pushes for 22nm) we can *expect* a 4-way CELL on a single chip (4 PPEs + 32 SPEs). If all goes well and CELL hits mainstream and is in everything from toasters to TVs, it could benefit from a sizable price reduction due to scale (and offloading slow/defective chips to other product lines), so we could even see 2 of these things in the PS4. 8 PPes and 64 SPEs would not sound outrageous (or maybe some other configuration other than 1:8). Expect some HUGE improvements in the PPE, something along the lines of modern X86 chips in regards to usability. We may even see some Z-ram. A chip in the 6-8GHz range seems probable. The CPUs alone will be in the 3-4TFLOPs range (remember back when the EE was 6.4GFLOPs and the Xbox CPU was ~3GFLOPs?)
Expect 4GB of fast memory, a Nvidia GPU with eDRAM (1.2GHz range; ton more features, tighter integration with CELL, and raw shader performance ~15x what RSX has with 64bit percision standard), and Sony's next-next gen media format (probably an extension of Blu Ray; maybe Halo-Ray?). 1080p will be standard for all games with high levels of AA. An emphasis will be on filtering, procedural/interactice/deformable worlds and on global illumination like techniques.
Online will be central; digital distribution will be a major force for games, movies, and audio; expect a decent amount of integrated flash memory 16-64GB range). New input device/method of interaction will be introduced that is more approachable while also being more indepth/interactive and better suited for 3D worlds; EyeToy/Gesture recognition and Voice Recognition will become standard.
The device will be marketed as a home computer entertainment system. It will ship with Version 3 of Sony Linux which will have a robust, intuitive, and 3D GUI. It will be marketed as a media-PC and will include stuff like TiVo out of the box. Sony will make some power plays to bring some basic apps like Photoshop, 3D editing, and office like software to the platform.
Sony will finally make a real powerplay not only for the living room, but for the PC space. With faster broadband with a higher market penetration Sony will finally bring online their first vision of the "CELL network" with distributed computing over the net. The system will see for the equivalent of $699 today. CELL and PS will be firmly established as a platform, not just a brand.
And... the first 18 months will consist of 95% of ports from the 360/PS3!
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I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Since 1108 Days
2006-04-05 08:58:37
What will 15nm allow you to do which is not possible at 90nm, have 3 GPUs in one board?
Mr. Bad Cop Since 1063 Days
2006-04-05 09:06:06 In reply to hasanahmad (2006-04-05 08:58:37)
Frequency
- RSX => 550MHz
- NV2A => 233MHz
Pixel Shaders
- RSX => 24
- NV2A => 2
Vertex Shaders
- RSX => 8
- NV2A => 2
Shader Model
- RSX => DX9c SM3.0
- NV2A => DX8.1 PS1.3
RSX has a ton of features (FP16 blending, Geometry Instancing, dynamic branching, vertex texture lookup, 32bit programmable pipeline instead of a 16bit, etc) that NV2A does not have in addition to all the extra power. With DX10 we are seeing a lot of new features like Geometry Shaders... by the time the PS4 comes out there will be these plus a ton of other new stuff.
In 6 years I expect GPUs to be very programmable, almost like mini-CPUs, and capable of handling many more tasks than they currently do. Not sure how that lines up with CELL though which is well suited for graphic related tasks.
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I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Since 1079 Days
2006-04-05 10:21:56
By footage, did you mean the bunch of scans. Looks amazing, almost too amazing. I'm not going to get my hopes up until I see someone actually play it.
PuS3Y
Since 1041 Days
2006-04-05 10:22:17
very nice, can't wait to lay loads of surpressive fire on that lot :)
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Don't touch that Squirrels nuts!
Since 935 Days
2006-04-05 11:18:39
Hilarious, how Xbox 360 screens are being used as 'PS3 Screenshots' lol
Since 1108 Days
2006-04-05 11:34:35
and that too when they compare showing "the power of ps3" with ps2
Since 985 Days
2006-04-05 20:04:03 In reply to scytherage (2006-04-05 11:18:39)
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[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Since 974 Days
2006-04-05 21:47:54
Good educated guess there Acert. What about PPU chips?
Mr. Bad Cop Since 1063 Days
2006-04-05 22:23:23 In reply to Terra (2006-04-05 21:47:54)
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I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Since 976 Days
2006-04-05 22:57:47
I can never see us getting down to 16 nm tech to be honest Acert the kind of problems they will run into will be ridiculously hard to figure out..
Not to mention they will be using micro volts and the chips will be so susceptable to static that could fry the chip in a microsecond..
I think PS4 will have a seperate CPU which does all functions including graphics, ultimately what the Cell was to be in the first place, a network of Cell processors which could be joined together.
SPE's which can act as individual shader arrays allowing for graphics and physics..
PPE's which do other general processing functions.
I still think they should be looking more into bandwidth and memory because this is basically what always holds these things back.
Since 974 Days
2006-04-05 23:24:44
So, no PPU’s for consoles then… I like the idea of a separate chip for physics processing only. But on the other hand, if future CPU’s are good in that kind of thing, it makes no sense for a console to add extra cost.
*Returns to Oblivion, 12 Gates closed and counting*
Since 1078 Days
2006-04-05 23:49:53
This game owns. Nuff said.
Since 976 Days
2006-04-06 00:05:16 In reply to Terra (2006-04-05 23:24:44)
*Returns to Oblivion, 12 Gates closed and counting*
IS WRONG
Since 1214 Days
2006-04-06 01:08:58
That looks simply unbelievable, nothing else to say.
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Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.
Since 1062 Days
2006-04-06 01:51:15
Yeah these scans looks great, but I think you guys are exaggerating how good this game looks. Unless there is some actual footage of the game that I may have missed, I only say this game looks great not "un-frigginbelievable, unparalleled by any other game created, etc etc." like some people.
Since 985 Days
2006-04-06 02:28:53
There isn't a single game that matches it graphically in my opinion. The look better than movie quote made me laugh though, but maybe we'll be proven wrong :D
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[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Since 1028 Days
2006-04-07 14:18:36
Read the lates OXM? Game is centered around Operation Market Garden (go read about it you ignorant buffon!) and Hell's Highway. That right there gets me excited, those scenarios could provide some very interesting missions.
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New rule: If you don't have an HDTV then you cannot comment on the graphics of X-Box 360 games.
Since 1079 Days
2006-04-07 15:42:05 In reply to Panzer83 (2006-04-07 14:18:36)
Since 1028 Days
2006-04-07 15:47:01 In reply to Scarface (2006-04-07 15:42:05)
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New rule: If you don't have an HDTV then you cannot comment on the graphics of X-Box 360 games.