PS3

Finally it looks like Sony released some brand new images of MotorStorm, as always very impressive visually even if some people will hate the motion blur.

10 images

  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
  • 10 Motorstorm images - 10 images
Graham
Graham
Commented on 2006-07-04 13:56:14
Well there are an interesting insight.

I like the change in their use of colour compared to earlier shots (just compare to the '73' thumbnail to the title) *much* more natural, shot 6 is a good example.. However, there is only so many times you can run round a mud pit before it gets stale. Have we actually seen any non-muddy desert road pictures?

The motion blur doesn't do the best job of hiding the generally low detail textures/environment and low filtering quality however it also seems to highlight the lack of antialiasing. Viewing shot 1 my eye was immediatly drawn to the the roll cage of the red jeep. The rock work in the background also doesn't inspire me.

Some of these pictures even look slightly upscaled, this could be the motion blur though, if they are using a low precision/low resolution render target to render the motion vectors... Note some of the white-on-black edges of the jeep in the second to last shot. If this is the case there may be some 'jitter' in the image when seen in motion. Or not...

From what we know they are using shaders for the vehicle trails on the road. For the most part this is very convincing, however you can see their level of detail system in the shader (I'd assume) isn't working quite right in the last shot. Or at least it seems not to be. The trails right up close to the camera are flat... Or of course this may simply be to hide the artifacts that offset mapping can cause if you have to cut back on intersection iterations (which requires both good branch prediction and gobs of bandwidth, both of which are weak spots of RSX)... If this were the case you'd start seeing obvious layers, and 'noise' on the high inclines.. Which you almost start to see occuring on the trail in front of the bike. Interesting trade-offs I guess on that one.

I'd also wonder how much of the 256mb of graphics ram is being budgeted on the terrain surface... It looks quite high resolution. Even in 8bit grey scale depth that'd still consume quite a lot of memory if the track is persistent.

Overall very interesting tradeoff choices they have (naturally) had to make.
Of course none of this matters at all if the game is/isn't fun.
In reply to
Graham
Graham
Commented on 2006-07-04 13:59:01
Ohh yeah I'll also say the vehicle-vehicle interactions look very good from those pictures. Shot 7 in perticular looks quite good, the wheel of the truck appears to be shearing off. Nice little touch.
The particle effects are also very nice too. Overall they have the lighting bang on as well.
In reply to
JediMasterMalik
JediMasterMalik
Commented on 2006-07-04 14:32:23
This looks very ncie for a launch title. Some more Anti-aliasing would be ncie though. :)
In reply to
phillymantis
phillymantis
Commented on 2006-07-04 14:43:40
oh believe me jedimastermalik the anti aliasing is flawless 4xaa as is mostly all the ps3 titles ive seen so far...these pics somehow werent captured or done too great....but the game is flawless visually in motion believe me. I cant believe i was so impressed with my xbox 360....i mean honestly ps3 game titles smash the best 360 game with no effort....this craps all over project gotham without even trying
In reply to
antena
antena
Commented on 2006-07-04 15:50:51
Good to finally hear some 'fanboyish' PS3 comments after months of non-stop Sony bashing!
This game will be super fun as a launch title and everything looks great but I will bring you two bad news:

1) This takes place in a one big desert alley so yes, I assume mud is all we are going to get but I don't see why the hell you are complaining. After all, mud interaction is next-gen physics and should be great fun as the race will feel different every time, even every lap.

2) There have been some rumour that this game might miss the launch.

I think this meets up the "omg rendered sony are liars!!!" footage shown in E3 05. I always said it would because it wasn't totally mind-blowing.
Good to see mud is finally ripping up more from the tyres. This looks much better in motion too.

Bring on November!....

...And then months of waiting for Sony to re-stock the sold out shops :(
In reply to
nickworks
nickworks
Commented on 2006-07-04 16:13:03
Sorry...but the quality get worse from time to time. I dont like the canyon in the first picture and as someone mentioned before the game needs antialiasing, at least 4x!
(still a problem with nvidia and HDR)

I perordered the game with the ps3 for november, though I hope they increase the quality until launch.

You know I´m from Germany..so I´m sorry for my bad english.
In reply to
roxwell - PuS3Y
roxwell
Commented on 2006-07-04 18:37:46
I think this is going to be one of those games where screen shots don't do it justice.
I looked stunning at E3 05, not so great at 06, getting back on track here.
A good Paris - Dakar style game will be a very worthy addition to any console.
In reply to
mkk316
mkk316
Commented on 2006-07-04 23:08:35
Very nice, looks like the game is coming alone nicely. And guys, let's try to be civil here and not bash the 360 and its titles, it has its share of mindnumbingly good looking titles too.
In reply to
solomond
solomond
Commented on 2006-07-05 00:26:13
Not impressed... im expecting way more than this out of the ps3, but its looking better and better so who knows how it ends.
In reply to
bama
bama
Commented on 2006-07-05 00:58:38
pic 1 montain textura are really BED and the car MODEL not even close to PGR3 on the xbox360 this lok like a PS2 port wait more poligons.

AND it not even close to SGI demo show on E3 2005.
i think my next BUY well be xb360 more chep and more GFX on game from wate i so
In reply to
antena
antena
Commented on 2006-07-05 01:26:28
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
No wonder your observation is so bad because you type like a retard.

