About the game
- Beyond: Two Souls
- PS3
- Published by Sony Computer En...
- Developed by Quantic Dream
- French release: October 2013
- US release: October 8 2013
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Page 1 2 >>Only game I could compare it to is Ghost Trick.
If this was sold at the price of a movie it'd be a pretty sweet deal. Despite Heavy Rain having multiple endings I never had the urge to replay it
Are there any vids out there with actual gameplay??
dont think so, i'm waiting for that myself.
In HR if you play it on easy dose it give you less QTE's to do?
you can always buy dragon's lair on psn to pass the time until it comes out.
Both ways works.
There is/was actually. 25 minutes in fact. If you're curious, it's basically heavy rain meets ghost trick/haunting starring polterguy.
So the game is just walking around and interacting with items, with all the action portions played out through scripted button press sequences. Doesn't really sound like my cup of tea, but at least the story and character look really interesting!
Looks great. Every 3rd person shooter is Uncharted now and everyone FPS is CoD now. I still like both of those genres to various extents. It's nice to have a change of pace in gaming. I don't get the hate on QTEs either, you're pressing the same buttons as you normally would except there is big ass icon prompt.
I'm not knocking this game though, it may not be my cup of tea, but at least it's not another shooter. I just feel like these games are more movie than game, and for me, If I'm going to drop $60 on a game, it needs to have a great story AND great gameplay. Obeying big flashy symbols just kills any immersion I have in the story, and keeps preventing me from getting sucked in. Not to mention the fact that I spend most of the time wishing I was actually controlling the great sequences, and not just watching them...
To me QTE's just feel like something that the developer didn't want to take the time and effort to create actual controllable, dynamic gameplay. Rather. they just made a video of a couple possible outcomes, let you play simon says, and then watch a video clip.
At least make the game like some old adventures with a lot of puzzles etc. Selling this for $60 bucks is wrong as you say. But shouldn't take too long to reach bargain bins, so we can get it for the real price of 15-20. :)
THIS
At least make the game like some old adventures with a lot of puzzles etc. Selling this for $60 bucks is wrong as you say. But shouldn't take too long to reach bargain bins, so we can get it for the real price of 15-20. :)
Everyone who's never played these games always gets the wrong impression from videos, the QTE stuff is only ever the action scenes that end a chapter. And each action you do can have wide-reaching or temporary consequences that make you want to survive the action scene in Heavy Rain. Just play WALKING DEAD, it borrows a lot from Heavy Rain and everyone loves it (1 million copies sold digitally).
Oh well, your loss then. I love adventure games, and love this evolution of them, but there are plenty that do the more old school 2D screen pixel hunting that I'm excited for (Resonance, Dream Machine, The Journey Down).