TRAILER | X360, PS3 Wednesday, June 13, 2012 | 2:14 AM

Lollipop Chainsaw ready to slay

Lollipop Chainsaw ready to slay

The zombie horde from Lollipop Chainsaw is unleashed as the game is now out in North America and will ship across Europe on June 15th.

Launch Trailer (EN)
Launch Trailer (FR)

All comments

Commented on 2012-06-13 03:55:48
No demo, No buy. Why don't developers understand that if you're not going to market your game to death, then you'll need some good press and some good word of mouth, something demo's (for good games) do.

I hope that there being no demo isn't telling, though if I'm being honest at its best I expect this game to serve as a side dish to the meatier games that get or will get released. If it recieves a good reception I'll get it when it hits the the bargain bin (which will probably be the day after release) :).

The game certainly seems to be falling on deaf ears. It's a combination of timing as straight after e3 everyones still marginally dazzled by the games that impressed that current releases start to look rudimentary, and the fact that it's coming out in a period that has seen Max Payne 3, Ghost Recon AW, Dragons Dogma (and dare I mention Dirt Showdown). All this further emphasises why I think a demo was needed (or at the very least would've helped), but hey maybe somebody over there reads this and releases a demo in 2 days.
Commented on 2012-06-13 04:14:56
Apparently 4 hours long...has flop written all over it.
Commented on 2012-06-13 06:59:16 In reply to KORNdog
Posted by KORNdog
...has flop written all over it.
Sounds like Grasshopper game. Game is made on cheap, so they will not lose much. :P
Commented on 2012-06-13 08:21:35
Well, Famitsu gave it 36/40. Just sayin'.
Commented on 2012-06-13 09:06:56 In reply to TheVice
Posted by TheVice
Well, Famitsu gave it 36/40. Just sayin'.
Famutsu also gave Ninja Gaiden 3 a high rating. Every trash-style game gets one over there.
Commented on 2012-06-13 11:48:44
Friend just finished the game, he says he had an absolute BLAST playing the game, it was super fun, but short gameplay time (he needed about 7h to clear it) and weak replay value are it's short comings.
Commented on 2012-06-13 12:10:11
Everyone just talks about 4 hours of playing. And if everyone already finished it. Dead Rising was 6 hours long. So what? Finished it like 8 or 9 times.
You definitely need some distance. I will not say more until I finished it myself.

About the game


What's up?
  • GriftGFX
    GriftGFX I'm not saying it's impossible that another developer would want to do it and would do it justice. That's just rarely the case when a franchise changes hands. (4 minutes ago)
  • GriftGFX
    GriftGFX And some of them work at Arkane, so I guess that makes sense. (5 minutes ago)
  • GriftGFX
    GriftGFX And that's a pretty baseless statement. Just paging through Mobygames, most of the Half Life 2 staff still works at Valve. (7 minutes ago)
  • GriftGFX
    GriftGFX They've lost SOME of their key staff. Staff that they can replace as easily as farming out the game to some third party. (11 minutes ago)
  • alimokrane
    alimokrane Good interview with Phil Harrison: [url] (15 minutes ago)
  • KORNdog
    KORNdog so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (35 minutes ago)
  • KORNdog
    KORNdog and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (36 minutes ago)
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