About the game
- MotorStorm
- PS3
- Published by Sony Computer En...
- Developed by Evolution Studios
- French release: 2007
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Page 1 2 >>I like the change in their use of colour compared to earlier shots (just compare to the '73' thumbnail to the title) *much* more natural, shot 6 is a good example.. However, there is only so many times you can run round a mud pit before it gets stale. Have we actually seen any non-muddy desert road pictures?
The motion blur doesn't do the best job of hiding the generally low detail textures/environment and low filtering quality however :-( it also seems to highlight the lack of antialiasing. Viewing shot 1 my eye was immediatly drawn to the the roll cage of the red jeep. The rock work in the background also doesn't inspire me.
Some of these pictures even look slightly upscaled, this could be the motion blur though, if they are using a low precision/low resolution render target to render the motion vectors... Note some of the white-on-black edges of the jeep in the second to last shot. If this is the case there may be some 'jitter' in the image when seen in motion. Or not...
From what we know they are using shaders for the vehicle trails on the road. For the most part this is very convincing, however you can see their level of detail system in the shader (I'd assume) isn't working quite right in the last shot. Or at least it seems not to be. The trails right up close to the camera are flat... Or of course this may simply be to hide the artifacts that offset mapping can cause if you have to cut back on intersection iterations (which requires both good branch prediction and gobs of bandwidth, both of which are weak spots of RSX)... If this were the case you'd start seeing obvious layers, and 'noise' on the high inclines.. Which you almost start to see occuring on the trail in front of the bike. Interesting trade-offs I guess on that one.
I'd also wonder how much of the 256mb of graphics ram is being budgeted on the terrain surface... It looks quite high resolution. Even in 8bit grey scale depth that'd still consume quite a lot of memory if the track is persistent.
Overall very interesting tradeoff choices they have (naturally) had to make.
Of course none of this matters at all if the game is/isn't fun.
The particle effects are also very nice too. Overall they have the lighting bang on as well.
This game will be super fun as a launch title and everything looks great but I will bring you two bad news:
1) This takes place in a one big desert alley so yes, I assume mud is all we are going to get but I don't see why the hell you are complaining. After all, mud interaction is next-gen physics and should be great fun as the race will feel different every time, even every lap.
2) There have been some rumour that this game might miss the launch.
I think this meets up the "omg rendered sony are liars!!!" footage shown in E3 05. I always said it would because it wasn't totally mind-blowing.
Good to see mud is finally ripping up more from the tyres. This looks much better in motion too.
Bring on November!....
...And then months of waiting for Sony to re-stock the sold out shops :(
(still a problem with nvidia and HDR)
I perordered the game with the ps3 for november, though I hope they increase the quality until launch.
You know I´m from Germany..so I´m sorry for my bad english.
I looked stunning at E3 05, not so great at 06, getting back on track here.
A good Paris - Dakar style game will be a very worthy addition to any console.
AND it not even close to SGI demo show on E3 2005.
i think my next BUY well be xb360 more chep and more GFX on game from wate i so
However, there is only so many times you can run round a mud pit before it gets stale. Have we actually seen any non-muddy desert road pictures?
Being honest, I'm not too impressed. Agreed, there is some nice lighting going on in afew of the images, but I'm sure if you take away the blurring you'll find that Motorstorm does look very mediocre. And as with most things in life, less is more. I'm sure developers will find out soon enough that this also applies to the use of motion blur - Well, at least I hope so.
But the yellow effects in the first picture look some kind of weird..?!
I'm dissapointed, the first trailer showcased how muddly and messy the track was..everytime you went you were leaving marks, mud flying everywhere, wipping blasting high etc.
But now, they simply opted for mudd tracks and DUST!! why not cut the dust, make it simply muddy and crazy! i keep thinking the dust is used as a cover up..because without the dust to hide ..it would look plain and horrible.
I'm just as annoyed about MS' Forza2 BS CG rendered screenshots
I'm also suspecious that some of the images are 'doctored' and where did the deformable terrain go? The tire tracks are merely bitmaps now. hmmmmmmmmm....
It wasn't Sony's trailer. It was the developers target render trailer.
... But contrary with Sony there was never doubt that the Forza 2 teaser trailer was prerendered.
I'm also suspecious that some of the images are 'doctored' and where did the deformable terrain go? The tire tracks are merely bitmaps now. hmmmmmmmmm....