Here's the fourth and last part of the Heavy Hitters series for BioShock Infinite where Irrational Games introduce Siren. The game will be released on October 16 in North America and three days later in Europe.
I kind of like these videos, it's not like they are claiming that these enemies are innovative or revolutionary, these videos are more about setting the tone of the game and giving you a bit of backstory and to show that they have improved the enemy variety since the earlier games.
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Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
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Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
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More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
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Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (9)
in ken lavine and shawn elliot we trust
Who would not focus on the "siren" first, kill her, then deal with the zombies? 'Cause she'll keep on respawning them.
I've been disappointed with these slow trickle of enemy types that are really standard versions of what we all are already used to.
Who would not focus on the "siren" first, kill her, then deal with the zombies? 'Cause she'll keep on respawning them.
Nothing revolutionary.