No offence.
solomond
solomond
Commented on 2006-07-05 01:52:42 In reply to antena
Not everyone have english as native language you know.... so show some respect.
In reply to
Graham
Graham
Commented on 2006-07-05 09:04:42 In reply to Graham
Posted by Graham
However, there is only so many times you can run round a mud pit before it gets stale. Have we actually seen any non-muddy desert road pictures?
I didn't phrase this quite right, what I meant was we have yet to see any environments besides the one shown. From memory it's all been the same mud canyon level. It would be nice to see some forest trails, sand dune races, etc. These can still use the same code, have trie trails, etc. Just variation is nice.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2006-07-05 11:40:39
well i'm always going to be comparing this to the 05 render target, and that is 100% Sony's fault. it looks nothing like last years target still. lot of aliasing, some washed out textures, and something that is becoming a trend with PS3 games.. sparsely populated worlds.
In reply to
BooMMooB
BooMMooB
Commented on 2006-07-05 15:06:34
Being honest, I'm not too impressed. Agreed, there is some nice lighting going on in afew of the images, but I'm sure if you take away the blurring you'll find that Motorstorm does look very mediocre. And as with most things in life, less is more. I'm sure developers will find out soon enough that this also applies to the use of motion blur - Well, at least I hope so.
In reply to
rjpaez
rjpaez
Commented on 2006-07-05 16:02:21 In reply to BooMMooB
Posted by BooMMooB
Being honest, I'm not too impressed. Agreed, there is some nice lighting going on in afew of the images, but I'm sure if you take away the blurring you'll find that Motorstorm does look very mediocre. And as with most things in life, less is more. I'm sure developers will find out soon enough that this also applies to the use of motion blur - Well, at least I hope so.
I'm with you. This game doesn't live up to it's expectations, but it would have been very difficult to do so in the 1st place when your trying to get your game looking like some crazy CG FMV. Nonthe less, the environment, as well as the vehicles just are not as detailed as they should have been. Also, the lack of AA is a bit of a let down if you ask me, there should at least be that with such, I don't want to say mediocre, but it's just not something to be proud of... especially for a system that cost significantly more than your competitors.
In reply to
rezehnder
rezehnder
Commented on 2006-07-05 16:11:40
Third picture looks cool (nice tires).
But the yellow effects in the first picture look some kind of weird..?!
In reply to
JediMasterMalik
JediMasterMalik
Commented on 2006-07-05 16:34:55
Yeh I noticed that, they look they're made in paint. Though the other sparks look nice.
In reply to
Splicer261
Splicer261
Commented on 2006-07-05 19:02:52
i take it screenshot 1 is the only shot that represents the real gameplay??

I'm dissapointed, the first trailer showcased how muddly and messy the track was..everytime you went you were leaving marks, mud flying everywhere, wipping blasting high etc.

But now, they simply opted for mudd tracks and DUST!! why not cut the dust, make it simply muddy and crazy! i keep thinking the dust is used as a cover up..because without the dust to hide ..it would look plain and horrible.
In reply to
newbielives
newbielives
Commented on 2006-07-05 23:47:23
Looks really good if you don't compare it to Sony's BS trailer
In reply to
JediMasterMalik
JediMasterMalik
Commented on 2006-07-06 00:23:48
It wasn't Sony's trailer. It was the developers target render trailer.
In reply to
newbielives
newbielives
Commented on 2006-07-06 02:03:51
You have to admit though its a nice white lie to not tell anyone its CG!!!

I'm just as annoyed about MS' Forza2 BS CG rendered screenshots
In reply to
BooMMooB
BooMMooB
Commented on 2006-07-06 10:22:17
... But contrary with Sony there was never doubt that the Forza 2 teaser trailer was prerendered.

I'm also suspecious that some of the images are 'doctored' and where did the deformable terrain go? The tire tracks are merely bitmaps now. hmmmmmmmmm....
In reply to
munkieNS
munkieNS
Commented on 2006-07-06 15:19:35 In reply to JediMasterMalik
This game looks utterly fantastic. If you've seen gameplay footage of what was at E3 you'll know exactly what I'm talking about; physics all over the place, motion blur that makes everything look very good, incredible "mud physics", and generally very nice lighting. My biggest gripes are the lowish res textures (look at the mountain in the first picture coupled with a few textures scattered here and there throughout the pics), and the fact that the game was just generally slower than hell at E3 (it's a slow speed, not framerate). I've been looking forward to this game ever since the concept was announced at last year's E3, I'm just hoping it lives up to the badass CG trailer they showed.
Posted by JediMasterMalik
It wasn't Sony's trailer. It was the developers target render trailer.
Regardless Sony allowed it at their press conference, which makes it their trailer.
Posted by BooMMooB
... But contrary with Sony there was never doubt that the Forza 2 teaser trailer was prerendered.

I'm also suspecious that some of the images are 'doctored' and where did the deformable terrain go? The tire tracks are merely bitmaps now. hmmmmmmmmm....
And that's why you don't let your PR department toot their own horn until the game is finalising so that you don't BS stuff.
In reply to
synce
synce
Commented on 2006-07-06 20:24:22
I've read developers saying the Xbox 360 is more capable graphically, but it doesn't always hit me until I see a game like this. Hideous.
In reply to
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