Need a new tale of piracy on top of Risen 2? TopWare Interactive and Octane Games are bringing a new dark adventure set in the 17th Century Caribbean. Announced a while ago, the game finally gets its first gameplay trailer. It's developed for Xbox 360, PS3 and PC and will release in late 2012.
The dark, ominous objects were barely discernible against the angry Caribbean sea, but Christopher’s eyes were young and keen and spotted them with ease. As the ships drew closer the threat became clear. “Pirates!” Christopher’s father cried, but these were no common rovers. The impending doom creeping toward the misty isle of Inez Sound was none other than the Devil’s Tines, a notoriously bloodthirsty fleet of murderers, convicts and deserters. The pirates raised the lonely village, leaving only one alive- the boy Christopher Raven, who had been maimed and left with only one hand along with a burning hatred for the men responsible for slaying his kin.
Raven’s Cry is a dark action-adventure that will challenge the image of pirates in popular culture. Game events are seamlessly interwoven with historical ones to create an authentic, thrilling narrative. The game begins when Christopher Raven embarks on his vengeful quest to track down and kill the men who murdered his family.
Raven’s Cry thoroughly immerses players in a lavishly detailed world rich with treachery and adventure. The sinister beauty of the 17th Century Caribbean is revealed in the rolling emerald waves and their secrets, kept far beneath; in the dark alleys and curved, cobbled roads, all teeming with murderous miscreants and loudly drunken braves, the prophets of the bottle, the blade, and the flintlock gun. The historically accurate architecture and in-game events will flavor the three major cities found in Raven’s Cry with the atmosphere players crave, as they traverse from the unsavory pirate holdfast of Port Royal to the elegant avenues of luscious Havana, to a lost Aztec City deep in the jungles of the Spanish Main.
- Action adventure set in a dark re-imagining of the pirate-plagued Caribbean.
- Engage in fiercely tactical melee combat with an historical, authentic pirate-hunting arsenal.
- Player choice will have grave consequences on the outcome of the story- will you become a righteous seeker of renegade justice, or a conscienceless man whose ends justify his means?
- Utilize special combat abilities like Fear Power and cursed Voodoo Charms to overcome and dominate your foes.
- Challenge a memorable cast of villains to brutal, heart-pounding duels to the death as you seek your vengeance.
I mean, compare the bizarre texture on Vaan's abs to the crotch and see the massive difference in texels, then look at the lego-brick shoes. They put the detail where you are likely to look. (2 Hours ago)
Though i can certainly agree that a lot more work has been made to make characters look better in FFXII. But a lot of that is keeping textures simple to look decent even if resolution is tiny. (2 Hours ago)
But all the same technical aspects apply to the characters and objects as well. The AA is better emulated as well, but if you ported DD to a modern PC that'd be a moot point. (2 Hours ago)
@Megido: I would agree with you on backgrounds and effects for DD, but on characters, objects, anti-aliasing and resolution for FF12. (2 Hours ago)
Certainly a lot less workarounds to dodge limitations of tiny memory. Look at the obvious tiling in the FFXII shots for example. I mean, that ass-tiling on the wall in the background is pretty bad. (2 Hours ago)
Much more even texel distribution, by far more complex lighting, shaders and particle effects. At LEAST double the poly count and texture resolutions overall. (2 Hours ago)