TRAILER | X360, PS3, PC Thursday, May 24, 2012 | 3:03 PM

Double Fine reveals The Cave

Double Fine reveals The Cave

SEGA has just announced that Ron Gilbert and Double Fine's next game is The Cave. This new adventure game will be released as a digital download for Xbox 360, PS3 and PC in early 2013. See how it looks inside with the first screens and trailer.


Trailer (EN)
Trailer (FR)

All comments

Commented on 2012-05-24 15:37:55
Almost like Trine, but more cartoonish. Still....interesting game with nice graphics.
Commented on 2012-05-24 17:39:12
Digital download games seem far more interesting than AAA games these days.
Commented on 2012-05-24 18:03:47
Lots of variety and love Double Fine character designs. Gameplay seems standard, not sure how it's an adventure game, looked more like a 2D puzzler. I will buy any game these guys make, though.
Commented on 2012-05-24 22:32:57
This game needs Bonk!
Commented on 2012-05-25 04:13:11 In reply to Xoar
Posted by Xoar
Digital download games seem far more interesting than AAA games these days.
QFT

I've always said that all Microsoft (and for that matter, even Sony) ever needed to do to make a successful portable device, was make one that plugged directly into XBLA (PSN) and only played those games.

Microsoft in particular, as they not only have the 400+ games from XBLA, but they also have over 2,000 XNA games from XBLIG, at least 300 to 400 or so of those are really good games. And with prices ranging from $1 on the low end, all the way up to $15 on the high end ($20 being the rare exception for the occasional game like Minecraft), and you'd have a successful, and winning portable platform on your hands.
Commented on 2012-05-25 10:39:16 In reply to FreeSwag
Posted by FreeSwag
QFT

I've always said that all Microsoft (and for that matter, even Sony) ever needed to do to make a successful portable device, was make one that plugged directly into XBLA (PSN) and only played those games.

Microsoft in particular, as they not only have the 400+ games from XBLA, but they also have over 2,000 XNA games from XBLIG, at least 300 to 400 or so of those are really good games. And with prices ranging from $1 on the low end, all the way up to $15 on the high end ($20 being the rare exception for the occasional game like Minecraft), and you'd have a successful, and winning portable platform on your hands.
That just makes sense, wonder why something like that haven't surfaced yet? :S
Commented on 2012-05-25 10:43:46 In reply to Zarsky
Posted by Zarsky
That just makes sense, wonder why something like that haven't surfaced yet? :S
*looks at apple and android phones*
Commented on 2012-05-25 12:46:48 In reply to ManThatYouFear
Posted by ManThatYouFear
*looks at apple and android phones*
True, but most of those games are play-for-5-minutes-throw-away types. The games on PSN/XBLA tend to have more depth and player involvement.

Can't fully understand the love for Android anyway...
Commented on 2012-05-25 13:39:43 In reply to 2PintsOfInsulin
Posted by 2PintsOfInsulin
True, but most of those games are play-for-5-minutes-throw-away types. The games on PSN/XBLA tend to have more depth and player involvement.

Can't fully understand the love for Android anyway...
I understand that, but phones are heavily competing in that market now, as figures show people are more interested in mini games on the move than they are with games that have depth

And figures show we love CoD and want more of it...
Commented on 2012-05-25 14:55:17
As far as portable games go i think phones are stealing quite a bit of the market.

I consider myself to be sufficiently "hard core" but to be honest, i wouldn't lug a PS Vita around. My phone is perfectly fine for playing a little game on the buss/subway or whatever. Whenever i get a portable system, i just end up playing that shit at home. I imagine that's true for a lot of people, hard core gamers included.
Just look at the Vita, it offers exactly that kinda of stuff, but it's sales are still kinda "meh". It's just not the experience a lot of people want i imagine.
Commented on 2012-05-25 21:54:05
Play on Windows 7 phone - you have xbox live, your friend list and can collect achievements (200 per game on the phone)...
Commented on 2012-05-25 23:18:05 In reply to Megido
Posted by Megido
As far as portable games go i think phones are stealing quite a bit of the market.

