Two Worlds developers and TopWare Interactive have announced Sacrilegium, a survival horror for Q2 2013. Players will take on the role of Alex, a college student girl with combat and self-defense skills that will be useful in the journey that will drive the heroine from San Francisco to Europe. More details inside plus the first screenshots.
TopWare Interactive and Reality Pump Studios announce Sacrilegium
The 20-year old Alex is at the heart of the survival horror adventure
Now the cat is out of the bag: The German Publisher TopWare Interactive announced at E3 in Los Angeles that Sacrilegium will be the next title from the company owned developer - Reality Pump Studios. The in-house development team that’s responsible for creating many successful franchises such as the "Two Worlds" titles, or the acclaimed "Earth" series, is looking to revive and renew the survival horror genre in terms of story and atmosphere, as well as in the gameplay and level design, as they look to set the new standards.
The story is about Alex, a 20-year Californian - smart, friendly and independent. She’s a college student that while fully aware of her breathtaking beauty, she never is looking to use it to her advantage. Keeping in shape with combat and self-defense training, she’s honed specific martial art skills that will come to her aid during her perilous journey through the province of Sacrilegium. Being the adventurous type, she jumps head first into a maelstrom of events, descending with her friends into a world beyond the known reality. The complex and multifaceted action drives the young heroine half around the globe, from the foggy banks of San Francisco to the remotest corners of Europe. She encounters a large array of dangerous and mysterious monstrosities along the way, including the enigmatic Moroi – a creature most resembling a vampire, but able to eat a vampire for breakfast. Alex must utilize all of her skills and survival instincts, employing her knowledge and heart to survive and to save her soul from certain corruption. Sacrificing her own mortality for the safety of her friends, Alex discovers more than she ever bargained for on the road to truth and salvation, with unforeseen and unnatural twists and secrets revealed, right up until the very end.
Sacrilegium is realized on the new GRACE 2 engine (Graphics Rendition And Creation Engine), which was also developed by Reality Pump Studios. The predecessor of this engine was already the basis for "Two Worlds 2" and it attributed largely to the success of the title. But Reality Pump did not rest on these laurels, but once again pushed the properties of the program forward. The first pictures of the results will be available very soon, with the exact features of this engine being presented at a later date. It’s no exaggeration to say that the results of the GRACE 2 Engine, will leave players awestruck.
"It pleased us", said James T. Seaman, Managing Director TopWare Interactive, Inc., "that we succeeded to develop the GRACE 2 engine in a way, that enables us to present models and landscapes that make photos look like charcoal drawings compared to the game."
Miroslaw Dymek, CEO of Reality Pump Studios: "After all the years that we ‘ve dealt with the appearance of medieval stories, it was time to pool the experience acquired and integrate that into a modern action adventure. We’ve definitely achieved that with Sacrilegium.
Yep DS2 is really good looking [url] and [url] (1 minute ago)
at least 360 version doesn't seems to have fps problems this time. (2 Hours ago)
@digi_matrix: ok i'll make sure to have torches for most of the time lol - [url] (3 Hours ago)
60 hours on 360 till end, and 60 on PC and i still 2/3 from the end, tring to do all that i missed. (6 Hours ago)
PtD on PC was, yes, more barren, but it too had less but more expert players (less low level helpers) and i almost didn't encounter cheaters. 50/50 to undead/hollow playtrough to give a insight (6 Hours ago)
@digi_matrix: never had problems on 360 DS community, and it was fairly large and i encountered low invaders and great unknown sunbros. i played it ~6 months after release. (6 Hours ago)
@digi_matrix: it's From... they deliver bad performing game, from dark souls to Armored Core, but now they seem keen on keeping good framerate at great costs. (6 Hours ago)