The Surge
  • The Surge

  • PC, Playstation 4, Xbox One
  • Published by Focus Home Interactive
  • Developed by Deck13
  • French release: Available
  • US release: Available
Walk in the Park #1 (NG+)
Walk in the Park #2 (NG+)
Walk in the Park #3 (NG+)
Walk in the Park #4 (NG+)
Xbox One - Gameplay 1
Xbox One - Gameplay 2
Accolade Trailer
PS4 Pro - Performance Test #1
PS4 Pro - Performance Test #2
PS4 Pro - Quality Test #1
PS4 Pro - Quality Test #2
PS4 Pro - Quality Test #3
Black Cerberus - Sneak Peek (PC)
New hostile area (PC)
Hardcore backtracking (PC)
EN replay
FR replay
Launch Trailer
PS4 Pro / Performance - Intro
PS4 Pro / Performance - Gameplay
PC - Gameplay #1
PC - Gameplay #2
PC - Gameplay #3
PC - Gameplay #4
PC - Boss 2
PC - Gameplay #5
PC - Gameplay #6
PC - Boss 3
PC - Fast Paced Weapon
PS4 Pro - Performance - Boss 1
PS4 Pro / Performance - Gameplay #2
Behind the Scenes
Combat Trailer
Replay (EN)
Replay (FR)
Replay (EN)
Replay (FR)
Gameplay #1 (PC)
Gameplay #2 (PC)
PC PREVIEW - Gameplay #1
PC PREVIEW - Gameplay #2
PC PREVIEW - Gameplay #3
PC PREVIEW - Gameplay #4
PC PREVIEW - Gameplay #5
PC PREVIEW - Gameplay #6
PC PREVIEW - Gameplay #7
PC PREVIEW - Gameplay #8
PC PREVIEW - Gameplay #9
PC PREVIEW - Gameplay #10
Target, Loot and Equip
Stronger, Faster, Tougher
Gameplay trailer #2
Bad day at the office
Gameplay (Pre-Alpha)
Gamescom Gameplay
E3 Trailer

What's up?
  • KORNdog
    KORNdog for me the more important games in VR are the ones from indie studio's who are conceptually not playing it safe, they're experimental and unique and are offering experiences we wouldn't get otherwise (28 minutes ago)
  • KORNdog
    KORNdog but for consumers it's one of the most "standard" experiences in VR in the sense its a normal game we're accustomed to. (30 minutes ago)
  • KORNdog
    KORNdog @MrWhite: i'd actually consider RE7 to be one of the safer experiences in VR becasue it is a mainstream title. i mean, it's added work from capcoms point of view (31 minutes ago)
  • Melmoth
    Melmoth @GriftGFX: looks a bit like Audioshield, which is good fun. [url] (1 Hour ago)
  • Melmoth
    Melmoth engines to get good results. graphics hardware would also need more than a few changes. I think this will the biggest hurdle to get devs to support VR (1 Hour ago)
  • Melmoth
    Melmoth and some of them not that far away. problem is more on the software side. eye-tracking with foveated rendering doesn't work well with traditional rasterization, and would require fully rewritten (1 Hour ago)
  • Melmoth
    Melmoth @MrWhite: wireless HMD, inside-out tracking. great for convenience. Eye tracking+4K'ish displays, improved clarity without (potentially) killing performance. important for the VR onwards. (1 Hour ago)
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  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
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    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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