I consider myself to be sufficiently "hard core" but to be honest, i wouldn't lug a PS Vita around. My phone is perfectly fine for playing a little game on the buss/subway or whatever. Whenever i get a portable system, i just end up playing that shit at home. I imagine that's true for a lot of people, hard core gamers included.
Just look at the Vita, it offers exactly that kinda of stuff, but it's sales are still kinda "meh". It's just not the experience a lot of people want i imagine.
Posted by ManThatYouFear
I understand that, but phones are heavily competing in that market now, as figures show people are more interested in mini games on the move than they are with games that have depth

And figures show we love CoD and want more of it...
That is only part of the story, but that is not all of the story. The problem with the Vita, and I wrote about this in my blog twice, once in January, before the Vita even launched outside of Japan, and once way back in October of last year, before the Vita even launched anywhere. And I am even considering writing a third blog post on the subject matter, as a follow up piece. I need to get that, and several other posts out before E3.

http://tachyoniccargo.wordpress.com/2012/01/27/the...

http://tachyoniccargo.wordpress.com/2011/10/20/and...

Sony's biggest problem over the past decade, has been the erroneous belief that they live in a vacuum away from the rest of the game industry. Back before Sony and any serious competition, they thrived despite being completely off the mark about almost everything. But when the competition picked up, you began to see the holes in Sony's armor; holes that ultimately led to huge market share losses to competitors like Microsoft and Nintendo in the console space. And over the course of a single generation, Sony has literally dropped from 90% market share, to about 20% to 25% market share. Those are some pretty gaping holes.

Fast-forward to the now, and Sony still has their blinders on. They entered into the portable gaming space for their sophomore portable, without taking into account they do not live in a vacuum. The space in which they operate, is currently dominated by multi-function devices like smartphones and tablets that retail for $200 (on subsidy), that do so much more than just play games. And even the games on these platforms, as these games grow in sophistication with middleware like UE3 being ported to mobile, the prices are still pretty low: $1 to $15 a pop. Introducing a portable into this environment, that firstly only plays games, secondly costs $50 more than subsidized multi-function devices, and thirdly, the games run $40 to $50 each, that is suicide -

That's why the Vita does not work. And it's not because the majority of mobile gamers only want mini-games, or throwaway games to play on their mobile. I think in time we are going to find out that the opposite is true; the mobile gamer wants sophisticated games as much as they want throwaway games. They are just not willing to pay the $40 to $50 price for those sophisticated games any longer; and they are most certainly not willing to spend a dime over $200 for the device to play them on. We already see evidence of this last bit, with the 3DS. It could not move hardware either, until the price dropped. And then overnight, the system sold an additional 16 million units, and is currently tracking to sell faster than the DS, or the Wii.

The concept behind the inexpensive game portable that taps directly into XBLA/PSN was a concept I started coming up with way back in 2007, when download games started getting series - I always used to joke that XBLA was Microsoft's portable system, when people asked why won't Microsoft make one. By 2009 with the advent of games coming to Apple's App Store, and the sales figures coming out of that, I began to figure out pretty quickly that the only way forward for dedicated game portables, was something with a lot of internal memory, and a couple of SD card ports, that could be sold inexpensively at retail, with games coming directly out of XBLA/PSN. And now that we live where everyone has cloud game saves, you can play that game at home, save it, and then load that save on your portable while on your lunch break at work, and continue from where you left off. It really surprises me, that neither Sony, nor Nintendo even considered that as a viable option when designing 3DS and PSVita. So now Nintendo is losing money on hardware, and taking huge fiscal loses (the first time in 30 years), and Sony can't give Vita's away - all because both companies in their own way refused to look at the writing on the wall as they were developing their new portable systems. Instead of making portable systems for the consumer, or even for the portable game developer, they made their systems to shovel their own vision of portable gaming down everyone's throats. And as a result, they both are paying the price for that.

I really should put more of this stuff in my blog. I'm getting halfway decent at it.

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