About the game

- Hitman: Absolution
- PC, X360, PS3
- Published by Square Enix
- Developed by Io-Interactive
- French release: Available
- US release: Available
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Page 1 2 >>you better be able to off that guy at the barby and take his clothes. the video from a while back made it seem like disguises where some sort of limited use ability that you can only use on certain character types. if that's the case then...well...lol
That's a weird assumption you made there...lol
you better be able to off that guy at the barby and take his clothes. the video from a while back made it seem like disguises where some sort of limited use ability that you can only use on certain character types. if that's the case then...well...lol
that's what it looked like. calling it like i see it.
There will also be one "special weapon" (non-firearm) per level that you can use to kill bad guys in one certain location only, such as power cables, syringes, etc. This will be done through the use of QTE's. Also, Agent 47 has super powers now, and can see enemy silhouettes through walls.
Of course, I am just basing all this off the fact that the devs stated that Splinter Cell Conviction was a major inspiration for this game. None of that wack stuff is actually true.......
you better be able to off that guy at the barby and take his clothes. the video from a while back made it seem like disguises where some sort of limited use ability that you can only use on certain character types. if that's the case then...well...lol
This game has potential to be sleeper hit
This game has potential to be sleeper hit
There you go again
No more screens or vids!! I AM READY
I see the negatives in games that look shit. What can i say.
It should be a nice healthy evolution of the series.
Sick and tired of games having higher quality shadows, lighting, textures.
But still having awful geometry, corner cutting.
Look at the wheels and characters arm in that screenshot,lol.
I just dont want this to be "dumbed-down" for little kids to be able find the objective. I hate all those path-finding, enemies showing shits. I want minimal hud and enhanced work with knife. :-)
I also like how much people complain about the "instinct mode" that reveals enemies paths.... I mean did you not play the previous hitman games, because they had this thing called a map which showed the real time movements of everyone.
I can't stand the way people think accessibility is about "being dumbed down for kids". It's not. It's about being more entertaining to a bigger audience. They've already confirmed that the harder difficulties will remove all the hud and all the accessibility features.
I also like how much people complain about the "instinct mode" that reveals enemies paths.... I mean did you not play the previous hitman games, because they had this thing called a map which showed the real time movements of everyone.
I also like how much people complain about the "instinct mode" that reveals enemies paths.... I mean did you not play the previous hitman games, because they had this thing called a map which showed the real time movements of everyone.
Well...if they said there will be no such things on harder difficulty, then its ok. What else to say. It looks like You took it too personally. Relax. :-)
not the same at all, one lets you SEE THROUGH WALLS, real time, and act in real time to avoid threats (dumbed down for kids as you said). the fact you had to open your map, observe movements and then act blind afterwards make them totally different things.
47 shouldnt have xray vision, dude aint superman. but then again, this clearly isnt 47, it's jason bourne, just like fisher became jason bourne in SC:conviction. utter wank.
I can see your point about 47 seemingly being more like Jason Bourne or "batman" with guns in some of the trailers, but I am still confident the end result here will be a solid Hitman game, but we'll see.