Capcom has announced JoJo's Bizarre Adventure HD, coming on August 21st on PSN for $19.99 and on August 22nd on Xbox Live for 1600MSP. This version will come with upgraded HD visuals and online features. Press release and screenshots inside.
JOJO’S BIZARRE ADVENTURE RETURNS FOR DIGITAL DOWNLOAD
Arcade Fighting Title Confirmed for the PlayStation® Store and Xbox LIVE Arcade with HD Graphics and All New Online Features
LONDON, UK. — July 16, 2012 — Capcom®, a leading worldwide developer and publisher of video games, today announced that JoJo’s Bizarre Adventure HD Ver. will be available to purchase on August 22nd from Xbox LIVE® Arcade for 1600 Microsoft points and from PlayStation®Network for €19.99/£15.99.
A fighting game based on the popular Japanese manga series and previously released arcade games, JoJo’s Bizarre Adventure HD Ver. features stunning HD visuals and unique, original gameplay mechanics that can be seen today in other Capcom fighting titles. Fans of the series will still be able to enjoy the classic arcade style appearance with an option to play in Arcade SD Mode, preserving the high-quality pixel art seen in the original releases.
In JoJo’s Bizarre Adventure HD Ver. the story centres around the powerful Joestar family, including well known hero Jotaro Kujo. Players will be able to unleash powerful super combo’s and perform special attacks with their characters by executing their supernatural powers, known as Stand’s. Each character’s Stand appears in-game just as they did in the manga, offering another strategic layer of fighting and unique gameplay. For example, players can use Jotaro’s Stand, ‘Star Platinum’ to perform ‘Blazing Fist’ and attack enemies together with Jotaro, causing massive damage to the opponent.
For the first time since the original Dreamcast™ version launched over eight years ago, the ability to play against competitors online will be revived in JoJo’s Bizarre Adventure HD Ver. In an online matching system fans will recognise from Super Street Fighter™ IV and Marvel® vs. Capcom® 3, gamers will be able to choose their opponents based on various factors including location, skill and connection speed. Battle points can be earned for characters and player points for individual player strengths, both of which will increase your skill and push you further up the global leaderboards.
JoJo’s Bizarre Adventure HD Ver. introduces an all new multiplayer lobby system where fighters will be able to compete with up to eight players. It’s a battle of winner stays on as players fight to keep their place in the game or be forced to become a viewer as another replaces them in the battle to be champion. Gamers will also be able to share those victorious moments from their fights and learn moves from the best via the new video function that allows them to save the replay of their fight and share it with others online.
Interstellar, I have no words. (4 minutes ago)
2014 is over for big game releases (unless you consider The Crew as a major release). It's waiting until february for me. (3 Hours ago)
@GriftGFX: amazing article and kudos for the guys who tought of that method to measure it (6 Hours ago)
@jmd749: It does not play GC games (just Wii, I believe) or have GC ports, but they just released a GC controller adapter w/ Smash. (6 Hours ago)
@droezelke: here ya go.. physically quantified: [url] (6 Hours ago)
144hz... so for example my BF4 max frames is @ 140 fps to avoid that issue. It's also a fairly marginal bit of lag.. typical of post process function. (6 Hours ago)
@droezelke: There's a great article on blurbusters on g-sync and lag. G-sync introduces (a very small bit) of lag when you go *over* the max refresh rate. It's avoidable by locking a few frames under (7 Hours ago)