About the game
- Inversion
- X360, PS3
- Published by Namco-Bandai
- Developed by Saber Interactive
- French release: Available
- US release: Available
What's up?

Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Ken Levine takes on Logan's Run script for Warner Bros.
- PlayStation used game instructional video
- Konami registers 'Contra Run and Gun'
- Kiefer Sutherland is the voice of Snake in Metal Gear Solid V
- Respawn's TitanFall info leaked, PC/Xbox, Spring 2014
- Eidos Montreal hints at Deus Ex: The Fall
- Rumor: Arkane works on Prey 2 from scratch, targets 2016
- Double Fine kickstarts Massive Chalice
- Former Team Bondi staff forms new indie studio
- Mirror's Edge 2 listed on Amazon Germany
- Microsoft launches Xbox Wire
- CI Games unveils Lords of the Fallen (Next-gen/PC/2014)
- EA abandons the online pass
- Ubisoft indefinitely suspends production on 1666 after firing Patrice Desilets
- EA opens new DICE studio in Los Angeles

All comments
We meet again, Mr. Brown.
Probably because the lighting and texture quality is top notch.
Good job devs.
Stuff like this just shows how tired and out of date current console hardware has become. It needs to be retired.
No, it shows how talentless some devs are, nothing more.
Of course, the OP isn't really making a comment that's "pro-next console" more than your standard "PC is better" trolling, I'm sure. ;)
ive just been playing COD2 and to be honest, the graphics on that were far better than this!
No, it shows how talentless some devs are, nothing more.
But then, maybe this game needs that extra power for... crazy physics stuff? I dunno.