Rise and shine, here are the ten first minutes of HL2 Xbox ! The long awaited port finally came in place before the 360's release, but even after a year or more, it still smell like a rush.
As you'll see in the video, the game looks fine, even if the textures have suffered a lot. There's also a bit of aliasing, but it's only cosmetic, small glitches. Because the real pain of Half-Life 2 Xbox, not mentioning the game itself, concerns its whole steamy engine, hardly giving a framerate that throw-out its lungs permanently. Well, maybe not "permanently", but long enough to be worried. It's really strange, because there's also a lot of HDR in the game, and I wonder why Vavle would put such an effect in the game without securing a good framerate. I mean, that's retarded. Anyway, if the slowings don't kill you enthusiasm, be sure the loadings will. I have cut them from the video, but you must know that there are FOUR loadings during the 10 first minutes of the game. This is... impressive.
Now, I'm done with the bad points, let's be sweet on Half-Life 2. So, except what I mentioned earlier, the game is just identical to its original version. The physics are exactly the same, and so are the maps. Finally, my point is: if you can pass these technological problems, you'll enjoy this game. You sure will. But, you must know that you will suffer. Your eyes will suffer. And so will your nerves. Ready to rumble ?
ps: following some requests, I forgot to tell you that the game supports 16/9.
@Moonwalker: Finished in time for what? The game will be a Destiny-type affair, launch something serviceable and then pile content on later. (0 minute ago)
I just read IGN's Sea of Thieves article and it's clear that Rare has a lot planned for this game. I just wonder if they can have all of that finished in time. (2 minutes ago)
This is their plan for most of their games, if not all of their 1st party IP going forward. (8 minutes ago)
People say Gears & Halo aren't as big as they used to be, while that is true, they've traded unit sales for microtransactions which is proving very profitable for them. (9 minutes ago)
Cultivating new studios takes time. MS have only demonstrated interest in established brands. If they can drop 2.5billion on Mohjang, then it is a very deliberate decision to not open/buy new studios. (11 minutes ago)
I could be wrong on this but didn't Phil Spencer say he wanted SoT to be a long term thing? A returning franchise like Halo, Gears and Forza? (20 minutes ago)
Back in October the Rare team didn't even confirm it for this year but going by what MS said, it seems to be a 2017 title now, (21 minutes ago)